Compare commits

...

13 Commits

Author SHA1 Message Date
Romain Vimont
e306bffbc0 Use a callback to notify a new decoded frame
Make the decoder independant of the SDL event mechanism.
2021-02-14 15:31:31 +01:00
Romain Vimont
2512c53227 Improve error handling in screen initialization
After the struct screen is initialized, the window and the renderer are
necessarily valid, so there is no need o check in screen_destroy().
2021-02-14 14:47:49 +01:00
Romain Vimont
3cdbd00430 Handle window events only once visible
This will avoid corner cases where we need to resize while no frame has
been received yet.
2021-02-14 14:47:49 +01:00
Romain Vimont
93a8ef20a6 Log mipmaps error only if mipmaps are enabled 2021-02-14 14:47:49 +01:00
Romain Vimont
8c845efe9a Make use_opengl local
The flag is used only locally, there is no need to store it in the
screen structure.
2021-02-14 14:47:49 +01:00
Romain Vimont
bf38331c76 Add intermediate frame in video buffer
There were only two frames simultaneously:
 - one used by the decoder;
 - one used by the renderer.

When the decoder finished decoding a frame, it swapped it with the
rendering frame.

Adding a third frame provides several benefits:
 - the decoder do not have to wait for the renderer to release the
   mutex;
 - it simplifies the video_buffer API;
 - it makes the rendering frame valid until the next call to
   video_buffer_take_rendering_frame(), which will be useful for
   swscaling on window resize.
2021-02-14 14:47:49 +01:00
Romain Vimont
7f6069213d Assert non-recursive usage of mutexes 2021-02-14 14:47:49 +01:00
Romain Vimont
5c4462ce70 Add mutex assertions 2021-02-14 14:47:49 +01:00
Romain Vimont
c894a0b937 Expose mutex assertions
Add a function to assert that the mutex is held (or not).
2021-02-14 14:47:49 +01:00
Romain Vimont
569e188254 Expose thread id 2021-02-14 14:47:49 +01:00
Romain Vimont
152fb0f915 Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the
way to make the "core" independant of SDL in the future.
2021-02-14 14:47:49 +01:00
Romain Vimont
de3c1a7b4c Replace SDL_strdup() by strdup()
The functions SDL_malloc(), SDL_free() and SDL_strdup() were used only
because strdup() was not available everywhere.

Now that it is available, use the native version of these functions.
2021-02-14 14:47:49 +01:00
Romain Vimont
e44714d2d1 Provide strdup() compat
Make strdup() available on all platforms.
2021-02-14 14:47:49 +01:00
38 changed files with 646 additions and 368 deletions

View File

@ -2,6 +2,7 @@ src = [
'src/main.c',
'src/adb.c',
'src/cli.c',
'src/compat.c',
'src/control_msg.c',
'src/controller.c',
'src/decoder.c',
@ -22,7 +23,8 @@ src = [
'src/video_buffer.c',
'src/util/net.c',
'src/util/process.c',
'src/util/str_util.c'
'src/util/str_util.c',
'src/util/thread.c',
]
if host_machine.system() == 'windows'
@ -31,6 +33,10 @@ else
src += [ 'src/sys/unix/process.c' ]
endif
check_functions = [
'strdup'
]
cc = meson.get_compiler('c')
if not get_option('crossbuild_windows')
@ -86,6 +92,13 @@ endif
conf = configuration_data()
foreach f : check_functions
if cc.has_function(f)
define = 'HAVE_' + f.underscorify().to_upper()
conf.set(define, true)
endif
endforeach
# expose the build type
conf.set('NDEBUG', get_option('buildtype') != 'debug')

View File

@ -173,7 +173,7 @@ adb_push(const char *serial, const char *local, const char *remote) {
}
remote = strquote(remote);
if (!remote) {
SDL_free((void *) local);
free((void *) local);
return PROCESS_NONE;
}
#endif
@ -182,8 +182,8 @@ adb_push(const char *serial, const char *local, const char *remote) {
process_t proc = adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));
#ifdef __WINDOWS__
SDL_free((void *) remote);
SDL_free((void *) local);
free((void *) remote);
free((void *) local);
#endif
return proc;
@ -204,7 +204,7 @@ adb_install(const char *serial, const char *local) {
process_t proc = adb_execute(serial, adb_cmd, ARRAY_LEN(adb_cmd));
#ifdef __WINDOWS__
SDL_free((void *) local);
free((void *) local);
#endif
return proc;

14
app/src/compat.c Normal file
View File

@ -0,0 +1,14 @@
#include "compat.h"
#include "config.h"
#ifndef HAVE_STRDUP
char *strdup(const char *s) {
size_t size = strlen(s) + 1;
char *dup = malloc(size);
if (dup) {
memcpy(dup, s, size);
}
return dup;
}
#endif

View File

@ -56,4 +56,8 @@
# define SCRCPY_SDL_HAS_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
#endif
#ifdef HAVE_STRDUP
char *strdup(const char *s);
#endif
#endif

View File

@ -1,6 +1,7 @@
#include "control_msg.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "util/buffer_util.h"
@ -93,10 +94,10 @@ void
control_msg_destroy(struct control_msg *msg) {
switch (msg->type) {
case CONTROL_MSG_TYPE_INJECT_TEXT:
SDL_free(msg->inject_text.text);
free(msg->inject_text.text);
break;
case CONTROL_MSG_TYPE_SET_CLIPBOARD:
SDL_free(msg->set_clipboard.text);
free(msg->set_clipboard.text);
break;
default:
// do nothing

View File

@ -50,7 +50,7 @@ struct control_msg {
enum android_metastate metastate;
} inject_keycode;
struct {
char *text; // owned, to be freed by SDL_free()
char *text; // owned, to be freed by free()
} inject_text;
struct {
enum android_motionevent_action action;
@ -65,7 +65,7 @@ struct control_msg {
int32_t vscroll;
} inject_scroll_event;
struct {
char *text; // owned, to be freed by SDL_free()
char *text; // owned, to be freed by free()
bool paste;
} set_clipboard;
struct {

