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17 Commits

Author SHA1 Message Date
192fbd8450 Use --cask for latest versions of brew
PR #2004 <https://github.com/Genymobile/scrcpy/pull/2004>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-01-02 18:27:38 +01:00
c5c5fc18ae Update links to v1.17 in README and BUILD 2021-01-02 01:26:23 +01:00
f682b87ba5 Bump version to 1.17 2021-01-02 00:53:32 +01:00
10b749e27d Kill the server only after a small delay
Let the server terminate properly once all the sockets are closed.

If it does not terminate (this can happen if the device is asleep), then
kill it.

Note: since the server process termination is detected by a flag set
after waitpid() returns, there is a small chance that the process
terminates (and the PID assigned to a new process) before the flag is
set but before the kill() call. This race condition already existed
before this commit.

Fixes #1992 <https://github.com/Genymobile/scrcpy/issues/1992>
2021-01-01 23:57:01 +01:00
05e8c1a3c5 Call CloseHandle() after wait on Windows
TerminateProcess() is "equivalent" to kill(), while
WaitForSingleObject() is "equivalent" to waitpid(), so the handle must
be closed after WaitForSingleObject().
2021-01-01 23:57:01 +01:00
83910d3b9c Initialize server struct dynamically
This will allow to add mutex/cond fields.
2021-01-01 17:40:52 +01:00
90f8356630 Interrupt device threads on stop
The (non-daemon) threads were not interrupted on video stream stopped,
leaving the server process alive.

Interrupt them to wake up their blocking call so that they terminate
properly.

Refs #1992 <https://github.com/Genymobile/scrcpy/issues/1992>
2021-01-01 17:32:34 +01:00
3ba51211d6 Mention how to add default arguments on Windows
Mention that it is possible to add default arguments by editing the
wrapper scripts.
2021-01-01 17:31:07 +01:00
ea3582d2c3 Merge branch 'master' into dev 2021-01-01 17:18:13 +01:00
112adbba87 Happy new year 2021! 2021-01-01 17:16:44 +01:00
d039a7a39a Upgrade SDL (2.0.14) for Windows
Include the latest version of SDL in Windows releases.
2021-01-01 16:08:58 +01:00
6ab80e4ce8 Rename release.make to release.mk
It's more standard, and benefits from syntax coloration in vi.
2021-01-01 15:51:10 +01:00
230afd8966 Unify release makefile
Before this change, release.sh built some native stuff, and
Makefile.CrossWindows built the Windows releases.

Instead, use a single release.make to build the whole release. It also
avoids to build the server one more time.
2020-12-22 18:52:05 +01:00
a46733906a Replace noconsole binary by a wrapper script
This simplifies the build system.

Refs <https://github.com/Genymobile/scrcpy/issues/1975#issuecomment-745314161>
2020-12-22 18:51:59 +01:00
431c9ee33b Improve rotation documentation 2020-12-22 01:48:01 +01:00
43d3dcbd97 Document Windows command line usage
PR #1973 <https://github.com/Genymobile/scrcpy/pull/1973>

Reviewed-by: Yu-Chen Lin <npes87184@gmail.com>
2020-12-22 01:44:55 +01:00
a5f4f58295 Remove duplicate include 2020-12-22 01:14:30 +01:00
26 changed files with 218 additions and 177 deletions

View File

@ -254,10 +254,10 @@ You can then [run](README.md#run) _scrcpy_.
## Prebuilt server
- [`scrcpy-server-v1.16`][direct-scrcpy-server]
_(SHA-256: 94a79e05b4498d0460ab7bd9d12cbf05156e3a47bf0c5d1420cee1d4493b3832)_
- [`scrcpy-server-v1.17`][direct-scrcpy-server]
_(SHA-256: 11b5ad2d1bc9b9730fb7254a78efd71a8ff46b1938ff468e47a21b653a1b6725_
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.16/scrcpy-server-v1.16
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.17/scrcpy-server-v1.17
Download the prebuilt server somewhere, and specify its path during the Meson
configuration:

36
FAQ.md
View File

@ -201,3 +201,39 @@ scrcpy -m 800
```
You could also try another [encoder](README.md#encoder).
## Command line on Windows
Some Windows users are not familiar with the command line. Here is how to open a
terminal and run `scrcpy` with arguments:
1. Press <kbd>Windows</kbd>+<kbd>r</kbd>, this opens a dialog box.
2. Type `cmd` and press <kbd>Enter</kbd>, this opens a terminal.
3. Go to your _scrcpy_ directory, by typing (adapt the path):
```bat
cd C:\Users\user\Downloads\scrcpy-win64-xxx
```
and press <kbd>Enter</kbd>
4. Type your command. For example:
```bat
scrcpy --record file.mkv
```
If you plan to always use the same arguments, create a file `myscrcpy.bat`
(enable [show file extensions] to avoid confusion) in the `scrcpy` directory,
containing your command. For example:
```bat
scrcpy --prefer-text --turn-screen-off --stay-awake
```
Then just double-click on that file.
You could also edit (a copy of) `scrcpy-console.bat` or `scrcpy-noconsole.vbs`
to add some arguments.
[show file extensions]: https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/

View File

@ -188,7 +188,7 @@
identification within third-party archives.
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -675,7 +675,7 @@ Baca [halaman pengembang].
## Lisensi
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -477,7 +477,7 @@ _²화면이 꺼진 상태에서 우클릭 시 다시 켜지며, 그 외의 상
## 라이선스
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -1,4 +1,4 @@
# scrcpy (v1.16)
# scrcpy (v1.17)
[Read in another language](#translations)
@ -77,10 +77,10 @@ hard).
For Windows, for simplicity, a prebuilt archive with all the dependencies
(including `adb`) is available:
- [`scrcpy-win64-v1.16.zip`][direct-win64]
_(SHA-256: 3f30dc5db1a2f95c2b40a0f5de91ec1642d9f53799250a8c529bc882bc0918f0)_
- [`scrcpy-win64-v1.17.zip`][direct-win64]
_(SHA-256: 8b9e57993c707367ed10ebfe0e1ef563c7a29d9af4a355cd8b6a52a317c73eea)_
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.16/scrcpy-win64-v1.16.zip
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.17/scrcpy-win64-v1.17.zip
It is also available in [Chocolatey]:
@ -116,6 +116,10 @@ brew install scrcpy
You need `adb`, accessible from your `PATH`. If you don't have it yet:
```bash
# Homebrew >= 2.6.0
brew install --cask android-platform-tools
# Homebrew < 2.6.0
brew cask install android-platform-tools
```
@ -202,6 +206,8 @@ scrcpy --lock-video-orientation 3 # 90° clockwise
This affects recording orientation.
The [window may also be rotated](#rotation) independently.
#### Encoder
@ -407,9 +413,9 @@ Note that _scrcpy_ manages 3 different rotations:
- <kbd>MOD</kbd>+<kbd>r</kbd> requests the device to switch between portrait
and landscape (the current running app may refuse, if it does support the
requested orientation).
- `--lock-video-orientation` changes the mirroring orientation (the orientation
of the video sent from the device to the computer). This affects the
recording.
- [`--lock-video-orientation`](#lock-video-orientation) changes the mirroring
orientation (the orientation of the video sent from the device to the
computer). This affects the recording.
- `--rotation` (or <kbd>MOD</kbd>+<kbd>←</kbd>/<kbd>MOD</kbd>+<kbd>→</kbd>)
rotates only the window content. This affects only the display, not the
recording.
@ -766,7 +772,7 @@ Read the [developers page].
## Licence
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -508,7 +508,7 @@ Leia a [developers page].
## Licença
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -703,7 +703,7 @@ _³需要安卓版本 Android >= 7。_
## 许可协议
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -682,7 +682,7 @@ _³只支援 Android 7+。_
## Licence
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2020 Romain Vimont
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@ -119,9 +119,6 @@ conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
# enable High DPI support
conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
# disable console on Windows
conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
