Reset renderer on hidpi scaling change
Moving a window between hidpi and non-hidpi monitors is not correctly handled by SDL. Detect when this happens, and recreate the renderer. Fixes <https://github.com/Genymobile/scrcpy/issues/15> Signed-off-by: Romain Vimont <rom@rom1v.com>
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@ -134,6 +134,44 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
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frame_size.width, frame_size.height);
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}
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static void
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screen_get_sizes(struct screen *screen, struct screen_sizes *out) {
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int ww, wh, dw, dh;
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SDL_GetWindowSize(screen->window, &ww, &wh);
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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out->window.width = ww;
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out->window.height = wh;
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out->window.width = dw;
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out->window.height = dh;
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}
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// This may be called more than once to work around SDL bugs
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static bool
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screen_init_renderer_and_texture(struct screen *screen) {
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screen->renderer = SDL_CreateRenderer(screen->window, -1,
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SDL_RENDERER_ACCELERATED);
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if (!screen->renderer) {
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LOGC("Could not create renderer: %s", SDL_GetError());
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return false;
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}
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if (SDL_RenderSetLogicalSize(screen->renderer, screen->frame_size.width,
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screen->frame_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return false;
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}
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screen->texture = create_texture(screen->renderer, screen->frame_size);
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if (!screen->texture) {
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LOGC("Could not create texture: %s", SDL_GetError());
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return false;
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}
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screen_get_sizes(screen, &screen->sizes);
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return true;
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}
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bool
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screen_init_rendering(struct screen *screen, const char *window_title,
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struct size frame_size, bool always_on_top) {
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@ -161,21 +199,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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screen->renderer = SDL_CreateRenderer(screen->window, -1,
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SDL_RENDERER_ACCELERATED);
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if (!screen->renderer) {
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LOGC("Could not create renderer: %s", SDL_GetError());
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screen_destroy(screen);
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return false;
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}
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if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
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frame_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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screen_destroy(screen);
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return false;
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}
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SDL_Surface *icon = read_xpm(icon_xpm);
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if (icon) {
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SDL_SetWindowIcon(screen->window, icon);
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@ -186,9 +209,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
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frame_size.height);
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screen->texture = create_texture(screen->renderer, frame_size);
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if (!screen->texture) {
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LOGC("Could not create texture: %s", SDL_GetError());
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if (!screen_init_renderer_and_texture(screen)) {
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screen_destroy(screen);
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return false;
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}
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@ -277,8 +298,34 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
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return true;
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}
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// workaround for <https://github.com/Genymobile/scrcpy/issues/15>
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static inline bool
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screen_fix_hidpi(struct screen *screen) {
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struct screen_sizes cur;
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screen_get_sizes(screen, &cur);
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struct screen_sizes *prev = &screen->sizes;
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bool width_ratio_changed = cur.window.width * prev->drawable.width !=
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cur.drawable.width * prev->window.width;
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bool height_ratio_changed = cur.window.height * prev->drawable.height !=
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cur.drawable.height * prev->window.height;
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if (width_ratio_changed || height_ratio_changed) {
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SDL_DestroyTexture(screen->texture);
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SDL_DestroyRenderer(screen->renderer);
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if (!screen_init_renderer_and_texture(screen)) {
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screen->texture = NULL;
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screen->renderer = NULL;
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return false;
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}
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}
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return true;
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}
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void
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screen_window_resized(struct screen *screen) {
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screen_fix_hidpi(screen);
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screen_render(screen);
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}
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@ -20,6 +20,10 @@ struct screen {
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bool has_frame;
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bool fullscreen;
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bool no_window;
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struct screen_sizes {
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struct size window;
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struct size drawable;
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} sizes;
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};
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#define SCREEN_INITIALIZER { \
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