Projected RenderNodes are now wrapped with a ClipRect or masked SaveLayer, so that they are clipped to the outline of the projection receiver surface. Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
1624 lines
56 KiB
C++
1624 lines
56 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
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#define ANDROID_HWUI_DISPLAY_OPERATION_H
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#ifndef LOG_TAG
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#define LOG_TAG "OpenGLRenderer"
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#endif
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#include <SkPath.h>
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#include <SkPathOps.h>
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#include <SkXfermode.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "OpenGLRenderer.h"
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#include "AssetAtlas.h"
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#include "DeferredDisplayList.h"
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#include "DisplayListRenderer.h"
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#include "UvMapper.h"
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#include "utils/LinearAllocator.h"
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#define CRASH() do { \
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*(int *)(uintptr_t) 0xbbadbeef = 0; \
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((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
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} while(false)
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// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
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#define OP_LOGS(s) OP_LOG("%s", (s))
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#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
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namespace android {
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namespace uirenderer {
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/**
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* Structure for storing canvas operations when they are recorded into a DisplayList, so that they
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* may be replayed to an OpenGLRenderer.
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*
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* To avoid individual memory allocations, DisplayListOps may only be allocated into a
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* LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a
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* pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
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* references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
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* never called as LinearAllocators are simply discarded, so no memory management should be done in
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* this class.
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*/
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class DisplayListOp {
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public:
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// These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
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// standard new() intentionally not implemented, and delete/deconstructor should never be used.
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virtual ~DisplayListOp() { CRASH(); }
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static void operator delete(void* ptr) { CRASH(); }
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/** static void* operator new(size_t size); PURPOSELY OMITTED **/
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static void* operator new(size_t size, LinearAllocator& allocator) {
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return allocator.alloc(size);
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}
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enum OpLogFlag {
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kOpLogFlag_Recurse = 0x1,
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kOpLogFlag_JSON = 0x2 // TODO: add?
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};
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
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bool useQuickReject) = 0;
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virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
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bool useQuickReject) = 0;
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virtual void output(int level, uint32_t logFlags = 0) const = 0;
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// NOTE: it would be nice to declare constants and overriding the implementation in each op to
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// point at the constants, but that seems to require a .cpp file
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virtual const char* name() = 0;
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};
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class StateOp : public DisplayListOp {
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public:
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StateOp() {};
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virtual ~StateOp() {}
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
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bool useQuickReject) {
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// default behavior only affects immediate, deferrable state, issue directly to renderer
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applyState(deferStruct.mRenderer, saveCount);
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}
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/**
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* State operations are applied directly to the renderer, but can cause the deferred drawing op
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* list to flush
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*/
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virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
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bool useQuickReject) {
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applyState(replayStruct.mRenderer, saveCount);
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}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
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};
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class DrawOp : public DisplayListOp {
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friend class MergingDrawBatch;
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public:
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DrawOp(const SkPaint* paint)
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: mPaint(paint), mQuickRejected(false) {}
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
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bool useQuickReject) {
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if (mQuickRejected && CC_LIKELY(useQuickReject)) {
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return;
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}
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deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
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}
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virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
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bool useQuickReject) {
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if (mQuickRejected && CC_LIKELY(useQuickReject)) {
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return;
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}
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replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
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}
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virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
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/**
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* Draw multiple instances of an operation, must be overidden for operations that merge
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*
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* Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
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* and pure translation transformations. Other guarantees of similarity should be enforced by
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* reducing which operations are tagged as mergeable.
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*/
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virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
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const Vector<OpStatePair>& ops, const Rect& bounds) {
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status_t status = DrawGlInfo::kStatusDone;
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for (unsigned int i = 0; i < ops.size(); i++) {
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renderer.restoreDisplayState(*(ops[i].state), true);
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status |= ops[i].op->applyDraw(renderer, dirty);
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}
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return status;
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}
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/**
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* When this method is invoked the state field is initialized to have the
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* final rendering state. We can thus use it to process data as it will be
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* used at draw time.
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*
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* Additionally, this method allows subclasses to provide defer-time preferences for batching
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* and merging.
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*
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* if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
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*/
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virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
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const DeferredDisplayState& state) {}
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/**
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* Query the conservative, local bounds (unmapped) bounds of the op.
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*
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* returns true if bounds exist
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*/
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virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
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return false;
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}
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// TODO: better refine localbounds usage
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void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
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bool getQuickRejected() { return mQuickRejected; }
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inline int getPaintAlpha() const {
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return OpenGLRenderer::getAlphaDirect(mPaint);
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}
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inline float strokeWidthOutset() {
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// since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
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// 1.0 stroke, treat 1.0 as minimum.
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// TODO: it would be nice if this could take scale into account, but scale isn't stable
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// since higher levels of the view hierarchy can change scale out from underneath it.