# run a server debugger and wait for a client to be attached
conf.set('SERVER_DEBUGGER', get_option('server_debugger'))
@ -132,18 +129,11 @@ configure_file(configuration: conf, output: 'config.h')
src_dir = include_directories('src')
if get_option('windows_noconsole')
link_args = [ '-Wl,--subsystem,windows' ]
else
link_args = []
endif
executable('scrcpy', src,
dependencies: dependencies,
include_directories: src_dir,
install: true,
c_args: [],
link_args: link_args)
c_args: [])
install_man('scrcpy.1')

View File

@ -34,7 +34,7 @@
#include "util/log.h"
#include "util/net.h"
static struct server server = SERVER_INITIALIZER;
static struct server server;
static struct screen screen = SCREEN_INITIALIZER;
static struct fps_counter fps_counter;
static struct video_buffer video_buffer;
@ -304,6 +304,19 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
bool
scrcpy(const struct scrcpy_options *options) {
if (!server_init(&server)) {
return false;
}
bool server_started = false;
bool fps_counter_initialized = false;
bool video_buffer_initialized = false;
bool file_handler_initialized = false;
bool recorder_initialized = false;
bool stream_started = false;
bool controller_initialized = false;
bool controller_started = false;
bool record = !!options->record_filename;
struct server_params params = {
.log_level = options->log_level,
@ -322,18 +335,10 @@ scrcpy(const struct scrcpy_options *options) {
.force_adb_forward = options->force_adb_forward,
};
if (!server_start(&server, options->serial, &params)) {
return false;
goto end;
}
bool ret = false;
bool fps_counter_initialized = false;
bool video_buffer_initialized = false;
bool file_handler_initialized = false;
bool recorder_initialized = false;
bool stream_started = false;
bool controller_initialized = false;
bool controller_started = false;
server_started = true;
if (!sdl_init_and_configure(options->display, options->render_driver,
options->disable_screensaver)) {
@ -444,7 +449,7 @@ scrcpy(const struct scrcpy_options *options) {
input_manager_init(&input_manager, options);
ret = event_loop(options);
bool ret = event_loop(options);
LOGD("quit...");
screen_destroy(&screen);
@ -465,8 +470,10 @@ end:
fps_counter_interrupt(&fps_counter);
}
// shutdown the sockets and kill the server
server_stop(&server);
if (server_started) {
// shutdown the sockets and kill the server
server_stop(&server);
}
// now that the sockets are shutdown, the stream and controller are
// interrupted, we can join them

View File

@ -11,6 +11,7 @@
#include "config.h"
#include "command.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
#include "util/str_util.h"
@ -353,15 +354,51 @@ close_socket(socket_t socket) {
}
}
void
bool
server_init(struct server *server) {
*server = (struct server) SERVER_INITIALIZER;
server->serial = NULL;
server->process = PROCESS_NONE;
server->wait_server_thread = NULL;
atomic_flag_clear_explicit(&server->server_socket_closed,
memory_order_relaxed);
server->mutex = SDL_CreateMutex();
if (!server->mutex) {
return false;
}
server->process_terminated_cond = SDL_CreateCond();
if (!server->process_terminated_cond) {
SDL_DestroyMutex(server->mutex);
return false;
}
server->process_terminated = false;
server->server_socket = INVALID_SOCKET;
server->video_socket = INVALID_SOCKET;
server->control_socket = INVALID_SOCKET;
server->port_range.first = 0;
server->port_range.last = 0;
server->local_port = 0;
server->tunnel_enabled = false;
server->tunnel_forward = false;
return true;
}
static int
run_wait_server(void *data) {
struct server *server = data;
cmd_simple_wait(server->process, NULL); // ignore exit code
mutex_lock(server->mutex);
server->process_terminated = true;
cond_signal(server->process_terminated_cond);
mutex_unlock(server->mutex);
// no need for synchronization, server_socket is initialized before this
// thread was created
if (server->server_socket != INVALID_SOCKET
@ -493,17 +530,39 @@ server_stop(struct server *server) {
assert(server->process != PROCESS_NONE);
