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8 Commits
window-par
...
fixhidpi.4
Author | SHA1 | Date | |
---|---|---|---|
97ee02ada6 | |||
42780d0b0e | |||
492668edd0 | |||
2f7586ad7f | |||
c42ff75b74 | |||
b0db1178d1 | |||
8d601d3210 | |||
683f7ca848 |
30
DEVELOP.md
30
DEVELOP.md
@ -268,3 +268,33 @@ For more details, go read the code!
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If you find a bug, or have an awesome idea to implement, please discuss and
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contribute ;-)
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### Debug the server
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The server is pushed to the device by the client on startup.
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To debug it, enable the server debugger during configuration:
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```bash
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meson x -Dserver_debugger=true
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# or, if x is already configured
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meson configure x -Dserver_debugger=true
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```
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Then recompile.
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When you start scrcpy, it will start a debugger on port 5005 on the device.
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Redirect that port to the computer:
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```bash
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adb forward tcp:5005 tcp:5005
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```
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In Android Studio, _Run_ > _Debug_ > _Edit configurations..._ On the left, click on
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`+`, _Remote_, and fill the form:
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- Host: `localhost`
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- Port: `5005`
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Then click on _Debug_.
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@ -109,12 +109,15 @@ conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
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# overridden by option --bit-rate
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conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
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# enable High DPI support
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conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
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# disable console on Windows
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conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
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# run a server debugger and wait for a client to be attached
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conf.set('SERVER_DEBUGGER', get_option('server_debugger'))
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# enable a workaround for bug #15
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conf.set('HIDPI_WORKAROUND', get_option('hidpi_workaround'))
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configure_file(configuration: conf, output: 'config.h')
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src_dir = include_directories('src')
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@ -5,7 +5,7 @@
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#define MAP(FROM, TO) case FROM: *to = TO; return true
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#define FAIL default: return false
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static bool
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bool
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convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
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switch (from) {
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MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
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@ -33,7 +33,7 @@ autocomplete_metastate(enum android_metastate metastate) {
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return metastate;
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}
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static enum android_metastate
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enum android_metastate
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convert_meta_state(SDL_Keymod mod) {
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enum android_metastate metastate = 0;
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if (mod & KMOD_LSHIFT) {
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@ -74,7 +74,7 @@ convert_meta_state(SDL_Keymod mod) {
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return autocomplete_metastate(metastate);
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}
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static bool
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bool
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convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
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switch (from) {
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MAP(SDLK_RETURN, AKEYCODE_ENTER);
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@ -128,7 +128,7 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
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}
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}
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static enum android_motionevent_buttons
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enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state) {
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enum android_motionevent_buttons buttons = 0;
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if (state & SDL_BUTTON_LMASK) {
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@ -150,24 +150,6 @@ convert_mouse_buttons(uint32_t state) {
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}
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bool
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convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
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if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
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return false;
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}
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uint16_t mod = from->keysym.mod;
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if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
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return false;
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}
