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logical_si
Author | SHA1 | Date | |
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7472c90fb5 | ||
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8252c3b32a | ||
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3a28b9e954 | ||
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ce6ee99f06 | ||
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f10a5e4008 |
@ -7,33 +7,6 @@
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#include "util/lock.h"
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#include "util/log.h"
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// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
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// coordinates (as provided in SDL mouse events)
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//
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// See my question:
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// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
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static void
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convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
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SDL_Rect viewport;
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float scale_x, scale_y;
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_RenderGetScale(renderer, &scale_x, &scale_y);
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*x = (int) (*x / scale_x) - viewport.x;
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*y = (int) (*y / scale_y) - viewport.y;
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}
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static struct point
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get_mouse_point(struct screen *screen) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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convert_to_renderer_coordinates(screen->renderer, &x, &y);
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return (struct point) {
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.x = x,
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.y = y,
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};
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}
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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@ -487,11 +460,17 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int ww;
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int wh;
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SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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float x = from->x * screen->content_size.width;
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float y = from->y * screen->content_size.height;
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int32_t x = from->x * ww;
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int32_t y = from->y * wh;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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@ -508,13 +487,6 @@ input_manager_process_touch(struct input_manager *im,
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}
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}
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static bool
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is_outside_device_screen(struct input_manager *im, int x, int y)
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{
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return x < 0 || x >= im->screen->content_size.width ||
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y < 0 || y >= im->screen->content_size.height;
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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@ -552,10 +524,14 @@ input_manager_process_mouse_button(struct input_manager *im,
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action_home(im->controller, ACTION_DOWN | ACTION_UP);
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return;
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}
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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bool outside =
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is_outside_device_screen(im, event->x, event->y);
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int x = event->x;
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int y = event->y;
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SDL_Rect *r = &im->screen->rect;
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bool outside = x < r->x || x >= r->x + r->w
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|| y < r->y || y >= r->y + r->h;
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if (outside) {
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screen_resize_to_fit(im->screen);
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return;
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@ -579,9 +555,15 @@ input_manager_process_mouse_button(struct input_manager *im,
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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.screen_size = screen->frame_size,
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.point = get_mouse_point(screen),
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.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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133
app/src/screen.c
133
app/src/screen.c
@ -87,6 +87,26 @@ get_preferred_display_bounds(struct size *bounds) {
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return true;
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}
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// Indicate if the width should be kept on computing the optimal rectangle size
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// to display the content in the window.
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// Return true if the width should be kept, false if the height should be kept.
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static bool
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should_keep_width(struct size window_size, struct size content_size) {
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// 32 bits because we need to multiply two 16 bits values
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uint32_t ww = window_size.width;
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uint32_t wh = window_size.height;
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uint32_t cw = content_size.width;
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uint32_t ch = content_size.height;
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// To avoid keeping alternatively width and height on successive resizes
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// due to rounding to integer, always prefer height (arbitrarily) if in the
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// error range.
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// err = ceil of content aspect ratio
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unsigned err = (cw + ch - 1) / ch;
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return cw * wh > ch * (ww + err);
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}
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// return the optimal size of the window, with the following constraints:
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// - it attempts to keep at least one dimension of the current_size (i.e. it
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// crops the black borders)
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@ -99,33 +119,33 @@ get_optimal_size(struct size current_size, struct size content_size) {
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return current_size;
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}
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struct size display_size;
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// 32 bits because we need to multiply two 16 bits values
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uint32_t w;
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uint32_t h;
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struct size window_size;
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struct size display_size;
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if (!get_preferred_display_bounds(&display_size)) {
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// could not get display bounds, do not constraint the size
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w = current_size.width;
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h = current_size.height;
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window_size.width = current_size.width;
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window_size.height = current_size.height;
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} else {
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w = MIN(current_size.width, display_size.width);
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h = MIN(current_size.height, display_size.height);
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window_size.width = MIN(current_size.width, display_size.width);
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window_size.height = MIN(current_size.height, display_size.height);
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}
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bool keep_width = content_size.width * h > content_size.height * w;
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bool keep_width = should_keep_width(window_size, content_size);
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if (keep_width) {
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// remove black borders on top and bottom
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h = content_size.height * w / content_size.width;
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window_size.height = content_size.height * window_size.width
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/ content_size.width;
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} else {
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// remove black borders on left and right (or none at all if it already
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// fits)
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w = content_size.width * h / content_size.height;
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window_size.width = content_size.width * window_size.height
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/ content_size.height;
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}
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// w and h must fit into 16 bits
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assert(w < 0x10000 && h < 0x10000);
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return (struct size) {w, h};
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// width and height must fit into 16 bits
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assert(window_size.width < 0x10000 && window_size.height < 0x10000);
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return window_size;
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}
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// same as get_optimal_size(), but read the current size from the window
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@ -162,6 +182,34 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
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return window_size;
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}
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static void
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update_content_rect(struct screen *screen) {
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int w;
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int h;
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SDL_GL_GetDrawableSize(screen->window, &w, &h);
