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6 Commits
threadwait
...
threadwait
Author | SHA1 | Date | |
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eb10385a2b | |||
3603939475 | |||
d76c7c3029 | |||
f2f032a494 | |||
728b976aae | |||
ff583bdde8 |
@ -23,7 +23,7 @@ fps_counter_init(struct fps_counter *counter) {
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}
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counter->thread = NULL;
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SDL_AtomicSet(&counter->started, 0);
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atomic_init(&counter->started, 0);
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// no need to initialize the other fields, they are unused until started
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return true;
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@ -35,6 +35,16 @@ fps_counter_destroy(struct fps_counter *counter) {
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SDL_DestroyMutex(counter->mutex);
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}
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static inline bool
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is_started(struct fps_counter *counter) {
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return atomic_load_explicit(&counter->started, memory_order_acquire);
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}
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static inline void
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set_started(struct fps_counter *counter, bool started) {
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atomic_store_explicit(&counter->started, started, memory_order_release);
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}
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// must be called with mutex locked
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static void
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display_fps(struct fps_counter *counter) {
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@ -70,10 +80,10 @@ run_fps_counter(void *data) {
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mutex_lock(counter->mutex);
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while (!counter->interrupted) {
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while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
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while (!counter->interrupted && !is_started(counter)) {
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cond_wait(counter->state_cond, counter->mutex);
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}
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while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
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while (!counter->interrupted && is_started(counter)) {
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uint32_t now = SDL_GetTicks();
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check_interval_expired(counter, now);
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@ -96,7 +106,7 @@ fps_counter_start(struct fps_counter *counter) {
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counter->nr_skipped = 0;
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mutex_unlock(counter->mutex);
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SDL_AtomicSet(&counter->started, 1);
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set_started(counter, true);
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cond_signal(counter->state_cond);
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// counter->thread is always accessed from the same thread, no need to lock
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@ -114,13 +124,13 @@ fps_counter_start(struct fps_counter *counter) {
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void
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fps_counter_stop(struct fps_counter *counter) {
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SDL_AtomicSet(&counter->started, 0);
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set_started(counter, false);
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cond_signal(counter->state_cond);
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}
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bool
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fps_counter_is_started(struct fps_counter *counter) {
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return SDL_AtomicGet(&counter->started);
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return is_started(counter);
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}
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void
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@ -145,7 +155,7 @@ fps_counter_join(struct fps_counter *counter) {
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void
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fps_counter_add_rendered_frame(struct fps_counter *counter) {
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if (!SDL_AtomicGet(&counter->started)) {
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if (!is_started(counter)) {
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return;
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}
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@ -158,7 +168,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter) {
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if (!SDL_AtomicGet(&counter->started)) {
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if (!is_started(counter)) {
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return;
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}
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@ -1,9 +1,9 @@
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#ifndef FPSCOUNTER_H
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#define FPSCOUNTER_H
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL_atomic.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_thread.h>
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@ -16,7 +16,7 @@ struct fps_counter {
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// atomic so that we can check without locking the mutex
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// if the FPS counter is disabled, we don't want to lock unnecessarily
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SDL_atomic_t started;
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atomic_bool started;
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// the following fields are protected by the mutex
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bool interrupted;
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@ -5,6 +5,7 @@
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#include <inttypes.h>
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#include <libgen.h>
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#include <stdio.h>
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#include <SDL2/SDL_thread.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_platform.h>
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@ -317,14 +318,12 @@ connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
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}
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static void
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close_socket(socket_t *socket) {
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assert(*socket != INVALID_SOCKET);
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net_shutdown(*socket, SHUT_RDWR);
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if (!net_close(*socket)) {
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close_socket(socket_t socket) {
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assert(socket != INVALID_SOCKET);
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net_shutdown(socket, SHUT_RDWR);
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if (!net_close(socket)) {
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LOGW("Could not close socket");
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return;
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}
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*socket = INVALID_SOCKET;
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}
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void
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@ -332,6 +331,22 @@ server_init(struct server *server) {
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*server = (struct server) SERVER_INITIALIZER;
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}
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static int
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run_wait_server(void *data) {
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struct server *server = data;
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cmd_simple_wait(server->process, NULL); // ignore exit code
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// no need for synchronization, server_socket is initialized before this
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// thread was created
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if (server->server_socket != INVALID_SOCKET
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
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// unblocked by closesocket(). Therefore, call both (close_socket()).
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close_socket(server->server_socket);
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}
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LOGD("Server terminated");
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return 0;
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}
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bool
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server_start(struct server *server, const char *serial,
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const struct server_params *params) {
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@ -345,30 +360,49 @@ server_start(struct server *server, const char *serial,
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}
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if (!push_server(serial)) {
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SDL_free(server->serial);
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return false;
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goto error1;
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}
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if (!enable_tunnel_any_port(server, params->port_range)) {
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SDL_free(server->serial);
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return false;
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goto error1;
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}
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// server will connect to our server socket
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server->process = execute_server(server, params);
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if (server->process == PROCESS_NONE) {
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if (!server->tunnel_forward) {
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close_socket(&server->server_socket);
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}
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disable_tunnel(server);
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SDL_free(server->serial);
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return false;
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goto error2;
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}
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// If the server process dies before connecting to the server socket, then
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// the client will be stuck forever on accept(). To avoid the problem, we
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// must be able to wake up the accept() call when the server dies. To keep
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// things simple and multiplatform, just spawn a new thread waiting for the
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// server process and calling shutdown()/close() on the server socket if
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// necessary to wake up any accept() blocking call.
