From 7bd04e97a202dd5e84fe422f7d0926e12fb54800 Mon Sep 17 00:00:00 2001 From: Darwin Huang Date: Fri, 28 Jan 2022 19:12:04 +0000 Subject: [PATCH] Fix misspelling in SurfaceTexture#attachToGLContext javadoc I assume "unusued" was supposed to be "unused"... Change-Id: Id44a21cca0aadb054e395450ab57b200b5f65a9d --- graphics/java/android/graphics/SurfaceTexture.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java index 9b2effcde1d3..0fadae23556d 100644 --- a/graphics/java/android/graphics/SurfaceTexture.java +++ b/graphics/java/android/graphics/SurfaceTexture.java @@ -288,7 +288,7 @@ public class SurfaceTexture { * context at a time. * * @param texName The name of the OpenGL ES texture that will be created. This texture name - * must be unusued in the OpenGL ES context that is current on the calling thread. + * must be unused in the OpenGL ES context that is current on the calling thread. */ public void attachToGLContext(int texName) { int err = nativeAttachToGLContext(texName);