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audio_outp
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99a0b13496 |
@ -33,6 +33,14 @@ Lower values decrease the latency, but increase the likelyhood of buffer underru
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Default is 50.
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.TP
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.BI "\-\-audio\-output\-buffer ms
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Configure the size of the SDL audio output buffer (in milliseconds).
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If you get "robotic" audio playback, you should test with a higher value (10). Do not change this setting otherwise.
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Default is 5.
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.TP
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.BI "\-\-audio\-codec " name
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Select an audio codec (opus, aac or raw).
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@ -59,8 +59,6 @@
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#define SC_AV_SAMPLE_FMT AV_SAMPLE_FMT_FLT
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#define SC_SDL_SAMPLE_FMT AUDIO_F32
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#define SC_AUDIO_OUTPUT_BUFFER_MS 5
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#define TO_BYTES(SAMPLES) sc_audiobuf_to_bytes(&ap->buf, (SAMPLES))
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#define TO_SAMPLES(BYTES) sc_audiobuf_to_samples(&ap->buf, (BYTES))
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@ -230,8 +228,8 @@ sc_audio_player_frame_sink_push(struct sc_frame_sink *sink,
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if (played) {
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uint32_t max_buffered_samples = ap->target_buffering
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+ 12 * SC_AUDIO_OUTPUT_BUFFER_MS * ap->sample_rate / 1000
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+ ap->target_buffering / 10;
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+ 12 * ap->output_buffer
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+ ap->target_buffering / 10;
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if (buffered_samples > max_buffered_samples) {
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uint32_t skip_samples = buffered_samples - max_buffered_samples;
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sc_audiobuf_skip(&ap->buf, skip_samples);
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@ -246,7 +244,7 @@ sc_audio_player_frame_sink_push(struct sc_frame_sink *sink,
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// max_initial_buffering samples, this would cause unnecessary delay
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// (and glitches to compensate) on start.
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uint32_t max_initial_buffering = ap->target_buffering
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+ 2 * SC_AUDIO_OUTPUT_BUFFER_MS * ap->sample_rate / 1000;
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+ 2 * ap->output_buffer;
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if (buffered_samples > max_initial_buffering) {
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uint32_t skip_samples = buffered_samples - max_initial_buffering;
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sc_audiobuf_skip(&ap->buf, skip_samples);
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@ -333,11 +331,28 @@ sc_audio_player_frame_sink_open(struct sc_frame_sink *sink,
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unsigned nb_channels = tmp;
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#endif
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assert(ctx->sample_rate > 0);
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assert(!av_sample_fmt_is_planar(SC_AV_SAMPLE_FMT));
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int out_bytes_per_sample = av_get_bytes_per_sample(SC_AV_SAMPLE_FMT);
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assert(out_bytes_per_sample > 0);
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ap->sample_rate = ctx->sample_rate;
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ap->nb_channels = nb_channels;
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ap->out_bytes_per_sample = out_bytes_per_sample;
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ap->target_buffering = ap->target_buffering_delay * ap->sample_rate
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/ SC_TICK_FREQ;
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uint64_t aout_samples = ap->output_buffer_duration * ap->sample_rate
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/ SC_TICK_FREQ;
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assert(aout_samples <= 0xFFFF);
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ap->output_buffer = (uint16_t) aout_samples;
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SDL_AudioSpec desired = {
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.freq = ctx->sample_rate,
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.format = SC_SDL_SAMPLE_FMT,
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.channels = nb_channels,
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.samples = SC_AUDIO_OUTPUT_BUFFER_MS * ctx->sample_rate / 1000,
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.samples = aout_samples,
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.callback = sc_audio_player_sdl_callback,
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.userdata = ap,
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};
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@ -356,11 +371,6 @@ sc_audio_player_frame_sink_open(struct sc_frame_sink *sink,
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}
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ap->swr_ctx = swr_ctx;
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assert(ctx->sample_rate > 0);
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assert(!av_sample_fmt_is_planar(SC_AV_SAMPLE_FMT));
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int out_bytes_per_sample = av_get_bytes_per_sample(SC_AV_SAMPLE_FMT);
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assert(out_bytes_per_sample > 0);
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#ifdef SCRCPY_LAVU_HAS_CHLAYOUT
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av_opt_set_chlayout(swr_ctx, "in_chlayout", &ctx->ch_layout, 0);
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av_opt_set_chlayout(swr_ctx, "out_chlayout", &ctx->ch_layout, 0);
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@ -383,13 +393,6 @@ sc_audio_player_frame_sink_open(struct sc_frame_sink *sink,
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goto error_free_swr_ctx;
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}
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ap->sample_rate = ctx->sample_rate;
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ap->nb_channels = nb_channels;
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ap->out_bytes_per_sample = out_bytes_per_sample;
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ap->target_buffering = ap->target_buffering_delay * ap->sample_rate
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/ SC_TICK_FREQ;
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// Use a ring-buffer of the target buffering size plus 1 second between the
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// producer and the consumer. It's too big on purpose, to guarantee that
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// the producer and the consumer will be able to access it in parallel
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@ -458,8 +461,10 @@ sc_audio_player_frame_sink_close(struct sc_frame_sink *sink) {
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}
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void
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sc_audio_player_init(struct sc_audio_player *ap, sc_tick target_buffering) {
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sc_audio_player_init(struct sc_audio_player *ap, sc_tick target_buffering,
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sc_tick output_buffer_duration) {
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ap->target_buffering_delay = target_buffering;
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ap->output_buffer_duration = output_buffer_duration;
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static const struct sc_frame_sink_ops ops = {
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.open = sc_audio_player_frame_sink_open,
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@ -27,6 +27,10 @@ struct sc_audio_player {
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sc_tick target_buffering_delay;
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uint32_t target_buffering; // in samples
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// SDL audio output buffer size.