View File

@ -2,25 +2,27 @@
#include <assert.h>
#include "util/lock.h"
#include "util/log.h"
bool
controller_init(struct controller *controller, socket_t control_socket) {
cbuf_init(&controller->queue);
if (!receiver_init(&controller->receiver, control_socket)) {
bool ok = receiver_init(&controller->receiver, control_socket);
if (!ok) {
return false;
}
if (!(controller->mutex = SDL_CreateMutex())) {
ok = sc_mutex_init(&controller->mutex);
if (!ok) {
receiver_destroy(&controller->receiver);
return false;
}
if (!(controller->msg_cond = SDL_CreateCond())) {
ok = sc_cond_init(&controller->msg_cond);
if (!ok) {
receiver_destroy(&controller->receiver);
SDL_DestroyMutex(controller->mutex);
sc_mutex_destroy(&controller->mutex);
return false;
}
@ -32,8 +34,8 @@ controller_init(struct controller *controller, socket_t control_socket) {
void
controller_destroy(struct controller *controller) {
SDL_DestroyCond(controller->msg_cond);
SDL_DestroyMutex(controller->mutex);
sc_cond_destroy(&controller->msg_cond);
sc_mutex_destroy(&controller->mutex);
struct control_msg msg;
while (cbuf_take(&controller->queue, &msg)) {
@ -46,13 +48,13 @@ controller_destroy(struct controller *controller) {
bool
controller_push_msg(struct controller *controller,
const struct control_msg *msg) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
bool was_empty = cbuf_is_empty(&controller->queue);
bool res = cbuf_push(&controller->queue, *msg);
if (was_empty) {
cond_signal(controller->msg_cond);
sc_cond_signal(&controller->msg_cond);
}
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
return res;
}
@ -73,20 +75,20 @@ run_controller(void *data) {
struct controller *controller = data;
for (;;) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
while (!controller->stopped && cbuf_is_empty(&controller->queue)) {
cond_wait(controller->msg_cond, controller->mutex);
sc_cond_wait(&controller->msg_cond, &controller->mutex);
}
if (controller->stopped) {
// stop immediately, do not process further msgs
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
break;
}
struct control_msg msg;
bool non_empty = cbuf_take(&controller->queue, &msg);
assert(non_empty);
(void) non_empty;
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
bool ok = process_msg(controller, &msg);
control_msg_destroy(&msg);
@ -102,16 +104,16 @@ bool
controller_start(struct controller *controller) {
LOGD("Starting controller thread");
controller->thread = SDL_CreateThread(run_controller, "controller",
controller);
if (!controller->thread) {
bool ok = sc_thread_create(&controller->thread, run_controller,
"controller", controller);
if (!ok) {
LOGC("Could not start controller thread");
return false;
}
if (!receiver_start(&controller->receiver)) {
controller_stop(controller);
SDL_WaitThread(controller->thread, NULL);
sc_thread_join(&controller->thread, NULL);
return false;
}
@ -120,14 +122,14 @@ controller_start(struct controller *controller) {
void
controller_stop(struct controller *controller) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
controller->stopped = true;
cond_signal(controller->msg_cond);
mutex_unlock(controller->mutex);
sc_cond_signal(&controller->msg_cond);
sc_mutex_unlock(&controller->mutex);
}
void
controller_join(struct controller *controller) {
SDL_WaitThread(controller->thread, NULL);
sc_thread_join(&controller->thread, NULL);
receiver_join(&controller->receiver);
}

View File

@ -4,21 +4,20 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "control_msg.h"
#include "receiver.h"
#include "util/cbuf.h"
#include "util/net.h"
#include "util/thread.h"
struct control_msg_queue CBUF(struct control_msg, 64);
struct controller {
socket_t control_socket;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *msg_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond msg_cond;
bool stopped;
struct control_msg_queue queue;
struct receiver receiver;

View File

@ -2,9 +2,6 @@
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "events.h"
@ -20,18 +17,22 @@ push_frame(struct decoder *decoder) {
video_buffer_offer_decoded_frame(decoder->video_buffer,
&previous_frame_skipped);
if (previous_frame_skipped) {
// the previous EVENT_NEW_FRAME will consume this frame
// the previous callback will consume this frame
return;
}
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
SDL_PushEvent(&new_frame_event);
decoder->cbs->on_new_frame(decoder, decoder->cbs_userdata);
}
void
decoder_init(struct decoder *decoder, struct video_buffer *vb) {
decoder_init(struct decoder *decoder, struct video_buffer *vb,
const struct decoder_callbacks *cbs, void *cbs_userdata) {
decoder->video_buffer = vb;
assert(cbs);
assert(cbs->on_new_frame);
decoder->cbs = cbs;
decoder->cbs_userdata = cbs_userdata;
}
bool

View File

@ -11,10 +11,20 @@ struct video_buffer;
struct decoder {
struct video_buffer *video_buffer;
AVCodecContext *codec_ctx;
const struct decoder_callbacks *cbs;
void *cbs_userdata;
};
struct decoder_callbacks {
// Called when a new frame can be consumed by
// video_buffer_take_rendering_frame(decoder->video_buffer).
void (*on_new_frame)(struct decoder *decoder, void *userdata);
};
void
decoder_init(struct decoder *decoder, struct video_buffer *vb);
decoder_init(struct decoder *decoder, struct video_buffer *vb,
const struct decoder_callbacks *cbs, void *cbs_userdata);
bool
decoder_open(struct decoder *decoder, const AVCodec *codec);

View File

@ -1,5 +1,6 @@
#include "device_msg.h"
#include <stdlib.h>
#include <string.h>
#include "util/buffer_util.h"
@ -20,7 +21,7 @@ device_msg_deserialize(const unsigned char *buf, size_t len,
if (clipboard_len > len - 5) {
return 0; // not available
}
char *text = SDL_malloc(clipboard_len + 1);
char *text = malloc(clipboard_len + 1);
if (!text) {
LOGW("Could not allocate text for clipboard");
return -1;
@ -42,6 +43,6 @@ device_msg_deserialize(const unsigned char *buf, size_t len,
void
device_msg_destroy(struct device_msg *msg) {
if (msg->type == DEVICE_MSG_TYPE_CLIPBOARD) {
SDL_free(msg->clipboard.text);
free(msg->clipboard.text);
}
}

View File

@ -19,7 +19,7 @@ struct device_msg {
enum device_msg_type type;
union {
struct {
char *text; // owned, to be freed by SDL_free()
char *text; // owned, to be freed by free()
} clipboard;
};
};

