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43 Commits

Author SHA1 Message Date
10b0ba413e Extract mouse processor trait
Mainly for consistency with the keyboard processor trait.

This could allow to provide alternative mouse processors.
2021-10-03 22:27:05 +02:00
e94649c5b5 Extract keyboard processor trait
This will allow to provide alternative key processors.
2021-10-03 22:26:15 +02:00
9a0224a3f0 Fix trait header guards 2021-10-03 17:13:24 +02:00
8df42cec82 Fix workarounds for Meizu
Workarounds.fillAppInfo() is necessary for Meizu devices even before the
first call to internalStreamScreen(), but it is harmful on other
devices (#940).

Therefore, simplify the workaround, by calling fillAppInfo() only if
Build.BRAND equals "meizu" (case insensitive).

Fixes #240 <https://github.com/Genymobile/scrcpy/issues/240> (again)
Fixes #2656 <https://github.com/Genymobile/scrcpy/issues/2656>
2021-09-22 15:33:17 +02:00
31131039bb Add missing includes
Refs #2616 <https://github.com/Genymobile/scrcpy/issues/2616>
2021-09-20 18:27:37 +02:00
fa100b814b Add support for expandNotificationsPanel() variant
Some custom vendor ROM added an int as a parameter.

Fixes #2551 <https://github.com/Genymobile/scrcpy/issues/2551>
2021-09-11 10:46:25 +02:00
069fe93f74 Update links to v1.19 2021-09-10 22:01:18 +02:00
228e2c15f4 Bump version to 1.19 2021-09-10 21:40:08 +02:00
9a8f06af65 Merge branch 'master' into dev 2021-09-10 20:26:17 +02:00
1d1c9f36f4 Retrieve correct error messages on Windows
For sockets functions, Windows does not store error codes in errno, so
perror() does not print any error. Use WSAGetLastError() instead.

Refs #2624 <https://github.com/Genymobile/scrcpy/issues/2624>
2021-09-09 23:03:35 +02:00
4d6dd9d281 Compute scrcpy directory manually
The function dirname() does not work correctly everywhere with non-ASCII
characters.

Fixes #2619 <https://github.com/Genymobile/scrcpy/issues/2619>
2021-09-09 12:51:18 +02:00
b5e98db635 Fix typo in manpage
PR #2606 <https://github.com/Genymobile/scrcpy/pull/2606>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-09-07 21:41:40 +02:00
116acc8d25 Use SOURCE_MOUSE for scroll events
This has no practical impact (AFAIK), but a scroll events should come
from a mouse.

Refs #2602 <https://github.com/Genymobile/scrcpy/issues/2602>
2021-08-28 23:14:56 +02:00
3a39bacb76 Upgrade SDL (2.0.16) for Windows
Include the latest version of SDL in Windows releases.

PR #2589 <https://github.com/Genymobile/scrcpy/pull/2589>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-08-28 14:20:17 +02:00
3fdc89ad42 Upgrade platform-tools (31.0.3) for Windows
Include the latest version of adb in Windows releases.

PR #2588 <https://github.com/Genymobile/scrcpy/pull/2588>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-08-28 14:12:00 +02:00
3761f56c28 Declare callbacks static
It was a typo, "static" was missing.
2021-08-26 12:26:44 +02:00
c96f5c70e9 Add Simplified Chinese translation of FAQ
PR #2568 <https://github.com/Genymobile/scrcpy/pull/2568>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-08-24 19:29:02 +02:00
d6aaa5bf9a Add a FAQ section for Wayland support
The video driver might need to be explicitly set to wayland.

Refs #2554 <https://github.com/Genymobile/scrcpy/issues/2554>
Refs #2559 <https://github.com/Genymobile/scrcpy/issues/2559>
2021-08-13 12:40:22 +02:00
f78608ab29 Fix type for assignment
The functions net_send_all() and net_recv_all() return ssize_t, not int.
2021-07-15 18:16:56 +02:00
6f03022646 Fix net_send_all()
On partial writes, the final result was the number of bytes written by
the last send() rather than the total.
2021-07-15 18:16:26 +02:00
daf90d33d5 Fix code style
Make the code fit into 80 columns.
2021-07-15 18:07:39 +02:00
0ae10f2b39 Improve slope estimation on start
The first frames are typically received and decoded with more delay than
the others, causing a wrong slope estimation on start.