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return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
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}
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protected:
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const SkPaint* getPaint(OpenGLRenderer& renderer) {
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return renderer.filterPaint(mPaint);
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}
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// Helper method for determining op opaqueness. Assumes op fills its bounds in local
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// coordinates, and that paint's alpha is used
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inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
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// ensure that local bounds cover mapped bounds
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if (!state.mMatrix.isSimple()) return false;
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// check state/paint for transparency
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if (state.mDrawModifiers.mShader ||
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state.mAlpha != 1.0f ||
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(mPaint && mPaint->getAlpha() != 0xFF)) return false;
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SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
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return (mode == SkXfermode::kSrcOver_Mode ||
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mode == SkXfermode::kSrc_Mode);
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}
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const SkPaint* mPaint; // should be accessed via getPaint() when applying
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bool mQuickRejected;
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};
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class DrawBoundedOp : public DrawOp {
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public:
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DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
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: DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
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DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
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: DrawOp(paint), mLocalBounds(localBounds) {}
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// Calculates bounds as smallest rect encompassing all points
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// NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
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// subclass' constructor)
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DrawBoundedOp(const float* points, int count, const SkPaint* paint)
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: DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
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for (int i = 2; i < count; i += 2) {
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mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
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mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
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mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
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mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
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}
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}
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// default empty constructor for bounds, to be overridden in child constructor body
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DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
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bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
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localBounds.set(mLocalBounds);
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if (drawModifiers.mHasShadow) {
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// TODO: inspect paint's looper directly
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Rect shadow(mLocalBounds);
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shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy);
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shadow.outset(drawModifiers.mShadowRadius);
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localBounds.unionWith(shadow);
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}
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return true;
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}
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protected:
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Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
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};
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///////////////////////////////////////////////////////////////////////////////
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// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
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// not directly draw or alter output
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///////////////////////////////////////////////////////////////////////////////
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class SaveOp : public StateOp {
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public:
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SaveOp(int flags)
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: mFlags(flags) {}
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
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bool useQuickReject) {
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int newSaveCount = deferStruct.mRenderer.save(mFlags);
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deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
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}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.save(mFlags);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("Save flags %x", mFlags);
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}
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virtual const char* name() { return "Save"; }
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int getFlags() const { return mFlags; }
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private:
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int mFlags;
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};
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class RestoreToCountOp : public StateOp {
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public:
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RestoreToCountOp(int count)
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: mCount(count) {}
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
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bool useQuickReject) {
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deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
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this, saveCount + mCount);
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deferStruct.mRenderer.restoreToCount(saveCount + mCount);
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}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.restoreToCount(saveCount + mCount);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("Restore to count %d", mCount);
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}
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virtual const char* name() { return "RestoreToCount"; }
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private:
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int mCount;