View File

@ -4,14 +4,13 @@
#include <string.h>
#include "adb.h"
#include "util/lock.h"
#include "util/log.h"
#define DEFAULT_PUSH_TARGET "/sdcard/"
static void
file_handler_request_destroy(struct file_handler_request *req) {
SDL_free(req->file);
free(req->file);
}
bool
@ -20,21 +19,23 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
cbuf_init(&file_handler->queue);
if (!(file_handler->mutex = SDL_CreateMutex())) {
bool ok = sc_mutex_init(&file_handler->mutex);
if (!ok) {
return false;
}
if (!(file_handler->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(file_handler->mutex);
ok = sc_cond_init(&file_handler->event_cond);
if (!ok) {
sc_mutex_destroy(&file_handler->mutex);
return false;
}
if (serial) {
file_handler->serial = SDL_strdup(serial);
file_handler->serial = strdup(serial);
if (!file_handler->serial) {
LOGW("Could not strdup serial");
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
return false;
}
} else {
@ -54,9 +55,9 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
void
file_handler_destroy(struct file_handler *file_handler) {
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
SDL_free(file_handler->serial);
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
free(file_handler->serial);
struct file_handler_request req;
while (cbuf_take(&file_handler->queue, &req)) {
@ -92,13 +93,13 @@ file_handler_request(struct file_handler *file_handler,
.file = file,
};
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
bool was_empty = cbuf_is_empty(&file_handler->queue);
bool res = cbuf_push(&file_handler->queue, req);
if (was_empty) {
cond_signal(file_handler->event_cond);
sc_cond_signal(&file_handler->event_cond);
}
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
return res;
}
@ -107,14 +108,14 @@ run_file_handler(void *data) {
struct file_handler *file_handler = data;
for (;;) {
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
file_handler->current_process = PROCESS_NONE;
while (!file_handler->stopped && cbuf_is_empty(&file_handler->queue)) {
cond_wait(file_handler->event_cond, file_handler->mutex);
sc_cond_wait(&file_handler->event_cond, &file_handler->mutex);
}
if (file_handler->stopped) {
// stop immediately, do not process further events
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
break;
}
struct file_handler_request req;
@ -132,7 +133,7 @@ run_file_handler(void *data) {
file_handler->push_target);
}
file_handler->current_process = process;
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
if (req.action == ACTION_INSTALL_APK) {
if (process_check_success(process, "adb install", false)) {
@ -150,13 +151,13 @@ run_file_handler(void *data) {
}
}
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
// Close the process (it is necessary already terminated)
// Execute this call with mutex locked to avoid race conditions with
// file_handler_stop()
process_close(file_handler->current_process);
file_handler->current_process = PROCESS_NONE;
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
file_handler_request_destroy(&req);
}
@ -167,9 +168,9 @@ bool
file_handler_start(struct file_handler *file_handler) {
LOGD("Starting file_handler thread");
file_handler->thread = SDL_CreateThread(run_file_handler, "file_handler",
file_handler);
if (!file_handler->thread) {
bool ok = sc_thread_create(&file_handler->thread, run_file_handler,
"file_handler", file_handler);
if (!ok) {
LOGC("Could not start file_handler thread");
return false;
}
@ -179,18 +180,18 @@ file_handler_start(struct file_handler *file_handler) {
void
file_handler_stop(struct file_handler *file_handler) {
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
file_handler->stopped = true;
cond_signal(file_handler->event_cond);
sc_cond_signal(&file_handler->event_cond);
if (file_handler->current_process != PROCESS_NONE) {
if (!process_terminate(file_handler->current_process)) {
LOGW("Could not terminate push/install process");
}
}
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
}
void
file_handler_join(struct file_handler *file_handler) {
SDL_WaitThread(file_handler->thread, NULL);
sc_thread_join(&file_handler->thread, NULL);
}

View File

@ -4,11 +4,10 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "adb.h"
#include "util/cbuf.h"
#include "util/thread.h"
typedef enum {
ACTION_INSTALL_APK,
@ -25,9 +24,9 @@ struct file_handler_request_queue CBUF(struct file_handler_request, 16);
struct file_handler {
char *serial;
const char *push_target;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *event_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond event_cond;
bool stopped;
bool initialized;
process_t current_process;
@ -50,7 +49,7 @@ file_handler_stop(struct file_handler *file_handler);
void
file_handler_join(struct file_handler *file_handler);
// take ownership of file, and will SDL_free() it
// take ownership of file, and will free() it
bool
file_handler_request(struct file_handler *file_handler,
file_handler_action_t action,

View File

@ -3,25 +3,24 @@
#include <assert.h>
#include <SDL2/SDL_timer.h>
#include "util/lock.h"
#include "util/log.h"
#define FPS_COUNTER_INTERVAL_MS 1000
bool
fps_counter_init(struct fps_counter *counter) {
counter->mutex = SDL_CreateMutex();
if (!counter->mutex) {
bool ok = sc_mutex_init(&counter->mutex);
if (!ok) {
return false;
}
counter->state_cond = SDL_CreateCond();
if (!counter->state_cond) {
SDL_DestroyMutex(counter->mutex);
ok = sc_cond_init(&counter->state_cond);
if (!ok) {
sc_mutex_destroy(&counter->mutex);
return false;
}
counter->thread = NULL;
counter->thread_started = false;
atomic_init(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
@ -30,8 +29,8 @@ fps_counter_init(struct fps_counter *counter) {
void
fps_counter_destroy(struct fps_counter *counter) {
SDL_DestroyCond(counter->state_cond);
SDL_DestroyMutex(counter->mutex);
sc_cond_destroy(&counter->state_cond);
sc_mutex_destroy(&counter->mutex);
}
static inline bool
@ -77,10 +76,10 @@ static int
run_fps_counter(void *data) {
struct fps_counter *counter = data;
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !is_started(counter)) {
cond_wait(counter->state_cond, counter->mutex);
sc_cond_wait(&counter->state_cond, &counter->mutex);
}
while (!counter->interrupted && is_started(counter)) {
uint32_t now = SDL_GetTicks();
@ -90,32 +89,35 @@ run_fps_counter(void *data) {
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
}
}
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
return 0;
}
bool
fps_counter_start(struct fps_counter *counter) {
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
set_started(counter, true);
cond_signal(counter->state_cond);
sc_cond_signal(&counter->state_cond);
// counter->thread is always accessed from the same thread, no need to lock
if (!counter->thread) {
counter->thread =
SDL_CreateThread(run_fps_counter, "fps counter", counter);
if (!counter->thread) {
// counter->thread_started and counter->thread are always accessed from the
// same thread, no need to lock
if (!counter->thread_started) {
bool ok = sc_thread_create(&counter->thread, run_fps_counter,
"fps counter", counter);
if (!ok) {
LOGE("Could not start FPS counter thread");
return false;
}
counter->thread_started = true;
}
return true;
@ -124,7 +126,7 @@ fps_counter_start(struct fps_counter *counter) {
void
fps_counter_stop(struct fps_counter *counter) {
set_started(counter, false);
cond_signal(counter->state_cond);
sc_cond_signal(&counter->state_cond);
}
bool
@ -134,21 +136,21 @@ fps_counter_is_started(struct fps_counter *counter) {
void
fps_counter_interrupt(struct fps_counter *counter) {
if (!counter->thread) {
if (!counter->thread_started) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
counter->interrupted = true;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
// wake up blocking wait
cond_signal(counter->state_cond);
sc_cond_signal(&counter->state_cond);
}
void
fps_counter_join(struct fps_counter *counter) {
if (counter->thread) {
SDL_WaitThread(counter->thread, NULL);
if (counter->thread_started) {
sc_thread_join(&counter->thread, NULL);
}
}
@ -158,11 +160,11 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_rendered;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
}
void
@ -171,9 +173,9 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
}

