Merge "Fix misspelling in SurfaceTexture#attachToGLContext javadoc"
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@ -288,7 +288,7 @@ public class SurfaceTexture {
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* context at a time.
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* context at a time.
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*
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*
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* @param texName The name of the OpenGL ES texture that will be created. This texture name
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* @param texName The name of the OpenGL ES texture that will be created. This texture name
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* must be unusued in the OpenGL ES context that is current on the calling thread.
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* must be unused in the OpenGL ES context that is current on the calling thread.
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*/
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*/
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public void attachToGLContext(int texName) {
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public void attachToGLContext(int texName) {
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int err = nativeAttachToGLContext(texName);
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int err = nativeAttachToGLContext(texName);
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