b565df13a9
Done: - drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion - Recording with new DisplayList format - batching & reordering - Stateless op reorder - Stateless op rendering - Frame lifecycle (clear, geterror, cleanup) Not done: - SaveLayer (clipped and unclipped) - HW layers - Complex clipping - Ripple projection - Z reordering - Z shadows - onDefer prefetching (text + task kickoff) - round rect clip - linear allocation for std collections - AssetAtlas support Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
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#define ANDROID_HWUI_BAKED_OP_RENDERER_H
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#include "BakedOpState.h"
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#include "Matrix.h"
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namespace android {
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namespace uirenderer {
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class Caches;
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struct Glop;
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class RenderState;
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class BakedOpRenderer {
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public:
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class Info {
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public:
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Info(Caches& caches, RenderState& renderState, int viewportWidth, int viewportHeight, bool opaque)
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: renderState(renderState)
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, caches(caches)
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, opaque(opaque)
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, viewportWidth(viewportWidth)
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, viewportHeight(viewportHeight) {
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orthoMatrix.loadOrtho(viewportWidth, viewportHeight);
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}
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Texture* getTexture(const SkBitmap* bitmap);
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void renderGlop(const BakedOpState& state, const Glop& glop);
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RenderState& renderState;
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Caches& caches;
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bool didDraw = false;
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bool opaque;
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// where should these live? layer state object?
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int viewportWidth;
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int viewportHeight;
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Matrix4 orthoMatrix;
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};
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static void startFrame(Info& info);
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static void endFrame(Info& info);
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/**
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* Declare all "onBitmapOp(...)" style function for every op type.
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*
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* These functions will perform the actual rendering of the individual operations in OpenGL,
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* given the transform/clip and other state built into the BakedOpState object passed in.
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*/
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#define BAKED_OP_RENDERER_METHOD(Type) static void on##Type(Info* info, const Type& op, const BakedOpState& state);
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MAP_OPS(BAKED_OP_RENDERER_METHOD);
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H
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