View File

@ -6,13 +6,15 @@
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "util/thread.h"
struct fps_counter {
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *state_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond state_cond;
bool thread_started;
// atomic so that we can check without locking the mutex
// if the FPS counter is disabled, we don't want to lock unnecessarily

View File

@ -4,7 +4,6 @@
#include <SDL2/SDL_keycode.h>
#include "event_converter.h"
#include "util/lock.h"
#include "util/log.h"
static const int ACTION_DOWN = 1;
@ -190,13 +189,20 @@ set_device_clipboard(struct controller *controller, bool paste) {
return;
}
char *text_dup = strdup(text);
SDL_free(text);
if (!text_dup) {
LOGW("Could not strdup input text");
return;
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_SET_CLIPBOARD;
msg.set_clipboard.text = text;
msg.set_clipboard.text = text_dup;
msg.set_clipboard.paste = paste;
if (!controller_push_msg(controller, &msg)) {
SDL_free(text);
free(text_dup);
LOGW("Could not request 'set device clipboard'");
}
}
@ -242,11 +248,18 @@ clipboard_paste(struct controller *controller) {
return;
}
char *text_dup = strdup(text);
SDL_free(text);
if (!text_dup) {
LOGW("Could not strdup input text");
return;
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = text;
msg.inject_text.text = text_dup;
if (!controller_push_msg(controller, &msg)) {
SDL_free(text);
free(text_dup);
LOGW("Could not request 'paste clipboard'");
}
}
@ -291,13 +304,13 @@ input_manager_process_text_input(struct input_manager *im,
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = SDL_strdup(event->text);
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(im->controller, &msg)) {
SDL_free(msg.inject_text.text);
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
}

View File

@ -4,12 +4,12 @@
#include <SDL2/SDL_clipboard.h>
#include "device_msg.h"
#include "util/lock.h"
#include "util/log.h"
bool
receiver_init(struct receiver *receiver, socket_t control_socket) {
if (!(receiver->mutex = SDL_CreateMutex())) {
bool ok = sc_mutex_init(&receiver->mutex);
if (!ok) {
return false;
}
receiver->control_socket = control_socket;
@ -18,7 +18,7 @@ receiver_init(struct receiver *receiver, socket_t control_socket) {
void
receiver_destroy(struct receiver *receiver) {
SDL_DestroyMutex(receiver->mutex);
sc_mutex_destroy(&receiver->mutex);
}
static void
@ -101,8 +101,9 @@ bool
receiver_start(struct receiver *receiver) {
LOGD("Starting receiver thread");
receiver->thread = SDL_CreateThread(run_receiver, "receiver", receiver);
if (!receiver->thread) {
bool ok = sc_thread_create(&receiver->thread, run_receiver, "receiver",
receiver);
if (!ok) {
LOGC("Could not start receiver thread");
return false;
}
@ -112,5 +113,5 @@ receiver_start(struct receiver *receiver) {
void
receiver_join(struct receiver *receiver) {
SDL_WaitThread(receiver->thread, NULL);
sc_thread_join(&receiver->thread, NULL);
}

View File

@ -4,17 +4,16 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "util/net.h"
#include "util/thread.h"
// receive events from the device
// managed by the controller
struct receiver {
socket_t control_socket;
SDL_Thread *thread;
SDL_mutex *mutex;
sc_thread thread;
sc_mutex mutex;
};
bool

View File

@ -3,7 +3,6 @@
#include <assert.h>
#include <libavutil/time.h>
#include "util/lock.h"
#include "util/log.h"
static const AVRational SCRCPY_TIME_BASE = {1, 1000000}; // timestamps in us
@ -27,7 +26,7 @@ find_muxer(const char *name) {
static struct record_packet *
record_packet_new(const AVPacket *packet) {
struct record_packet *rec = SDL_malloc(sizeof(*rec));
struct record_packet *rec = malloc(sizeof(*rec));
if (!rec) {
return NULL;
}
@ -37,7 +36,7 @@ record_packet_new(const AVPacket *packet) {
av_init_packet(&rec->packet);
if (av_packet_ref(&rec->packet, packet)) {
SDL_free(rec);
free(rec);
return NULL;
}
return rec;
@ -46,7 +45,7 @@ record_packet_new(const AVPacket *packet) {
static void
record_packet_delete(struct record_packet *rec) {
av_packet_unref(&rec->packet);
SDL_free(rec);
free(rec);
}
static void
@ -63,24 +62,24 @@ recorder_init(struct recorder *recorder,
const char *filename,
enum sc_record_format format,
struct size declared_frame_size) {
recorder->filename = SDL_strdup(filename);
recorder->filename = strdup(filename);
if (!recorder->filename) {
LOGE("Could not strdup filename");
return false;
}
recorder->mutex = SDL_CreateMutex();
if (!recorder->mutex) {
bool ok = sc_mutex_init(&recorder->mutex);
if (!ok) {
LOGC("Could not create mutex");
SDL_free(recorder->filename);
free(recorder->filename);
return false;
}
recorder->queue_cond = SDL_CreateCond();
if (!recorder->queue_cond) {
ok = sc_cond_init(&recorder->queue_cond);
if (!ok) {
LOGC("Could not create cond");
SDL_DestroyMutex(recorder->mutex);
SDL_free(recorder->filename);
sc_mutex_destroy(&recorder->mutex);
free(recorder->filename);
return false;
}
@ -97,9 +96,9 @@ recorder_init(struct recorder *recorder,
void
recorder_destroy(struct recorder *recorder) {
SDL_DestroyCond(recorder->queue_cond);
SDL_DestroyMutex(recorder->mutex);
SDL_free(recorder->filename);
sc_cond_destroy(&recorder->queue_cond);
sc_mutex_destroy(&recorder->mutex);
free(recorder->filename);
}
static const char *
@ -258,17 +257,17 @@ run_recorder(void *data) {
struct recorder *recorder = data;
for (;;) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
while (!recorder->stopped && queue_is_empty(&recorder->queue)) {
cond_wait(recorder->queue_cond, recorder->mutex);
sc_cond_wait(&recorder->queue_cond, &recorder->mutex);
}
// if stopped is set, continue to process the remaining events (to
// finish the recording) before actually stopping
if (recorder->stopped && queue_is_empty(&recorder->queue)) {
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
struct record_packet *last = recorder->previous;
if (last) {
// assign an arbitrary duration to the last packet
@ -288,7 +287,7 @@ run_recorder(void *data) {
struct record_packet *rec;
queue_take(&recorder->queue, next, &rec);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
// recorder->previous is only written from this thread, no need to lock
struct record_packet *previous = recorder->previous;
@ -311,11 +310,11 @@ run_recorder(void *data) {
if (!ok) {
LOGE("Could not record packet");
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
recorder->failed = true;
// discard pending packets
recorder_queue_clear(&recorder->queue);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
break;
}
@ -330,8 +329,9 @@ bool
recorder_start(struct recorder *recorder) {
LOGD("Starting recorder thread");
recorder->thread = SDL_CreateThread(run_recorder, "recorder", recorder);
if (!recorder->thread) {
bool ok = sc_thread_create(&recorder->thread, run_recorder, "recorder",
recorder);
if (!ok) {
LOGC("Could not start recorder thread");
return false;
}
@ -341,38 +341,38 @@ recorder_start(struct recorder *recorder) {
void
recorder_stop(struct recorder *recorder) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
recorder->stopped = true;
cond_signal(recorder->queue_cond);
mutex_unlock(recorder->mutex);
sc_cond_signal(&recorder->queue_cond);
sc_mutex_unlock(&recorder->mutex);
}
void
recorder_join(struct recorder *recorder) {
SDL_WaitThread(recorder->thread, NULL);
sc_thread_join(&recorder->thread, NULL);
}
bool
recorder_push(struct recorder *recorder, const AVPacket *packet) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
assert(!recorder->stopped);
if (recorder->failed) {
// reject any new packet (this will stop the stream)
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
return false;
}
struct record_packet *rec = record_packet_new(packet);
if (!rec) {
LOGC("Could not allocate record packet");
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
return false;
}
queue_push(&recorder->queue, next, rec);
cond_signal(recorder->queue_cond);
sc_cond_signal(&recorder->queue_cond);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
return true;
}

