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...

8 Commits

Author SHA1 Message Date
97ee02ada6 Add compilation flag for HIDPI workaround
The HIDPI workaround is enabled by default. Expose a flag to be able to
disable it.
2019-11-06 21:24:36 +01:00
42780d0b0e Reset renderer on hidpi scaling change
Moving a window between hidpi and non-hidpi monitors is not correctly
handled by SDL.

Detect when this happens, and recreate the renderer.

Fixes <https://github.com/Genymobile/scrcpy/issues/15>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2019-11-06 21:24:36 +01:00
492668edd0 Remove HIDPI compilation flag
The flag had been added to avoid hidpi bugs.

A workaround will be implemented for these bugs, so the flag is not
needed anymore.
2019-11-06 21:24:36 +01:00
2f7586ad7f Handle window resizing in screen
Only the screen knows what to do when the window is resized.

This paves the way to do other actions on window resizing.
2019-11-06 21:24:36 +01:00
c42ff75b74 Pass screen to mouse event converters
Mouse events coordinates depend on the screen size and location, so the
converter need to access the screen.

The fact that it needs the position or the size is an internal detail,
so pass a pointer to the whole screen structure.
2019-11-06 21:24:36 +01:00
b0db1178d1 Move event conversion to input_manager
Only keep helper functions separated.

This will help to convert coordinates internally when necessary.
2019-11-06 21:24:36 +01:00
8d601d3210 Rename "input_manager" variables to "im"
It is used a lot, a short name improves readability.
2019-11-06 21:24:36 +01:00
683f7ca848 Document how to attach a debugger to the server 2019-11-03 19:42:37 +01:00
11 changed files with 293 additions and 181 deletions

View File

@ -268,3 +268,33 @@ For more details, go read the code!
If you find a bug, or have an awesome idea to implement, please discuss and
contribute ;-)
### Debug the server
The server is pushed to the device by the client on startup.
To debug it, enable the server debugger during configuration:
```bash
meson x -Dserver_debugger=true
# or, if x is already configured
meson configure x -Dserver_debugger=true
```
Then recompile.
When you start scrcpy, it will start a debugger on port 5005 on the device.
Redirect that port to the computer:
```bash
adb forward tcp:5005 tcp:5005
```
In Android Studio, _Run_ > _Debug_ > _Edit configurations..._ On the left, click on
`+`, _Remote_, and fill the form:
- Host: `localhost`
- Port: `5005`
Then click on _Debug_.

View File

@ -109,12 +109,15 @@ conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
# overridden by option --bit-rate
conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
# enable High DPI support
conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
# disable console on Windows
conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
# run a server debugger and wait for a client to be attached
conf.set('SERVER_DEBUGGER', get_option('server_debugger'))
# enable a workaround for bug #15
conf.set('HIDPI_WORKAROUND', get_option('hidpi_workaround'))
configure_file(configuration: conf, output: 'config.h')
src_dir = include_directories('src')

View File

@ -5,7 +5,7 @@
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
static bool
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
switch (from) {
MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
@ -33,7 +33,7 @@ autocomplete_metastate(enum android_metastate metastate) {
return metastate;
}
static enum android_metastate
enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
@ -74,7 +74,7 @@ convert_meta_state(SDL_Keymod mod) {
return autocomplete_metastate(metastate);
}
static bool
bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
switch (from) {
MAP(SDLK_RETURN, AKEYCODE_ENTER);
@ -128,7 +128,7 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod) {
}
}
static enum android_motionevent_buttons
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
@ -150,24 +150,6 @@ convert_mouse_buttons(uint32_t state) {
}
bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
return false;
}
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
@ -177,41 +159,6 @@ convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
}
bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
static bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
@ -220,39 +167,3 @@ convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
FAIL;
}
}
bool
convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen_size;
// SDL touch event coordinates are normalized in the range [0; 1]
to->inject_touch_event.position.point.x = from->x * screen_size.width;
to->inject_touch_event.position.point.y = from->y * screen_size.height;
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
// SDL behavior seems inconsistent between horizontal and vertical scrolling
// so reverse the horizontal
// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
to->inject_scroll_event.hscroll = -mul * from->x;
to->inject_scroll_event.vscroll = mul * from->y;
return true;
}

