Bug #7221449
SurfaceTexture already deletes the GL texture when detachFromContext
is invoked. The newly introduced refcount would casue the Layer
object to be destroyed later and attempt to delete the GL texture
again. By the time the second cleanup occurs, the texture name
might have been reused by somebody else, resulting in erroneous
behaviors.
Change-Id: I257c589fea64b34c00f46fbfaa7732e6854a5e41
A) Hide icons corresponding to the active panel with a
downward push animation. Notes:
1. this animation will now apply any time the status bar
icons are disabled via DISABLE_NOTIFICATION_ICONS.
2. DISABLE_SYSTEM_INFO will now only hide the right hand
icons (system status icons, battery, clock). But you
weren't using it anyway, right?
B) Stop pulling down the panels in response to just a touch
on the status bar. (That should never have worked.) In
general, we now require that a fling proceed more than
10dp to be treated as a fling with velocity (as opposed
to a v=0 fling, or "let-go").
C) If a panel is pulled down more than halfway and then let
go with v=0, it is expanded. If less than halfway, it is
contracted. (Helps fix B) above, plus it just makes good
sense.)
Bug: 7211541 (A)
Bug: 7227237 (B)
Bug: 7228541 (B)
Change-Id: I5662269b753376804bf629239835dc212716d5c3
Align UI indication to volume policy when docked: the music volume
cannot be adjusted when docked or connected to HDMI. Display
a disabled slider at max volume in this case to be consistent.
Bug 4335692.
Change-Id: I6f8db143b0e2ecf54e4bdacd88afdeb661a98a18
- Making distinction between wifi not connected and unavailable
- Removing periods from carrier names
- Updating airplane mode icons
Change-Id: I8a629f07375faaa34a1b5ebeb307605f12f75173
Bug #7222476
There were two issues:
- Blending was ignored with color filters
- The addition vector of a color filter was treated as integer values
instead of float values
Change-Id: Id94065704a30ee8aaaa5724a9f3a3cff7c50ced7
This also fixes up the drag regions so that quick settings
is only assigned the right 1/3 of the display (or 100dp,
whichever is larger). It had been that more than half of the
status bar, when dragged, would pull down QS.
Bug: 7217002
Change-Id: I515b6e19deab305b99784c7287d8f04fa9b22dc7
Keyguard wasn't resetting dpm's count when a successful password
was made. The result is the device would get wiped earlier than
it should.
Also fixes a TODO left over from keyguard refactoring that
allowed face unlock to trigger the same logic (ouch!).
Fixes bug 7219258
Change-Id: I2bd13c50a9beb8225d3237e86d5e34b73d0eb3cf
1. The crash was happening if: two active pointers are performing a drag;
there are some inactive pointers down; the main dragging pointer (we are
merging the dragging pointers into one) goes up; now an inactive pointer
goes up and the explorer tries to inject up for the dragging pointer
which is no longer in the event resulting in a crash. Basically two
problems: inactive pointers were not ignored; 2) having only one
active pointer should not only send the up event but also transition
the explorer in touch exploring state.
bug:6874128
Change-Id: I341fc360ebc074fe3919d5ba3b98ee5cb08dd71e