Fix misspelling in SurfaceTexture#attachToGLContext javadoc

I assume "unusued" was supposed to be "unused"...

Change-Id: Id44a21cca0aadb054e395450ab57b200b5f65a9d
This commit is contained in:
Darwin Huang 2022-01-28 19:12:04 +00:00
parent 4d6002c204
commit 7bd04e97a2

View File

@ -288,7 +288,7 @@ public class SurfaceTexture {
* context at a time.
*
* @param texName The name of the OpenGL ES texture that will be created. This texture name
* must be unusued in the OpenGL ES context that is current on the calling thread.
* must be unused in the OpenGL ES context that is current on the calling thread.
*/
public void attachToGLContext(int texName) {
int err = nativeAttachToGLContext(texName);