356 lines
12 KiB
Java
356 lines
12 KiB
Java
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.lang.reflect.Field;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.util.Config;
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import android.util.Log;
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import android.view.Surface;
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/**
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* @hide
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*
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**/
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public class RenderScript {
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static final String LOG_TAG = "RenderScript_jni";
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protected static final boolean DEBUG = false;
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@SuppressWarnings({"UnusedDeclaration", "deprecation"})
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protected static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
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/*
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* We use a class initializer to allow the native code to cache some
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* field offsets.
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*/
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@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
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protected static boolean sInitialized;
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native protected static void _nInit();
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static {
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sInitialized = false;
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try {
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System.loadLibrary("rs_jni");
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_nInit();
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sInitialized = true;
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} catch (UnsatisfiedLinkError e) {
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Log.d(LOG_TAG, "RenderScript JNI library not found!");
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}
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}
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native void nInitElements(int a8, int rgba4444, int rgba8888, int rgb565);
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native int nDeviceCreate();
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native void nDeviceDestroy(int dev);
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native void nDeviceSetConfig(int dev, int param, int value);
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native int nContextCreateGL(int dev, int ver, boolean useDepth);
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native int nContextCreate(int dev, int ver);
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native void nContextDestroy(int con);
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native void nContextSetSurface(int w, int h, Surface sur);
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native void nContextSetPriority(int p);
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native void nContextDump(int bits);
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native void nContextBindRootScript(int script);
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native void nContextBindSampler(int sampler, int slot);
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native void nContextBindProgramStore(int pfs);
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native void nContextBindProgramFragment(int pf);
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native void nContextBindProgramVertex(int pf);
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native void nContextBindProgramRaster(int pr);
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native void nContextPause();
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native void nContextResume();
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native int nContextGetMessage(int[] data, boolean wait);
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native void nContextInitToClient();
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native void nContextDeinitToClient();
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native void nAssignName(int obj, byte[] name);
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native void nObjDestroy(int id);
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native void nObjDestroyOOB(int id);
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native int nFileOpen(byte[] name);
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native int nElementCreate(int type, int kind, boolean norm, int vecSize);
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native int nElementCreate2(int[] elements, String[] names);
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native void nTypeBegin(int elementID);
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native void nTypeAdd(int dim, int val);
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native int nTypeCreate();
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native void nTypeFinalDestroy(Type t);
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native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
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native int nAllocationCreateTyped(int type);
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native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
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native int nAllocationCreateBitmapRef(int type, Bitmap bmp);
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native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
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native int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream);
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native void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel);
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native void nAllocationUploadToBufferObject(int alloc);
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native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes);
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native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes);
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
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native void nAllocationRead(int id, int[] d);
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native void nAllocationRead(int id, float[] d);
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native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o);
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native void nAllocationSubReadFromObject(int id, Type t, int offset, Object o);
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native void nAdapter1DBindAllocation(int ad, int alloc);
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native void nAdapter1DSetConstraint(int ad, int dim, int value);
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native void nAdapter1DData(int ad, int[] d);
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native void nAdapter1DData(int ad, float[] d);
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native void nAdapter1DSubData(int ad, int off, int count, int[] d);
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native void nAdapter1DSubData(int ad, int off, int count, float[] d);
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native int nAdapter1DCreate();
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native void nAdapter2DBindAllocation(int ad, int alloc);
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native void nAdapter2DSetConstraint(int ad, int dim, int value);
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native void nAdapter2DData(int ad, int[] d);
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native void nAdapter2DData(int ad, float[] d);
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native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
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native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
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native int nAdapter2DCreate();
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native void nScriptBindAllocation(int script, int alloc, int slot);
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native void nScriptSetClearColor(int script, float r, float g, float b, float a);
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native void nScriptSetClearDepth(int script, float depth);
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native void nScriptSetClearStencil(int script, int stencil);
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native void nScriptSetTimeZone(int script, byte[] timeZone);
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native void nScriptSetRoot(boolean isRoot);
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native void nScriptInvoke(int id, int slot);
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native void nScriptInvokeData(int id, int slot);
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native void nScriptInvokeV(int id, int slot, byte[] params);
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native void nScriptSetVarI(int id, int slot, int val);
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native void nScriptSetVarF(int id, int slot, float val);
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native void nScriptSetVarV(int id, int slot, byte[] val);
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native void nScriptCBegin();
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native void nScriptCSetScript(byte[] script, int offset, int length);
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native int nScriptCCreate();
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native void nSamplerBegin();
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native void nSamplerSet(int param, int value);
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native int nSamplerCreate();
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native void nProgramStoreBegin(int in, int out);
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native void nProgramStoreDepthFunc(int func);
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native void nProgramStoreDepthMask(boolean enable);
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native void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a);
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native void nProgramStoreBlendFunc(int src, int dst);
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native void nProgramStoreDither(boolean enable);
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native int nProgramStoreCreate();
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native int nProgramRasterCreate(int in, int out, boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
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native void nProgramRasterSetLineWidth(int pr, float v);
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native void nProgramRasterSetPointSize(int pr, float v);
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native void nProgramBindConstants(int pv, int slot, int mID);
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native void nProgramBindTexture(int vpf, int slot, int a);
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native void nProgramBindSampler(int vpf, int slot, int s);
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native int nProgramFragmentCreate(int[] params);
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native int nProgramFragmentCreate2(String shader, int[] params);