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server->wait_server_thread =
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SDL_CreateThread(run_wait_server, "wait-server", server);
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if (!server->wait_server_thread) {
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cmd_terminate(server->process);
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cmd_simple_wait(server->process, NULL); // ignore exit code
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goto error2;
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}
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server->tunnel_enabled = true;
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return true;
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error2:
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if (!server->tunnel_forward) {
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bool was_closed =
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atomic_flag_test_and_set(&server->server_socket_closed);
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// the thread is not started, the flag could not be already set
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assert(!was_closed);
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close_socket(server->server_socket);
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}
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disable_tunnel(server);
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error1:
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SDL_free(server->serial);
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return false;
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}
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bool
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@ -386,7 +420,11 @@ server_connect_to(struct server *server) {
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}
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// we don't need the server socket anymore
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close_socket(&server->server_socket);
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if (!atomic_flag_test_and_set(&server->server_socket_closed)) {
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// close it from here
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close_socket(server->server_socket);
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// otherwise, it is closed by run_wait_server()
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}
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} else {
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uint32_t attempts = 100;
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uint32_t delay = 100; // ms
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@ -413,29 +451,27 @@ server_connect_to(struct server *server) {
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void
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server_stop(struct server *server) {
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if (server->server_socket != INVALID_SOCKET) {
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close_socket(&server->server_socket);
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if (server->server_socket != INVALID_SOCKET
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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close_socket(server->server_socket);
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}
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if (server->video_socket != INVALID_SOCKET) {
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close_socket(&server->video_socket);
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close_socket(server->video_socket);
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}
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if (server->control_socket != INVALID_SOCKET) {
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close_socket(&server->control_socket);
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close_socket(server->control_socket);
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}
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assert(server->process != PROCESS_NONE);
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if (!cmd_terminate(server->process)) {
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LOGW("Could not terminate server");
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}
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cmd_simple_wait(server->process, NULL); // ignore exit code
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LOGD("Server terminated");
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cmd_terminate(server->process);
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if (server->tunnel_enabled) {
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// ignore failure
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disable_tunnel(server);
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}
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SDL_WaitThread(server->wait_server_thread, NULL);
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}
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void
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@ -1,8 +1,10 @@
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#ifndef SERVER_H
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#define SERVER_H
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL_thread.h>
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#include "config.h"
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#include "command.h"
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@ -12,6 +14,8 @@
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struct server {
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char *serial;
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process_t process;
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SDL_Thread *wait_server_thread;
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atomic_flag server_socket_closed;
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socket_t server_socket; // only used if !tunnel_forward
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socket_t video_socket;
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socket_t control_socket;
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@ -24,6 +28,8 @@ struct server {
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#define SERVER_INITIALIZER { \
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.serial = NULL, \
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.process = PROCESS_NONE, \
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.wait_server_thread = NULL, \
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.server_socket_closed = ATOMIC_FLAG_INIT, \
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.server_socket = INVALID_SOCKET, \
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.video_socket = INVALID_SOCKET, \
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.control_socket = INVALID_SOCKET, \
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@ -163,8 +163,10 @@ public final class Device {
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}
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public void setClipboardText(String text) {
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serviceManager.getClipboardManager().setText(text);
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Ln.i("Device clipboard set");
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boolean ok = serviceManager.getClipboardManager().setText(text);
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if (ok) {
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Ln.i("Device clipboard set");
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}
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}
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/**
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@ -176,8 +178,10 @@ public final class Device {
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Ln.e("Could not get built-in display");
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return;
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}
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SurfaceControl.setDisplayPowerMode(d, mode);
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Ln.i("Device screen turned " + (mode == Device.POWER_MODE_OFF ? "off" : "on"));
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boolean ok = SurfaceControl.setDisplayPowerMode(d, mode);
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if (ok) {
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Ln.i("Device screen turned " + (mode == Device.POWER_MODE_OFF ? "off" : "on"));
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}
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}
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/**
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@ -74,13 +74,15 @@ public class ClipboardManager {
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}
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}
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public void setText(CharSequence text) {
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public boolean setText(CharSequence text) {
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try {
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Method method = getSetPrimaryClipMethod();
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ClipData clipData = ClipData.newPlainText(null, text);
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setPrimaryClip(method, manager, clipData);
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return true;
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} catch (InvocationTargetException | IllegalAccessException | NoSuchMethodException e) {
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Ln.e("Could not invoke method", e);
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return false;
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}
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}
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}
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@ -121,12 +121,14 @@ public final class SurfaceControl {
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return setDisplayPowerModeMethod;
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}
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public static void setDisplayPowerMode(IBinder displayToken, int mode) {
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public static boolean setDisplayPowerMode(IBinder displayToken, int mode) {
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try {
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Method method = getSetDisplayPowerModeMethod();
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method.invoke(null, displayToken, mode);
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return true;
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} catch (InvocationTargetException | IllegalAccessException | NoSuchMethodException e) {
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Ln.e("Could not invoke method", e);
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return false;
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}
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}
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