This change adds APIs support for implementing UI tests. Such tests do
not rely on internal application structure and can span across application
boundaries. UI automation APIs are encapsulated in the UiAutomation object
that is provided by an Instrumentation object. It is initialized by the
system and can be used for both introspecting the screen and performing
interactions simulating a user. UI test are normal instrumentation tests
and are executed on the device.
UiAutomation uses the accessibility APIs to introspect the screen and
a special delegate object to perform privileged operations such as
injecting input events. Since instrumentation tests are invoked by a shell
command, the shell program launching the tests creates a delegate object and
passes it as an argument to started instrumentation. This delegate
allows the APK that runs the tests to access some privileged operations
protected by a signature level permissions which are explicitly granted
to the shell user.
The UiAutomation object also supports running tests in the legacy way
where the tests are run as a Java shell program. This enables existing
UiAutomator tests to keep working while the new ones should be implemented
using the new APIs. The UiAutomation object exposes lower level APIs which
allow simulation of arbitrary user interactions and writing complete UI test
cases. Clients, such as UiAutomator, are encouraged to implement higher-
level APIs which minimize development effort and can be used as a helper
library by the test developer.
The benefit of this change is decoupling UiAutomator from the system
since the former was calling hidden APIs which required that it is
bundled in the system image. This prevented UiAutomator from being
evolved separately from the system. Also UiAutomator was creating
additional API surface in the system image. Another benefit of the new
design is that now test cases have access to a context and can use
public platform APIs in addition to the UiAutomator ones. Further,
third-parties can develop their own higher level test APIs on top
of the lower level ones exposes by UiAutomation.
bug:8028258
Also this change adds the fully qualified resource name of the view's
id in the emitted AccessibilityNodeInfo if a special flag is set while
configuring the accessibility service. Also added is API for looking
up node infos by this id. The id resource name is relatively more stable
compared to the generaed id number which may change from one build to
another. This API facilitate reuing the already defined ids for UI
automation.
bug:7678973
Change-Id: I589ad14790320dec8a33095953926c2a2dd0228b
Bug #7146141
This change moves the resizeLayer() from LayerCache (where it should
never have been anyway) to Layer. This makes a little more sense.
Change-Id: I8b2f9c19c558e738405a58b9e71ec5799fc6be88
Refactor FindActionModeCallback to make it more suitable
for sharing between WebViewClassic and WebViewChromium.
Bug=5006564
Change-Id: Ic3156eb50f99033a17ba3f83d0b4f39ba992afa8
Take advantage of this to return better information about
packages filtered by permissions -- include the permissions
they have in the requested array.
Also fix issue #8026793 (Contact picture shows default pic
while searching for a contact in qsb) by using the base
package name of the Context when reporting the app name
of an operation. Otherwise you could make a resource-only
context for another application and do calls through that
and get reported as the wrong app.
Change-Id: I5e0488bf773acea5a3d22f245641828e1a106fb8
Also add MockContentResolver constructor to provide a Context, and
move to singleton ActivityThread, since there is only one inside
each process. This makes ActivityThread accessible from threads like
InstrumentationThread.
Change-Id: Ib8b18f1b9bba8820ff412d782a43511066eabf24
Simulated trackball should not generate KeyEvent if dispatchGenericMotionEvent
returns true
b/8022205
Change-Id: I1857e25407c508c98ef4db85fe146b1e25a0803e
Bug #7146141
When non-rectangular clipping occurs in a layer the render buffer
used as the stencil buffer is not cached. If this happens on a
View's hardware layer the render buffer will live for as long
as the layer is bound to the view. When a stencil buffer is
required because of a call to Canvas.saveLayer() it will be allocated
on every frame. A future change will address this problem.
If "show GPU overdraw" is enabled, non-rectangular clips are not
supported anymore and we fall back to rectangular clips instead.
This is a limitation imposed by OpenGL ES that cannot be worked
around at this time.
This change also improves the Matrix4 implementation to easily
detect when a rect remains a rect after transform.
Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9