Derek Sollenberger 139088228f Update HWUI matrix API
1. more closely mirror Skia API by using const ref instead of ptrs
2. store SkMatrix in the drawOp instead of the linear allocation heap

Change-Id: I4b9f6f76b9f7d19325e29303d27b793679fd4823
2014-05-29 16:51:23 -04:00

1580 lines
55 KiB
C++

/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
#define ANDROID_HWUI_DISPLAY_OPERATION_H
#ifndef LOG_TAG
#define LOG_TAG "OpenGLRenderer"
#endif
#include <SkPath.h>
#include <SkPathOps.h>
#include <SkXfermode.h>
#include <private/hwui/DrawGlInfo.h>
#include "OpenGLRenderer.h"
#include "AssetAtlas.h"
#include "DeferredDisplayList.h"
#include "DisplayListRenderer.h"
#include "UvMapper.h"
#include "utils/LinearAllocator.h"
#define CRASH() do { \
*(int *)(uintptr_t) 0xbbadbeef = 0; \
((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \
} while(false)
// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
#define OP_LOGS(s) OP_LOG("%s", (s))
#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
namespace android {
namespace uirenderer {
/**
* Structure for storing canvas operations when they are recorded into a DisplayList, so that they
* may be replayed to an OpenGLRenderer.
*
* To avoid individual memory allocations, DisplayListOps may only be allocated into a
* LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a
* pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
* references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
* never called as LinearAllocators are simply discarded, so no memory management should be done in
* this class.
*/
class DisplayListOp {
public:
// These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
// standard new() intentionally not implemented, and delete/deconstructor should never be used.
virtual ~DisplayListOp() { CRASH(); }
static void operator delete(void* ptr) { CRASH(); }
/** static void* operator new(size_t size); PURPOSELY OMITTED **/
static void* operator new(size_t size, LinearAllocator& allocator) {
return allocator.alloc(size);
}
enum OpLogFlag {
kOpLogFlag_Recurse = 0x1,
kOpLogFlag_JSON = 0x2 // TODO: add?
};
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) = 0;
virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
bool useQuickReject) = 0;
virtual void output(int level, uint32_t logFlags = 0) const = 0;
// NOTE: it would be nice to declare constants and overriding the implementation in each op to
// point at the constants, but that seems to require a .cpp file
virtual const char* name() = 0;
};
class StateOp : public DisplayListOp {
public:
StateOp() {};
virtual ~StateOp() {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
// default behavior only affects immediate, deferrable state, issue directly to renderer
applyState(deferStruct.mRenderer, saveCount);
}
/**
* State operations are applied directly to the renderer, but can cause the deferred drawing op
* list to flush
*/
virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
bool useQuickReject) {
applyState(replayStruct.mRenderer, saveCount);
}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
};
class DrawOp : public DisplayListOp {
friend class MergingDrawBatch;
public:
DrawOp(const SkPaint* paint)
: mPaint(paint), mQuickRejected(false) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
if (mQuickRejected && CC_LIKELY(useQuickReject)) {
return;
}
deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
}
virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
bool useQuickReject) {
if (mQuickRejected && CC_LIKELY(useQuickReject)) {
return;
}
replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
/**
* Draw multiple instances of an operation, must be overidden for operations that merge
*
* Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
* and pure translation transformations. Other guarantees of similarity should be enforced by
* reducing which operations are tagged as mergeable.
*/
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<OpStatePair>& ops, const Rect& bounds) {
status_t status = DrawGlInfo::kStatusDone;
for (unsigned int i = 0; i < ops.size(); i++) {
renderer.restoreDisplayState(*(ops[i].state), true);
status |= ops[i].op->applyDraw(renderer, dirty);
}
return status;
}
/**
* When this method is invoked the state field is initialized to have the
* final rendering state. We can thus use it to process data as it will be
* used at draw time.
*
* Additionally, this method allows subclasses to provide defer-time preferences for batching
* and merging.
*
* if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
*/
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {}
/**
* Query the conservative, local bounds (unmapped) bounds of the op.