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native int nProgramVertexCreate(boolean texMat);
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native int nProgramVertexCreate2(String shader, int[] params);
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native void nLightBegin();
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native void nLightSetIsMono(boolean isMono);
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native void nLightSetIsLocal(boolean isLocal);
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native int nLightCreate();
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native void nLightSetColor(int l, float r, float g, float b);
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native void nLightSetPosition(int l, float x, float y, float z);
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native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim);
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native void nSimpleMeshBindVertex(int id, int alloc, int slot);
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native void nSimpleMeshBindIndex(int id, int alloc);
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native void nAnimationBegin(int attribCount, int keyframeCount);
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native void nAnimationAdd(float time, float[] attribs);
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native int nAnimationCreate();
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protected int mDev;
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protected int mContext;
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@SuppressWarnings({"FieldCanBeLocal"})
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protected MessageThread mMessageThread;
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Element mElement_USER_U8;
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Element mElement_USER_I8;
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Element mElement_USER_U16;
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Element mElement_USER_I16;
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Element mElement_USER_U32;
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Element mElement_USER_I32;
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Element mElement_USER_F32;
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Element mElement_USER_ELEMENT;
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Element mElement_USER_TYPE;
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Element mElement_USER_ALLOCATION;
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Element mElement_USER_SAMPLER;
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Element mElement_USER_SCRIPT;
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Element mElement_USER_MESH;
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Element mElement_USER_PROGRAM_FRAGMENT;
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Element mElement_USER_PROGRAM_VERTEX;
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Element mElement_USER_PROGRAM_RASTER;
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Element mElement_USER_PROGRAM_STORE;
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Element mElement_A_8;
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Element mElement_RGB_565;
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Element mElement_RGB_888;
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Element mElement_RGBA_5551;
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Element mElement_RGBA_4444;
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Element mElement_RGBA_8888;
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Element mElement_INDEX_16;
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Element mElement_POSITION_2;
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Element mElement_POSITION_3;
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Element mElement_TEXTURE_2;
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Element mElement_NORMAL_3;
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Element mElement_COLOR_U8_4;
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Element mElement_COLOR_F32_4;
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Sampler mSampler_CLAMP_NEAREST;
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Sampler mSampler_CLAMP_LINEAR;
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Sampler mSampler_CLAMP_LINEAR_MIP_LINEAR;
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Sampler mSampler_WRAP_NEAREST;
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Sampler mSampler_WRAP_LINEAR;
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Sampler mSampler_WRAP_LINEAR_MIP_LINEAR;
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///////////////////////////////////////////////////////////////////////////////////
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//
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public static class RSMessage implements Runnable {
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protected int[] mData;
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protected int mID;
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public void run() {
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}
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}
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public RSMessage mMessageCallback = null;
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public enum Priority {
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LOW (5), //ANDROID_PRIORITY_BACKGROUND + 5
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NORMAL (-4); //ANDROID_PRIORITY_DISPLAY
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int mID;
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Priority(int id) {
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mID = id;
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}
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}
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void validate() {
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if (mContext == 0) {
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throw new IllegalStateException("Calling RS with no Context active.");
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}
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}
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public void contextSetPriority(Priority p) {
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validate();
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nContextSetPriority(p.mID);
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}
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protected static class MessageThread extends Thread {
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RenderScript mRS;
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boolean mRun = true;
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MessageThread(RenderScript rs) {
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super("RSMessageThread");
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mRS = rs;
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}
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public void run() {
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// This function is a temporary solution. The final solution will
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// used typed allocations where the message id is the type indicator.
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int[] rbuf = new int[16];
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mRS.nContextInitToClient();
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while(mRun) {
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int msg = mRS.nContextGetMessage(rbuf, true);
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if (msg == 0) {
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// Should only happen during teardown.
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// But we want to avoid starving other threads during
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// teardown by yielding until the next line in the destructor
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// can execute to set mRun = false
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try {
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sleep(1, 0);
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} catch(InterruptedException e) {
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}
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}
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if(mRS.mMessageCallback != null) {
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mRS.mMessageCallback.mData = rbuf;
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mRS.mMessageCallback.mID = msg;
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mRS.mMessageCallback.run();
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}
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}
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Log.d(LOG_TAG, "MessageThread exiting.");
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}
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}
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protected RenderScript() {
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}
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public static RenderScript create() {
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RenderScript rs = new RenderScript();
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rs.mDev = rs.nDeviceCreate();
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rs.mContext = rs.nContextCreate(rs.mDev, 0);
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rs.mMessageThread = new MessageThread(rs);
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rs.mMessageThread.start();
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Element.initPredefined(rs);
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return rs;
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}
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public void contextDump(int bits) {
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validate();
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nContextDump(bits);
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}
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public void destroy() {
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validate();
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nContextDeinitToClient();
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mMessageThread.mRun = false;
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nContextDestroy(mContext);
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mContext = 0;
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nDeviceDestroy(mDev);
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mDev = 0;
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}
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boolean isAlive() {
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return mContext != 0;
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}
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///////////////////////////////////////////////////////////////////////////////////
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// Root state
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protected int safeID(BaseObj o) {
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if(o != null) {
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return o.mID;
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}
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return 0;
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}
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}
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