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};
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class SaveLayerOp : public StateOp {
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public:
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SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
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: mArea(left, top, right, bottom)
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, mPaint(&mCachedPaint)
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, mFlags(flags)
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, mConvexMask(NULL) {
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mCachedPaint.setAlpha(alpha);
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}
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SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
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: mArea(left, top, right, bottom)
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, mPaint(paint)
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, mFlags(flags)
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, mConvexMask(NULL)
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{}
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
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bool useQuickReject) {
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// NOTE: don't bother with actual saveLayer, instead issuing it at flush time
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int newSaveCount = deferStruct.mRenderer.getSaveCount();
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deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
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// NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
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// setup the snapshot for deferral, and re-issue the op at flush time
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deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
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mPaint, mFlags);
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}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
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mPaint, mFlags, mConvexMask);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("SaveLayer%s of area " RECT_STRING,
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(isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
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}
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virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
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int getFlags() { return mFlags; }
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// Called to make SaveLayerOp clip to the provided mask when drawing back/restored
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void setMask(const SkPath* convexMask) {
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mConvexMask = convexMask;
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}
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private:
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bool isSaveLayerAlpha() const {
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SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
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int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
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return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
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}
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Rect mArea;
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const SkPaint* mPaint;
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SkPaint mCachedPaint;
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int mFlags;
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// Convex path, points at data in RenderNode, valid for the duration of the frame only
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// Only used for masking the SaveLayer which wraps projected RenderNodes
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const SkPath* mConvexMask;
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};
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class TranslateOp : public StateOp {
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public:
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TranslateOp(float dx, float dy)
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: mDx(dx), mDy(dy) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.translate(mDx, mDy);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("Translate by %f %f", mDx, mDy);
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}
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virtual const char* name() { return "Translate"; }
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private:
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float mDx;
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float mDy;
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};
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class RotateOp : public StateOp {
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public:
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RotateOp(float degrees)
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: mDegrees(degrees) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.rotate(mDegrees);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("Rotate by %f degrees", mDegrees);
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}
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virtual const char* name() { return "Rotate"; }
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private:
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float mDegrees;
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};
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class ScaleOp : public StateOp {
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public:
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ScaleOp(float sx, float sy)
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: mSx(sx), mSy(sy) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.scale(mSx, mSy);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("Scale by %f %f", mSx, mSy);
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}
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virtual const char* name() { return "Scale"; }
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private:
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float mSx;
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float mSy;
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};
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class SkewOp : public StateOp {
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public:
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SkewOp(float sx, float sy)
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: mSx(sx), mSy(sy) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.skew(mSx, mSy);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("Skew by %f %f", mSx, mSy);
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}
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virtual const char* name() { return "Skew"; }
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private:
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float mSx;
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float mSy;
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};
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class SetMatrixOp : public StateOp {
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public:
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SetMatrixOp(const SkMatrix* matrix)
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: mMatrix(matrix) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.setMatrix(mMatrix);
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}