*
* returns true if bounds exist
*/
virtual bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
return false;
}
// TODO: better refine localbounds usage
void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
bool getQuickRejected() { return mQuickRejected; }
inline int getPaintAlpha() const {
return OpenGLRenderer::getAlphaDirect(mPaint);
}
virtual bool hasTextShadow() const {
return false;
}
inline float strokeWidthOutset() {
// since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
// 1.0 stroke, treat 1.0 as minimum.
// TODO: it would be nice if this could take scale into account, but scale isn't stable
// since higher levels of the view hierarchy can change scale out from underneath it.
return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f;
}
protected:
const SkPaint* getPaint(OpenGLRenderer& renderer) {
return renderer.filterPaint(mPaint);
}
// Helper method for determining op opaqueness. Assumes op fills its bounds in local
// coordinates, and that paint's alpha is used
inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
// ensure that local bounds cover mapped bounds
if (!state.mMatrix.isSimple()) return false;
// check state/paint for transparency
if (mPaint) {
if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
return false;
}
if (mPaint->getAlpha() != 0xFF) {
return false;
}
}
if (state.mAlpha != 1.0f) return false;
SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
return (mode == SkXfermode::kSrcOver_Mode ||
mode == SkXfermode::kSrc_Mode);
}
const SkPaint* mPaint; // should be accessed via getPaint() when applying
bool mQuickRejected;
};
class DrawBoundedOp : public DrawOp {
public:
DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
: DrawOp(paint), mLocalBounds(localBounds) {}
// Calculates bounds as smallest rect encompassing all points
// NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
// subclass' constructor)
DrawBoundedOp(const float* points, int count, const SkPaint* paint)
: DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
for (int i = 2; i < count; i += 2) {
mLocalBounds.left = fminf(mLocalBounds.left, points[i]);
mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]);
mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]);
mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]);
}
}
// default empty constructor for bounds, to be overridden in child constructor body
DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
localBounds.set(mLocalBounds);
OpenGLRenderer::TextShadow textShadow;
if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) {
Rect shadow(mLocalBounds);
shadow.translate(textShadow.dx, textShadow.dx);
shadow.outset(textShadow.radius);
localBounds.unionWith(shadow);
}
return true;
}
protected:
Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
};
///////////////////////////////////////////////////////////////////////////////
// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
// not directly draw or alter output
///////////////////////////////////////////////////////////////////////////////
class SaveOp : public StateOp {
public:
SaveOp(int flags)
: mFlags(flags) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
int newSaveCount = deferStruct.mRenderer.save(mFlags);
deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.save(mFlags);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Save flags %x", mFlags);
}
virtual const char* name() { return "Save"; }
int getFlags() const { return mFlags; }
private:
int mFlags;
};
class RestoreToCountOp : public StateOp {
public:
RestoreToCountOp(int count)
: mCount(count) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
this, saveCount + mCount);
deferStruct.mRenderer.restoreToCount(saveCount + mCount);
}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.restoreToCount(saveCount + mCount);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Restore to count %d", mCount);
}
virtual const char* name() { return "RestoreToCount"; }
private:
int mCount;
};
class SaveLayerOp : public StateOp {
public:
SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
: mArea(left, top, right, bottom)
, mPaint(&mCachedPaint)
, mFlags(flags)
, mConvexMask(NULL) {
mCachedPaint.setAlpha(alpha);
}
SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
: mArea(left, top, right, bottom)
, mPaint(paint)
, mFlags(flags)
, mConvexMask(NULL)
{}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
// NOTE: don't bother with actual saveLayer, instead issuing it at flush time
int newSaveCount = deferStruct.mRenderer.getSaveCount();
deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
// NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
// setup the snapshot for deferral, and re-issue the op at flush time
deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
mPaint, mFlags);
}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
mPaint, mFlags, mConvexMask);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("SaveLayer%s of area " RECT_STRING,
(isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
}
virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; }
int getFlags() { return mFlags; }
// Called to make SaveLayerOp clip to the provided mask when drawing back/restored
void setMask(const SkPath* convexMask) {
mConvexMask = convexMask;
}
private:
bool isSaveLayerAlpha() const {
SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint);
int alpha = OpenGLRenderer::getAlphaDirect(mPaint);
return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
}
Rect mArea;
const SkPaint* mPaint;
SkPaint mCachedPaint;
int mFlags;
// Convex path, points at data in RenderNode, valid for the duration of the frame only
// Only used for masking the SaveLayer which wraps projected RenderNodes
const SkPath* mConvexMask;
};
class TranslateOp : public StateOp {
public:
TranslateOp(float dx, float dy)
: mDx(dx), mDy(dy) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.translate(mDx, mDy);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Translate by %f %f", mDx, mDy);
}
virtual const char* name() { return "Translate"; }
private:
float mDx;
float mDy;
};
class RotateOp : public StateOp {
public:
RotateOp(float degrees)
: mDegrees(degrees) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.rotate(mDegrees);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Rotate by %f degrees", mDegrees);
}
virtual const char* name() { return "Rotate"; }
private:
float mDegrees;
};
class ScaleOp : public StateOp {
public:
ScaleOp(float sx, float sy)
: mSx(sx), mSy(sy) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.scale(mSx, mSy);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Scale by %f %f", mSx, mSy);
}
virtual const char* name() { return "Scale"; }
private:
float mSx;
float mSy;
};
class SkewOp : public StateOp {
public:
SkewOp(float sx, float sy)
: mSx(sx), mSy(sy) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.skew(mSx, mSy);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Skew by %f %f", mSx, mSy);
}
virtual const char* name() { return "Skew"; }
private:
float mSx;
float mSy;
};
class SetMatrixOp : public StateOp {
public:
SetMatrixOp(const SkMatrix& matrix)
: mMatrix(matrix) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.setMatrix(mMatrix);
}
virtual void output(int level, uint32_t logFlags) const {
if (mMatrix.isIdentity()) {
OP_LOGS("SetMatrix (reset)");
} else {
OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
}
}
virtual const char* name() { return "SetMatrix"; }
private:
const SkMatrix mMatrix;
};
class ConcatMatrixOp : public StateOp {
public:
ConcatMatrixOp(const SkMatrix& matrix)
: mMatrix(matrix) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.concatMatrix(mMatrix);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
}
virtual const char* name() { return "ConcatMatrix"; }
private:
const SkMatrix mMatrix;
};
class ClipOp : public StateOp {
public:
ClipOp(SkRegion::Op op) : mOp(op) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
// NOTE: must defer op BEFORE applying state, since it may read clip
deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
// TODO: Can we avoid applying complex clips at defer time?
applyState(deferStruct.mRenderer, saveCount);
}
bool canCauseComplexClip() {
return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
}
protected:
virtual bool isRect() { return false; }
SkRegion::Op mOp;
};
class ClipRectOp : public ClipOp {
public:
ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
: ClipOp(op), mArea(left, top, right, bottom) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
}
virtual const char* name() { return "ClipRect"; }
protected:
virtual bool isRect() { return true; }
private:
Rect mArea;
};
class ClipPathOp : public ClipOp {
public:
ClipPathOp(const SkPath* path, SkRegion::Op op)
: ClipOp(op), mPath(path) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.clipPath(mPath, mOp);
}
virtual void output(int level, uint32_t logFlags) const {
SkRect bounds = mPath->getBounds();
OP_LOG("ClipPath bounds " RECT_STRING,
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
}
virtual const char* name() { return "ClipPath"; }
private:
const SkPath* mPath;
};
class ClipRegionOp : public ClipOp {
public:
ClipRegionOp(const SkRegion* region, SkRegion::Op op)
: ClipOp(op), mRegion(region) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.clipRegion(mRegion, mOp);
}
virtual void output(int level, uint32_t logFlags) const {
SkIRect bounds = mRegion->getBounds();
OP_LOG("ClipRegion bounds %d %d %d %d",
bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
}
virtual const char* name() { return "ClipRegion"; }
private:
const SkRegion* mRegion;
};
class ResetPaintFilterOp : public StateOp {
public:
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.resetPaintFilter();
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOGS("ResetPaintFilter");
}
virtual const char* name() { return "ResetPaintFilter"; }
};
class SetupPaintFilterOp : public StateOp {
public:
SetupPaintFilterOp(int clearBits, int setBits)
: mClearBits(clearBits), mSetBits(setBits) {}
virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
renderer.setupPaintFilter(mClearBits, mSetBits);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits);
}
virtual const char* name() { return "SetupPaintFilter"; }
private:
int mClearBits;
int mSetBits;
};
///////////////////////////////////////////////////////////////////////////////
// DRAW OPERATIONS - these are operations that can draw to the canvas's device
///////////////////////////////////////////////////////////////////////////////
class DrawBitmapOp : public DrawBoundedOp {
public:
DrawBitmapOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
: DrawBoundedOp(left, top, left + bitmap->width(), top + bitmap->height(), paint),
mBitmap(bitmap), mAtlas(Caches::getInstance().assetAtlas) {
mEntry = mAtlas.getEntry(bitmap);
if (mEntry) {
mEntryGenerationId = mAtlas.getGenerationId();
mUvMapper = mEntry->uvMapper;
}
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmap(mBitmap, mLocalBounds.left, mLocalBounds.top,
getPaint(renderer));
}
AssetAtlas::Entry* getAtlasEntry() {
// The atlas entry is stale, let's get a new one
if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
mEntryGenerationId = mAtlas.getGenerationId();
mEntry = mAtlas.getEntry(mBitmap);
mUvMapper = mEntry->uvMapper;
}
return mEntry;
}
#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
texCoordsRect.xDim, texCoordsRect.yDim)
/**
* This multi-draw operation builds a mesh on the stack by generating a quad
* for each bitmap in the batch. This method is also responsible for dirtying
* the current layer, if any.
*/
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<OpStatePair>& ops, const Rect& bounds) {
const DeferredDisplayState& firstState = *(ops[0].state);
renderer.restoreDisplayState(firstState, true); // restore all but the clip
TextureVertex vertices[6 * ops.size()];
TextureVertex* vertex = &vertices[0];
const bool hasLayer = renderer.hasLayer();
bool pureTranslate = true;
// TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
// and allowing them to be merged in getBatchId()
for (unsigned int i = 0; i < ops.size(); i++) {
const DeferredDisplayState& state = *(ops[i].state);
const Rect& opBounds = state.mBounds;
// When we reach multiDraw(), the matrix can be either
// pureTranslate or simple (translate and/or scale).
// If the matrix is not pureTranslate, then we have a scale
pureTranslate &= state.mMatrix.isPureTranslate();
Rect texCoords(0, 0, 1, 1);
((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
if (hasLayer) {
renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
}
}
return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
pureTranslate, bounds, mPaint);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw bitmap %p at %f %f", mBitmap, mLocalBounds.left, mLocalBounds.top);
}
virtual const char* name() { return "DrawBitmap"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
deferInfo.mergeId = getAtlasEntry() ?
(mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
// Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
// MergingDrawBatch::canMergeWith()
// TODO: support clipped bitmaps by handling them in SET_TEXTURE
deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
!state.mClipSideFlags &&
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
(mBitmap->config() != SkBitmap::kA8_Config);
}
const SkBitmap* bitmap() { return mBitmap; }
protected:
const SkBitmap* mBitmap;
const AssetAtlas& mAtlas;
uint32_t mEntryGenerationId;
AssetAtlas::Entry* mEntry;
UvMapper mUvMapper;
};
class DrawBitmapMatrixOp : public DrawBoundedOp {
public:
DrawBitmapMatrixOp(const SkBitmap* bitmap, const SkMatrix& matrix, const SkPaint* paint)
: DrawBoundedOp(paint), mBitmap(bitmap), mMatrix(matrix) {
mLocalBounds.set(0, 0, bitmap->width(), bitmap->height());
const mat4 transform(matrix);
transform.mapRect(mLocalBounds);
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmap(mBitmap, mMatrix, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw bitmap %p matrix " SK_MATRIX_STRING, mBitmap, SK_MATRIX_ARGS(&mMatrix));
}
virtual const char* name() { return "DrawBitmapMatrix"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
private:
const SkBitmap* mBitmap;