View File

@ -7,36 +7,22 @@
#include "config.h"
#include "control_msg.h"
struct complete_mouse_motion_event {
SDL_MouseMotionEvent *mouse_motion_event;
struct size screen_size;
};
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to);
struct complete_mouse_wheel_event {
SDL_MouseWheelEvent *mouse_wheel_event;
struct point position;
};
enum android_metastate
convert_meta_state(SDL_Keymod mod);
bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to);
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod);
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state);
bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct size screen_size,
struct control_msg *to);
// the video size may be different from the real device size, so we need the
// size to which the absolute position apply, to scale it accordingly
bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct size screen_size,
struct control_msg *to);
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to);
bool
convert_touch(const SDL_TouchFingerEvent *from, struct size screen_size,
struct control_msg *to);
// on Android, a scroll event requires the current mouse position
bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct position position,
struct control_msg *to);
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to);
#endif

View File

@ -212,7 +212,7 @@ clipboard_paste(struct controller *controller) {
}
void
input_manager_process_text_input(struct input_manager *input_manager,
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
@ -227,14 +227,32 @@ input_manager_process_text_input(struct input_manager *input_manager,
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(input_manager->controller, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
SDL_free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod)) {
return false;
}
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
void
input_manager_process_key(struct input_manager *input_manager,
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event,
bool control) {
// control: indicates the state of the command-line option --no-control
@ -261,7 +279,7 @@ input_manager_process_key(struct input_manager *input_manager,
return;
}
struct controller *controller = input_manager->controller;
struct controller *controller = im->controller;
// capture all Ctrl events
if (ctrl || cmd) {
@ -336,23 +354,23 @@ input_manager_process_key(struct input_manager *input_manager,
return;
case SDLK_f:
if (!shift && cmd && !repeat && down) {
screen_switch_fullscreen(input_manager->screen);
screen_switch_fullscreen(im->screen);
}
return;
case SDLK_x:
if (!shift && cmd && !repeat && down) {
screen_resize_to_fit(input_manager->screen);
screen_resize_to_fit(im->screen);
}
return;
case SDLK_g:
if (!shift && cmd && !repeat && down) {
screen_resize_to_pixel_perfect(input_manager->screen);
screen_resize_to_pixel_perfect(im->screen);
}
return;
case SDLK_i:
if (!shift && cmd && !repeat && down) {
struct fps_counter *fps_counter =
input_manager->video_buffer->fps_counter;
im->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
}
return;
@ -382,8 +400,23 @@ input_manager_process_key(struct input_manager *input_manager,
}
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
void
input_manager_process_mouse_motion(struct input_manager *input_manager,
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
if (!event->state) {
// do not send motion events when no button is pressed
@ -394,33 +427,74 @@ input_manager_process_mouse_motion(struct input_manager *input_manager,
return;
}
struct control_msg msg;
if (convert_mouse_motion(event, input_manager->screen->frame_size, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
if (convert_mouse_motion(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
