android_frameworks_base/libs/hwui/BakedOpRenderer.h
Chris Craik b565df13a9 Initial commit of new Canvas operation recording / replay
Done:
- drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion
- Recording with new DisplayList format
- batching & reordering
- Stateless op reorder
- Stateless op rendering
- Frame lifecycle (clear, geterror, cleanup)

Not done:
- SaveLayer (clipped and unclipped)
- HW layers
- Complex clipping
- Ripple projection
- Z reordering
- Z shadows
- onDefer prefetching (text + task kickoff)
- round rect clip
- linear allocation for std collections
- AssetAtlas support

Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
2015-10-14 16:10:40 -07:00

76 lines
2.2 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
#define ANDROID_HWUI_BAKED_OP_RENDERER_H
#include "BakedOpState.h"
#include "Matrix.h"
namespace android {
namespace uirenderer {
class Caches;
struct Glop;
class RenderState;
class BakedOpRenderer {
public:
class Info {
public:
Info(Caches& caches, RenderState& renderState, int viewportWidth, int viewportHeight, bool opaque)
: renderState(renderState)
, caches(caches)
, opaque(opaque)
, viewportWidth(viewportWidth)
, viewportHeight(viewportHeight) {
orthoMatrix.loadOrtho(viewportWidth, viewportHeight);
}
Texture* getTexture(const SkBitmap* bitmap);
void renderGlop(const BakedOpState& state, const Glop& glop);
RenderState& renderState;
Caches& caches;
bool didDraw = false;
bool opaque;
// where should these live? layer state object?
int viewportWidth;
int viewportHeight;
Matrix4 orthoMatrix;
};
static void startFrame(Info& info);
static void endFrame(Info& info);
/**
* Declare all "onBitmapOp(...)" style function for every op type.
*
* These functions will perform the actual rendering of the individual operations in OpenGL,
* given the transform/clip and other state built into the BakedOpState object passed in.
*/
#define BAKED_OP_RENDERER_METHOD(Type) static void on##Type(Info* info, const Type& op, const BakedOpState& state);
MAP_OPS(BAKED_OP_RENDERER_METHOD);
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H