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virtual void output(int level, uint32_t logFlags) const {
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if (mMatrix) {
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OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
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} else {
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OP_LOGS("SetMatrix (reset)");
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}
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}
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virtual const char* name() { return "SetMatrix"; }
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private:
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const SkMatrix* mMatrix;
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};
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class ConcatMatrixOp : public StateOp {
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public:
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ConcatMatrixOp(const SkMatrix* matrix)
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: mMatrix(matrix) {}
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virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
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renderer.concatMatrix(mMatrix);
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}
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virtual void output(int level, uint32_t logFlags) const {
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OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(mMatrix));
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}
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virtual const char* name() { return "ConcatMatrix"; }
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private:
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const SkMatrix* mMatrix;
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};
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class ClipOp : public StateOp {
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public:
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ClipOp(SkRegion::Op op) : mOp(op) {}
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
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bool useQuickReject) {
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// NOTE: must defer op BEFORE applying state, since it may read clip
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deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
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// TODO: Can we avoid applying complex clips at defer time?
|
|
applyState(deferStruct.mRenderer, saveCount);
|
|
}
|
|
|
|
bool canCauseComplexClip() {
|
|
return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
|
|
}
|
|
|
|
protected:
|
|
virtual bool isRect() { return false; }
|
|
|
|
SkRegion::Op mOp;
|
|
};
|
|
|
|
class ClipRectOp : public ClipOp {
|
|
public:
|
|
ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
|
|
: ClipOp(op), mArea(left, top, right, bottom) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
|
|
}
|
|
|
|
virtual const char* name() { return "ClipRect"; }
|
|
|
|
protected:
|
|
virtual bool isRect() { return true; }
|
|
|
|
private:
|
|
Rect mArea;
|
|
};
|
|
|
|
class ClipPathOp : public ClipOp {
|
|
public:
|
|
ClipPathOp(const SkPath* path, SkRegion::Op op)
|
|
: ClipOp(op), mPath(path) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.clipPath(mPath, mOp);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
SkRect bounds = mPath->getBounds();
|
|
OP_LOG("ClipPath bounds " RECT_STRING,
|
|
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
|
|
}
|
|
|
|
virtual const char* name() { return "ClipPath"; }
|
|
|
|
private:
|
|
const SkPath* mPath;
|
|
};
|
|
|
|
class ClipRegionOp : public ClipOp {
|
|
public:
|
|
ClipRegionOp(const SkRegion* region, SkRegion::Op op)
|
|
: ClipOp(op), mRegion(region) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.clipRegion(mRegion, mOp);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
SkIRect bounds = mRegion->getBounds();
|
|
OP_LOG("ClipRegion bounds %d %d %d %d",
|
|
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
|
|
}
|
|
|
|
virtual const char* name() { return "ClipRegion"; }
|
|
|
|
private:
|
|
const SkRegion* mRegion;
|
|
};
|
|
|
|
class ResetShaderOp : public StateOp {
|
|
public:
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.resetShader();
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOGS("ResetShader");
|
|
}
|
|
|
|
virtual const char* name() { return "ResetShader"; }
|
|
};
|
|
|
|
class SetupShaderOp : public StateOp {
|
|
public:
|
|
SetupShaderOp(SkiaShader* shader)
|
|
: mShader(shader) {}
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.setupShader(mShader);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("SetupShader, shader %p", mShader);
|
|
}
|
|
|
|
virtual const char* name() { return "SetupShader"; }
|
|
|
|
private:
|
|
SkiaShader* mShader;
|
|
};
|
|
|
|
class ResetShadowOp : public StateOp {
|
|
public:
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.resetShadow();
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOGS("ResetShadow");
|
|
}
|
|
|
|
virtual const char* name() { return "ResetShadow"; }
|
|
};
|
|
|
|
class SetupShadowOp : public StateOp {
|
|
public:
|
|
SetupShadowOp(float radius, float dx, float dy, int color)
|
|
: mRadius(radius), mDx(dx), mDy(dy), mColor(color) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.setupShadow(mRadius, mDx, mDy, mColor);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("SetupShadow, radius %f, %f, %f, color %#x", mRadius, mDx, mDy, mColor);
|
|
}
|
|
|
|
virtual const char* name() { return "SetupShadow"; }
|
|
|
|
private:
|
|
float mRadius;
|
|
float mDx;
|
|
float mDy;
|
|
int mColor;
|
|
};
|
|
|
|
class ResetPaintFilterOp : public StateOp {
|
|
public:
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.resetPaintFilter();
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOGS("ResetPaintFilter");
|
|
}
|
|
|
|
virtual const char* name() { return "ResetPaintFilter"; }
|
|
};
|
|
|
|
class SetupPaintFilterOp : public StateOp {
|
|
public:
|
|
SetupPaintFilterOp(int clearBits, int setBits)
|
|
: mClearBits(clearBits), mSetBits(setBits) {}
|
|
|
|
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
|
|
renderer.setupPaintFilter(mClearBits, mSetBits);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
|
|
}
|
|
|
|
virtual const char* name() { return "SetupPaintFilter"; }
|
|
|
|
private:
|
|
int mClearBits;
|
|
int mSetBits;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// DRAW OPERATIONS - these are operations that can draw to the canvas's device
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawBitmapOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
|
|
: DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
|
|
mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
|
|
mEntry = mAtlas.getEntry(bitmap);
|
|
if (mEntry) {
|
|
mEntryGenerationId = mAtlas.getGenerationId();
|
|
mUvMapper = mEntry->uvMapper;
|
|
}
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
|
|
getPaint(renderer));
|
|
}
|
|
|
|
AssetAtlas::Entry* getAtlasEntry() {
|
|
// The atlas entry is stale, let's get a new one
|
|
if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
|
|
mEntryGenerationId = mAtlas.getGenerationId();
|
|
mEntry = mAtlas.getEntry(mBitmap);
|
|
mUvMapper = mEntry->uvMapper;
|
|
}
|
|
return mEntry;
|
|
}
|
|
|
|
#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
|
|
TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
|
|
texCoordsRect.xDim, texCoordsRect.yDim)
|
|
|
|
/**
|
|
* This multi-draw operation builds a mesh on the stack by generating a quad
|
|
* for each bitmap in the batch. This method is also responsible for dirtying
|
|
* the current layer, if any.
|
|
*/
|
|
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
|
|
const Vector<OpStatePair>& ops, const Rect& bounds) {
|
|
const DeferredDisplayState& firstState = *(ops[0].state);
|
|
