Fixed some issues where inconsistent streams of events could
be generated by the dispatcher, particularly when switching from
hovering with one device to hovering with another.
Fixed a bug where the touch pad would fail to generate a new
HOVER_MOVE following a tap event. As a result, the hover event
stream would not resume until the user touched the touch pad
again.
Change-Id: I444dce84641fb12e56a0af84c931520771d6c493
Made it possible for individual windows to disable pointer gestures
while the window has focus using a private API.
Cleaned up the InputReader configuration code to enable in-place
reconfiguration of input devices without having to reopen them all.
This change makes changing the pointer speed somewhat nicer since the
pointer doesn't jump back to the origin after each change.
Change-Id: I9727419c2f4cb39e16acb4b15fd7fd84526b1239
Use epoll_wait() instead of poll().
Dropped all support for non-Linux platforms.
Added a wake-up protocol so that the InputReader can wake up
the event loop immediately as needed.
Change-Id: Ibf84337bcceb3c2df068c5c637de42a319786d66
Bug: 4124987
Recent changes introduced a multiplication factor into the
distance calculation which ended up being absent from the
dot product calculation.
Change-Id: Ia367912b9ac09b6285d5a498a0c271563c9e9e39
Bug: 4124987
Since spots are now one-to-one with the touch gesture points,
we can eliminate a lot of redundant logic that assumed they weren't.
Change-Id: Ic60d8d0898c285317f480bc8fb17fb9797770e69
Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
The spot-based presentation relies on being able to accurately
locate and distinguish two or more fingers on the touch pad.
We can still do gesture recognition without distinct multitouch
but it doesn't make sense to show spots because we can't be sure
that the spots will appear in the right places.
Change-Id: Ia282d77000bf3b50d395273a1f0ac0bbe55b3c6f
Fix bug where the pointer presentation would be updated on
any input reader timeout rather than only when a pointer gesture
is in progress.
Bug: 4124987
Change-Id: Ie9bba4a0b3228d55e45e65fa2ede5cd6ba887a08
Fade the pointer spot when swiping or performing a freeform
gesture.
Support configuring the gesture mode in the device IDC file.
Added workaround for devices that report individual finger
movements one at a time instead of all at once.
Bug: 4124987
Change-Id: I44628b00382ad59306e4ec5c4717d69cc6fbebb8
The mapper sends a DOWN when the finger is released then starts
a short timer. If the finger is not pressed again before the timer
elapses, then the mapper sends an UP to complete the tap. If the
finger is pressed again then the mapper starts sending MOVEs
as part of a drag.
Double/triple taps work as intended because we also start watching
for a new tap when the finger is pressed again. If a new tap
occurs the old tap is also finished. So each individual finger
short press/release cycle constitutes a distinct tap.
Change-Id: Id0a6ee10dd27e723f6cb04e56b43939abe9e940c
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
When 10 fingers are down, reduces the CPU time spent by the InputReader
thread from ~30% to ~5% on Stingray.
Change-Id: I42ee5c67b8521af715cbab43e763a4af4eb1f914
Added support for Linux multitouch protocol B (slots).
Added support for using the device's input properties as a hint
to determine the intended usage of a touch device.
Added support for the ABS_MT_DISTANCE axis.
Fixed a bug reporting the presence of the orientation axis.
Change-Id: Icf7b5a5a0f1a9cdf6ad2b35be8ea0c1a35815d48
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.
Button states are also reported to application as part of touch events.
There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.
A good time to check the button state is on ACTION_DOWN.
As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.
The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.
Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.
Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.
Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
The mapper sends a DOWN when the finger is released then starts
a short timer. If the finger is not pressed again before the timer
elapses, then the mapper sends an UP to complete the tap. If the
finger is pressed again then the mapper starts sending MOVEs
as part of a drag.