cmd_terminate(server->process);
if (server->tunnel_enabled) {
// ignore failure
disable_tunnel(server);
}
// Give some delay for the server to terminate properly
mutex_lock(server->mutex);
int r = 0;
if (!server->process_terminated) {
#define WATCHDOG_DELAY_MS 1000
r = cond_wait_timeout(server->process_terminated_cond,
server->mutex,
WATCHDOG_DELAY_MS);
}
mutex_unlock(server->mutex);
// After this delay, kill the server if it's not dead already.
// On some devices, closing the sockets is not sufficient to wake up the
// blocking calls while the device is asleep.
if (r == SDL_MUTEX_TIMEDOUT) {
// FIXME There is a race condition here: there is a small chance that
// the process is already terminated, and the PID assigned to a new
// process.
LOGW("Killing the server...");
cmd_terminate(server->process);
}
SDL_WaitThread(server->wait_server_thread, NULL);
}
void
server_destroy(struct server *server) {
SDL_free(server->serial);
SDL_DestroyCond(server->process_terminated_cond);
SDL_DestroyMutex(server->mutex);
}

View File

@ -18,6 +18,11 @@ struct server {
process_t process;
SDL_Thread *wait_server_thread;
atomic_flag server_socket_closed;
SDL_mutex *mutex;
SDL_cond *process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
@ -27,23 +32,6 @@ struct server {
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
};
#define SERVER_INITIALIZER { \
.serial = NULL, \
.process = PROCESS_NONE, \
.wait_server_thread = NULL, \
.server_socket_closed = ATOMIC_FLAG_INIT, \
.server_socket = INVALID_SOCKET, \
.video_socket = INVALID_SOCKET, \
.control_socket = INVALID_SOCKET, \
.port_range = { \
.first = 0, \
.last = 0, \
}, \
.local_port = 0, \
.tunnel_enabled = false, \
.tunnel_forward = false, \
}
struct server_params {
enum sc_log_level log_level;
const char *crop;
@ -62,7 +50,7 @@ struct server_params {
};
// init default values
void
bool
server_init(struct server *server);
// push, enable tunnel et start the server

View File

@ -21,7 +21,6 @@
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <unistd.h>

View File

@ -39,12 +39,7 @@ cmd_execute(const char *const argv[], HANDLE *handle) {
return PROCESS_ERROR_GENERIC;
}
#ifdef WINDOWS_NOCONSOLE
int flags = CREATE_NO_WINDOW;
#else
int flags = 0;
#endif
if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, flags, NULL, NULL, &si,
if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, 0, NULL, NULL, &si,
&pi)) {
SDL_free(wide);
*handle = NULL;
@ -61,7 +56,7 @@ cmd_execute(const char *const argv[], HANDLE *handle) {
bool
cmd_terminate(HANDLE handle) {
return TerminateProcess(handle, 1) && CloseHandle(handle);
return TerminateProcess(handle, 1);
}
bool
@ -75,6 +70,7 @@ cmd_simple_wait(HANDLE handle, DWORD *exit_code) {
if (exit_code) {
*exit_code = code;
}
CloseHandle(handle);
return !code;
}

View File

@ -17,4 +17,4 @@ endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.12/i686-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.0.14/i686-w64-mingw32'

View File

@ -17,4 +17,4 @@ endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.12/x86_64-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.0.14/x86_64-w64-mingw32'

View File

@ -0,0 +1 @@
CreateObject("Wscript.Shell").Run "cmd /c scrcpy.exe", 0, false

View File

@ -1,5 +1,5 @@
project('scrcpy', 'c',
version: '1.16',
version: '1.17',
meson_version: '>= 0.48',
default_options: [
'c_std=c11',

View File

@ -1,7 +1,6 @@
option('compile_app', type: 'boolean', value: true, description: 'Build the client')
option('compile_server', type: 'boolean', value: true, description: 'Build the server')
option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux')
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')

View File

@ -30,9 +30,9 @@ prepare-ffmpeg-dev-win64:
ffmpeg-4.3.1-win64-dev
prepare-sdl2:
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.12-mingw.tar.gz \
e614a60f797e35ef9f3f96aef3dc6a1d786de3cc7ca6216f97e435c0b6aafc46 \
SDL2-2.0.12
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.14-mingw.tar.gz \