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to->inject_keycode.metastate = convert_meta_state(mod);
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return true;
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}
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static bool
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
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@ -177,41 +159,6 @@ convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
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}
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bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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return true;
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}
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bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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static bool
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convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
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switch (from) {
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MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
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@ -220,39 +167,3 @@ convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
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FAIL;
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}
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}
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bool
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convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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to->inject_touch_event.position.point.x = from->x * screen_size.width;
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to->inject_touch_event.position.point.y = from->y * screen_size.height;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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to->inject_scroll_event.position = position;
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int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
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// SDL behavior seems inconsistent between horizontal and vertical scrolling
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// so reverse the horizontal
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// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
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to->inject_scroll_event.hscroll = -mul * from->x;
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to->inject_scroll_event.vscroll = mul * from->y;
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return true;
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}
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@ -7,36 +7,22 @@
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#include "config.h"
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#include "control_msg.h"
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struct complete_mouse_motion_event {
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SDL_MouseMotionEvent *mouse_motion_event;
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struct size screen_size;
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};
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bool
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convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to);
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struct complete_mouse_wheel_event {
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SDL_MouseWheelEvent *mouse_wheel_event;
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struct point position;
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};
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enum android_metastate
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convert_meta_state(SDL_Keymod mod);
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bool
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convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to);
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convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod);
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enum android_motionevent_buttons
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convert_mouse_buttons(uint32_t state);
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bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
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struct control_msg *to);
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// the video size may be different from the real device size, so we need the
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// size to which the absolute position apply, to scale it accordingly
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bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
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struct control_msg *to);
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convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to);
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bool
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convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
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struct control_msg *to);
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// on Android, a scroll event requires the current mouse position
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bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
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struct control_msg *to);
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convert_touch_action(SDL_EventType from, enum android_motionevent_action *to);
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#endif
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@ -212,7 +212,7 @@ clipboard_paste(struct controller *controller) {
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}
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void
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input_manager_process_text_input(struct input_manager *input_manager,
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input_manager_process_text_input(struct input_manager *im,
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const SDL_TextInputEvent *event) {
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char c = event->text[0];
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if (isalpha(c) || c == ' ') {
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@ -227,14 +227,32 @@ input_manager_process_text_input(struct input_manager *input_manager,
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LOGW("Could not strdup input text");
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return;
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}