To compensate, assume an initial slope of 1, then progressively use the
estimated slope.
2021-07-14 14:54:22 +02:00
4c4d02295c Add buffering debugging tools
Output buffering and clock logs by disabling a compilation flag.
2021-07-14 14:54:22 +02:00
2f03141e9f Add clock tests
The clock rolling sum is not trivial. Test it.
2021-07-14 14:54:22 +02:00
3397720330 Add buffering command line options
Add --display-buffer and --v4l2-buffer options to configure buffering
time.
2021-07-14 14:54:22 +02:00
79278961b9 Implement buffering
To minimize latency (at the cost of jitter), scrcpy always displays a
frame as soon as it available, without waiting.

However, when recording (--record), it still writes the captured
timestamps to the output file, so that the recorded file can be played
correctly without jitter.

Some real-time use cases might benefit from adding a small latency to
compensate for jitter too. For example, few tens of seconds of latency
for live-streaming are not important, but jitter is noticeable.

Therefore, implement a buffering mechanism (disabled by default) to add
a configurable latency delay.

PR #2417 <https://github.com/Genymobile/scrcpy/issues/2417>
2021-07-14 14:27:33 +02:00
408a301201 Notify new frames via callbacks
Currently, a frame is available to the consumer as soon as it is pushed
by the producer (which can detect if the previous frame is skipped).

Notify the new frames (and frame skipped) via callbacks instead.

This paves the way to add (optional) buffering, which will introduce a
delay between the time when the frame is produced and the time it is
available to be consumed.
2021-07-14 14:22:32 +02:00
4d8bcfc68a Extract current video_buffer to frame_buffer
The current video buffer only stores one pending frame.

In order to add a new buffering feature, move this part to a separate
"frame buffer". Keep the video_buffer, which currently delegates all its
calls to the frame_buffer.
2021-07-14 14:22:32 +02:00
336248df08 Rename video_buffer to sc_video_buffer
Add a scrcpy-specific prefix.
2021-07-14 14:22:32 +02:00
28bce48d47 Relax v4l2_sink lock constraints
To fix a data race, commit 5caeab5f6d
called video_buffer_push() and video_buffer_consume() under the
v4l2_sink lock.

Instead, use the previous_skipped indication (initialized with video
buffer locked) to lock only for protecting the has_frame flag.

This enables the possibility for the video_buffer to notify new frames
via callbacks without lock inversion issues.
2021-07-14 14:22:32 +02:00
32e692d5d2 Replace delay by deadline in timedwait()
The function sc_cond_timedwait() accepted a parameter representing the
max duration to wait, because it internally uses SDL_CondWaitTimeout().

Instead, accept a deadline, to be consistent with
pthread_cond_timedwait().
2021-07-14 14:22:32 +02:00
ec871dd3f5 Wrap tick API
This avoids to use the SDL timer API directly, and will allow to handle
generic ticks (possibly negative).
2021-07-14 14:22:32 +02:00
5524f378c8 Add missing error log
Log video buffer initialization failure in v4l2_sink.
2021-07-14 00:39:35 +02:00
4ed3aa3604 Move include fps_counter
The fps_counter is not used from video_buffer.
2021-07-14 00:35:10 +02:00
40cea1f677 Remove obsolete comment
Commit 2a94a2b119 removed video_buffer
callbacks, the comment is now meaningless.
2021-07-14 00:35:10 +02:00
099cba07f0 Rename queue to sc_queue
Add a scrcpy-specific prefix.
2021-07-14 00:35:10 +02:00
af8a21ed7c Fix manpage formatting 2021-07-06 18:33:04 +02:00
5938e862a1 Fix --lock-video-orientation syntax in help
Commit f76fe2c0d4 fixed README and tests.

Fix command line help and manpage.
2021-07-06 18:32:40 +02:00
e9096e3e34 Remove unnecessary calls to av_packet_unref()
av_packet_free() already calls av_packet_unref().
2021-07-04 12:19:52 +02:00
5caeab5f6d Fix v4l2 data race
The v4l2_sink implementation directly read the internal video_buffer
field "pending_frame_consumed", which is protected by the internal
video_buffer mutex. But this mutex was not locked, so reads were racy.

Lock using the v4l2_sink mutex in addition, and use a separate field to
avoid depending on the video_buffer internal data.
2021-06-26 16:03:52 +02:00
33fbdc86c7 Initialize fields before starting a thread
To avoid data races.

Reported by TSAN.
2021-06-26 16:03:34 +02:00
f33d37976c Fix assertion race condition in debug mode
Commit 21d206f360 added mutex assertions.

However, the "locker" variable to trace the locker thread id was read
and written by several threads without any protection, so it was racy.

Reported by TSAN.
2021-06-26 15:31:50 +02:00
7dca5078e7 Initialize controller even if there is no display
The options --no-display and --no-control are independent.