}
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
struct size frame_size = screen->frame_size;
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = frame_size;
// SDL touch event coordinates are normalized in the range [0; 1]
to->inject_touch_event.position.point.x = from->x * frame_size.width;
to->inject_touch_event.position.point.y = from->y * frame_size.height;
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
void
input_manager_process_touch(struct input_manager *input_manager,
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
struct control_msg msg;
if (convert_touch(event, input_manager->screen->frame_size, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
if (convert_touch(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
static bool
is_outside_device_screen(struct input_manager *input_manager, int x, int y)
is_outside_device_screen(struct input_manager *im, int x, int y)
{
return x < 0 || x >= input_manager->screen->frame_size.width ||
y < 0 || y >= input_manager->screen->frame_size.height;
return x < 0 || x >= im->screen->frame_size.width ||
y < 0 || y >= im->screen->frame_size.height;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point.x = from->x;
to->inject_touch_event.position.point.y = from->y;
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
void
input_manager_process_mouse_button(struct input_manager *input_manager,
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event,
bool control) {
if (event->which == SDL_TOUCH_MOUSEID) {
@ -429,19 +503,19 @@ input_manager_process_mouse_button(struct input_manager *input_manager,
}
if (event->type == SDL_MOUSEBUTTONDOWN) {
if (control && event->button == SDL_BUTTON_RIGHT) {
press_back_or_turn_screen_on(input_manager->controller);
press_back_or_turn_screen_on(im->controller);
return;
}
if (control && event->button == SDL_BUTTON_MIDDLE) {
action_home(input_manager->controller, ACTION_DOWN | ACTION_UP);
action_home(im->controller, ACTION_DOWN | ACTION_UP);
return;
}
// double-click on black borders resize to fit the device screen
if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
bool outside =
is_outside_device_screen(input_manager, event->x, event->y);
is_outside_device_screen(im, event->x, event->y);
if (outside) {
screen_resize_to_fit(input_manager->screen);
screen_resize_to_fit(im->screen);
return;
}
}
@ -453,23 +527,41 @@ input_manager_process_mouse_button(struct input_manager *input_manager,
}
struct control_msg msg;
if (convert_mouse_button(event, input_manager->screen->frame_size, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
if (convert_mouse_button(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
}
}
}
void
input_manager_process_mouse_wheel(struct input_manager *input_manager,
const SDL_MouseWheelEvent *event) {
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
struct position position = {
.screen_size = input_manager->screen->frame_size,
.point = get_mouse_point(input_manager->screen),
.screen_size = screen->frame_size,
.point = get_mouse_point(screen),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
int mul = from->direction == SDL_MOUSEWHEEL_NORMAL ? 1 : -1;
// SDL behavior seems inconsistent between horizontal and vertical scrolling
// so reverse the horizontal
// <https://wiki.libsdl.org/SDL_MouseWheelEvent#Remarks>
to->inject_scroll_event.hscroll = -mul * from->x;
to->inject_scroll_event.vscroll = mul * from->y;
return true;
}
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
struct control_msg msg;
if (convert_mouse_wheel(event, position, &msg)) {
if (!controller_push_msg(input_manager->controller, &msg)) {
if (convert_mouse_wheel(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
}

