android_frameworks_base/libs/hwui/BakedOpRenderer.h
Chris Craik 818c9fbf1d Initial version of clipped saveLayer in new pipeline
Additionally disables usage of FBO cache, so FBO destruction safely
interacts with renderstate caching.

Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
2015-10-26 15:51:48 -07:00

79 lines
2.3 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
#define ANDROID_HWUI_BAKED_OP_RENDERER_H
#include "BakedOpState.h"
#include "Matrix.h"
namespace android {
namespace uirenderer {
class Caches;
struct Glop;
class Layer;
class RenderState;
class BakedOpRenderer {
public:
class Info {
public:
Info(Caches& caches, RenderState& renderState, bool opaque)
: renderState(renderState)
, caches(caches)
, opaque(opaque) {
}
void setViewport(uint32_t width, uint32_t height);
Texture* getTexture(const SkBitmap* bitmap);
void renderGlop(const BakedOpState& state, const Glop& glop);
RenderState& renderState;
Caches& caches;
bool didDraw = false;
Layer* layer = nullptr;
// where should these live? layer state object?
bool opaque;
uint32_t viewportWidth = 0;
uint32_t viewportHeight = 0;
Matrix4 orthoMatrix;
};
static Layer* startLayer(Info& info, uint32_t width, uint32_t height);
static void endLayer(Info& info);
static void startFrame(Info& info, uint32_t width, uint32_t height);
static void endFrame(Info& info);
/**
* Declare all "onBitmapOp(...)" style function for every op type.
*
* These functions will perform the actual rendering of the individual operations in OpenGL,
* given the transform/clip and other state built into the BakedOpState object passed in.
*/
#define BAKED_OP_RENDERER_METHOD(Type) static void on##Type(Info& info, const Type& op, const BakedOpState& state);
MAP_OPS(BAKED_OP_RENDERER_METHOD);
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H