const SkMatrix mMatrix;
};
class DrawBitmapRectOp : public DrawBoundedOp {
public:
DrawBitmapRectOp(const SkBitmap* bitmap,
float srcLeft, float srcTop, float srcRight, float srcBottom,
float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
: DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom,
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw bitmap %p src="RECT_STRING", dst="RECT_STRING,
mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawBitmapRect"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
private:
const SkBitmap* mBitmap;
Rect mSrc;
};
class DrawBitmapDataOp : public DrawBitmapOp {
public:
DrawBitmapDataOp(const SkBitmap* bitmap, float left, float top, const SkPaint* paint)
: DrawBitmapOp(bitmap, left, top, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmapData(mBitmap, mLocalBounds.left,
mLocalBounds.top, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw bitmap %p", mBitmap);
}
virtual const char* name() { return "DrawBitmapData"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
};
class DrawBitmapMeshOp : public DrawBoundedOp {
public:
DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors, const SkPaint* paint)
: DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
mVertices(vertices), mColors(colors) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
mVertices, mColors, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
}
virtual const char* name() { return "DrawBitmapMesh"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
}
private:
const SkBitmap* mBitmap;
int mMeshWidth;
int mMeshHeight;
const float* mVertices;
const int* mColors;
};
class DrawPatchOp : public DrawBoundedOp {
public:
DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
float left, float top, float right, float bottom, const SkPaint* paint)
: DrawBoundedOp(left, top, right, bottom, paint),
mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
mAtlas(Caches::getInstance().assetAtlas) {
mEntry = mAtlas.getEntry(bitmap);
if (mEntry) {
mEntryGenerationId = mAtlas.getGenerationId();
}
};
AssetAtlas::Entry* getAtlasEntry() {
// The atlas entry is stale, let's get a new one
if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
mEntryGenerationId = mAtlas.getGenerationId();
mEntry = mAtlas.getEntry(mBitmap);
}
return mEntry;
}
const Patch* getMesh(OpenGLRenderer& renderer) {
if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
PatchCache& cache = renderer.getCaches().patchCache;
mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
mGenerationId = cache.getGenerationId();
}
return mMesh;
}
/**
* This multi-draw operation builds an indexed mesh on the stack by copying
* and transforming the vertices of each 9-patch in the batch. This method
* is also responsible for dirtying the current layer, if any.
*/
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<OpStatePair>& ops, const Rect& bounds) {
const DeferredDisplayState& firstState = *(ops[0].state);
renderer.restoreDisplayState(firstState, true); // restore all but the clip
// Batches will usually contain a small number of items so it's
// worth performing a first iteration to count the exact number
// of vertices we need in the new mesh
uint32_t totalVertices = 0;
for (unsigned int i = 0; i < ops.size(); i++) {
totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
}
const bool hasLayer = renderer.hasLayer();
uint32_t indexCount = 0;
TextureVertex vertices[totalVertices];
TextureVertex* vertex = &vertices[0];
// Create a mesh that contains the transformed vertices for all the
// 9-patch objects that are part of the batch. Note that onDefer()
// enforces ops drawn by this function to have a pure translate or
// identity matrix
for (unsigned int i = 0; i < ops.size(); i++) {
DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
const DeferredDisplayState* state = ops[i].state;
const Patch* opMesh = patchOp->getMesh(renderer);
uint32_t vertexCount = opMesh->verticesCount;
if (vertexCount == 0) continue;
// We use the bounds to know where to translate our vertices
// Using patchOp->state.mBounds wouldn't work because these
// bounds are clipped
const float tx = (int) floorf(state->mMatrix.getTranslateX() +
patchOp->mLocalBounds.left + 0.5f);
const float ty = (int) floorf(state->mMatrix.getTranslateY() +
patchOp->mLocalBounds.top + 0.5f);
// Copy & transform all the vertices for the current operation
TextureVertex* opVertices = opMesh->vertices;
for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
TextureVertex::set(vertex++,
opVertices->x + tx, opVertices->y + ty,
opVertices->u, opVertices->v);
}
// Dirty the current layer if possible. When the 9-patch does not
// contain empty quads we can take a shortcut and simply set the
// dirty rect to the object's bounds.