View File

@ -17,29 +17,29 @@ struct input_manager {
};
void
input_manager_process_text_input(struct input_manager *input_manager,
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event);
void
input_manager_process_key(struct input_manager *input_manager,
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event,
bool control);
void
input_manager_process_mouse_motion(struct input_manager *input_manager,
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event);
void
input_manager_process_touch(struct input_manager *input_manager,
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event);
void
input_manager_process_mouse_button(struct input_manager *input_manager,
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event,
bool control);
void
input_manager_process_mouse_wheel(struct input_manager *input_manager,
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event);
#endif

View File

@ -145,9 +145,11 @@ handle_event(SDL_Event *event, bool control) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(&screen);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_window_resized(&screen);
break;
}
break;
case SDL_TEXTINPUT:

View File

@ -134,16 +134,57 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
frame_size.width, frame_size.height);
}
#ifdef HIDPI_WORKAROUND
static void
screen_get_sizes(struct screen *screen, struct screen_sizes *out) {
int ww, wh, dw, dh;
SDL_GetWindowSize(screen->window, &ww, &wh);
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
out->window.width = ww;
out->window.height = wh;
out->window.width = dw;
out->window.height = dh;
}
#endif
// This may be called more than once to work around SDL bugs
static bool
screen_init_renderer_and_texture(struct screen *screen) {
screen->renderer = SDL_CreateRenderer(screen->window, -1,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
return false;
}
if (SDL_RenderSetLogicalSize(screen->renderer, screen->frame_size.width,
screen->frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
screen->texture = create_texture(screen->renderer, screen->frame_size);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
}
#ifdef HIDPI_WORKAROUND
screen_get_sizes(screen, &screen->sizes);
#endif
return true;
}
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top) {
screen->frame_size = frame_size;
struct size window_size = get_initial_optimal_size(frame_size);
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
#ifdef HIDPI_SUPPORT
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
uint32_t window_flags = SDL_WINDOW_HIDDEN
| SDL_WINDOW_RESIZABLE
| SDL_WINDOW_ALLOW_HIGHDPI;
if (always_on_top) {
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
@ -162,21 +203,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false;
}
screen->renderer = SDL_CreateRenderer(screen->window, -1,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
screen_destroy(screen);
return false;
}
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
frame_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
screen_destroy(screen);
return false;
}
SDL_Surface *icon = read_xpm(icon_xpm);
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
@ -187,9 +213,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
screen->texture = create_texture(screen->renderer, frame_size);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
if (!screen_init_renderer_and_texture(screen)) {
screen_destroy(screen);
return false;
}
@ -278,6 +302,43 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
return true;
}
#ifdef HIDPI_WORKAROUND
// workaround for <https://github.com/Genymobile/scrcpy/issues/15>
static inline bool
screen_fix_hidpi(struct screen *screen) {
struct screen_sizes cur;
screen_get_sizes(screen, &cur);
struct screen_sizes *prev = &screen->sizes;
bool width_ratio_changed = cur.window.width * prev->drawable.width !=
cur.drawable.width * prev->window.width;
bool height_ratio_changed = cur.window.height * prev->drawable.height !=
cur.drawable.height * prev->window.height;
if (width_ratio_changed || height_ratio_changed) {
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
if (!screen_init_renderer_and_texture(screen)) {
screen->texture = NULL;
screen->renderer = NULL;
return false;
}
LOGI("Renderer reset after hidpi scaling changed");
}
return true;
}
#endif
void
screen_window_resized(struct screen *screen) {
#ifdef HIDPI_WORKAROUND
screen_fix_hidpi(screen);
#endif
screen_render(screen);
}
void
screen_render(struct screen *screen) {
SDL_RenderClear(screen->renderer);

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@ -20,6 +20,12 @@ struct screen {
bool has_frame;
bool fullscreen;
bool no_window;
#ifdef HIDPI_WORKAROUND
struct screen_sizes {
struct size window;
struct size drawable;
} sizes;
#endif
};
#define SCREEN_INITIALIZER { \
@ -60,6 +66,10 @@ screen_destroy(struct screen *screen);
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb);
// update content after window resizing
void
screen_window_resized(struct screen *screen);
// render the texture to the renderer
void
screen_render(struct screen *screen);

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@ -124,6 +124,11 @@ execute_server(struct server *server, const struct server_params *params) {
"shell",
"CLASSPATH=/data/local/tmp/" SERVER_FILENAME,
"app_process",
#ifdef SERVER_DEBUGGER
# define SERVER_DEBUGGER_PORT "5005"
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
SERVER_DEBUGGER_PORT,
#endif
"/", // unused
"com.genymobile.scrcpy.Server",
max_size_string,
@ -133,6 +138,17 @@ execute_server(struct server *server, const struct server_params *params) {
"true", // always send frame meta (packet boundaries + timestamp)
params->control ? "true" : "false",
};
#ifdef SERVER_DEBUGGER
LOGI("Server debugger waiting for a client on device port "
SERVER_DEBUGGER_PORT "...");
// From the computer, run
// adb forward tcp:5005 tcp:5005
// Then, from Android Studio: Run > Debug > Edit configurations...
// On the left, click on '+', "Remote", with:
// Host: localhost
// Port: 5005
// Then click on "Debug"
#endif
return adb_execute(server->serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
}

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@ -4,4 +4,5 @@ option('crossbuild_windows', type: 'boolean', value: false, description: 'Build
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
option('server_debugger', type: 'boolean', value: false, description: 'Run a server debugger and wait for a client to be attached')
option('hidpi_workaround', type: 'boolean', value: true, description: 'Enable a workaround for bug #15')