The controller was not initialized when no display was requested,
because it was assumed that no control could occur without display. But
that's not true (anymore): for example, it is possible to pass
--turn-screen-off.

Fixes #2426 <https://github.com/Genymobile/scrcpy/issues/2426>
2021-06-25 21:48:07 +02:00
57 changed files with 1867 additions and 567 deletions

View File

@ -268,10 +268,10 @@ install` must be run as root)._
#### Option 2: Use prebuilt server
- [`scrcpy-server-v1.18`][direct-scrcpy-server]
_(SHA-256: 641c5c6beda9399dfae72d116f5ff43b5ed1059d871c9ebc3f47610fd33c51a3)_
- [`scrcpy-server-v1.19`][direct-scrcpy-server]
_(SHA-256: 876f9322182e6aac6a58db1334f4225855ef3a17eaebc80aab6601d9d1ecb867)_
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.18/scrcpy-server-v1.18
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.19/scrcpy-server-v1.19
Download the prebuilt server somewhere, and specify its path during the Meson
configuration:

21
FAQ.md
View File

@ -153,6 +153,26 @@ You may also need to configure the [scaling behavior]:
[scaling behavior]: https://github.com/Genymobile/scrcpy/issues/40#issuecomment-424466723
### Issue with Wayland
By default, SDL uses x11 on Linux. The [video driver] can be changed via the
`SDL_VIDEODRIVER` environment variable:
[video driver]: https://wiki.libsdl.org/FAQUsingSDL#how_do_i_choose_a_specific_video_driver
```bash
export SDL_VIDEODRIVER=wayland
scrcpy
```
On some distributions (at least Fedora), the package `libdecor` must be
installed manually.
See issues [#2554] and [#2559].
[#2554]: https://github.com/Genymobile/scrcpy/issues/2554
[#2559]: https://github.com/Genymobile/scrcpy/issues/2559
### KWin compositor crashes
@ -240,3 +260,4 @@ This FAQ is available in other languages:
- [Italiano (Italiano, `it`) - v1.17](FAQ.it.md)
- [한국어 (Korean, `ko`) - v1.11](FAQ.ko.md)
- [简体中文 (Simplified Chinese, `zh-Hans`) - v1.18](FAQ.zh-Hans.md)