Double/triple taps work as intended because we also start watching
for a new tap when the finger is pressed again. If a new tap
occurs the old tap is also finished. So each individual finger
short press/release cycle constitutes a distinct tap.
Change-Id: Iaa51182edee4378162a66adfd746088e93af2a30
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
The input dispatcher sends a HOVER_ENTER to a window before dispatching
it any HOVER_MOVE events. For compatibility reasons, the window will
*also* receive the HOVER_MOVE. When the pointer moves into a different
window or the pointer goes down or when events are canceled for some reason,
the input dispatcher sends a HOVER_EXIT to the previously hovered window.
The view hierarchy behavior is similar. All views under the pointer
receive onHoverEvent with HOVER_ENTER followed by any number of HOVER_MOVE
events. When the pointer leaves a view, the view receives HOVER_EXIT.
Similarly, if a parent view decides to capture hover by returning true
from onHoverEvent, the hovered descendants will receive HOVER_EXIT.
The default behavior of onHoverEvent is to update the view's hovered
state by calling setHovered(true/false). Views can query their current
hovered state using isHovered().
For testing purposes, the hovered state is mapped to the pressed
drawable state. This will change in a subsequent commit with the
introduction of a new hovered drawable state.
Change-Id: Ib76a7a90236c8f2c7336e55773acade6346cacbe
When 10 fingers are down, reduces the CPU time spent by the InputReader
thread from ~30% to ~5% on Stingray.
Change-Id: Icdf7c91cd5d9039ac3beb38ba9021a05e7fabc80
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: Iec2045baaf4e67690b15eef3c09a58d5cac76897
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I5ada57e7f2bdb9b0a791843eb354a8c706b365dc
Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis. This fixes new API that was introduced in MR1.
(Bug: 4066146)
Fixed a bug that might cause a segfault when using a trackball.
Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.
Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.
Improved the batching code to support batching events from different
sources of the same device in parallel. (Bug: 3391564)
Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
Report inclusive minimum and maximum ranges for all
axes including X and Y.
Set mouse pointer bounds to 0..width-1, 0..height-1.
Rotate touch and mouse positions more carefully, paying attention
to the maximum bounds when calculating the complement of an axis.
Simplified the InputReader somewhat and removed support for a
couple of poorly defined input device configuration parameters.
We now assume that the touch device provides useful absolute axis
ranges for the X and Y axes since the alternative does not actually
make sense.
Bug: 3413541
Change-Id: I121d28a125c4f9618cb283dc460d33ff1a907023
Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied. (Bug: 3514510)
Add support for a few more standard axes.
Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.
Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior. They work fine without them but the axis mappings
are not ideal.
Change-Id: I0fddd90309af4dc14d35f34fe99ed6e521c0b7c7
Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
Fades out the mouse pointer:
- after 15 seconds of inactivity normally
- after 3 seconds of inactivity in lights out mode
- after a non-modifier key down
- after a touch down
Extended the native Looper to support enqueuing time delayed
messages. This is used by the PointerController to control
pointer fade timing.
Change-Id: I87792fea7dbe2d9376c78cf354fe3189a484d9da
Dispatch ACTION_HOVER_MOVE and ACTION_SCROLL through the View
hierarchy as onGenericTouchEvent. Pointer events dispatched
this way are delivered to the view under the pointer. Non-pointer
events continue to be delivered to the focused view.
Added scroll wheel support to AbsListView, ScrollView,
HorizontalScrollView and WebView. Shift+VSCROLL is translated
to HSCROLL as appropriate.
Added logging of new pointer events in PointerLocationView.
Fixed a problem in EventHub when a USB device is removed that
resulted in a long stream of ENODEV errors being logged until INotify
noticed the device was gone.
Note that the new events are not supported by wallpapers at this time
because the wallpaper engine only delivers touch events.
Make all mouse buttons behave identically. (Effectively we only
support one button.)
Change-Id: I9ab445ffb63c813fcb07db6693987b02475f3756
Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.
Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.
Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1