306 lines
11 KiB
Java
306 lines
11 KiB
Java
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.io.IOException;
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import java.io.InputStream;
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import java.lang.reflect.Field;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.renderscript.Type;
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import android.util.Config;
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import android.util.Log;
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import android.view.Surface;
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/**
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* @hide
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*
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**/
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public class RenderScript {
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static final String LOG_TAG = "libRS_jni";
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private static final boolean DEBUG = false;
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private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
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/*
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* We use a class initializer to allow the native code to cache some
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* field offsets.
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*/
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private static boolean sInitialized;
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native private static void _nInit();
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static {
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sInitialized = false;
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try {
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System.loadLibrary("rs_jni");
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_nInit();
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sInitialized = true;
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} catch (UnsatisfiedLinkError e) {
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Log.d(LOG_TAG, "RenderScript JNI library not found!");
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}
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}
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native int nDeviceCreate();
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native void nDeviceDestroy(int dev);
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native int nContextCreate(int dev, Surface sur, int ver);
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native void nContextDestroy(int con);
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//void rsContextBindSampler (uint32_t slot, RsSampler sampler);
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//void rsContextBindRootScript (RsScript sampler);
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native void nContextBindRootScript(int script);
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native void nContextBindSampler(int sampler, int slot);
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native void nContextBindProgramFragmentStore(int pfs);
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native void nContextBindProgramFragment(int pf);
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native void nContextBindProgramVertex(int pf);
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native void nContextAddDefineI32(String name, int value);
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native void nContextAddDefineF(String name, float value);
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native void nAssignName(int obj, byte[] name);
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native void nObjDestroy(int id);
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native void nObjDestroyOOB(int id);
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native int nFileOpen(byte[] name);
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native void nElementBegin();
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native void nElementAddPredefined(int predef);
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native void nElementAdd(int kind, int type, int norm, int bits, String s);
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native int nElementCreate();
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native int nElementGetPredefined(int predef);
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native void nTypeBegin(int elementID);
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native void nTypeAdd(int dim, int val);
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native int nTypeCreate();
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native void nTypeFinalDestroy(Type t);
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native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
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native int nAllocationCreateTyped(int type);
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native int nAllocationCreatePredefSized(int predef, int count);
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native int nAllocationCreateSized(int elem, int count);
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native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
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native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
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native void nAllocationUploadToTexture(int alloc, int baseMioLevel);
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native void nAllocationData(int id, int[] d);
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native void nAllocationData(int id, float[] d);
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native void nAllocationSubData1D(int id, int off, int count, int[] d);
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native void nAllocationSubData1D(int id, int off, int count, float[] d);
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d);
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native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d);
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native void nAllocationRead(int id, int[] d);
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native void nAllocationRead(int id, float[] d);
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native void nAllocationDataFromObject(int id, Type t, Object o);
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native void nTriangleMeshBegin(int vertex, int index);
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native void nTriangleMeshAddVertex_XY (float x, float y);
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native void nTriangleMeshAddVertex_XYZ (float x, float y, float z);
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native void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t);
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native void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t);
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native void nTriangleMeshAddVertex_XYZ_ST_NORM (float x, float y, float z, float s, float t, float nx, float ny, float nz);
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native void nTriangleMeshAddTriangle(int i1, int i2, int i3);
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native int nTriangleMeshCreate();
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native void nAdapter1DBindAllocation(int ad, int alloc);
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native void nAdapter1DSetConstraint(int ad, int dim, int value);
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native void nAdapter1DData(int ad, int[] d);
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native void nAdapter1DData(int ad, float[] d);
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native void nAdapter1DSubData(int ad, int off, int count, int[] d);
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native void nAdapter1DSubData(int ad, int off, int count, float[] d);
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native int nAdapter1DCreate();
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native void nAdapter2DBindAllocation(int ad, int alloc);
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native void nAdapter2DSetConstraint(int ad, int dim, int value);
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native void nAdapter2DData(int ad, int[] d);
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native void nAdapter2DData(int ad, float[] d);
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native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
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native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
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native int nAdapter2DCreate();
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native void nScriptBindAllocation(int script, int alloc, int slot);
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native void nScriptSetClearColor(int script, float r, float g, float b, float a);
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native void nScriptSetClearDepth(int script, float depth);
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native void nScriptSetClearStencil(int script, int stencil);
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native void nScriptSetTimeZone(int script, byte[] timeZone);
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native void nScriptSetType(int type, boolean writable, String name, int slot);
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native void nScriptSetRoot(boolean isRoot);
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native void nScriptCBegin();
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native void nScriptCSetScript(byte[] script, int offset, int length);
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native int nScriptCCreate();
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native void nScriptCAddDefineI32(String name, int value);
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native void nScriptCAddDefineF(String name, float value);
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native void nSamplerBegin();
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native void nSamplerSet(int param, int value);