View File

@ -5,12 +5,11 @@
#include <stdbool.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "coords.h"
#include "scrcpy.h"
#include "util/queue.h"
#include "util/thread.h"
struct record_packet {
AVPacket packet;
@ -26,9 +25,9 @@ struct recorder {
struct size declared_frame_size;
bool header_written;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *queue_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond queue_cond;
bool stopped; // set on recorder_stop() by the stream reader
bool failed; // set on packet write failure
struct recorder_queue queue;

View File

@ -26,7 +26,6 @@
#include "stream.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
@ -185,7 +184,9 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
}
break;
case SDL_WINDOWEVENT:
screen_handle_window_event(&screen, &event->window);
if (screen.has_frame) {
screen_handle_window_event(&screen, &event->window);
}
break;
case SDL_TEXTINPUT:
if (!options->control) {
@ -226,13 +227,20 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
if (!options->control) {
break;
}
char *file = strdup(event->drop.file);
SDL_free(event->drop.file);
if (!file) {
LOGW("Could not strdup drop filename\n");
break;
}
file_handler_action_t action;
if (is_apk(event->drop.file)) {
if (is_apk(file)) {
action = ACTION_INSTALL_APK;
} else {
action = ACTION_PUSH_FILE;
}
file_handler_request(&file_handler, action, event->drop.file);
file_handler_request(&file_handler, action, file);
break;
}
}
@ -286,7 +294,7 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
if (priority == 0) {
return;
}
char *local_fmt = SDL_malloc(strlen(fmt) + 10);
char *local_fmt = malloc(strlen(fmt) + 10);
if (!local_fmt) {
LOGC("Could not allocate string");
return;
@ -295,7 +303,18 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
strcpy(local_fmt, "[FFmpeg] ");
strcpy(local_fmt + 9, fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_VIDEO, priority, local_fmt, vl);
SDL_free(local_fmt);
free(local_fmt);
}
static void
decoder_on_new_frame(struct decoder *decoder, void *userdata) {
(void) decoder;
(void) userdata;
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
SDL_PushEvent(&new_frame_event);
}
bool
@ -378,7 +397,11 @@ scrcpy(const struct scrcpy_options *options) {
file_handler_initialized = true;
}
decoder_init(&decoder, &video_buffer);
static const struct decoder_callbacks decoder_cbs = {
.on_new_frame = decoder_on_new_frame,
};
decoder_init(&decoder, &video_buffer, &decoder_cbs, NULL);
dec = &decoder;
}

View File

@ -8,7 +8,6 @@
#include "scrcpy.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#define DISPLAY_MARGINS 96
@ -271,7 +270,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
screen_destroy(screen);
SDL_DestroyWindow(screen->window);
return false;
}
@ -281,8 +280,8 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
// starts with "opengl"
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &screen->gl;
sc_opengl_init(gl);
@ -302,7 +301,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
} else {
LOGI("Trilinear filtering disabled");
}
} else {
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
@ -319,6 +318,8 @@ screen_init_rendering(struct screen *screen, const char *window_title,
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
screen_destroy(screen);
return false;
}
@ -343,12 +344,8 @@ screen_destroy(struct screen *screen) {
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
}
if (screen->renderer) {
SDL_DestroyRenderer(screen->renderer);
}
if (screen->window) {
SDL_DestroyWindow(screen->window);
}
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
}
static void
@ -445,7 +442,6 @@ update_texture(struct screen *screen, const AVFrame *frame) {
frame->data[2], frame->linesize[2]);
if (screen->mipmaps) {
assert(screen->use_opengl);
SDL_GL_BindTexture(screen->texture, NULL, NULL);
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(screen->texture);
@ -454,15 +450,12 @@ update_texture(struct screen *screen, const AVFrame *frame) {
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_lock(vb->mutex);
const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
const AVFrame *frame = video_buffer_take_rendering_frame(vb);
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
mutex_unlock(vb->mutex);
return false;
}
update_texture(screen, frame);
mutex_unlock(vb->mutex);
screen_render(screen, false);
return true;

View File

@ -16,7 +16,6 @@ struct screen {
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
bool use_opengl;
struct sc_opengl gl;
struct size frame_size;
struct size content_size; // rotated frame_size
@ -41,7 +40,6 @@ struct screen {
.window = NULL, \
.renderer = NULL, \
.texture = NULL, \
.use_opengl = false, \
.gl = {0}, \
.frame_size = { \
.width = 0, \