renderer.restoreDisplayState(firstState, true); // restore all but the clip
|
|
|
|
TextureVertex vertices[6 * ops.size()];
|
|
TextureVertex* vertex = &vertices[0];
|
|
|
|
const bool hasLayer = renderer.hasLayer();
|
|
bool pureTranslate = true;
|
|
|
|
// TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
|
|
// and allowing them to be merged in getBatchId()
|
|
for (unsigned int i = 0; i < ops.size(); i++) {
|
|
const DeferredDisplayState& state = *(ops[i].state);
|
|
const Rect& opBounds = state.mBounds;
|
|
// When we reach multiDraw(), the matrix can be either
|
|
// pureTranslate or simple (translate and/or scale).
|
|
// If the matrix is not pureTranslate, then we have a scale
|
|
pureTranslate &= state.mMatrix.isPureTranslate();
|
|
|
|
Rect texCoords(0, 0, 1, 1);
|
|
((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
|
|
|
|
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
|
|
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
|
|
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
|
|
|
|
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
|
|
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
|
|
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
|
|
|
|
if (hasLayer) {
|
|
renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
|
|
}
|
|
}
|
|
|
|
return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
|
|
pureTranslate, bounds, mPaint);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmap"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
|
|
deferInfo.mergeId = getAtlasEntry() ?
|
|
(mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
|
|
|
|
// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
|
|
// Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
|
|
// MergingDrawBatch::canMergeWith()
|
|
// TODO: support clipped bitmaps by handling them in SET_TEXTURE
|
|
deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
|
|
!state.mClipSideFlags &&
|
|
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
|
|
(mBitmap->config() != SkBitmap::kA8_Config);
|
|
}
|
|
|
|
const SkBitmap* bitmap() { return mBitmap; }
|
|
protected:
|
|
const SkBitmap* mBitmap;
|
|
const AssetAtlas& mAtlas;
|
|
uint32_t mEntryGenerationId;
|
|
AssetAtlas::Entry* mEntry;
|
|
UvMapper mUvMapper;
|
|
};
|
|
|
|
class DrawBitmapMatrixOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint)
|
|
: DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
|
|
mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
|
|
const mat4 transform(*matrix);
|
|
transform.mapRect(mLocalBounds);
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(mMatrix));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmapMatrix"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
|
|
private:
|
|
const SkBitmap* mBitmap;
|
|
const SkMatrix* mMatrix;
|
|
};
|
|
|
|
class DrawBitmapRectOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapRectOp(const SkBitmap* bitmap,
|
|
float srcLeft, float srcTop, float srcRight, float srcBottom,
|
|
float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
|
|
: DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
|
|
mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
|
|
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
|
|
getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
|
|
mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmapRect"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
|
|
private:
|
|
const SkBitmap* mBitmap;
|
|
Rect mSrc;
|
|
};
|
|
|
|
class DrawBitmapDataOp : public DrawBitmapOp {
|
|
public:
|
|
DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
|
|
: DrawBitmapOp(bitmap, left, top, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
|
|
mLocalBounds.top, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw bitmap %p", mBitmap);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmapData"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
};
|
|
|
|
class DrawBitmapMeshOp : public DrawBoundedOp {
|
|
public:
|
|
DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
|
|
const float* vertices, const int* colors, const SkPaint* paint)
|
|
: DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
|
|
mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
|
|
mVertices(vertices), mColors(colors) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
|
|
mVertices, mColors, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawBitmapMesh"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
|
|
}
|
|
|
|
private:
|
|
const SkBitmap* mBitmap;
|
|
int mMeshWidth;
|
|
int mMeshHeight;
|
|
const float* mVertices;
|
|
const int* mColors;
|
|
};
|
|
|
|
class DrawPatchOp : public DrawBoundedOp {
|
|
public:
|
|
DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
|
|
float left, float top, float right, float bottom, const SkPaint* paint)
|
|
: DrawBoundedOp(left, top, right, bottom, paint),
|
|
mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
|
|
mAtlas(Caches::getInstance().assetAtlas) {
|
|
mEntry = mAtlas.getEntry(bitmap);
|
|
if (mEntry) {
|
|
mEntryGenerationId = mAtlas.getGenerationId();
|
|
}
|
|
};
|
|
|
|
AssetAtlas::Entry* getAtlasEntry() {
|
|
// The atlas entry is stale, let's get a new one
|
|
if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
|
|
mEntryGenerationId = mAtlas.getGenerationId();
|
|
mEntry = mAtlas.getEntry(mBitmap);
|
|
}
|
|
return mEntry;
|
|
}
|
|
|
|
const Patch* getMesh(OpenGLRenderer& renderer) {
|
|
if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
|
|
PatchCache& cache = renderer.getCaches().patchCache;
|
|
mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
|
|
mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
|
|
mGenerationId = cache.getGenerationId();
|
|
}
|
|
return mMesh;
|
|
}
|
|
|
|
/**
|
|
* This multi-draw operation builds an indexed mesh on the stack by copying
|
|
* and transforming the vertices of each 9-patch in the batch. This method
|
|
* is also responsible for dirtying the current layer, if any.
|
|
*/
|
|
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
|
|
const Vector<OpStatePair>& ops, const Rect& bounds) {
|
|
const DeferredDisplayState& firstState = *(ops[0].state);
|
|
renderer.restoreDisplayState(firstState, true); // restore all but the clip
|
|
|
|
// Batches will usually contain a small number of items so it's
|
|
// worth performing a first iteration to count the exact number
|
|
// of vertices we need in the new mesh
|
|
uint32_t totalVertices = 0;
|
|
for (unsigned int i = 0; i < ops.size(); i++) {
|
|
totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
|
|
}
|
|
|
|
const bool hasLayer = renderer.hasLayer();
|
|
|
|
uint32_t indexCount = 0;
|
|
|
|
TextureVertex vertices[totalVertices];
|
|
TextureVertex* vertex = &vertices[0];
|
|
|
|
// Create a mesh that contains the transformed vertices for all the
|
|
// 9-patch objects that are part of the batch. Note that onDefer()
|
|
// enforces ops drawn by this function to have a pure translate or
|
|
// identity matrix
|
|
for (unsigned int i = 0; i < ops.size(); i++) {
|
|
DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
|
|
const DeferredDisplayState* state = ops[i].state;
|
|
const Patch* opMesh = patchOp->getMesh(renderer);
|
|
uint32_t vertexCount = opMesh->verticesCount;
|
|
if (vertexCount == 0) continue;
|
|
|
|
// We use the bounds to know where to translate our vertices
|
|
// Using patchOp->state.mBounds wouldn't work because these
|
|
// bounds are clipped
|
|
const float tx = (int) floorf(state->mMatrix.getTranslateX() +
|
|
patchOp->mLocalBounds.left + 0.5f);
|
|
const float ty = (int) floorf(state->mMatrix.getTranslateY() +
|
|
patchOp->mLocalBounds.top + 0.5f);
|
|
|
|
// Copy & transform all the vertices for the current operation
|
|
TextureVertex* opVertices = opMesh->vertices;
|
|
for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
|
|
TextureVertex::set(vertex++,
|
|
opVertices->x + tx, opVertices->y + ty,
|
|
opVertices->u, opVertices->v);
|
|
}
|
|
|
|
// Dirty the current layer if possible. When the 9-patch does not
|
|
// contain empty quads we can take a shortcut and simply set the
|
|
// dirty rect to the object's bounds.