if (hasLayer) {
if (!opMesh->hasEmptyQuads) {
renderer.dirtyLayer(tx, ty,
tx + patchOp->mLocalBounds.getWidth(),
ty + patchOp->mLocalBounds.getHeight());
} else {
const size_t count = opMesh->quads.size();
for (size_t i = 0; i < count; i++) {
const Rect& quadBounds = opMesh->quads[i];
const float x = tx + quadBounds.left;
const float y = ty + quadBounds.top;
renderer.dirtyLayer(x, y,
x + quadBounds.getWidth(), y + quadBounds.getHeight());
}
}
}
indexCount += opMesh->indexCount;
}
return renderer.drawPatches(mBitmap, getAtlasEntry(),
&vertices[0], indexCount, getPaint(renderer));
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
// We're not calling the public variant of drawPatch() here
// This method won't perform the quickReject() since we've already done it at this point
return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw patch "RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawPatch"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
}
private:
const SkBitmap* mBitmap;
const Res_png_9patch* mPatch;
uint32_t mGenerationId;
const Patch* mMesh;
const AssetAtlas& mAtlas;
uint32_t mEntryGenerationId;
AssetAtlas::Entry* mEntry;
};
class DrawColorOp : public DrawOp {
public:
DrawColorOp(int color, SkXfermode::Mode mode)
: DrawOp(NULL), mColor(color), mMode(mode) {};
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawColor(mColor, mMode);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw color %#x, mode %d", mColor, mMode);
}
virtual const char* name() { return "DrawColor"; }
private:
int mColor;
SkXfermode::Mode mMode;
};
class DrawStrokableOp : public DrawBoundedOp {
public:
DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawBoundedOp(left, top, right, bottom, paint) {};
bool getLocalBounds(const DrawModifiers& drawModifiers, Rect& localBounds) {
localBounds.set(mLocalBounds);
if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
localBounds.outset(strokeWidthOutset());
}
return true;
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
if (mPaint->getPathEffect()) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
} else {
deferInfo.batchId = mPaint->isAntiAlias() ?
DeferredDisplayList::kOpBatch_AlphaVertices :
DeferredDisplayList::kOpBatch_Vertices;
}
}
};
class DrawRectOp : public DrawStrokableOp {
public:
DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Rect "RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
DrawStrokableOp::onDefer(renderer, deferInfo, state);
deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
mPaint->getStyle() == SkPaint::kFill_Style;
}
virtual const char* name() { return "DrawRect"; }
};
class DrawRectsOp : public DrawBoundedOp {
public:
DrawRectsOp(const float* rects, int count, const SkPaint* paint)
: DrawBoundedOp(rects, count, paint),
mRects(rects), mCount(count) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawRects(mRects, mCount, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Rects count %d", mCount);
}
virtual const char* name() { return "DrawRects"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
}
private:
const float* mRects;
int mCount;
};
class DrawRoundRectOp : public DrawStrokableOp {
public:
DrawRoundRectOp(float left, float top, float right, float bottom,
float rx, float ry, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw RoundRect "RECT_STRING", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
}
virtual const char* name() { return "DrawRoundRect"; }
private:
float mRx;
float mRy;
};
class DrawCircleOp : public DrawStrokableOp {
public:
DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
: DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
mX(x), mY(y), mRadius(radius) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
}
virtual const char* name() { return "DrawCircle"; }
private:
float mX;
float mY;
float mRadius;
};
class DrawCirclePropsOp : public DrawOp {
public:
DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
: DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
}
virtual const char* name() { return "DrawCircleProps"; }
private:
float* mX;
float* mY;
float* mRadius;
};
class DrawOvalOp : public DrawStrokableOp {
public:
DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Oval "RECT_STRING, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawOval"; }
};
class DrawArcOp : public DrawStrokableOp {
public:
DrawArcOp(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
: DrawStrokableOp(left, top, right, bottom, paint),
mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
mLocalBounds.right, mLocalBounds.bottom,
mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Arc "RECT_STRING", start %f, sweep %f, useCenter %d",
RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
}
virtual const char* name() { return "DrawArc"; }
private:
float mStartAngle;
float mSweepAngle;
bool mUseCenter;
};
class DrawPathOp : public DrawBoundedOp {
public:
DrawPathOp(const SkPath* path, const SkPaint* paint)
: DrawBoundedOp(paint), mPath(path) {
float left, top, offset;
uint32_t width, height;
PathCache::computePathBounds(path, paint, left, top, offset, width, height);
left -= offset;
top -= offset;
mLocalBounds.set(left, top, left + width, top + height);
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawPath(mPath, getPaint(renderer));
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
const SkPaint* paint = getPaint(renderer);
renderer.getCaches().pathCache.precache(mPath, paint);
deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Path %p in "RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
}
virtual const char* name() { return "DrawPath"; }
private:
const SkPath* mPath;
};
class DrawLinesOp : public DrawBoundedOp {
public:
DrawLinesOp(const float* points, int count, const SkPaint* paint)
: DrawBoundedOp(points, count, paint),
mPoints(points), mCount(count) {
mLocalBounds.outset(strokeWidthOutset());
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawLines(mPoints, mCount, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Lines count %d", mCount);
}
virtual const char* name() { return "DrawLines"; }
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
deferInfo.batchId = mPaint->isAntiAlias() ?
