Jason Sams
53a93d5e91
Remove points from fixed function.
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Add basic GL performance test.
Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
2010-07-09 15:34:32 -07:00
Alex Sakhartchouk
8287a9bc5e
Cleanup pass on the mesh api change.
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Removed all the simple mesh related calls and temporary objects.
Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
2010-07-02 12:14:26 -07:00
Alex Sakhartchouk
164aaedf7f
Start of mesh API cleanup.
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Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.
Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
2010-07-01 16:14:12 -07:00
Alex Sakhartchouk
9b949fce39
Adding freetype font rendering to renderscript.
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Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
2010-06-24 17:15:34 -07:00
Jason Sams
f110d4b787
Move ImageProcessing and ModelViewer to reflected files.
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Implement boolean support.
Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
2010-06-21 17:42:41 -07:00
Jason Sams
96ed4cfa62
Remove InvokeData and add ContextFinish to generate a sync point.
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Change-Id: I27da8bf5fba2c8a428964cb6a5e66dd7a94958d8
2010-06-15 12:15:57 -07:00
Jason Sams
e29f3e74f7
Begin using reflected files.
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Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
2010-06-08 15:40:48 -07:00
Alex Sakhartchouk
aae74ad614
Creating the jni and java layer to integrate a3d
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Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Jason Sams
8cb39de03a
Remove RS_KIND from vertex arrays types.
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Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.
Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
2010-06-01 15:47:01 -07:00
Jason Sams
d79b2e9f8b
Begin naming cleanup for renderscript runtime.
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Prefix functions with "rs" or "rsg".
Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
2010-05-19 17:23:08 -07:00
Jason Sams
1de0b87168
Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.
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Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
2010-05-17 14:55:34 -07:00
Jason Sams
54db59c359
Rename ProgramFragmentStore to ProgramStore.
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Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
2010-05-13 18:35:01 -07:00
Jason Sams
4d3399337d
Convert renderscript from using ACC to LLVM for its compiler.
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This will also require application to be updated to support
the new compiler and data passing models.
Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00
Jason Sams
a70f416c9c
Checkin new types for RS.
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Change-Id: I3d7a1a91c45cc1c97c60f3615f32e54e98e12f91
2010-03-26 15:34:30 -07:00
Jason Sams
8a64743f37
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
2010-03-01 15:31:04 -08:00
Jason Sams
c2908e60c9
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
2010-02-23 17:44:28 -08:00
Jason Sams
704ff64b09
Preview seperating RenderScript into RenderScript and RenderScriptGL
2010-02-09 16:05:07 -08:00
Jason Sams
5dbfe93b3f
Fix some minor bugs with GL state setup that were exposed by Droids driver.
2010-01-27 14:41:43 -08:00
Jason Sams
e17964e150
Add RS support for generic attribs as input to vertex programs.
2010-01-04 16:52:27 -08:00
Jason Sams
718cd1f322
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
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This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
68afd01ec9
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
2009-12-17 16:55:08 -08:00
Jason Sams
7e5ab3b177
Continue es2 shader dev
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Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
2009-12-15 13:27:04 -08:00
Jason Sams
0011bcf57f
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
2009-12-15 12:58:36 -08:00
Jason Sams
11fbdf5020
Remove check for surface valid that is no longer valid.
2009-12-14 19:20:30 -08:00
Jason Sams
c7b74e3412
am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair
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Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c'
* commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c':
Add Java exceptions to catch RS calls with no context or no surface.
2009-12-07 18:35:48 -08:00
Jason Sams
771bebb940
Add Java exceptions to catch RS calls with no context or no surface.
2009-12-07 12:40:12 -08:00
Jason Sams
54c0ec14e0
Beging GL2 user shaders. Switch master to using GL2 by default.
2009-11-30 15:34:03 -08:00
Jason Sams
715333b832
Add support for dumping RS objects to aid in debugging of white blocks bug.
2009-11-17 17:26:46 -08:00
Jason Sams
7d787b4722
Add setPriority to allow wallpapers to run at lower cpu priority than default.
2009-11-15 12:14:26 -08:00
Jason Sams
3bc47d4381
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
2009-11-12 15:10:47 -08:00
Jason Sams
efd9b6fb2e
Support applications changing the surface attached to the RS.
2009-11-03 14:15:28 -08:00
Jason Sams
516c319115
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
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Fix bug in StoreState where state could be overridden by the default unless the script used more than one state.
Change only impacts renderscript and renderscript apps.
2009-10-06 13:58:47 -07:00
Jason Sams
3c0dfbab80
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
2009-09-27 17:50:38 -07:00
Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
65e7aa56f5
Implement pause/resume for the RS thread.
2009-09-24 17:38:20 -07:00
Jason Sams
6b9dec00af
Remove depricated triangleMesh.
2009-09-23 18:07:45 -07:00
Jason Sams
ebfb436a49
Add raster object to control point and line params. Add flag to force SW rendering.
2009-09-23 13:57:02 -07:00
Jason Sams
768bc02d81
Implement more type checks on Allocations.
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Add tracking for allocations created using the "sized" helper.
Add more param validation for data upload calls.
2009-09-21 19:41:04 -07:00
Jason Sams
be2e84193f
Implement renderscript Invokables.
2009-09-16 15:04:38 -07:00
Jason Sams
5f43fd289a
Implement Object readback.
2009-09-15 12:39:22 -07:00
Jason Sams
ea84a7c517
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
2009-09-04 14:42:41 -07:00
Jason Sams
2525a81522
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
2009-09-03 15:43:13 -07:00
Romain Guy
650a3eb7d6
Load bitmap resources entirely from native code.
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Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
2009-08-31 14:06:43 -07:00
Jason Sams
07ae406237
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
2009-08-27 20:23:34 -07:00
Jason Sams
f5b4596a38
Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
2009-08-25 14:49:07 -07:00
Jason Sams
b13ada5071
Add support for selecting the color bit depth and if the application used a depth buffer.
2009-08-25 11:44:30 -07:00
Jason Sams
d8e4161f11
Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API.
2009-08-20 17:22:40 -07:00
Jason Sams
25ffcdc9d7
Point Sprites
2009-08-20 16:11:03 -07:00
Jason Sams
730ee65d4d
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
2009-08-18 17:07:09 -07:00
Jason Sams
7ce033d797
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-18 14:20:07 -07:00