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if (!controller_push_msg(input_manager->controller, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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SDL_free(msg.inject_text.text);
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LOGW("Could not request 'inject text'");
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}
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}
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static bool
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convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
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if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
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return false;
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}
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uint16_t mod = from->keysym.mod;
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if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
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return false;
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}
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to->inject_keycode.metastate = convert_meta_state(mod);
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return true;
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}
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void
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input_manager_process_key(struct input_manager *input_manager,
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event,
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bool control) {
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// control: indicates the state of the command-line option --no-control
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@ -261,7 +279,7 @@ input_manager_process_key(struct input_manager *input_manager,
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return;
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}
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struct controller *controller = input_manager->controller;
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struct controller *controller = im->controller;
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// capture all Ctrl events
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if (ctrl || cmd) {
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@ -336,23 +354,23 @@ input_manager_process_key(struct input_manager *input_manager,
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return;
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case SDLK_f:
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if (!shift && cmd && !repeat && down) {
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screen_switch_fullscreen(input_manager->screen);
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screen_switch_fullscreen(im->screen);
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}
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return;
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case SDLK_x:
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if (!shift && cmd && !repeat && down) {
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screen_resize_to_fit(input_manager->screen);
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screen_resize_to_fit(im->screen);
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}
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return;
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case SDLK_g:
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if (!shift && cmd && !repeat && down) {
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screen_resize_to_pixel_perfect(input_manager->screen);
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screen_resize_to_pixel_perfect(im->screen);
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}
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return;
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case SDLK_i:
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if (!shift && cmd && !repeat && down) {
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struct fps_counter *fps_counter =
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input_manager->video_buffer->fps_counter;
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im->video_buffer->fps_counter;
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switch_fps_counter_state(fps_counter);
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}
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return;
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@ -382,8 +400,23 @@ input_manager_process_key(struct input_manager *input_manager,
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}
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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void
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input_manager_process_mouse_motion(struct input_manager *input_manager,
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event) {
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if (!event->state) {
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// do not send motion events when no button is pressed
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@ -394,33 +427,74 @@ input_manager_process_mouse_motion(struct input_manager *input_manager,
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return;
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}
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struct control_msg msg;
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if (convert_mouse_motion(event, input_manager->screen->frame_size, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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if (convert_mouse_motion(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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}
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}
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static bool
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convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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struct size frame_size = screen->frame_size;
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = frame_size;
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// SDL touch event coordinates are normalized in the range [0; 1]
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to->inject_touch_event.position.point.x = from->x * frame_size.width;
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to->inject_touch_event.position.point.y = from->y * frame_size.height;
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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void
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input_manager_process_touch(struct input_manager *input_manager,