240
FAQ.zh-Hans.md Normal file
View File

@ -0,0 +1,240 @@
只有原版的[FAQ](FAQ.md)会保持更新。
本文根据[d6aaa5]翻译。
[d6aaa5]:https://github.com/Genymobile/scrcpy/blob/d6aaa5bf9aa3710660c683b6e3e0ed971ee44af5/FAQ.md
# 常见问题
这里是一些常见的问题以及他们的状态。
## `adb` 相关问题
`scrcpy` 执行 `adb` 命令来初始化和设备之间的连接。如果`adb` 执行失败了, scrcpy 就无法工作。
在这种情况中,将会输出这个错误:
> ERROR: "adb push" returned with value 1
这通常不是 _scrcpy_ 的bug而是你的环境的问题。
要找出原因,请执行以下操作:
```bash
adb devices
```
### 找不到`adb`
你的`PATH`中需要能访问到`adb`
在Windows上当前目录会包含在`PATH`中,并且`adb.exe`也包含在发行版中,因此它应该是开箱即用(直接解压就可以)的。
### 设备未授权
参见这里 [stackoverflow][device-unauthorized].
[device-unauthorized]: https://stackoverflow.com/questions/23081263/adb-android-device-unauthorized
### 未检测到设备
> adb: error: failed to get feature set: no devices/emulators found
确认已经正确启用 [adb debugging][enable-adb].
如果你的设备没有被检测到,你可能需要一些[驱动][drivers] (在 Windows上).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
[drivers]: https://developer.android.com/studio/run/oem-usb.html
### 已连接多个设备
如果连接了多个设备,您将遇到以下错误:
> adb: error: failed to get feature set: more than one device/emulator
必须提供要镜像的设备的标识符:
```bash
scrcpy -s 01234567890abcdef
```
注意,如果你的设备是通过 TCP/IP 连接的, 你将会收到以下消息:
> adb: error: more than one device/emulator
> ERROR: "adb reverse" returned with value 1
> WARN: 'adb reverse' failed, fallback to 'adb forward'
这是意料之中的 (由于旧版安卓的一个bug, 请参见 [#5])但是在这种情况下scrcpy会退回到另一种方法这种方法应该可以起作用。
[#5]: https://github.com/Genymobile/scrcpy/issues/5
### adb版本之间冲突
> adb server version (41) doesn't match this client (39); killing...
同时使用多个版本的`adb`时会发生此错误。你必须查找使用不同`adb`版本的程序,并在所有地方使用相同版本的`adb`
你可以覆盖另一个程序中的`adb`二进制文件,或者通过设置`ADB`环境变量来让 _scrcpy_ 使用特定的`adb`二进制文件。
```bash
set ADB=/path/to/your/adb
scrcpy
```
### 设备断开连接
如果 _scrcpy_ 在警告“设备连接断开”的情况下自动中止,那就意味着`adb`连接已经断开了。
请尝试使用另一条USB线或者电脑上的另一个USB接口。
请参看 [#281] 和 [#283]。
[#281]: https://github.com/Genymobile/scrcpy/issues/281
[#283]: https://github.com/Genymobile/scrcpy/issues/283
## 控制相关问题
### 鼠标和键盘不起作用
在某些设备上,您可能需要启用一个选项以允许 [模拟输入][simulating input]。
在开发者选项中,打开:
> **USB调试 (安全设置)**
> _允许通过USB调试修改权限或模拟点击_
[simulating input]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
### 特殊字符不起作用
可输入的文本[被限制为ASCII字符][text-input]。也可以用一些小技巧输入一些[带重音符号的字符][accented-characters],但是仅此而已。参见[#37]。
[text-input]: https://github.com/Genymobile/scrcpy/issues?q=is%3Aopen+is%3Aissue+label%3Aunicode
[accented-characters]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-accented-characters
[#37]: https://github.com/Genymobile/scrcpy/issues/37
## 客户端相关问题
### 效果很差
如果你的客户端窗口分辨率比你的设备屏幕小,则可能出现效果差的问题,尤其是在文本上(参见 [#40])。
[#40]: https://github.com/Genymobile/scrcpy/issues/40
为了提升降尺度的质量如果渲染器是OpenGL并且支持mip映射就会自动开启三线性过滤。
在Windows上你可能希望强制使用OpenGL
```
scrcpy --render-driver=opengl
```
你可能还需要配置[缩放行为][scaling behavior]
> `scrcpy.exe` > Properties > Compatibility > Change high DPI settings >
> Override high DPI scaling behavior > Scaling performed by: _Application_.
[scaling behavior]: https://github.com/Genymobile/scrcpy/issues/40#issuecomment-424466723
### Wayland相关的问题
在Linux上SDL默认使用x11。可以通过`SDL_VIDEODRIVER`环境变量来更改[视频驱动][video driver]
[video driver]: https://wiki.libsdl.org/FAQUsingSDL#how_do_i_choose_a_specific_video_driver
```bash
export SDL_VIDEODRIVER=wayland
scrcpy
```
在一些发行版上 (至少包括 Fedora) `libdecor` 包必须手动安装。
参见 [#2554] 和 [#2559]。
[#2554]: https://github.com/Genymobile/scrcpy/issues/2554
[#2559]: https://github.com/Genymobile/scrcpy/issues/2559
### KWin compositor 崩溃
在Plasma桌面中_scrcpy_ 运行时会禁用compositor。
一种解决方法是, [禁用 "Block compositing"][kwin].
[kwin]: https://github.com/Genymobile/scrcpy/issues/114#issuecomment-378778613
## 崩溃
### 异常
可能有很多原因。一个常见的原因是您的设备无法按给定清晰度进行编码:
> ```
> ERROR: Exception on thread Thread[main,5,main]
> android.media.MediaCodec$CodecException: Error 0xfffffc0e
> ...
> Exit due to uncaughtException in main thread:
> ERROR: Could not open video stream
> INFO: Initial texture: 1080x2336
> ```
或者
> ```
> ERROR: Exception on thread Thread[main,5,main]
> java.lang.IllegalStateException
> at android.media.MediaCodec.native_dequeueOutputBuffer(Native Method)
> ```
请尝试使用更低的清晰度:
```
scrcpy -m 1920
scrcpy -m 1024
scrcpy -m 800
```
你也可以尝试另一种 [编码器](README.md#encoder)。
## Windows命令行
一些Windows用户不熟悉命令行。以下是如何打开终端并带参数执行`scrcpy`
1. 按下 <kbd>Windows</kbd>+<kbd>r</kbd>,打开一个对话框。
2. 输入 `cmd` 并按 <kbd>Enter</kbd>,这样就打开了一个终端。
3. 通过输入以下命令,切换到你的 _scrcpy_ 所在的目录 (根据你的实际位置修改路径):
```bat
cd C:\Users\user\Downloads\scrcpy-win64-xxx
```
然后按 <kbd>Enter</kbd>
4. 输入你的命令。比如:
```bat
scrcpy --record file.mkv
```
如果你打算总是使用相同的参数,在`scrcpy`目录创建一个文件 `myscrcpy.bat`
(启用 [显示文件拓展名][show file extensions] 避免混淆),文件中包含你的命令。例如:
```bat
scrcpy --prefer-text --turn-screen-off --stay-awake
```
然后双击刚刚创建的文件。
你也可以编辑 `scrcpy-console.bat` 或者 `scrcpy-noconsole.vbs`(的副本)来添加参数。
[show file extensions]: https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/