405eaff3eb18f2e08fe669ef9e63bc9a8710b7d343756f238619761e9b60407d \
SDL2-2.0.14
prepare-adb:
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r30.0.5-windows.zip \

View File

@ -9,21 +9,20 @@
# the server to the device.
.PHONY: default clean \
test \
build-server \
prepare-deps-win32 prepare-deps-win64 \
build-win32 build-win32-noconsole \
build-win64 build-win64-noconsole \
build-win32 build-win64 \
dist-win32 dist-win64 \
zip-win32 zip-win64 \
sums release
release
GRADLE ?= ./gradlew
TEST_BUILD_DIR := build-test
SERVER_BUILD_DIR := build-server
WIN32_BUILD_DIR := build-win32
WIN32_NOCONSOLE_BUILD_DIR := build-win32-noconsole
WIN64_BUILD_DIR := build-win64
WIN64_NOCONSOLE_BUILD_DIR := build-win64-noconsole
DIST := dist
WIN32_TARGET_DIR := scrcpy-win32
@ -33,19 +32,35 @@ VERSION := $(shell git describe --tags --always)
WIN32_TARGET := $(WIN32_TARGET_DIR)-$(VERSION).zip
WIN64_TARGET := $(WIN64_TARGET_DIR)-$(VERSION).zip
release: clean zip-win32 zip-win64 sums
@echo "Windows archives generated in $(DIST)/"
RELEASE_DIR := release-$(VERSION)
release: clean test build-server zip-win32 zip-win64
mkdir -p "$(RELEASE_DIR)"
cp "$(SERVER_BUILD_DIR)/server/scrcpy-server" \
"$(RELEASE_DIR)/scrcpy-server-$(VERSION)"
cp "$(DIST)/$(WIN32_TARGET)" "$(RELEASE_DIR)"
cp "$(DIST)/$(WIN64_TARGET)" "$(RELEASE_DIR)"
cd "$(RELEASE_DIR)" && \
sha256sum "scrcpy-server-$(VERSION)" \
"scrcpy-win32-$(VERSION).zip" \
"scrcpy-win64-$(VERSION).zip" > SHA256SUMS.txt
@echo "Release generated in $(RELEASE_DIR)/"
clean:
$(GRADLE) clean
rm -rf "$(SERVER_BUILD_DIR)" "$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)" \
"$(WIN32_NOCONSOLE_BUILD_DIR)" "$(WIN64_NOCONSOLE_BUILD_DIR)" "$(DIST)"
rm -rf "$(DIST)" "$(TEST_BUILD_DIR)" "$(SERVER_BUILD_DIR)" \
"$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)"
test:
[ -d "$(TEST_BUILD_DIR)" ] || ( mkdir "$(TEST_BUILD_DIR)" && \
meson "$(TEST_BUILD_DIR)" -Db_sanitize=address )
ninja -C "$(TEST_BUILD_DIR)"
$(GRADLE) -p server check
build-server:
[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
meson "$(SERVER_BUILD_DIR)" \
--buildtype release -Dcompile_app=false )
ninja -C "$(SERVER_BUILD_DIR)"
meson "$(SERVER_BUILD_DIR)" --buildtype release -Dcompile_app=false )
ninja -C "$(SERVER_BUILD_DIR)"
prepare-deps-win32:
-$(MAKE) -C prebuilt-deps prepare-win32
@ -60,17 +75,6 @@ build-win32: prepare-deps-win32
-Dportable=true )
ninja -C "$(WIN32_BUILD_DIR)"
build-win32-noconsole: prepare-deps-win32
[ -d "$(WIN32_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN32_NOCONSOLE_BUILD_DIR)" && \
meson "$(WIN32_NOCONSOLE_BUILD_DIR)" \
--cross-file cross_win32.txt \
--buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \
-Dcompile_server=false \
-Dwindows_noconsole=true \
-Dportable=true )
ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)"
prepare-deps-win64:
-$(MAKE) -C prebuilt-deps prepare-win64
@ -84,23 +88,12 @@ build-win64: prepare-deps-win64
-Dportable=true )
ninja -C "$(WIN64_BUILD_DIR)"
build-win64-noconsole: prepare-deps-win64
[ -d "$(WIN64_NOCONSOLE_BUILD_DIR)" ] || ( mkdir "$(WIN64_NOCONSOLE_BUILD_DIR)" && \
meson "$(WIN64_NOCONSOLE_BUILD_DIR)" \
--cross-file cross_win64.txt \
--buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \
-Dcompile_server=false \
-Dwindows_noconsole=true \
-Dportable=true )
ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)"
dist-win32: build-server build-win32 build-win32-noconsole
dist-win32: build-server build-win32
mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
cp data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)"
cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)"
cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
@ -109,14 +102,14 @@ dist-win32: build-server build-win32 build-win32-noconsole
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.12/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.14/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64 build-win64-noconsole
dist-win64: build-server build-win64