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native int nSamplerCreate();
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native void nProgramFragmentStoreBegin(int in, int out);
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native void nProgramFragmentStoreDepthFunc(int func);
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native void nProgramFragmentStoreDepthMask(boolean enable);
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native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a);
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native void nProgramFragmentStoreBlendFunc(int src, int dst);
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native void nProgramFragmentStoreDither(boolean enable);
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native int nProgramFragmentStoreCreate();
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native void nProgramFragmentBegin(int in, int out, boolean pointSpriteEnable);
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native void nProgramFragmentBindTexture(int vpf, int slot, int a);
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native void nProgramFragmentBindSampler(int vpf, int slot, int s);
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native void nProgramFragmentSetSlot(int slot, boolean enable, int env, int vt);
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native int nProgramFragmentCreate();
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native void nProgramVertexBindAllocation(int pv, int mID);
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native void nProgramVertexBegin(int inID, int outID);
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native void nProgramVertexSetTextureMatrixEnable(boolean enable);
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native void nProgramVertexAddLight(int id);
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native int nProgramVertexCreate();
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native void nLightBegin();
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native void nLightSetIsMono(boolean isMono);
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native void nLightSetIsLocal(boolean isLocal);
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native int nLightCreate();
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native void nLightSetColor(int l, float r, float g, float b);
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native void nLightSetPosition(int l, float x, float y, float z);
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native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim);
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native void nSimpleMeshBindVertex(int id, int alloc, int slot);
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native void nSimpleMeshBindIndex(int id, int alloc);
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native void nAnimationBegin(int attribCount, int keyframeCount);
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native void nAnimationAdd(float time, float[] attribs);
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native int nAnimationCreate();
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private int mDev;
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private int mContext;
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private Surface mSurface;
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private static boolean mElementsInitialized = false;
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///////////////////////////////////////////////////////////////////////////////////
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//
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public RenderScript(Surface sur) {
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mSurface = sur;
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mDev = nDeviceCreate();
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mContext = nContextCreate(mDev, mSurface, 0);
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// TODO: This should be protected by a lock
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if(!mElementsInitialized) {
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Element.init(this);
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mElementsInitialized = true;
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}
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}
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//////////////////////////////////////////////////////////////////////////////////
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// Triangle Mesh
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public class TriangleMesh extends BaseObj {
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TriangleMesh(int id) {
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super(RenderScript.this);
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mID = id;
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}
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}
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public void triangleMeshBegin(Element vertex, Element index) {
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Log.e("rs", "vtx " + vertex.toString() + " " + vertex.mID + " " + vertex.mPredefinedID);
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nTriangleMeshBegin(vertex.mID, index.mID);
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}
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public void triangleMeshAddVertex_XY(float x, float y) {
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nTriangleMeshAddVertex_XY(x, y);
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}
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public void triangleMeshAddVertex_XYZ(float x, float y, float z) {
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nTriangleMeshAddVertex_XYZ(x, y, z);
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}
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public void triangleMeshAddVertex_XY_ST(float x, float y, float s, float t) {
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nTriangleMeshAddVertex_XY_ST(x, y, s, t);
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}
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public void triangleMeshAddVertex_XYZ_ST(float x, float y, float z, float s, float t) {
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nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t);
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}
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public void triangleMeshAddVertex_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) {
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nTriangleMeshAddVertex_XYZ_ST_NORM(x, y, z, s, t, nx, ny, nz);
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}
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public void triangleMeshAddTriangle(int i1, int i2, int i3) {
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nTriangleMeshAddTriangle(i1, i2, i3);
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}
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public TriangleMesh triangleMeshCreate() {
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int id = nTriangleMeshCreate();
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return new TriangleMesh(id);
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}
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//////////////////////////////////////////////////////////////////////////////////
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// File
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public class File extends BaseObj {
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File(int id) {
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super(RenderScript.this);
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mID = id;
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}
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}
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public File fileOpen(String s) throws IllegalStateException, IllegalArgumentException
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{
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if(s.length() < 1) {
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throw new IllegalArgumentException("fileOpen does not accept a zero length string.");
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}
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try {
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byte[] bytes = s.getBytes("UTF-8");
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int id = nFileOpen(bytes);
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return new File(id);
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} catch (java.io.UnsupportedEncodingException e) {
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throw new RuntimeException(e);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////
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// Root state
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public void contextBindRootScript(Script s) {
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nContextBindRootScript(s.mID);
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}
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//public void contextBindSampler(Sampler s, int slot) {
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//nContextBindSampler(s.mID);
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//}
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public void contextBindProgramFragmentStore(ProgramStore pfs) {
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nContextBindProgramFragmentStore(pfs.mID);
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}
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public void contextBindProgramFragment(ProgramFragment pf) {
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nContextBindProgramFragment(pf.mID);
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}
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public void contextBindProgramVertex(ProgramVertex pf) {
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nContextBindProgramVertex(pf.mID);
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}
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}
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