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@ -1,4 +1,4 @@
# scrcpy (v1.18)
# scrcpy (v1.19)
[Read in another language](#translations)
@ -88,10 +88,10 @@ process][BUILD_simple]).
For Windows, for simplicity, a prebuilt archive with all the dependencies
(including `adb`) is available:
- [`scrcpy-win64-v1.18.zip`][direct-win64]
_(SHA-256: 37212f5087fe6f3e258f1d44fa5c02207496b30e1d7ec442cbcf8358910a5c63)_
- [`scrcpy-win64-v1.19.zip`][direct-win64]
_(SHA-256: 383d6483f25ac0092d4bb9fef6c967351ecd50fc248e0c82932db97d6d32f11b)_
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.18/scrcpy-win64-v1.18.zip
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.19/scrcpy-win64-v1.19.zip
It is also available in [Chocolatey]:
@ -321,6 +321,24 @@ For example, you could capture the video within [OBS].
[OBS]: https://obsproject.com/
#### Buffering
It is possible to add buffering. This increases latency but reduces jitter (see
#2464).
The option is available for display buffering:
```bash
scrcpy --display-buffer=50 # add 50 ms buffering for display
```
and V4L2 sink:
```bash
scrcpy --v4l2-buffer=500 # add 500 ms buffering for v4l2 sink
```
### Connection
#### Wireless

View File

@ -2,15 +2,18 @@ src = [
'src/main.c',
'src/adb.c',
'src/cli.c',
'src/clock.c',
'src/compat.c',
'src/control_msg.c',
'src/controller.c',
'src/decoder.c',
'src/device_msg.c',
'src/event_converter.c',
'src/file_handler.c',
'src/fps_counter.c',
'src/frame_buffer.c',
'src/input_manager.c',
'src/keyboard_inject.c',
'src/mouse_inject.c',
'src/opengl.c',
'src/receiver.c',
'src/recorder.c',
@ -25,6 +28,7 @@ src = [
'src/util/process.c',
'src/util/str_util.c',
'src/util/thread.c',
'src/util/tick.c',
]
if host_machine.system() == 'windows'
@ -165,6 +169,10 @@ if get_option('buildtype') == 'debug'
'src/cli.c',
'src/util/str_util.c',
]],
['test_clock', [
'tests/test_clock.c',
'src/clock.c',
]],
['test_control_msg_serialize', [
'tests/test_control_msg_serialize.c',
'src/control_msg.c',

View File

@ -56,6 +56,12 @@ The list of possible display ids can be listed by "adb shell dumpsys display"
Default is 0.
.TP
.BI "\-\-display\-buffer ms
Add a buffering delay (in milliseconds) before displaying. This increases latency to compensate for jitter.
Default is 0 (no buffering).
.TP
.BI "\-\-encoder " name
Use a specific MediaCodec encoder (must be a H.264 encoder).
@ -83,8 +89,8 @@ Inject computer clipboard text as a sequence of key events on Ctrl+v (like MOD+S
This is a workaround for some devices not behaving as expected when setting the device clipboard programmatically.
.TP
.BI "\-\-lock\-video\-orientation " [value]
Lock video orientation to \fIvalue\fR. Possible values are "unlocked", "initial" (locked to the initial orientation), 0, 1, 2 and 3. Natural device orientation is 0, and each increment adds a 90 degrees otation counterclockwise.
.BI "\-\-lock\-video\-orientation[=value]
Lock video orientation to \fIvalue\fR. Possible values are "unlocked", "initial" (locked to the initial orientation), 0, 1, 2 and 3. Natural device orientation is 0, and each increment adds a 90 degrees rotation counterclockwise.
Default is "unlocked".
@ -189,7 +195,15 @@ It only shows physical touches (not clicks from scrcpy).
.BI "\-\-v4l2-sink " /dev/videoN
Output to v4l2loopback device.
It requires to lock the video orientation (see --lock-video-orientation).
It requires to lock the video orientation (see \fB\-\-lock\-video\-orientation\fR).
.TP
.BI "\-\-v4l2-buffer " ms
Add a buffering delay (in milliseconds) before pushing frames. This increases latency to compensate for jitter.
This option is similar to \fB\-\-display\-buffer\fR, but specific to V4L2 sink.
Default is 0 (no buffering).
.TP
.BI "\-V, \-\-verbosity " value
@ -240,7 +254,7 @@ Default is 0 (automatic).
.SH SHORTCUTS
In the following list, MOD is the shortcut modifier. By default, it's (left)
Alt or (left) Super, but it can be configured by \-\-shortcut-mod (see above).
Alt or (left) Super, but it can be configured by \fB\-\-shortcut\-mod\fR (see above).
.TP
.B MOD+f