View File

@ -5,12 +5,10 @@
#include <inttypes.h>
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
#include "adb.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
#include "util/str_util.h"
@ -33,7 +31,7 @@ get_server_path(void) {
#ifdef __WINDOWS__
char *server_path = utf8_from_wide_char(server_path_env);
#else
char *server_path = SDL_strdup(server_path_env);
char *server_path = strdup(server_path_env);
#endif
if (!server_path) {
LOGE("Could not allocate memory");
@ -45,7 +43,7 @@ get_server_path(void) {
#ifndef PORTABLE
LOGD("Using server: " DEFAULT_SERVER_PATH);
char *server_path = SDL_strdup(DEFAULT_SERVER_PATH);
char *server_path = strdup(DEFAULT_SERVER_PATH);
if (!server_path) {
LOGE("Could not allocate memory");
return NULL;
@ -67,11 +65,11 @@ get_server_path(void) {
// sizeof(SERVER_FILENAME) gives statically the size including the null byte
size_t len = dirlen + 1 + sizeof(SERVER_FILENAME);
char *server_path = SDL_malloc(len);
char *server_path = malloc(len);
if (!server_path) {
LOGE("Could not alloc server path string, "
"using " SERVER_FILENAME " from current directory");
SDL_free(executable_path);
free(executable_path);
return SERVER_FILENAME;
}
@ -80,7 +78,7 @@ get_server_path(void) {
memcpy(&server_path[dirlen + 1], SERVER_FILENAME, sizeof(SERVER_FILENAME));
// the final null byte has been copied with SERVER_FILENAME
SDL_free(executable_path);
free(executable_path);
LOGD("Using server (portable): %s", server_path);
return server_path;
@ -95,11 +93,11 @@ push_server(const char *serial) {
}
if (!is_regular_file(server_path)) {
LOGE("'%s' does not exist or is not a regular file\n", server_path);
SDL_free(server_path);
free(server_path);
return false;
}
process_t process = adb_push(serial, server_path, DEVICE_SERVER_PATH);
SDL_free(server_path);
free(server_path);
return process_check_success(process, "adb push", true);
}
@ -357,18 +355,17 @@ bool
server_init(struct server *server) {
server->serial = NULL;
server->process = PROCESS_NONE;
server->wait_server_thread = NULL;
atomic_flag_clear_explicit(&server->server_socket_closed,
memory_order_relaxed);
server->mutex = SDL_CreateMutex();
if (!server->mutex) {
bool ok = sc_mutex_init(&server->mutex);
if (!ok) {
return false;
}
server->process_terminated_cond = SDL_CreateCond();
if (!server->process_terminated_cond) {
SDL_DestroyMutex(server->mutex);
ok = sc_cond_init(&server->process_terminated_cond);
if (!ok) {
sc_mutex_destroy(&server->mutex);
return false;
}
@ -391,10 +388,10 @@ run_wait_server(void *data) {
struct server *server = data;
process_wait(server->process, false); // ignore exit code
mutex_lock(server->mutex);
sc_mutex_lock(&server->mutex);
server->process_terminated = true;
cond_signal(server->process_terminated_cond);
mutex_unlock(server->mutex);
sc_cond_signal(&server->process_terminated_cond);
sc_mutex_unlock(&server->mutex);
// no need for synchronization, server_socket is initialized before this
// thread was created
@ -412,7 +409,7 @@ bool
server_start(struct server *server, const char *serial,
const struct server_params *params) {
if (serial) {
server->serial = SDL_strdup(serial);
server->serial = strdup(serial);
if (!server->serial) {
return false;
}
@ -439,9 +436,9 @@ server_start(struct server *server, const char *serial,
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
server->wait_server_thread =
SDL_CreateThread(run_wait_server, "wait-server", server);
if (!server->wait_server_thread) {
bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
"wait-server", server);
if (!ok) {
process_terminate(server->process);
process_wait(server->process, true); // ignore exit code
goto error2;
@ -462,7 +459,7 @@ error2:
}
disable_tunnel(server);
error1:
SDL_free(server->serial);
free(server->serial);
return false;
}
@ -531,33 +528,33 @@ server_stop(struct server *server) {
}
// Give some delay for the server to terminate properly
mutex_lock(server->mutex);
int r = 0;
sc_mutex_lock(&server->mutex);
bool signaled = false;
if (!server->process_terminated) {
#define WATCHDOG_DELAY_MS 1000
r = cond_wait_timeout(server->process_terminated_cond,
server->mutex,
WATCHDOG_DELAY_MS);
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
WATCHDOG_DELAY_MS);
}
mutex_unlock(server->mutex);
sc_mutex_unlock(&server->mutex);
// After this delay, kill the server if it's not dead already.
// On some devices, closing the sockets is not sufficient to wake up the
// blocking calls while the device is asleep.
if (r == SDL_MUTEX_TIMEDOUT) {
if (!signaled) {
// The process is terminated, but not reaped (closed) yet, so its PID
// is still valid.
LOGW("Killing the server...");
process_terminate(server->process);
}
SDL_WaitThread(server->wait_server_thread, NULL);
sc_thread_join(&server->wait_server_thread, NULL);
process_close(server->process);
}
void
server_destroy(struct server *server) {
SDL_free(server->serial);
SDL_DestroyCond(server->process_terminated_cond);
SDL_DestroyMutex(server->mutex);
free(server->serial);
sc_cond_destroy(&server->process_terminated_cond);
sc_mutex_destroy(&server->mutex);
}

View File

@ -6,21 +6,21 @@
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_thread.h>
#include "adb.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/net.h"
#include "util/thread.h"
struct server {
char *serial;
process_t process;
SDL_Thread *wait_server_thread;
sc_thread wait_server_thread;
atomic_flag server_socket_closed;
SDL_mutex *mutex;
SDL_cond *process_terminated_cond;
sc_mutex mutex;
sc_cond process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward

View File

@ -4,8 +4,6 @@
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "decoder.h"
@ -279,8 +277,8 @@ bool
stream_start(struct stream *stream) {
LOGD("Starting stream thread");
stream->thread = SDL_CreateThread(run_stream, "stream", stream);
if (!stream->thread) {
bool ok = sc_thread_create(&stream->thread, run_stream, "stream", stream);
if (!ok) {
LOGC("Could not start stream thread");
return false;
}
@ -296,5 +294,5 @@ stream_stop(struct stream *stream) {
void
stream_join(struct stream *stream) {
SDL_WaitThread(stream->thread, NULL);
sc_thread_join(&stream->thread, NULL);
}