|
|
if (hasLayer) {
|
|
if (!opMesh->hasEmptyQuads) {
|
|
renderer.dirtyLayer(tx, ty,
|
|
tx + patchOp->mLocalBounds.getWidth(),
|
|
ty + patchOp->mLocalBounds.getHeight());
|
|
} else {
|
|
const size_t count = opMesh->quads.size();
|
|
for (size_t i = 0; i < count; i++) {
|
|
const Rect& quadBounds = opMesh->quads[i];
|
|
const float x = tx + quadBounds.left;
|
|
const float y = ty + quadBounds.top;
|
|
renderer.dirtyLayer(x, y,
|
|
x + quadBounds.getWidth(), y + quadBounds.getHeight());
|
|
}
|
|
}
|
|
}
|
|
|
|
indexCount += opMesh->indexCount;
|
|
}
|
|
|
|
return renderer.drawPatches(mBitmap, getAtlasEntry(),
|
|
&vertices[0], indexCount, getPaint(renderer));
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
// We're not calling the public variant of drawPatch() here
|
|
// This method won't perform the quickReject() since we've already done it at this point
|
|
return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
|
|
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
|
|
getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPatch"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
|
|
deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
|
|
deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
|
|
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
|
|
deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
|
|
}
|
|
|
|
private:
|
|
const SkBitmap* mBitmap;
|
|
const Res_png_9patch* mPatch;
|
|
|
|
uint32_t mGenerationId;
|
|
const Patch* mMesh;
|
|
|
|
const AssetAtlas& mAtlas;
|
|
uint32_t mEntryGenerationId;
|
|
AssetAtlas::Entry* mEntry;
|
|
};
|
|
|
|
class DrawColorOp : public DrawOp {
|
|
public:
|
|
DrawColorOp(int color, SkXfermode::Mode mode)
|
|
: DrawOp(NULL), mColor(color), mMode(mode) {};
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawColor(mColor, mMode);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw color %#x, mode %d", mColor, mMode);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawColor"; }
|
|
|
|
private:
|
|
int mColor;
|
|
SkXfermode::Mode mMode;
|
|
};
|
|
|
|
class DrawStrokableOp : public DrawBoundedOp {
|
|
public:
|
|
DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
|
|
: DrawBoundedOp(left, top, right, bottom, paint) {};
|
|
|
|
bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
|
|
localBounds.set(mLocalBounds);
|
|
if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
|
|
localBounds.outset(strokeWidthOutset());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
if (mPaint->getPathEffect()) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
|
|
} else {
|
|
deferInfo.batchId = mPaint->isAntiAlias() ?
|
|
DeferredDisplayList::kOpBatch_AlphaVertices :
|
|
DeferredDisplayList::kOpBatch_Vertices;
|
|
}
|
|
}
|
|
};
|
|
|
|
class DrawRectOp : public DrawStrokableOp {
|
|
public:
|
|
DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
DrawStrokableOp::onDefer(renderer, deferInfo, state);
|
|
deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
|
|
mPaint->getStyle() == SkPaint::kFill_Style;
|
|
}
|
|
|
|
virtual const char* name() { return "DrawRect"; }
|
|
};
|
|
|
|
class DrawRectsOp : public DrawBoundedOp {
|
|
public:
|
|
DrawRectsOp(const float* rects, int count, const SkPaint* paint)
|
|
: DrawBoundedOp(rects, count, paint),
|
|
mRects(rects), mCount(count) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawRects(mRects, mCount, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Rects count %d", mCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawRects"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
|
|
}
|
|
|
|
private:
|
|
const float* mRects;
|
|
int mCount;
|
|
};
|
|
|
|
class DrawRoundRectOp : public DrawStrokableOp {
|
|
public:
|
|
DrawRoundRectOp(float left, float top, float right, float bottom,
|
|
float rx, float ry, const SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawRoundRect"; }
|
|
|
|
private:
|
|
float mRx;
|
|
float mRy;
|
|
};
|
|
|
|
class DrawCircleOp : public DrawStrokableOp {
|
|
public:
|
|
DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
|
|
: DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
|
|
mX(x), mY(y), mRadius(radius) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawCircle"; }
|
|
|
|
private:
|
|
float mX;
|
|
float mY;
|
|
float mRadius;
|
|
};
|
|
|
|
class DrawOvalOp : public DrawStrokableOp {
|
|
public:
|
|
DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawOval"; }
|
|
};
|
|
|
|
class DrawArcOp : public DrawStrokableOp {
|
|
public:
|
|
DrawArcOp(float left, float top, float right, float bottom,
|
|
float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
|
|
: DrawStrokableOp(left, top, right, bottom, paint),
|
|
mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
|
|
mLocalBounds.right, mLocalBounds.bottom,
|
|
mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
|
|
RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawArc"; }
|
|
|
|
private:
|
|
float mStartAngle;
|
|
float mSweepAngle;
|
|
bool mUseCenter;
|
|
};
|
|
|
|
class DrawPathOp : public DrawBoundedOp {
|
|
public:
|
|
DrawPathOp(const SkPath* path, const SkPaint* paint)
|
|
: DrawBoundedOp(paint), mPath(path) {
|
|
float left, top, offset;
|
|
uint32_t width, height;
|
|
PathCache::computePathBounds(path, paint, left, top, offset, width, height);
|
|
left -= offset;
|
|
top -= offset;
|
|
mLocalBounds.set(left, top, left + width, top + height);
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawPath(mPath, getPaint(renderer));
|
|
}
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
const SkPaint* paint = getPaint(renderer);
|
|
renderer.getCaches().pathCache.precache(mPath, paint);
|
|
|
|
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPath"; }
|
|
|
|
private:
|
|
const SkPath* mPath;
|
|
};
|
|
|
|
class DrawLinesOp : public DrawBoundedOp {
|
|
public:
|
|
DrawLinesOp(const float* points, int count, const SkPaint* paint)
|
|
: DrawBoundedOp(points, count, paint),
|
|
mPoints(points), mCount(count) {
|
|
mLocalBounds.outset(strokeWidthOutset());
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawLines(mPoints, mCount, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Lines count %d", mCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawLines"; }
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
deferInfo.batchId = mPaint->isAntiAlias() ?
