Removing view groups during a drag would cause an NPE here. The
child views will still get the drag-ended event as expected.
(Cherrypicked from downstream)
Bug 8298439
Change-Id: Ic14cbf9fdc305b91c1627f6882a45d34ee1c34ae
3D rotations can undo scale/skew transforms; since FreeType only accepts
2x2 matrices we can end up generating very large glyphs that are drawn
at a 1:1 scale on screen. For instance, if the current transform has a
scale of 2000 set on both X and Y axis and a perspective Z factor set to
Z, the actual scale factor on screen ends up being 1. We would however
generate glyphs with a scale factor of 2000 causing the font renderer
to blow up.
Change-Id: Ia5c3618d36644e817825cb9c89e2f53aece2074e
When calculating directory sizes of data living on emulated external
storage, translate the path to use the internal backing data, which
avoids going through the emulation layer. It carefully retreats to
the original path when it runs into trouble.
Testing with a hierarchy of 10 directories deep and 2 directories
and 10 files wide at each level, this change improves performance
from 5900ms before to 250ms after; over 20 times faster (!).
Bug: 8172425
Change-Id: Ia7365416f091e102bf7345a49f7d7209a22580a9
The deferred display lists model now allows us to precache glyphs
at their exact size on screen.
This change also removes debug markers when the renderer defers
and reorders display lists. It also adds a flush event marker.
Change-Id: I66ec5216dc12b93ecfdad52a7146b1cfb31fbeb4
Bug: 8231270
WebSQL database is disabled by default. And setting change to
enable it must precede the first url navigation. This change
is to clarify this behavior.
Change-Id: Ic0aab764821daece83f3482b30df4bebc7ff1f37
Bug #8230990
ViewRootImpl needs to know when the native Surface objects changes
to recreate the EGL surface. A recent refactoring in Surface broke
the behavior of getGenerationId(). This simply restores the old
behavior (every change increments the generation ID by 1.)
Change-Id: Ife1df1ffb2ee7a373b8ebf2431192702ba10f344
If a perspective transform is set on the Canvas, drawText() should
not attempt to rasterize glyphs in screen space. This change uses
the old behavior instead (i.e. rasterize the glyphs at the native
font size and apply the transform on the resulting mesh.)
This change also adds an optimization: empty glyphs (spaces) do
not generate vertices anymore. This saves a lot of vertices in text
heavy applications such as Gmail.
Change-Id: Ib531384163f5165b5785501612a7b1474f3ff599
bug:8243821
Previously this wasn't done for deferred clipping + reordering, so
non-left-aligned text would be clipped at defer time, when it wouldn't
have been at draw time (in OpenGLRenderer::quickReject())
Change-Id: Ic96949c2dca4378f284606b37d9411ed42f8d203
Add a key manipulation that makes black text/paths use the standard
simple bitmap/patch shader, since they are the same. Previously we'd
create a separate shader for each because the keys differed, even
though the shaders were functionally equivalent.
Also fixes some issues around setting DEBUG_PROGRAM
Change-Id: I0c77c684d58da03501ee9ab8239c7d4a70fd6b5c