Bug #7221449 SurfaceTexture already deletes the GL texture when detachFromContext is invoked. The newly introduced refcount would casue the Layer object to be destroyed later and attempt to delete the GL texture again. By the time the second cleanup occurs, the texture name might have been reused by somebody else, resulting in erroneous behaviors. Change-Id: I257c589fea64b34c00f46fbfaa7732e6854a5e41
Merge "Revert "Fix for bug: #7173350. elapsedRealtimeNano() -> elapsedRealtimeNanos()"" into jb-mr1-dev
cherrypick from ics-mr1 docs: source for nw app Change-Id: If50f407a0e56fa802fe9beedaa650e3a131872b2
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