|
|
DeferredDisplayList::kOpBatch_AlphaVertices :
|
|
DeferredDisplayList::kOpBatch_Vertices;
|
|
}
|
|
|
|
protected:
|
|
const float* mPoints;
|
|
int mCount;
|
|
};
|
|
|
|
class DrawPointsOp : public DrawLinesOp {
|
|
public:
|
|
DrawPointsOp(const float* points, int count, const SkPaint* paint)
|
|
: DrawLinesOp(points, count, paint) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Points count %d", mCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPoints"; }
|
|
};
|
|
|
|
class DrawSomeTextOp : public DrawOp {
|
|
public:
|
|
DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
|
|
: DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw some text, %d bytes", mBytesCount);
|
|
}
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
const SkPaint* paint = getPaint(renderer);
|
|
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
|
|
fontRenderer.precache(paint, mText, mCount, mat4::identity());
|
|
|
|
deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
|
|
DeferredDisplayList::kOpBatch_Text :
|
|
DeferredDisplayList::kOpBatch_ColorText;
|
|
}
|
|
|
|
protected:
|
|
const char* mText;
|
|
int mBytesCount;
|
|
int mCount;
|
|
};
|
|
|
|
class DrawTextOnPathOp : public DrawSomeTextOp {
|
|
public:
|
|
DrawTextOnPathOp(const char* text, int bytesCount, int count,
|
|
const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
|
|
: DrawSomeTextOp(text, bytesCount, count, paint),
|
|
mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
|
|
/* TODO: inherit from DrawBounded and init mLocalBounds */
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
|
|
mHOffset, mVOffset, getPaint(renderer));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawTextOnPath"; }
|
|
|
|
private:
|
|
const SkPath* mPath;
|
|
float mHOffset;
|
|
float mVOffset;
|
|
};
|
|
|
|
class DrawPosTextOp : public DrawSomeTextOp {
|
|
public:
|
|
DrawPosTextOp(const char* text, int bytesCount, int count,
|
|
const float* positions, const SkPaint* paint)
|
|
: DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
|
|
/* TODO: inherit from DrawBounded and init mLocalBounds */
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
|
|
}
|
|
|
|
virtual const char* name() { return "DrawPosText"; }
|
|
|
|
private:
|
|
const float* mPositions;
|
|
};
|
|
|
|
class DrawTextOp : public DrawBoundedOp {
|
|
public:
|
|
DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
|
|
const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
|
|
: DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
|
|
mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
|
|
memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
|
|
}
|
|
|
|
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
|
|
const DeferredDisplayState& state) {
|
|
const SkPaint* paint = getPaint(renderer);
|
|
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
|
|
const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
|
|
if (mPrecacheTransform != transform) {
|
|
fontRenderer.precache(paint, mText, mCount, transform);
|
|
mPrecacheTransform = transform;
|
|
}
|
|
deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
|
|
DeferredDisplayList::kOpBatch_Text :
|
|
DeferredDisplayList::kOpBatch_ColorText;
|
|
|
|
deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
|
|
|
|
// don't merge decorated text - the decorations won't draw in order
|
|
bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
|
|
SkPaint::kStrikeThruText_Flag));
|
|
deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
|
|
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
|
|
}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
Rect bounds;
|
|
getLocalBounds(renderer.getDrawModifiers(), bounds);
|
|
return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
|
|
mPositions, getPaint(renderer), mTotalAdvance, bounds);
|
|
}
|
|
|
|
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
|
|
const Vector<OpStatePair>& ops, const Rect& bounds) {
|
|
status_t status = DrawGlInfo::kStatusDone;
|
|
for (unsigned int i = 0; i < ops.size(); i++) {
|
|
const DeferredDisplayState& state = *(ops[i].state);
|
|
DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
|
|
renderer.restoreDisplayState(state, true); // restore all but the clip
|
|
|
|
DrawTextOp& op = *((DrawTextOp*)ops[i].op);
|
|
// quickReject() will not occure in drawText() so we can use mLocalBounds
|
|
// directly, we do not need to account for shadow by calling getLocalBounds()
|
|
status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
|
|
op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
|
|
drawOpMode);
|
|
}
|
|
return status;
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawText"; }
|
|
|
|
private:
|
|
const char* mText;
|
|
int mBytesCount;
|
|
int mCount;
|
|
float mX;
|
|
float mY;
|
|
const float* mPositions;
|
|
float mTotalAdvance;
|
|
mat4 mPrecacheTransform;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SPECIAL DRAW OPERATIONS
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
class DrawFunctorOp : public DrawOp {
|
|
public:
|
|
DrawFunctorOp(Functor* functor)
|
|
: DrawOp(NULL), mFunctor(functor) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