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struct size window_size = {w, h};
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uint16_t ww = window_size.width;
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uint16_t wh = window_size.height;
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uint16_t cw = screen->content_size.width;
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uint16_t ch = screen->content_size.height;
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SDL_Rect *rect = &screen->rect;
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bool keep_width = should_keep_width(window_size, screen->content_size);
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if (keep_width) {
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rect->x = 0;
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rect->w = ww;
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rect->h = ww * ch / cw;
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rect->y = (wh - rect->h) / 2;
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} else {
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rect->y = 0;
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rect->h = wh;
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rect->w = wh * cw / ch;
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rect->x = (ww - rect->w) / 2;
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}
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}
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void
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screen_init(struct screen *screen) {
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*screen = (struct screen) SCREEN_INITIALIZER;
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@ -251,13 +299,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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const char *renderer_name = r ? NULL : renderer_info.name;
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LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
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if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
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content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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screen_destroy(screen);
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return false;
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}
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// stats with "opengl"
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screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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if (screen->use_opengl) {
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@ -301,6 +342,8 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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update_content_rect(screen);
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screen->windowed_window_size = window_size;
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return true;
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@ -335,13 +378,6 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
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struct size new_content_size =
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get_rotated_size(screen->frame_size, rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return;
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}
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struct size windowed_size = get_windowed_window_size(screen);
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struct size target_size = {
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.width = (uint32_t) windowed_size.width * new_content_size.width
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@ -356,6 +392,7 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
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screen->rotation = rotation;
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LOGI("Display rotation set to %u", rotation);
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update_content_rect(screen);
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screen_render(screen);
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}
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@ -364,18 +401,11 @@ static bool
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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if (screen->frame_size.width != new_frame_size.width
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|| screen->frame_size.height != new_frame_size.height) {
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return false;
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}
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(screen->texture);
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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struct size content_size = screen->content_size;
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struct size windowed_size = get_windowed_window_size(screen);
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struct size target_size = {
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@ -389,6 +419,7 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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screen->frame_size = new_frame_size;
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screen->content_size = new_content_size;
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update_content_rect(screen);
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LOGI("New texture: %" PRIu16 "x%" PRIu16,
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screen->frame_size.width, screen->frame_size.height);
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@ -438,7 +469,7 @@ void
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screen_render(struct screen *screen) {
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SDL_RenderClear(screen->renderer);
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if (screen->rotation == 0) {
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
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} else {
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// rotation in RenderCopyEx() is clockwise, while screen->rotation is
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// counterclockwise (to be consistent with --lock-video-orientation)
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@ -448,12 +479,14 @@ screen_render(struct screen *screen) {
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SDL_Rect *dstrect = NULL;
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SDL_Rect rect;
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if (screen->rotation & 1) {
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struct size size = screen->content_size;
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rect.x = (size.width - size.height) / 2;
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rect.y = (size.height - size.width) / 2;
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rect.w = size.height;
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rect.h = size.width;
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rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
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rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
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rect.w = screen->rect.h;
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rect.h = screen->rect.w;
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dstrect = ▭
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} else {
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assert(screen->rotation == 2);
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dstrect = &screen->rect;
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}
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SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
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@ -474,6 +507,7 @@ screen_switch_fullscreen(struct screen *screen) {
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apply_windowed_size(screen);
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LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
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update_content_rect(screen);
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screen_render(screen);
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}
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@ -517,6 +551,7 @@ screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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update_content_rect(screen);
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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@ -532,6 +567,7 @@ screen_handle_window_event(struct screen *screen,
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// window is maximized or fullscreen is enabled.
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screen->windowed_window_size = get_window_size(screen->window);
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}
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update_content_rect(screen);
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screen_render(screen);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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@ -561,6 +597,17 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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// take the HiDPI scaling (dw/ww and dh/wh) into account
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int ww, wh, dw, dh;
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SDL_GetWindowSize(screen->window, &ww, &wh);
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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// scale (64 bits for intermediate multiplications)
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x = (int64_t) (x - screen->rect.x) * w * dw / (screen->rect.w * ww);
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y = (int64_t) (y - screen->rect.y) * h * dh / (screen->rect.h * wh);
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// rotate
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struct point result;
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switch (rotation) {
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case 0:
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@ -28,6 +28,8 @@ struct screen {
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struct size windowed_window_size_backup;
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// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
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unsigned rotation;
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// rectangle of the content (excluding black borders)
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struct SDL_Rect rect;
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bool has_frame;
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bool fullscreen;
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bool maximized;
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@ -58,6 +60,12 @@ struct screen {
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.height = 0, \
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}, \
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.rotation = 0, \
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.rect = { \
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.x = 0, \
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.y = 0, \
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.w = 0, \
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.h = 0, \
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}, \
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.has_frame = false, \
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.fullscreen = false, \
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.maximized = false, \
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