android_frameworks_base/libs/hwui/BakedOpRenderer.h
Chris Craik 6fe991e5e7 Work to support saveLayer in new pipeline
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.

Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
2015-10-21 18:19:37 -07:00

76 lines
2.2 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
#define ANDROID_HWUI_BAKED_OP_RENDERER_H
#include "BakedOpState.h"
#include "Matrix.h"
namespace android {
namespace uirenderer {
class Caches;
struct Glop;
class RenderState;
class BakedOpRenderer {
public:
class Info {
public:
Info(Caches& caches, RenderState& renderState, int viewportWidth, int viewportHeight, bool opaque)
: renderState(renderState)
, caches(caches)
, opaque(opaque)
, viewportWidth(viewportWidth)
, viewportHeight(viewportHeight) {
orthoMatrix.loadOrtho(viewportWidth, viewportHeight);
}
Texture* getTexture(const SkBitmap* bitmap);
void renderGlop(const BakedOpState& state, const Glop& glop);
RenderState& renderState;
Caches& caches;
bool didDraw = false;
bool opaque;
// where should these live? layer state object?
int viewportWidth;
int viewportHeight;
Matrix4 orthoMatrix;
};
static void startFrame(Info& info);
static void endFrame(Info& info);
/**
* Declare all "onBitmapOp(...)" style function for every op type.
*
* These functions will perform the actual rendering of the individual operations in OpenGL,
* given the transform/clip and other state built into the BakedOpState object passed in.
*/
#define BAKED_OP_RENDERER_METHOD(Type) static void on##Type(Info& info, const Type& op, const BakedOpState& state);
MAP_OPS(BAKED_OP_RENDERER_METHOD);
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H