DeferredDisplayList::kOpBatch_AlphaVertices :
DeferredDisplayList::kOpBatch_Vertices;
}
protected:
const float* mPoints;
int mCount;
};
class DrawPointsOp : public DrawLinesOp {
public:
DrawPointsOp(const float* points, int count, const SkPaint* paint)
: DrawLinesOp(points, count, paint) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawPoints(mPoints, mCount, getPaint(renderer));
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Points count %d", mCount);
}
virtual const char* name() { return "DrawPoints"; }
};
class DrawSomeTextOp : public DrawOp {
public:
DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint)
: DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw some text, %d bytes", mBytesCount);
}
virtual bool hasTextShadow() const {
return OpenGLRenderer::hasTextShadow(mPaint);
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
const SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
fontRenderer.precache(paint, mText, mCount, mat4::identity());
deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
DeferredDisplayList::kOpBatch_Text :
DeferredDisplayList::kOpBatch_ColorText;
}
protected:
const char* mText;
int mBytesCount;
int mCount;
};
class DrawTextOnPathOp : public DrawSomeTextOp {
public:
DrawTextOnPathOp(const char* text, int bytesCount, int count,
const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
: DrawSomeTextOp(text, bytesCount, count, paint),
mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
mHOffset, mVOffset, getPaint(renderer));
}
virtual const char* name() { return "DrawTextOnPath"; }
private:
const SkPath* mPath;
float mHOffset;
float mVOffset;
};
class DrawPosTextOp : public DrawSomeTextOp {
public:
DrawPosTextOp(const char* text, int bytesCount, int count,
const float* positions, const SkPaint* paint)
: DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) {
/* TODO: inherit from DrawBounded and init mLocalBounds */
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer));
}
virtual const char* name() { return "DrawPosText"; }
private:
const float* mPositions;
};
class DrawTextOp : public DrawBoundedOp {
public:
DrawTextOp(const char* text, int bytesCount, int count, float x, float y,
const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
: DrawBoundedOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
memset(&mPrecacheTransform.data[0], 0xff, 16 * sizeof(float));
}
virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
const DeferredDisplayState& state) {
const SkPaint* paint = getPaint(renderer);
FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint);
const mat4& transform = renderer.findBestFontTransform(state.mMatrix);
if (mPrecacheTransform != transform) {
fontRenderer.precache(paint, mText, mCount, transform);
mPrecacheTransform = transform;
}
deferInfo.batchId = mPaint->getColor() == 0xff000000 ?