renderer.startMark("GL functor");
|
|
status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
|
|
renderer.endMark();
|
|
return ret;
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Functor %p", mFunctor);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawFunctor"; }
|
|
|
|
private:
|
|
Functor* mFunctor;
|
|
};
|
|
|
|
class DrawDisplayListOp : public DrawBoundedOp {
|
|
friend class RenderNode; // grant DisplayList access to info of child
|
|
public:
|
|
DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
|
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: DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
|
|
mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
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|
|
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virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
|
|
bool useQuickReject) {
|
|
if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
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|
mDisplayList->deferNodeInParent(deferStruct, level + 1);
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|
}
|
|
}
|
|
virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
|
|
bool useQuickReject) {
|
|
if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
|
|
mDisplayList->replayNodeInParent(replayStruct, level + 1);
|
|
}
|
|
}
|
|
|
|
// NOT USED since replay() is overridden
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|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
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|
return DrawGlInfo::kStatusDone;
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
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|
OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
|
|
if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
|
|
mDisplayList->output(level + 1);
|
|
}
|
|
}
|
|
|
|
virtual const char* name() { return "DrawDisplayList"; }
|
|
|
|
RenderNode* renderNode() { return mDisplayList; }
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|
|
|
private:
|
|
RenderNode* mDisplayList;
|
|
const int mFlags;
|
|
|
|
///////////////////////////
|
|
// Properties below are used by DisplayList::computeOrderingImpl() and iterate()
|
|
///////////////////////////
|
|
/**
|
|
* Records transform vs parent, used for computing total transform without rerunning DL contents
|
|
*/
|
|
const mat4 mTransformFromParent;
|
|
|
|
/**
|
|
* Holds the transformation between the projection surface ViewGroup and this DisplayList
|
|
* drawing instance. Represents any translations / transformations done within the drawing of
|
|
* the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
|
|
* DisplayList draw instance.
|
|
*
|
|
* Note: doesn't include any transformation recorded within the DisplayList and its properties.
|
|
*/
|
|
mat4 mTransformFromCompositingAncestor;
|
|
bool mSkipInOrderDraw;
|
|
};
|
|
|
|
/**
|
|
* Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
|
|
*/
|
|
class DrawShadowOp : public DrawOp {
|
|
public:
|
|
DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
|
|
float casterAlpha, bool casterUnclipped,
|
|
float fallbackWidth, float fallbackHeight,
|
|
const SkPath* outline, const SkPath* revealClip)
|
|
: DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ),
|
|
mCasterAlpha(casterAlpha), mCasterUnclipped(casterUnclipped),
|
|
mFallbackWidth(fallbackWidth), mFallbackHeight(fallbackHeight),
|
|
mOutline(outline), mRevealClip(revealClip) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
SkPath casterPerimeter;
|
|
if (!mOutline || mOutline->isEmpty()) {
|
|
casterPerimeter.addRect(0, 0, mFallbackWidth, mFallbackHeight);
|
|
} else {
|
|
casterPerimeter = *mOutline;
|
|
}
|
|
|
|
if (mRevealClip) {
|
|
// intersect the outline with the convex reveal clip
|
|
Op(casterPerimeter, *mRevealClip, kIntersect_PathOp, &casterPerimeter);
|
|
}
|
|
|
|
return renderer.drawShadow(mTransformXY, mTransformZ,
|
|
mCasterAlpha, mCasterUnclipped, &casterPerimeter);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("DrawShadow of outline %p", mOutline);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawShadow"; }
|
|
|
|
private:
|
|
const mat4 mTransformXY;
|
|
const mat4 mTransformZ;
|
|
const float mCasterAlpha;
|
|
const bool mCasterUnclipped;
|
|
const float mFallbackWidth;
|
|
const float mFallbackHeight;
|
|
|
|
// these point at convex SkPaths owned by RenderProperties, or null
|
|
const SkPath* mOutline;
|
|
const SkPath* mRevealClip;
|
|
};
|
|
|
|
class DrawLayerOp : public DrawOp {
|
|
public:
|
|
DrawLayerOp(Layer* layer, float x, float y)
|
|
: DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
|
|
|
|
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
|
|
return renderer.drawLayer(mLayer, mX, mY);
|
|
}
|
|
|
|
virtual void output(int level, uint32_t logFlags) const {
|
|
OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
|
|
}
|
|
|
|
virtual const char* name() { return "DrawLayer"; }
|
|
|
|
private:
|
|
Layer* mLayer;
|
|
float mX;
|
|
float mY;
|
|
};
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_HWUI_DISPLAY_OPERATION_H
|