View File

@ -55,6 +55,12 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" Default is 0.\n"
"\n"
" --display-buffer ms\n"
" Add a buffering delay (in milliseconds) before displaying.\n"
" This increases latency to compensate for jitter.\n"
"\n"
" Default is 0 (no buffering).\n"
"\n"
" --encoder name\n"
" Use a specific MediaCodec encoder (must be a H.264 encoder).\n"
"\n"
@ -79,7 +85,7 @@ scrcpy_print_usage(const char *arg0) {
" This is a workaround for some devices not behaving as\n"
" expected when setting the device clipboard programmatically.\n"
"\n"
" --lock-video-orientation [value]\n"
" --lock-video-orientation[=value]\n"
" Lock video orientation to value.\n"
" Possible values are \"unlocked\", \"initial\" (locked to the\n"
" initial orientation), 0, 1, 2 and 3.\n"
@ -182,6 +188,15 @@ scrcpy_print_usage(const char *arg0) {
" It requires to lock the video orientation (see\n"
" --lock-video-orientation).\n"
"\n"
" --v4l2-buffer ms\n"
" Add a buffering delay (in milliseconds) before pushing\n"
" frames. This increases latency to compensate for jitter.\n"
"\n"
" This option is similar to --display-buffer, but specific to\n"
" V4L2 sink.\n"
"\n"
" Default is 0 (no buffering).\n"
"\n"
#endif
" -V, --verbosity value\n"
" Set the log level (verbose, debug, info, warn or error).\n"
@ -392,6 +407,19 @@ parse_max_fps(const char *s, uint16_t *max_fps) {
return true;
}
static bool
parse_buffering_time(const char *s, sc_tick *tick) {
long value;
bool ok = parse_integer_arg(s, &value, false, 0, 0x7FFFFFFF,
"buffering time");
if (!ok) {
return false;
}
*tick = SC_TICK_FROM_MS(value);
return true;
}
static bool
parse_lock_video_orientation(const char *s,
enum sc_lock_video_orientation *lock_mode) {
@ -689,6 +717,8 @@ guess_record_format(const char *filename) {
#define OPT_ENCODER_NAME 1025
#define OPT_POWER_OFF_ON_CLOSE 1026
#define OPT_V4L2_SINK 1027
#define OPT_DISPLAY_BUFFER 1028
#define OPT_V4L2_BUFFER 1029
bool
scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
@ -700,6 +730,7 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
{"disable-screensaver", no_argument, NULL,
OPT_DISABLE_SCREENSAVER},
{"display", required_argument, NULL, OPT_DISPLAY_ID},
{"display-buffer", required_argument, NULL, OPT_DISPLAY_BUFFER},
{"encoder", required_argument, NULL, OPT_ENCODER_NAME},
{"force-adb-forward", no_argument, NULL,
OPT_FORCE_ADB_FORWARD},
@ -732,6 +763,7 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
{"turn-screen-off", no_argument, NULL, 'S'},
#ifdef HAVE_V4L2
{"v4l2-sink", required_argument, NULL, OPT_V4L2_SINK},
{"v4l2-buffer", required_argument, NULL, OPT_V4L2_BUFFER},
#endif
{"verbosity", required_argument, NULL, 'V'},
{"version", no_argument, NULL, 'v'},
@ -917,10 +949,20 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case OPT_POWER_OFF_ON_CLOSE:
opts->power_off_on_close = true;
break;
case OPT_DISPLAY_BUFFER:
if (!parse_buffering_time(optarg, &opts->display_buffer)) {
return false;
}
break;
#ifdef HAVE_V4L2
case OPT_V4L2_SINK:
opts->v4l2_device = optarg;
break;
case OPT_V4L2_BUFFER:
if (!parse_buffering_time(optarg, &opts->v4l2_buffer)) {
return false;
}
break;
#endif
default:
// getopt prints the error message on stderr
@ -941,6 +983,11 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
"See --lock-video-orientation.");
opts->lock_video_orientation = SC_LOCK_VIDEO_ORIENTATION_INITIAL;
}
if (opts->v4l2_buffer && !opts->v4l2_device) {
LOGE("V4L2 buffer value without V4L2 sink\n");
return false;
}
#else
if (!opts->display && !opts->record_filename) {
LOGE("-N/--no-display requires screen recording (-r/--record)");

