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4 Commits

Author SHA1 Message Date
d76c7c3029 Do not warn on terminating the server
If the server is already dead, terminating it fails. This is expected.
2020-03-29 21:31:12 +02:00
f2f032a494 Do not block on accept() if server died
The server may die before connecting to the client. In that case, the
client was blocked indefinitely (until Ctrl+C) on accept().

To avoid the problem, close the server socket once the server process is
dead.
2020-03-29 21:31:09 +02:00
728b976aae Wait server from a separate thread
Create a thread just to wait for the server process exit.

This paves the way to simply wake up a blocking accept() in a portable
way.
2020-03-29 21:24:58 +02:00
ff583bdde8 Refactor server_start() error handling
This avoids cleanup duplication.
2020-03-29 21:24:31 +02:00
2 changed files with 68 additions and 28 deletions

View File

@ -5,6 +5,7 @@
#include <inttypes.h>
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
@ -317,14 +318,12 @@ connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
}
static void
close_socket(socket_t *socket) {
assert(*socket != INVALID_SOCKET);
net_shutdown(*socket, SHUT_RDWR);
if (!net_close(*socket)) {
close_socket(socket_t socket) {
assert(socket != INVALID_SOCKET);
net_shutdown(socket, SHUT_RDWR);
if (!net_close(socket)) {
LOGW("Could not close socket");
return;
}
*socket = INVALID_SOCKET;
}
void
@ -332,6 +331,22 @@ server_init(struct server *server) {
*server = (struct server) SERVER_INITIALIZER;
}
static int
run_wait_server(void *data) {
struct server *server = data;
cmd_simple_wait(server->process, NULL); // ignore exit code
// no need for synchronization, server_socket is initialized before this
// thread was created
if (server->server_socket != INVALID_SOCKET
&& SDL_AtomicCAS(&server->server_socket_closed, 0, 1)) {
// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
// unblocked by closesocket(). Therefore, call both (close_socket()).
close_socket(server->server_socket);
}
LOGD("Server terminated");
return 0;
}
bool
server_start(struct server *server, const char *serial,
const struct server_params *params) {
@ -345,30 +360,47 @@ server_start(struct server *server, const char *serial,
}
if (!push_server(serial)) {
SDL_free(server->serial);
return false;
goto error1;
}
if (!enable_tunnel_any_port(server, params->port_range)) {
SDL_free(server->serial);
return false;
goto error1;
}
// server will connect to our server socket
server->process = execute_server(server, params);
if (server->process == PROCESS_NONE) {
if (!server->tunnel_forward) {
close_socket(&server->server_socket);
goto error2;
}
disable_tunnel(server);
SDL_free(server->serial);
return false;
// If the server process dies before connecting to the server socket, then
// the client will be stuck forever on accept(). To avoid the problem, we
// must be able to wake up the accept() call when the server dies. To keep
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
server->wait_server_thread =
SDL_CreateThread(run_wait_server, "wait-server", server);
if (!server->wait_server_thread) {
cmd_terminate(server->process);
cmd_simple_wait(server->process, NULL); // ignore exit code
goto error2;
}
server->tunnel_enabled = true;
return true;
error2:
if (!server->tunnel_forward) {
// the wait server thread is not started, SDL_AtomicSet() is sufficient
SDL_AtomicSet(&server->server_socket_closed, 1);
close_socket(server->server_socket);
}
disable_tunnel(server);
error1:
SDL_free(server->serial);
return false;
}
bool
@ -386,7 +418,11 @@ server_connect_to(struct server *server) {
}
// we don't need the server socket anymore
close_socket(&server->server_socket);
if (SDL_AtomicCAS(&server->server_socket_closed, 0, 1)) {
// close it from here
close_socket(server->server_socket);
// otherwise, it is closed by run_wait_server()
}
} else {
uint32_t attempts = 100;
uint32_t delay = 100; // ms
@ -413,29 +449,27 @@ server_connect_to(struct server *server) {
void
server_stop(struct server *server) {
if (server->server_socket != INVALID_SOCKET) {
close_socket(&server->server_socket);
if (server->server_socket != INVALID_SOCKET
&& SDL_AtomicCAS(&server->server_socket_closed, 0, 1)) {
close_socket(server->server_socket);
}
if (server->video_socket != INVALID_SOCKET) {
close_socket(&server->video_socket);
close_socket(server->video_socket);
}
if (server->control_socket != INVALID_SOCKET) {
close_socket(&server->control_socket);
close_socket(server->control_socket);
}
assert(server->process != PROCESS_NONE);
if (!cmd_terminate(server->process)) {
LOGW("Could not terminate server");
}
cmd_simple_wait(server->process, NULL); // ignore exit code
LOGD("Server terminated");
cmd_terminate(server->process);
if (server->tunnel_enabled) {
// ignore failure
disable_tunnel(server);
}
SDL_WaitThread(server->wait_server_thread, NULL);
}
void

View File

@ -3,6 +3,8 @@
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_thread.h>
#include "config.h"
#include "command.h"
@ -12,6 +14,8 @@
struct server {
char *serial;
process_t process;
SDL_Thread *wait_server_thread;
SDL_atomic_t server_socket_closed;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
@ -24,6 +28,8 @@ struct server {
#define SERVER_INITIALIZER { \
.serial = NULL, \
.process = PROCESS_NONE, \
.wait_server_thread = NULL, \
.server_socket_closed = {0}, \
.server_socket = INVALID_SOCKET, \
.video_socket = INVALID_SOCKET, \
.control_socket = INVALID_SOCKET, \