19 Commits

Author SHA1 Message Date
Chris Craik
419a1e7ef5 Add initial BakedOpDispatcher tests
bug:26571145
bug:26923968
bug:27389290

Change-Id: If8ba33732d09b335171f87d5efc419641bafa126
2016-03-09 16:03:52 -08:00
Chris Craik
1dfa070496 Support GPU profiling vis in new pipeline
bug:27353099

Change-Id: I905c1a998d9a9e2097c047dab9de87a70d7a370e
2016-03-04 16:18:26 -08:00
Chris Craik
6e068c0182 Early kickoff of shadow tasks
bug:26562703

Change-Id: I7cdf18f2c662380bd31c7ffeefd5c3f569e5c1c6
2016-02-02 17:10:25 -08:00
John Reck
7db5ffb7db Revert "Revert "Fix leak in unclipped save layer""
This reverts commit a6fc36d4cd7f27147fd304960acdd1d2f47fc1c6.

Change-Id: I6b96afe4a32dc894d5b17cfb870b45063257aed2
2016-01-15 13:59:37 -08:00
Chris Craik
7435eb148e Unclipped savelayer support in new renderer
bug:22480459

Change-Id: I89dd5de8d7d008a1e298d227d767aabff5c96e27
2016-01-08 16:05:35 -08:00
Chris Craik
e5b50197e8 Support for stencil clipping in layers
bug:22480459

Change-Id: Ic9e8652379524ccc46d8722ce49f9190b08a2abc
2016-01-05 10:18:35 -08:00
Chris Craik
e4db79de12 Stencil support in new recorder/reorderer
bug:22480459
bug:26358504

Adds complex (non-rectangular) clipping support, and overdraw
visualization. Doesn't support stencil clipping in layers.

Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
2016-01-04 17:00:03 -08:00
Chris Craik
e29ce6f51d Add functor support to new reorderer/renderer
bug:22480459

Change-Id: I95df7e0504f62d254e8ffbd8d65ed5d763080b9c
2015-12-15 10:40:54 -08:00
Chris Craik
15c3f19a44 Merged op dispatch in OpReorderer
bug:22480459

Also switches std::functions to function pointers on OpReorderer, and
switches AssetAtlas' entry getter methods to using pixelRef pointers,
so it's clear they're the keys.

Change-Id: I3040ce5ff4e178a8364e0fd7ab0876ada7d4de05
2015-12-07 12:34:46 -08:00
Chris Craik
9e7fcfda28 Move BakedOpDispatcher to separate file
Change-Id: If7aad6db6b7e54a33eac9b9eddbe8cd844207282
2015-11-25 13:27:33 -08:00
Chris Craik
98787e6c9b Finish shadow support in new reorderer/renderer
Now passes alphas and light radius, and correctly transforms light
center for layers.

Also fixes begin-frame/layer clears to be damage rect aware.

Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
2015-11-16 11:21:18 -08:00
Chris Craik
9fded232a9 Recycle OffscreenBuffers
Change-Id: Ia2e219026f211a5308ecf8209c5f986bb888aadd
2015-11-12 13:05:35 -08:00
Chris Craik
d3daa3198e Add shadow support to new reorderer/renderer
Doesn't yet use correct lighting info (esp. in layers), or
tessellate shadows asynchronously

Change-Id: I9ccec24b28869be42138a9bb234b1af874291a44
2015-11-11 13:32:37 -08:00
Chris Craik
8d2cf943d9 Add region-tracking to OffscreenBuffers
Change-Id: I024c7219c080b9a89888517f5a89d49dfe8065ba
2015-11-02 17:34:06 -08:00
Chris Craik
0b7e8245db Initial HW layer support in new reorderer/renderer
Shares vast majority of clipped savelayer code, with only minor
differences in lifecycle.

Doesn't yet handle fill region, resize, or window transform.

Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
2015-11-02 12:59:38 -08:00
Chris Craik
5854b34881 Rework receiver/dispatcher design slightly, and replace Layer usage.
Switched from 'renderer/info' to 'dispatcher/renderer' to make their
interaction more natural. The new BakedOpRenderer is more similar in
responsibilities to the OpenGLRenderer, as it manages layer and frame
lifecycles, and performs the actual rendering.

However, it's still simpler because the BakedOpDispatcher handles
mapping Canvas drawing ops to Glops, and the OpReorderer handles almost
all canvas state operations.

Also switch BakedOpRenderer to use the new OffscreenBuffer, which
serves as a lightweight Layer replacement, with a much simpler
lifecycle.

Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
2015-10-27 16:44:50 -07:00
Chris Craik
818c9fbf1d Initial version of clipped saveLayer in new pipeline
Additionally disables usage of FBO cache, so FBO destruction safely
interacts with renderstate caching.

Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
2015-10-26 15:51:48 -07:00
Chris Craik
6fe991e5e7 Work to support saveLayer in new pipeline
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.

Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
2015-10-21 18:19:37 -07:00
Chris Craik
b565df13a9 Initial commit of new Canvas operation recording / replay
Done:
- drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion
- Recording with new DisplayList format
- batching & reordering
- Stateless op reorder
- Stateless op rendering
- Frame lifecycle (clear, geterror, cleanup)

Not done:
- SaveLayer (clipped and unclipped)
- HW layers
- Complex clipping
- Ripple projection
- Z reordering
- Z shadows
- onDefer prefetching (text + task kickoff)
- round rect clip
- linear allocation for std collections
- AssetAtlas support

Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
2015-10-14 16:10:40 -07:00