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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struct control_msg msg;
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if (convert_touch(event, input_manager->screen->frame_size, &msg)) {
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if (!controller_push_msg(input_manager->controller, &msg)) {
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if (convert_touch(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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}
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}
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static bool
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is_outside_device_screen(struct input_manager *input_manager, int x, int y)
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is_outside_device_screen(struct input_manager *im, int x, int y)
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{
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return x < 0 || x >= input_manager->screen->frame_size.width ||
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y < 0 || y >= input_manager->screen->frame_size.height;
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return x < 0 || x >= im->screen->frame_size.width ||
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y < 0 || y >= im->screen->frame_size.height;
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point.x = from->x;
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to->inject_touch_event.position.point.y = from->y;
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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return true;
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}
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void
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input_manager_process_mouse_button(struct input_manager *input_manager,
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event,
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bool control) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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@ -429,19 +503,19 @@ input_manager_process_mouse_button(struct input_manager *input_manager,
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}
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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if (control && event->button == SDL_BUTTON_RIGHT) {
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press_back_or_turn_screen_on(input_manager->controller);
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press_back_or_turn_screen_on(im->controller);
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return;
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}
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if (control && event->button == SDL_BUTTON_MIDDLE) {
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action_home(input_manager->controller, ACTION_DOWN | ACTION_UP);
|
||||
action_home(im->controller, ACTION_DOWN | ACTION_UP);
|
||||
return;
|
||||
}
|
||||
// double-click on black borders resize to fit the device screen
|
||||
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
|
||||
bool outside =
|
||||
is_outside_device_screen(input_manager, event->x, event->y);
|
||||
is_outside_device_screen(im, event->x, event->y);
|
||||
if (outside) {
|
||||
screen_resize_to_fit(input_manager->screen);
|
||||
screen_resize_to_fit(im->screen);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -453,23 +527,41 @@ input_manager_process_mouse_button(struct input_manager *input_manager,
|
||||
}
|
||||
|
||||
struct control_msg msg;
|
||||
if (convert_mouse_button(event, input_manager->screen->frame_size, &msg)) {
|
||||
if (!controller_push_msg(input_manager->controller, &msg)) {
|
||||
if (convert_mouse_button(event, im->screen, &msg)) {
|
||||
if (!controller_push_msg(im->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse button event'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
input_manager_process_mouse_wheel(struct input_manager *input_manager,
|
||||
const SDL_MouseWheelEvent *event) {
|
||||
static bool
|
||||
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
|
||||
struct control_msg *to) {
|
||||
struct position position = {
|
||||
.screen_size = input_manager->screen->frame_size,
|
||||
.point = get_mouse_point(input_manager->screen),
|
||||
.screen_size = screen->frame_size,
|
||||
.point = get_mouse_point(screen),
|
||||
};
|
||||
|
||||
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
|
||||
|
||||
to->inject_scroll_event.position = position;
|
||||
|
||||
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
|
||||
// SDL behavior seems inconsistent between horizontal and vertical scrolling
|
||||
// so reverse the horizontal
|
||||
// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
|
||||
to->inject_scroll_event.hscroll = -mul * from->x;
|
||||
to->inject_scroll_event.vscroll = mul * from->y;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
input_manager_process_mouse_wheel(struct input_manager *im,
|
||||
const SDL_MouseWheelEvent *event) {
|
||||
struct control_msg msg;
|
||||
if (convert_mouse_wheel(event, position, &msg)) {
|
||||
if (!controller_push_msg(input_manager->controller, &msg)) {
|
||||
if (convert_mouse_wheel(event, im->screen, &msg)) {
|
||||
if (!controller_push_msg(im->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse wheel event'");
|
||||
}
|
||||
}
|
||||
|
@ -17,29 +17,29 @@ struct input_manager {
|
||||
};
|
||||
|
||||
void
|
||||
input_manager_process_text_input(struct input_manager *input_manager,
|
||||
input_manager_process_text_input(struct input_manager *im,
|
||||
const SDL_TextInputEvent *event);
|
||||
|
||||
void
|
||||
input_manager_process_key(struct input_manager *input_manager,
|
||||
input_manager_process_key(struct input_manager *im,
|
||||
const SDL_KeyboardEvent *event,
|
||||
bool control);
|
||||
|
||||
void
|
||||
input_manager_process_mouse_motion(struct input_manager *input_manager,
|
||||
input_manager_process_mouse_motion(struct input_manager *im,
|
||||
const SDL_MouseMotionEvent *event);
|
||||
|
||||
void
|
||||
input_manager_process_touch(struct input_manager *input_manager,
|
||||
input_manager_process_touch(struct input_manager *im,
|
||||
const SDL_TouchFingerEvent *event);
|
||||
|
||||
void
|
||||
input_manager_process_mouse_button(struct input_manager *input_manager,
|
||||
input_manager_process_mouse_button(struct input_manager *im,
|
||||
const SDL_MouseButtonEvent *event,
|
||||
bool control);
|
||||
|
||||
void
|
||||
input_manager_process_mouse_wheel(struct input_manager *input_manager,
|
||||
input_manager_process_mouse_wheel(struct input_manager *im,
|
||||
const SDL_MouseWheelEvent *event);
|
||||
|
||||
#endif
|
||||
|
@ -145,9 +145,11 @@ handle_event(SDL_Event *event, bool control) {
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event->window.event) {
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