111
app/src/clock.c Normal file
View File

@ -0,0 +1,111 @@
#include "clock.h"
#include "util/log.h"
#define SC_CLOCK_NDEBUG // comment to debug
void
sc_clock_init(struct sc_clock *clock) {
clock->count = 0;
clock->head = 0;
clock->left_sum.system = 0;
clock->left_sum.stream = 0;
clock->right_sum.system = 0;
clock->right_sum.stream = 0;
}
// Estimate the affine function f(stream) = slope * stream + offset
static void
sc_clock_estimate(struct sc_clock *clock,
double *out_slope, sc_tick *out_offset) {
assert(clock->count > 1); // two points are necessary
struct sc_clock_point left_avg = {
.system = clock->left_sum.system / (clock->count / 2),
.stream = clock->left_sum.stream / (clock->count / 2),
};
struct sc_clock_point right_avg = {
.system = clock->right_sum.system / ((clock->count + 1) / 2),
.stream = clock->right_sum.stream / ((clock->count + 1) / 2),
};
double slope = (double) (right_avg.system - left_avg.system)
/ (right_avg.stream - left_avg.stream);
if (clock->count < SC_CLOCK_RANGE) {
/* The first frames are typically received and decoded with more delay
* than the others, causing a wrong slope estimation on start. To
* compensate, assume an initial slope of 1, then progressively use the
* estimated slope. */
slope = (clock->count * slope + (SC_CLOCK_RANGE - clock->count))
/ SC_CLOCK_RANGE;
}
struct sc_clock_point global_avg = {
.system = (clock->left_sum.system + clock->right_sum.system)
/ clock->count,
.stream = (clock->left_sum.stream + clock->right_sum.stream)
/ clock->count,
};
sc_tick offset = global_avg.system - (sc_tick) (global_avg.stream * slope);
*out_slope = slope;
*out_offset = offset;
}
void
sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream) {
struct sc_clock_point *point = &clock->points[clock->head];
if (clock->count == SC_CLOCK_RANGE || clock->count & 1) {
// One point passes from the right sum to the left sum
unsigned mid;
if (clock->count == SC_CLOCK_RANGE) {
mid = (clock->head + SC_CLOCK_RANGE / 2) % SC_CLOCK_RANGE;
} else {
// Only for the first frames
mid = clock->count / 2;
}
struct sc_clock_point *mid_point = &clock->points[mid];
clock->left_sum.system += mid_point->system;
clock->left_sum.stream += mid_point->stream;
clock->right_sum.system -= mid_point->system;
clock->right_sum.stream -= mid_point->stream;
}
if (clock->count == SC_CLOCK_RANGE) {
// The current point overwrites the previous value in the circular
// array, update the left sum accordingly
clock->left_sum.system -= point->system;
clock->left_sum.stream -= point->stream;
} else {
++clock->count;
}
point->system = system;
point->stream = stream;
clock->right_sum.system += system;
clock->right_sum.stream += stream;
clock->head = (clock->head + 1) % SC_CLOCK_RANGE;
if (clock->count > 1) {
// Update estimation
sc_clock_estimate(clock, &clock->slope, &clock->offset);
#ifndef SC_CLOCK_NDEBUG
LOGD("Clock estimation: %g * pts + %" PRItick,
clock->slope, clock->offset);
#endif
}
}
sc_tick
sc_clock_to_system_time(struct sc_clock *clock, sc_tick stream) {
assert(clock->count > 1); // sc_clock_update() must have been called
return (sc_tick) (stream * clock->slope) + clock->offset;
}