DeferredDisplayList::kOpBatch_Text :
DeferredDisplayList::kOpBatch_ColorText;
deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
// don't merge decorated text - the decorations won't draw in order
bool noDecorations = !(mPaint->getFlags() & (SkPaint::kUnderlineText_Flag |
SkPaint::kStrikeThruText_Flag));
deferInfo.mergeable = state.mMatrix.isPureTranslate() && noDecorations &&
OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
Rect bounds;
getLocalBounds(renderer.getDrawModifiers(), bounds);
return renderer.drawText(mText, mBytesCount, mCount, mX, mY,
mPositions, getPaint(renderer), mTotalAdvance, bounds);
}
virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty,
const Vector<OpStatePair>& ops, const Rect& bounds) {
status_t status = DrawGlInfo::kStatusDone;
for (unsigned int i = 0; i < ops.size(); i++) {
const DeferredDisplayState& state = *(ops[i].state);
DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer;
renderer.restoreDisplayState(state, true); // restore all but the clip
DrawTextOp& op = *((DrawTextOp*)ops[i].op);
// quickReject() will not occure in drawText() so we can use mLocalBounds
// directly, we do not need to account for shadow by calling getLocalBounds()
status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds,
drawOpMode);
}
return status;
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
}
virtual const char* name() { return "DrawText"; }
private:
const char* mText;
int mBytesCount;
int mCount;
float mX;
float mY;
const float* mPositions;
float mTotalAdvance;
mat4 mPrecacheTransform;
};
///////////////////////////////////////////////////////////////////////////////
// SPECIAL DRAW OPERATIONS
///////////////////////////////////////////////////////////////////////////////
class DrawFunctorOp : public DrawOp {
public:
DrawFunctorOp(Functor* functor)
: DrawOp(NULL), mFunctor(functor) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
renderer.startMark("GL functor");
status_t ret = renderer.callDrawGLFunction(mFunctor, dirty);
renderer.endMark();
return ret;
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Functor %p", mFunctor);
}
virtual const char* name() { return "DrawFunctor"; }
private:
Functor* mFunctor;
};
class DrawDisplayListOp : public DrawBoundedOp {
friend class RenderNode; // grant DisplayList access to info of child
public:
DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
: DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
mDisplayList->deferNodeInParent(deferStruct, level + 1);
}
}
virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
bool useQuickReject) {
if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
mDisplayList->replayNodeInParent(replayStruct, level + 1);
}
}
// NOT USED since replay() is overridden
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return DrawGlInfo::kStatusDone;
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
mDisplayList->output(level + 1);
}
}
virtual const char* name() { return "DrawDisplayList"; }
RenderNode* renderNode() { return mDisplayList; }
private:
RenderNode* mDisplayList;
const int mFlags;
///////////////////////////
// Properties below are used by DisplayList::computeOrderingImpl() and iterate()
///////////////////////////
/**
* Records transform vs parent, used for computing total transform without rerunning DL contents
*/
const mat4 mTransformFromParent;
/**
* Holds the transformation between the projection surface ViewGroup and this DisplayList
* drawing instance. Represents any translations / transformations done within the drawing of
* the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
* DisplayList draw instance.
*
* Note: doesn't include any transformation recorded within the DisplayList and its properties.
*/
mat4 mTransformFromCompositingAncestor;
bool mSkipInOrderDraw;
};
/**
* Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
*/
class DrawShadowOp : public DrawOp {
public:
DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
float casterAlpha, bool casterUnclipped,
const SkPath* casterOutline, const SkPath* revealClip)
: DrawOp(NULL), mTransformXY(transformXY), mTransformZ(transformZ),
mCasterAlpha(casterAlpha), mCasterUnclipped(casterUnclipped) {
mOutline = *casterOutline;
if (revealClip) {
// intersect the outline with the convex reveal clip
Op(mOutline, *revealClip, kIntersect_PathOp, &mOutline);
}
}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawShadow(mTransformXY, mTransformZ,
mCasterAlpha, mCasterUnclipped, &mOutline);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOGS("DrawShadow");
}
virtual const char* name() { return "DrawShadow"; }
private:
const mat4 mTransformXY;
const mat4 mTransformZ;
const float mCasterAlpha;
const bool mCasterUnclipped;
SkPath mOutline;
};
class DrawLayerOp : public DrawOp {
public:
DrawLayerOp(Layer* layer, float x, float y)
: DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawLayer(mLayer, mX, mY);
}
virtual void output(int level, uint32_t logFlags) const {
OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY);
}
virtual const char* name() { return "DrawLayer"; }
private:
Layer* mLayer;
float mX;
float mY;
};
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_DISPLAY_OPERATION_H