Bug #5525888
Uses only 25% of the original amount of OpenGL API calls
Fillrate usage is now 1x the screen size instead of 5x
Change-Id: Icc7d2793f276fb7ce23c7f652079e54e3d4779d5
We could sometimes allow a process to be killed while still waiting for
an activity in it to finish stopping.
Change-Id: Ibf89665c4ad6da6be22de04a82b19ef778a7fda0
We now generate a stack-trace looking thing at the top of the report.
Also fix a bug I hit where the phone window manager was sending a
broadcast before the boot had completed.
Change-Id: I0cee16180e4d05c9bd3fe715212a28f504ec91ac
Improved quick launch bookmarks to support category-based shortcuts
instead of hardcoding package and class names for all apps.
Added a set of Intent categories for typical applications on the
platform.
Added support for some of the HID application launch usages to
reduce reliance on quick launch for special purpose keys. Some
keyboard vendors have hardcoded launch keys that synthesize
"Search + X" type key combos. The goal is to encourage them
to stop doing this by implementing more of HID.
Bug: 5674723
Change-Id: I79f1147c65a208efc3f67228c9f0fa5cd050c593
You can run tests for exactly N iterations regardless of duration now,
in addition to the previous time-limited behavior.
(Clean cherry-pick to break a dependency on a previous patch that
needs work before being committed.)
Change-Id: I2e6cf511bbe968a6f95391567658722e87dfa1fe
Turning animations back on exposed this. The problem is that when the
screen brightness changes, it initiates a brightness animation. When
we force the screen to black as we wait for it to be ready to display,
it sees that an animation is running so stops it and thinks this means
it should now turn the display off.
To fix this, don't modify the screen brightness while we are waiting
to show the screen. This is good anyway because the whole point is to
avoid showing the screen until ready, and modifying the brightness at
that point would turn it on prematurely.
Change-Id: I84b296f8ca5705c2d237ea7741cdeb95c5521df9
No clients can signal a format change on either audio or video track (or both)
and a time discontinuity (timestamps changed) independantly.
Change-Id: I3e6cf4e7c260e85759879d61a9b517f68431c22f
related-to-bug: 5553055
a) one of the two decoders has a pending discontinuity
b) the renderer holds on to all output buffers for that decoder
c) the renderer is paused
if all three conditions are met the decoder won't ask for more input data
and therefore never see the discontinuity.
To avoid this we briefly resume the renderer just before shutting down.
Change-Id: I9e08af2a1eb4298d1cd00497d6aa33f4ad184e9a
related-to-bug: 5655016
There was an error in some of the OpenGL layer logic such that we would
occasionally set up a layer for rendering and then not clean up when it was
done. This caused future OpenGL rendering to go into that layer instead of
to the buffers being displayed on the screen, resulting in artifacts including
flashes and displaying of stale content. This happened specifically when
using the wifi settings dialog with the InputMethod keyboard displayed,
but it was probably visible in other situations as well.
Issue #5628248: Flickering/flashing after entering password for WiFi
Change-Id: I38139f620b310f4309570fa7224552d2ee633999
Bug #5659476
The FontRenderer was not cleaning up its temporary state, leading
to crashes when invoking renderDropShadow.
Change-Id: I43b24820dd5625af8c080bbe11b64de2f74164b2
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.
Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.
Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
we need to transition to executing state anyway to be able to properly flush/shutdown
in the future.
Change-Id: Ie48bc09ea31942009ae3a5a45aabc9ffad9fb91f
related-to-bug: 5655016
The TTS instantiated from here shouldn't clobber any
existing TTS objects opened within the same package context.
Ideally, the TTS API should work fine with multiple TTS object
instances within the same package context but making that happen
correctly is a larger change.
bug:5659758
Change-Id: Ia1f63c61b9f12ac92ff42a427a004d414e42a759
In the hardware accelerated case we were not updating webkit
with the new zoom information. This was causing plugins to
render at the old zoom level.
bug: 5663981
Change-Id: I3cb18ad9ca4f185f384ea9fb68780f29160391ad
When the WebView is paused, or another action (such as navigating to
a new URL) occurs, cancel any ongoing <select> tag dialog that is open.
Bug: 5666545
Change-Id: Ifc35a239b729ed93cbf82b2096334f7d63f8993d