View File

@ -7,15 +7,15 @@
#include <stdint.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_thread.h>
#include "util/net.h"
#include "util/thread.h"
struct video_buffer;
struct stream {
socket_t socket;
SDL_Thread *thread;
sc_thread thread;
struct decoder *decoder;
struct recorder *recorder;
AVCodecContext *codec_ctx;

View File

@ -156,7 +156,7 @@ get_executable_path(void) {
return NULL;
}
buf[len] = '\0';
return SDL_strdup(buf);
return strdup(buf);
#else
// in practice, we only need this feature for portable builds, only used on
// Windows, so we don't care implementing it for every platform

View File

@ -41,7 +41,7 @@ process_execute(const char *const argv[], HANDLE *handle) {
if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, 0, NULL, NULL, &si,
&pi)) {
SDL_free(wide);
free(wide);
*handle = NULL;
if (GetLastError() == ERROR_FILE_NOT_FOUND) {
return PROCESS_ERROR_MISSING_BINARY;
@ -49,7 +49,7 @@ process_execute(const char *const argv[], HANDLE *handle) {
return PROCESS_ERROR_GENERIC;
}
SDL_free(wide);
free(wide);
*handle = pi.hProcess;
return PROCESS_SUCCESS;
}
@ -105,7 +105,7 @@ is_regular_file(const char *path) {
struct _stat path_stat;
int r = _wstat(wide_path, &path_stat);
SDL_free(wide_path);
free(wide_path);
if (r) {
perror("stat");

View File

@ -1,75 +0,0 @@
#ifndef LOCK_H
#define LOCK_H
#include "common.h"
#include <stdint.h>
#include <SDL2/SDL_mutex.h>
#include "log.h"
static inline void
mutex_lock(SDL_mutex *mutex) {
int r = SDL_LockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
mutex_unlock(SDL_mutex *mutex) {
int r = SDL_UnlockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not unlock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
int r = SDL_CondWait(cond, mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline int
cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond, mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
#endif
return r;
}
static inline void
cond_signal(SDL_cond *cond) {
int r = SDL_CondSignal(cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
#endif

View File

@ -70,7 +70,7 @@ search_executable(const char *file);
#endif
// return the absolute path of the executable (the scrcpy binary)
// may be NULL on error; to be freed by SDL_free
// may be NULL on error; to be freed by free()
char *
get_executable_path(void);

View File

@ -10,8 +10,6 @@
# include <tchar.h>
#endif
#include <SDL2/SDL_stdinc.h>
size_t
xstrncpy(char *dest, const char *src, size_t n) {
size_t i;
@ -49,7 +47,7 @@ truncated:
char *
strquote(const char *src) {
size_t len = strlen(src);
char *quoted = SDL_malloc(len + 3);
char *quoted = malloc(len + 3);
if (!quoted) {
return NULL;
}
@ -167,7 +165,7 @@ utf8_to_wide_char(const char *utf8) {
return NULL;
}
wchar_t *wide = SDL_malloc(len * sizeof(wchar_t));
wchar_t *wide = malloc(len * sizeof(wchar_t));
if (!wide) {
return NULL;
}
@ -183,7 +181,7 @@ utf8_from_wide_char(const wchar_t *ws) {
return NULL;
}
char *utf8 = SDL_malloc(len);
char *utf8 = malloc(len);
if (!utf8) {
return NULL;
}

160
app/src/util/thread.c Normal file
View File

@ -0,0 +1,160 @@
#include "thread.h"
#include <assert.h>
#include <SDL2/SDL_thread.h>
#include "log.h"
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata) {
SDL_Thread *sdl_thread = SDL_CreateThread(fn, name, userdata);
if (!sdl_thread) {
return false;
}
thread->thread = sdl_thread;
return true;
}
void
sc_thread_join(sc_thread *thread, int *status) {
SDL_WaitThread(thread->thread, status);
}
bool
sc_mutex_init(sc_mutex *mutex) {
SDL_mutex *sdl_mutex = SDL_CreateMutex();
if (!sdl_mutex) {
return false;
}
mutex->mutex = sdl_mutex;
#ifndef NDEBUG
mutex->locker = 0;
#endif
return true;
}
void
sc_mutex_destroy(sc_mutex *mutex) {
SDL_DestroyMutex(mutex->mutex);
}
void
sc_mutex_lock(sc_mutex *mutex) {
// SDL mutexes are recursive, but we don't want to use recursive mutexes
assert(!sc_mutex_held(mutex));
int r = SDL_LockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
void
sc_mutex_unlock(sc_mutex *mutex) {
#ifndef NDEBUG
assert(sc_mutex_held(mutex));
mutex->locker = 0;
#endif
int r = SDL_UnlockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
sc_thread_id
sc_thread_get_id(void) {
return SDL_ThreadID();
}
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex) {
return mutex->locker == sc_thread_get_id();
}
#endif
bool
sc_cond_init(sc_cond *cond) {
SDL_cond *sdl_cond = SDL_CreateCond();
if (!sdl_cond) {
return false;
}
cond->cond = sdl_cond;
return true;
}
void
sc_cond_destroy(sc_cond *cond) {
SDL_DestroyCond(cond->cond);
}
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
int r = SDL_CondWait(cond->cond, mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
return r == 0;
}
void
sc_cond_signal(sc_cond *cond) {
int r = SDL_CondSignal(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
void
sc_cond_broadcast(sc_cond *cond) {
int r = SDL_CondBroadcast(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not broadcast a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}

81
app/src/util/thread.h Normal file
View File

@ -0,0 +1,81 @@
#ifndef SC_THREAD_H
#define SC_THREAD_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
typedef int sc_thread_fn(void *);
typedef unsigned int sc_thread_id;
typedef struct sc_thread {
SDL_Thread *thread;
} sc_thread;
typedef struct sc_mutex {
SDL_mutex *mutex;
#ifndef NDEBUG
sc_thread_id locker;
#endif
} sc_mutex;
typedef struct sc_cond {
SDL_cond *cond;
} sc_cond;
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata);
void
sc_thread_join(sc_thread *thread, int *status);
bool
sc_mutex_init(sc_mutex *mutex);
void
sc_mutex_destroy(sc_mutex *mutex);
void
sc_mutex_lock(sc_mutex *mutex);
void
sc_mutex_unlock(sc_mutex *mutex);
sc_thread_id
sc_thread_get_id(void);
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex);
# define sc_mutex_assert(mutex) assert(sc_mutex_held(mutex))
#else
# define sc_mutex_assert(mutex)
#endif
bool
sc_cond_init(sc_cond *cond);
void
sc_cond_destroy(sc_cond *cond);
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex);
// return true on signaled, false on timeout
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms);
void
sc_cond_signal(sc_cond *cond);
void
sc_cond_broadcast(sc_cond *cond);
#endif