screen_render(&screen);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
screen_window_resized(&screen);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
|
105
app/src/screen.c
105
app/src/screen.c
@ -134,16 +134,57 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
|
||||
frame_size.width, frame_size.height);
|
||||
}
|
||||
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
static void
|
||||
screen_get_sizes(struct screen *screen, struct screen_sizes *out) {
|
||||
int ww, wh, dw, dh;
|
||||
SDL_GetWindowSize(screen->window, &ww, &wh);
|
||||
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
||||
out->window.width = ww;
|
||||
out->window.height = wh;
|
||||
out->window.width = dw;
|
||||
out->window.height = dh;
|
||||
}
|
||||
#endif
|
||||
|
||||
// This may be called more than once to work around SDL bugs
|
||||
static bool
|
||||
screen_init_renderer_and_texture(struct screen *screen) {
|
||||
screen->renderer = SDL_CreateRenderer(screen->window, -1,
|
||||
SDL_RENDERER_ACCELERATED);
|
||||
if (!screen->renderer) {
|
||||
LOGC("Could not create renderer: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, screen->frame_size.width,
|
||||
screen->frame_size.height)) {
|
||||
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
screen->texture = create_texture(screen->renderer, screen->frame_size);
|
||||
if (!screen->texture) {
|
||||
LOGC("Could not create texture: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
screen_get_sizes(screen, &screen->sizes);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
struct size frame_size, bool always_on_top) {
|
||||
screen->frame_size = frame_size;
|
||||
|
||||
struct size window_size = get_initial_optimal_size(frame_size);
|
||||
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
|
||||
#ifdef HIDPI_SUPPORT
|
||||
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
#endif
|
||||
uint32_t window_flags = SDL_WINDOW_HIDDEN
|
||||
| SDL_WINDOW_RESIZABLE
|
||||
| SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
if (always_on_top) {
|
||||
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
|
||||
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
|
||||
@ -162,21 +203,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
return false;
|
||||
}
|
||||
|
||||
screen->renderer = SDL_CreateRenderer(screen->window, -1,
|
||||
SDL_RENDERER_ACCELERATED);
|
||||
if (!screen->renderer) {
|
||||
LOGC("Could not create renderer: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
|
||||
frame_size.height)) {
|
||||
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Surface *icon = read_xpm(icon_xpm);
|
||||
if (icon) {
|
||||
SDL_SetWindowIcon(screen->window, icon);
|
||||
@ -187,9 +213,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
|
||||
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
|
||||
frame_size.height);
|
||||
screen->texture = create_texture(screen->renderer, frame_size);
|
||||
if (!screen->texture) {
|
||||
LOGC("Could not create texture: %s", SDL_GetError());
|
||||
if (!screen_init_renderer_and_texture(screen)) {
|
||||
screen_destroy(screen);
|
||||
return false;
|
||||
}
|
||||
@ -278,6 +302,43 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
// workaround for <https://github.com/Genymobile/scrcpy/issues/15>
|
||||
static inline bool
|
||||
screen_fix_hidpi(struct screen *screen) {
|
||||
struct screen_sizes cur;
|
||||
screen_get_sizes(screen, &cur);
|
||||
|
||||
struct screen_sizes *prev = &screen->sizes;
|
||||
|
||||
bool width_ratio_changed = cur.window.width * prev->drawable.width !=
|
||||
cur.drawable.width * prev->window.width;
|
||||
bool height_ratio_changed = cur.window.height * prev->drawable.height !=
|
||||
cur.drawable.height * prev->window.height;
|
||||
if (width_ratio_changed || height_ratio_changed) {
|
||||
SDL_DestroyTexture(screen->texture);
|
||||
SDL_DestroyRenderer(screen->renderer);
|
||||
if (!screen_init_renderer_and_texture(screen)) {
|
||||
screen->texture = NULL;
|
||||
screen->renderer = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
LOGI("Renderer reset after hidpi scaling changed");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
screen_window_resized(struct screen *screen) {
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
screen_fix_hidpi(screen);
|
||||
#endif
|
||||
screen_render(screen);
|
||||
}
|
||||
|
||||
void
|
||||
screen_render(struct screen *screen) {
|
||||
SDL_RenderClear(screen->renderer);
|
||||
|
@ -20,6 +20,12 @@ struct screen {
|
||||
bool has_frame;
|
||||
bool fullscreen;
|
||||
bool no_window;
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
struct screen_sizes {
|
||||
struct size window;
|
||||
struct size drawable;
|
||||
} sizes;
|
||||
#endif
|
||||
};
|
||||
|
||||
#define SCREEN_INITIALIZER { \
|
||||
@ -60,6 +66,10 @@ screen_destroy(struct screen *screen);
|
||||
bool
|
||||
screen_update_frame(struct screen *screen, struct video_buffer *vb);
|
||||
|
||||
// update content after window resizing
|
||||
void
|
||||
screen_window_resized(struct screen *screen);
|
||||
|
||||
// render the texture to the renderer
|
||||
void
|
||||
screen_render(struct screen *screen);
|
||||
|
@ -124,6 +124,11 @@ execute_server(struct server *server, const struct server_params *params) {
|
||||
"shell",
|
||||
"CLASSPATH=/data/local/tmp/" SERVER_FILENAME,
|
||||
"app_process",
|
||||
#ifdef SERVER_DEBUGGER
|
||||
# define SERVER_DEBUGGER_PORT "5005"
|
||||
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
|
||||
SERVER_DEBUGGER_PORT,
|
||||
#endif
|
||||
"/", // unused
|
||||
"com.genymobile.scrcpy.Server",
|
||||
max_size_string,
|
||||
@ -133,6 +138,17 @@ execute_server(struct server *server, const struct server_params *params) {
|
||||
"true", // always send frame meta (packet boundaries + timestamp)
|
||||
params->control ? "true" : "false",
|
||||
};
|
||||
#ifdef SERVER_DEBUGGER
|
||||
LOGI("Server debugger waiting for a client on device port "
|
||||
SERVER_DEBUGGER_PORT "...");
|
||||
// From the computer, run
|
||||
// adb forward tcp:5005 tcp:5005
|
||||
// Then, from Android Studio: Run > Debug > Edit configurations...
|
||||
// On the left, click on '+', "Remote", with:
|
||||
// Host: localhost
|
||||
// Port: 5005
|
||||
// Then click on "Debug"
|
||||
#endif
|
||||
return adb_execute(server->serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
|
||||
}
|
||||
|
||||
|
@ -4,4 +4,5 @@ option('crossbuild_windows', type: 'boolean', value: false, description: 'Build
|
||||
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
|
||||
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
|
||||
option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
|
||||
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
|
||||
option('server_debugger', type: 'boolean', value: false, description: 'Run a server debugger and wait for a client to be attached')
|
||||
option('hidpi_workaround', type: 'boolean', value: true, description: 'Enable a workaround for bug #15')
|
||||
|
Reference in New Issue
Block a user