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Author | SHA1 | Date | |
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fb5e619636 |
@ -427,7 +427,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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@ -465,15 +465,15 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int ww;
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int wh;
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SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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int32_t x = from->x * ww;
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int32_t y = from->y * wh;
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int32_t x = from->x * dw;
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int32_t y = from->y * dh;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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screen_convert_drawable_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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@ -503,7 +503,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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screen_convert_window_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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@ -568,7 +568,8 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct position position = {
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.screen_size = screen->frame_size,
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.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
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.point = screen_convert_window_to_frame_coords(screen,
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mouse_x, mouse_y),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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@ -579,14 +579,14 @@ screen_handle_window_event(struct screen *screen,
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}
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struct point
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screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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screen_convert_drawable_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y) {
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unsigned rotation = screen->rotation;
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assert(rotation < 4);
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
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screen_hidpi_scale_coords(screen, &x, &y);
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x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
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y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
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@ -615,6 +615,13 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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return result;
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}
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struct point
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screen_convert_window_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y) {
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screen_hidpi_scale_coords(screen, &x, &y);
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return screen_convert_drawable_to_frame_coords(screen, x, y);
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}
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void
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screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
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// take the HiDPI scaling (dw/ww and dh/wh) into account
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@ -126,7 +126,14 @@ screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
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// convert point from window coordinates to frame coordinates
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// x and y are expressed in pixels
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struct point
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screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y);
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screen_convert_window_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y);
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// convert point from drawable coordinates to frame coordinates
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// x and y are expressed in pixels
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struct point
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screen_convert_drawable_to_frame_coords(struct screen *screen,
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int32_t x, int32_t y);
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// Convert coordinates from window to drawable.
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// Events are expressed in window coordinates, but content is expressed in
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