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
cp data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)"
cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)"
cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
@ -125,7 +118,7 @@ dist-win64: build-server build-win64 build-win64-noconsole
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.12/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.14/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)/$(WIN32_TARGET_DIR)"; \
@ -134,7 +127,3 @@ zip-win32: dist-win32
zip-win64: dist-win64
cd "$(DIST)/$(WIN64_TARGET_DIR)"; \
zip -r "../$(WIN64_TARGET)" .
sums:
cd "$(DIST)"; \
sha256sum *.zip > SHA256SUMS.txt

View File

@ -1,44 +1,2 @@
#!/bin/bash
set -e
# test locally
TESTDIR=build_test
rm -rf "$TESTDIR"
# run client tests with ASAN enabled
meson "$TESTDIR" -Db_sanitize=address
ninja -C"$TESTDIR" test
# test server
GRADLE=${GRADLE:-./gradlew}
$GRADLE -p server check
BUILDDIR=build_release
rm -rf "$BUILDDIR"
meson "$BUILDDIR" --buildtype release --strip -Db_lto=true
cd "$BUILDDIR"
ninja
cd -
# build Windows releases
make -f Makefile.CrossWindows
# the generated server must be the same everywhere
cmp "$BUILDDIR/server/scrcpy-server" dist/scrcpy-win32/scrcpy-server
cmp "$BUILDDIR/server/scrcpy-server" dist/scrcpy-win64/scrcpy-server
# get version name
TAG=$(git describe --tags --always)
# create release directory
mkdir -p "release-$TAG"
cp "$BUILDDIR/server/scrcpy-server" "release-$TAG/scrcpy-server-$TAG"
cp "dist/scrcpy-win32-$TAG.zip" "release-$TAG/"
cp "dist/scrcpy-win64-$TAG.zip" "release-$TAG/"
# generate checksums
cd "release-$TAG"
sha256sum "scrcpy-server-$TAG" \
"scrcpy-win32-$TAG.zip" \
"scrcpy-win64-$TAG.zip" > SHA256SUMS.txt
echo "Release generated in release-$TAG/"
make -f release.mk

View File

@ -6,8 +6,8 @@ android {
applicationId "com.genymobile.scrcpy"
minSdkVersion 21
targetSdkVersion 30
versionCode 19
versionName "1.16"
versionCode 20
versionName "1.17"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {

View File

@ -12,7 +12,7 @@
set -e
SCRCPY_DEBUG=false
SCRCPY_VERSION_NAME=1.16
SCRCPY_VERSION_NAME=1.17
PLATFORM=${ANDROID_PLATFORM:-30}
BUILD_TOOLS=${ANDROID_BUILD_TOOLS:-30.0.0}

View File

@ -58,12 +58,14 @@ public final class Server {
ScreenEncoder screenEncoder = new ScreenEncoder(options.getSendFrameMeta(), options.getBitRate(), options.getMaxFps(), codecOptions,
options.getEncoderName());
Thread controllerThread = null;
Thread deviceMessageSenderThread = null;
if (options.getControl()) {
final Controller controller = new Controller(device, connection);
// asynchronous
startController(controller);
startDeviceMessageSender(controller.getSender());
controllerThread = startController(controller);
deviceMessageSenderThread = startDeviceMessageSender(controller.getSender());
device.setClipboardListener(new Device.ClipboardListener() {
@Override
@ -79,12 +81,19 @@ public final class Server {
} catch (IOException e) {
// this is expected on close
Ln.d("Screen streaming stopped");
} finally {
if (controllerThread != null) {
controllerThread.interrupt();
}
if (deviceMessageSenderThread != null) {
deviceMessageSenderThread.interrupt();
}
}
}
}
private static void startController(final Controller controller) {
new Thread(new Runnable() {
private static Thread startController(final Controller controller) {
Thread thread = new Thread(new Runnable() {
@Override
public void run() {
try {
@ -94,11 +103,13 @@ public final class Server {
Ln.d("Controller stopped");
}
}
}).start();
});
thread.start();
return thread;
}
private static void startDeviceMessageSender(final DeviceMessageSender sender) {
new Thread(new Runnable() {
private static Thread startDeviceMessageSender(final DeviceMessageSender sender) {
Thread thread = new Thread(new Runnable() {
@Override
public void run() {
try {
@ -108,7 +119,9 @@ public final class Server {
Ln.d("Device message sender stopped");
}
}
}).start();
});
thread.start();
return thread;
}
private static Options createOptions(String... args) {