View File

@ -1,11 +1,9 @@
#include "video_buffer.h"
#include <assert.h>
#include <SDL2/SDL_mutex.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/lock.h"
#include "util/log.h"
bool
@ -13,22 +11,31 @@ video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames) {
vb->fps_counter = fps_counter;
if (!(vb->decoding_frame = av_frame_alloc())) {
vb->decoding_frame = av_frame_alloc();
if (!vb->decoding_frame) {
goto error_0;
}
if (!(vb->rendering_frame = av_frame_alloc())) {
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
goto error_1;
}
if (!(vb->mutex = SDL_CreateMutex())) {
vb->rendering_frame = av_frame_alloc();
if (!vb->rendering_frame) {
goto error_2;
}
bool ok = sc_mutex_init(&vb->mutex);
if (!ok) {
goto error_3;
}
vb->render_expired_frames = render_expired_frames;
if (render_expired_frames) {
if (!(vb->rendering_frame_consumed_cond = SDL_CreateCond())) {
SDL_DestroyMutex(vb->mutex);
ok = sc_cond_init(&vb->pending_frame_consumed_cond);
if (!ok) {
sc_mutex_destroy(&vb->mutex);
goto error_2;
}
// interrupted is not used if expired frames are not rendered
@ -38,12 +45,14 @@ video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
// there is initially no rendering frame, so consider it has already been
// consumed
vb->rendering_frame_consumed = true;
vb->pending_frame_consumed = true;
return true;
error_2:
error_3:
av_frame_free(&vb->rendering_frame);
error_2:
av_frame_free(&vb->pending_frame);
error_1:
av_frame_free(&vb->decoding_frame);
error_0:
@ -53,60 +62,78 @@ error_0:
void
video_buffer_destroy(struct video_buffer *vb) {
if (vb->render_expired_frames) {
SDL_DestroyCond(vb->rendering_frame_consumed_cond);
sc_cond_destroy(&vb->pending_frame_consumed_cond);
}
SDL_DestroyMutex(vb->mutex);
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->decoding_frame);
}
static void
video_buffer_swap_frames(struct video_buffer *vb) {
video_buffer_swap_decoding_frame(struct video_buffer *vb) {
sc_mutex_assert(&vb->mutex);
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->rendering_frame;
vb->rendering_frame = tmp;
vb->decoding_frame = vb->pending_frame;
vb->pending_frame = tmp;
}
static void
video_buffer_swap_rendering_frame(struct video_buffer *vb) {
sc_mutex_assert(&vb->mutex);
AVFrame *tmp = vb->rendering_frame;
vb->rendering_frame = vb->pending_frame;
vb->pending_frame = tmp;
}
void
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped) {
mutex_lock(vb->mutex);
sc_mutex_lock(&vb->mutex);
if (vb->render_expired_frames) {
// wait for the current (expired) frame to be consumed
while (!vb->rendering_frame_consumed && !vb->interrupted) {
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
while (!vb->pending_frame_consumed && !vb->interrupted) {
sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
}
} else if (!vb->rendering_frame_consumed) {
} else if (!vb->pending_frame_consumed) {
fps_counter_add_skipped_frame(vb->fps_counter);
}
video_buffer_swap_frames(vb);
video_buffer_swap_decoding_frame(vb);
*previous_frame_skipped = !vb->rendering_frame_consumed;
vb->rendering_frame_consumed = false;
*previous_frame_skipped = !vb->pending_frame_consumed;
vb->pending_frame_consumed = false;
mutex_unlock(vb->mutex);
sc_mutex_unlock(&vb->mutex);
}
const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = true;
video_buffer_take_rendering_frame(struct video_buffer *vb) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
fps_counter_add_rendered_frame(vb->fps_counter);
video_buffer_swap_rendering_frame(vb);
if (vb->render_expired_frames) {
// unblock video_buffer_offer_decoded_frame()
cond_signal(vb->rendering_frame_consumed_cond);
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
sc_mutex_unlock(&vb->mutex);
// rendering_frame is only written from this thread, no need to lock
return vb->rendering_frame;
}
void
video_buffer_interrupt(struct video_buffer *vb) {
if (vb->render_expired_frames) {
mutex_lock(vb->mutex);
sc_mutex_lock(&vb->mutex);
vb->interrupted = true;
mutex_unlock(vb->mutex);
sc_mutex_unlock(&vb->mutex);
// wake up blocking wait
cond_signal(vb->rendering_frame_consumed_cond);
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
}

View File

@ -4,21 +4,42 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include "fps_counter.h"
#include "util/thread.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* There are 3 frames in memory:
* - one frame is held by the decoder (decoding_frame)
* - one frame is held by the renderer (rendering_frame)
* - one frame is shared between the decoder and the renderer (pending_frame)
*
* The decoder decodes a packet into the decoding_frame (it may takes time).
*
* Once the frame is decoded, it calls video_buffer_offer_decoded_frame(),
* which swaps the decoding and pending frames.
*
* When the renderer is notified that a new frame is available, it calls
* video_buffer_take_rendering_frame() to retrieve it, which swaps the pending
* and rendering frames. The frame is valid until the next call, without
* blocking the decoder.
*/
struct video_buffer {
AVFrame *decoding_frame;
AVFrame *pending_frame;
AVFrame *rendering_frame;
SDL_mutex *mutex;
sc_mutex mutex;
bool render_expired_frames;
bool interrupted;
SDL_cond *rendering_frame_consumed_cond;
bool rendering_frame_consumed;
sc_cond pending_frame_consumed_cond;
bool pending_frame_consumed;
struct fps_counter *fps_counter;
};
@ -30,18 +51,15 @@ void
video_buffer_destroy(struct video_buffer *vb);
// set the decoded frame as ready for rendering
// this function locks frames->mutex during its execution
// the output flag is set to report whether the previous frame has been skipped
void
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped);
// mark the rendering frame as consumed and return it
// MUST be called with frames->mutex locked!!!
// the caller is expected to render the returned frame to some texture before
// unlocking frames->mutex
// the frame is valid until the next call to this function
const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb);
video_buffer_take_rendering_frame(struct video_buffer *vb);
// wake up and avoid any blocking call
void

View File

@ -4,7 +4,6 @@
#include <limits.h>
#include <stdio.h>
#include <string.h>
#include <SDL2/SDL.h>
#include "util/str_util.h"
@ -138,7 +137,7 @@ static void test_strquote(void) {
// add '"' at the beginning and the end
assert(!strcmp("\"abcde\"", out));
SDL_free(out);
free(out);
}
static void test_utf8_truncate(void) {