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sc_tick output_buffer_duration;
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uint16_t output_buffer;
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// Audio buffer to communicate between the receiver and the SDL audio
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// callback (protected by SDL_AudioDeviceLock())
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struct sc_audiobuf buf;
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@ -80,6 +84,7 @@ struct sc_audio_player_callbacks {
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};
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void
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sc_audio_player_init(struct sc_audio_player *ap, sc_tick target_buffering);
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sc_audio_player_init(struct sc_audio_player *ap, sc_tick target_buffering,
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sc_tick audio_output_buffer);
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#endif
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@ -71,6 +71,7 @@ enum {
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OPT_LIST_DISPLAYS,
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OPT_REQUIRE_AUDIO,
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OPT_AUDIO_BUFFER,
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OPT_AUDIO_OUTPUT_BUFFER,
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};
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struct sc_option {
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@ -129,6 +130,16 @@ static const struct sc_option options[] = {
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"likelyhood of buffer underrun (causing audio glitches).\n"
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"Default is 50.",
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},
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{
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.longopt_id = OPT_AUDIO_OUTPUT_BUFFER,
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.longopt = "audio-output-buffer",
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.argdesc = "ms",
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.text = "Configure the size of the SDL audio output buffer (in "
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"milliseconds).\n"
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"If you get \"robotic\" audio playback, you should test with "
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"a higher value (10). Do not change this setting otherwise.\n"
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"Default is 5.",
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},
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{
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.longopt_id = OPT_AUDIO_CODEC,
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.longopt = "audio-codec",
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@ -1204,6 +1215,19 @@ parse_buffering_time(const char *s, sc_tick *tick) {
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return true;
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}
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static bool
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parse_audio_output_buffer(const char *s, sc_tick *tick) {
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long value;
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bool ok = parse_integer_arg(s, &value, false, 0, 1000,
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"audio output buffer");
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if (!ok) {
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return false;
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}
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*tick = SC_TICK_FROM_MS(value);
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return true;
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}
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static bool
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parse_lock_video_orientation(const char *s,
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enum sc_lock_video_orientation *lock_mode) {
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@ -1831,6 +1855,12 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
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return false;
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}
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break;
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case OPT_AUDIO_OUTPUT_BUFFER:
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if (!parse_audio_output_buffer(optarg,
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&opts->audio_output_buffer)) {
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return false;
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}
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break;
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default:
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// getopt prints the error message on stderr
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return false;
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@ -44,6 +44,7 @@ const struct scrcpy_options scrcpy_options_default = {
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.display_buffer = 0,
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.v4l2_buffer = 0,
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.audio_buffer = SC_TICK_FROM_MS(50),
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.audio_output_buffer = SC_TICK_FROM_MS(5),
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#ifdef HAVE_USB
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.otg = false,
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#endif
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@ -127,6 +127,7 @@ struct scrcpy_options {
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sc_tick display_buffer;
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sc_tick v4l2_buffer;
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sc_tick audio_buffer;
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sc_tick audio_output_buffer;
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#ifdef HAVE_USB
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bool otg;
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#endif
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@ -688,7 +688,8 @@ aoa_hid_end:
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sc_frame_source_add_sink(src, &s->screen.frame_sink);
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if (options->audio) {
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sc_audio_player_init(&s->audio_player, options->audio_buffer);
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sc_audio_player_init(&s->audio_player, options->audio_buffer,
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options->audio_output_buffer);
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sc_frame_source_add_sink(&s->audio_decoder.frame_source,
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&s->audio_player.frame_sink);
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}
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11
doc/audio.md
11
doc/audio.md
@ -88,3 +88,14 @@ avoid glitches and smooth the playback:
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```
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scrcpy --display-buffer=200 --audio-buffer=200
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```
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It is also possible to configure another audio buffer (the audio output buffer),
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by default set to 5ms. Don't change it, unless you get some [robotic and glitchy
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sound][#3793]:
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```bash
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# Only if absolutely necessary
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scrcpy --audio-output-buffer=10
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```
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[#3793]: https://github.com/Genymobile/scrcpy/issues/3793
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