bug:15570351
Pos Z composited children are drawn before the primary restore for a
RenderNode. This means that without an additional save/restore (which
wraps the content) they aren't protected from transformations/clips
that happen within the ViewGroup's DisplayList.
Also changes RenderNode to use OpenGLRenderer tag for displaylist
dumping consistency, and simplifies the entry points into RenderNode
drawing, since the distinction between tree root vs tree internal is
no longer important.
Change-Id: I2621eba0592c74d71f85a91a4ab3d0da2d7468d3
1. more closely mirror Skia API by using const ref instead of ptrs
2. store SkMatrix in the drawOp instead of the linear allocation heap
Change-Id: I4b9f6f76b9f7d19325e29303d27b793679fd4823
cherry-pick of Iaa7189178bda1c55f96da044d2a9fa602ba36034
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.
core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.
core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.
core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.
graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.
libs/hwui/Caches.h:
Include Extensions.h.
libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.
libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.
libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.
libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.
libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.
libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).
libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.
libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.
libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.
libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).
tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.
BUG:10650594
Change-Id: I2e7182b3fc28268e7ca82fac6780540b6b45365c
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.
core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.
core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.
core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.
graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.
libs/hwui/Caches.h:
Include Extensions.h.
libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.
libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.
libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.
libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.
libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.
libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).
libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.
libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.
libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.
libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).
tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.
BUG:10650594
Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.
Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
bug:13211941
Cleans up some of the RenderNode method naming
Also removes unnecessary clip/save/restores, clipping shadows
predictably, as drawn by the parent, before drawing (and clipping,
etc.) the shadow casting child.
Change-Id: I795115e1fb869bbbdd7be43e279b97490fecc7e0
Separate matrix passed to shadow system into two parts, one for
transforming the polygon XY points (using the actual draw matrix) and
a separate one which respects correct 4x4 3d rotations and
translations for determining Z values.
Change-Id: I7e30a84774a8709df6b2241e8f51fc5583648fe8
Using reinterpret_cast allows conversions between pointer types
and integers which don't have the same size. The corresponding
flags is -Wint-to-pointer-cast.
Change-Id: I8ff0c79d235fa6d07b8d9305edc185d946d5133d
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
This will allow us to inspect the paint for thing other than
color and xfermode, such as SkColorFilters and SkShaders.
bug: 10650594
Change-Id: I2c3ddd07a3966e1e77af34136307e2b59b2898c1
Somewhat unifies the ortho/perspecive paths - the property matrix
(translate/scale/rotate) is now always a Matrix4.
Change-Id: I36e4fe83d1150ee6e4be5f64f34d0fc8d6525cc6
Fixes the simplifying assumption that shadow casters were always
rectangular.
Java side APIs + plumbing to pass down correct shapes still need to be added.
Change-Id: Ic4fee90af15679951a44bb5cc6ae454b98c4c194
For now, ancestor views signal the acceptance of projections with a
save(0x20)/restore pair.
During the order traversal, each view with the save(0x20) code will
collect descendent views with mProjectToContainedVolume (which still
needs to be renamed) so that they can be drawn out of order later.
- *Temporary* sample code added to HwAccelerationTest.
- Note that a projected displaylist must not be clipped.
Change-Id: I45c493e845961535b958d59c53e8aff3f8891d9f
True 3d transformations are now supported by DisplayLists and the
renderer, initially with the translationZ property on view.
Renderer operations used directly by DisplayList (formerly,
clip/save/restore/saveLayer) are now more simply managed by allocating
them temporarily on the handler's allocator, which exists for a single
frame. This is much simpler than continuing to expand the pool of
pre-allocated DisplayListOps now that more operations are called
directly by DisplayList, especially with z ordered drawing.
Still TODO:
-APIs for camera positioning, shadows
-Make Z apis public, and expose through XML
-Make invalidation / input 3d aware
Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
bug:4351353
quickReject and quickRejectNoScissor have been renamed and refactored:
- to make the scissor side effect clear and explicit
- dangerous methods no longer public
- to make the simple quick reject check logic const
- simple quick reject is now conservative
This CL also fixes several issues with line and point quickRejection -
sub-pixel and hairline lines are much less likely to be incorrectly
rejected, especially at small canvas scale.
Additionally, alpha modulation for AA points < 1px in size is now
correct, dumplicating SW behavior (similar to lines and stroked
shapes work).
Change-Id: Ibb0710c721b9fb415d05acf54dd3d2b4d602156a
bug:10863163
This fixes two issues
The check for pure translation was incorrect. It was fixed and renamed
for clarity.
Certain matrix paths weren't setting kTypePositiveScale. For
simplicity (and because positive scale is simple to check) removed
flag in favor of dynamic checking.
Change-Id: Ic5ce235653ef49a68b8b242bd89fc2e95874ecc9
bug:9969358
Instead of storing DeferredDisplayState within an op (thus forcing ops
to be tied to a single state instance), associate each op with a new
state at DeferredDisplayList insertion time.
Now, DisplayLists (and the ops within) can be reused in a single
DeferredDisplayList draw call, as ops will use different state
instances at different points in the frame.
Change-Id: I525ab2abe0c3883679f2fa00b219b293e9ec53d9
Bug #10185769
The assets atlas contains assets that need to be blended and assets
that do not need to be blended. With a single merge id, currently
set to be the pointer to the atlas itself, draw ops merging could
generate batches of commands containing both opaque and translucent
assets. The blend state was chosen from only one of the assets in
the batch, leading either to inefficiencies (blending large opaque
assets) or incorrect behaviors (not blending translucent assets.)
This change introduces two new merge ids in the atlas: an opaque
key and a blend key. These keys are simple booleans set to false
and true respectively (the values do not matter really.) Their
memory addresses are used as the merge ids when createing draw ops
batches, allowing all opaque ops to be batched together and all
translucent ops to be batched together.
Change-Id: I114dba0533c44987e53864b471ccb28c811f2025
By having quickReject round out the window-space geometry bounds, we
prevent the AA perimeter (which falls outside the local bounds passed
in) from drawing outside the clip.
Change-Id: I8ee36be9039a9c47906815ee2f0dbaa5eb910b82