70
app/src/clock.h Normal file
View File

@ -0,0 +1,70 @@
#ifndef SC_CLOCK_H
#define SC_CLOCK_H
#include "common.h"
#include <assert.h>
#include "util/tick.h"
#define SC_CLOCK_RANGE 32
static_assert(!(SC_CLOCK_RANGE & 1), "SC_CLOCK_RANGE must be even");
struct sc_clock_point {
sc_tick system;
sc_tick stream;
};
/**
* The clock aims to estimate the affine relation between the stream (device)
* time and the system time:
*
* f(stream) = slope * stream + offset
*
* To that end, it stores the SC_CLOCK_RANGE last clock points (the timestamps
* of a frame expressed both in stream time and system time) in a circular
* array.
*
* To estimate the slope, it splits the last SC_CLOCK_RANGE points into two
* sets of SC_CLOCK_RANGE/2 points, and compute their centroid ("average
* point"). The slope of the estimated affine function is that of the line
* passing through these two points.
*
* To estimate the offset, it computes the centroid of all the SC_CLOCK_RANGE
* points. The resulting affine function passes by this centroid.
*
* With a circular array, the rolling sums (and average) are quick to compute.
* In practice, the estimation is stable and the evolution is smooth.
*/
struct sc_clock {
// Circular array
struct sc_clock_point points[SC_CLOCK_RANGE];
// Number of points in the array (count <= SC_CLOCK_RANGE)
unsigned count;
// Index of the next point to write
unsigned head;
// Sum of the first count/2 points
struct sc_clock_point left_sum;
// Sum of the last (count+1)/2 points
struct sc_clock_point right_sum;
// Estimated slope and offset
// (computed on sc_clock_update(), used by sc_clock_to_system_time())
double slope;
sc_tick offset;
};
void
sc_clock_init(struct sc_clock *clock);
void
sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream);
sc_tick
sc_clock_to_system_time(struct sc_clock *clock, sc_tick stream);
#endif

View File

@ -70,7 +70,7 @@ process_msg(struct controller *controller,
if (!length) {
return false;
}
int w = net_send_all(controller->control_socket, serialized_msg, length);
ssize_t w = net_send_all(controller->control_socket, serialized_msg, length);
return (size_t) w == length;
}

View File

@ -1,5 +1,6 @@
#include "decoder.h"
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include "events.h"

View File

@ -1,30 +0,0 @@
#ifndef CONVERT_H
#define CONVERT_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "control_msg.h"
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to);
enum android_metastate
convert_meta_state(SDL_Keymod mod);
bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text);
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state);
bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to);
bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to);
#endif

View File

@ -1,11 +1,10 @@
#include "fps_counter.h"
#include <assert.h>
#include <SDL2/SDL_timer.h>
#include "util/log.h"
#define FPS_COUNTER_INTERVAL_MS 1000
#define FPS_COUNTER_INTERVAL SC_TICK_FROM_SEC(1)
bool
fps_counter_init(struct fps_counter *counter) {
@ -47,7 +46,7 @@ set_started(struct fps_counter *counter, bool started) {
static void
display_fps(struct fps_counter *counter) {
unsigned rendered_per_second =
counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered * SC_TICK_FREQ / FPS_COUNTER_INTERVAL;
if (counter->nr_skipped) {
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
counter->nr_skipped);
@ -68,8 +67,8 @@ check_interval_expired(struct fps_counter *counter, uint32_t now) {
counter->nr_skipped = 0;
// add a multiple of the interval
uint32_t elapsed_slices =
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL_MS + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL_MS * elapsed_slices;
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL * elapsed_slices;
}
static int
@ -82,14 +81,12 @@ run_fps_counter(void *data) {
sc_cond_wait(&counter->state_cond, &counter->mutex);
}
while (!counter->interrupted && is_started(counter)) {
uint32_t now = SDL_GetTicks();
sc_tick now = sc_tick_now();
check_interval_expired(counter, now);
assert(counter->next_timestamp > now);
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
sc_cond_timedwait(&counter->state_cond, &counter->mutex,
counter->next_timestamp);
}
}
sc_mutex_unlock(&counter->mutex);
@ -99,7 +96,7 @@ run_fps_counter(void *data) {
bool
fps_counter_start(struct fps_counter *counter) {
sc_mutex_lock(&counter->mutex);
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->next_timestamp = sc_tick_now() + FPS_COUNTER_INTERVAL;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
sc_mutex_unlock(&counter->mutex);
@ -165,7 +162,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
}
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
sc_tick now = sc_tick_now();
check_interval_expired(counter, now);
++counter->nr_rendered;
sc_mutex_unlock(&counter->mutex);
@ -178,7 +175,7 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
}
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
sc_tick now = sc_tick_now();
check_interval_expired(counter, now);
++counter->nr_skipped;
sc_mutex_unlock(&counter->mutex);

View File

@ -24,7 +24,7 @@ struct fps_counter {
bool interrupted;
unsigned nr_rendered;
unsigned nr_skipped;
uint32_t next_timestamp;
sc_tick next_timestamp;
};
bool

88
app/src/frame_buffer.c Normal file
View File

@ -0,0 +1,88 @@
#include "frame_buffer.h"
#include <assert.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/log.h"
bool
sc_frame_buffer_init(struct sc_frame_buffer *fb) {
fb->pending_frame = av_frame_alloc();
if (!fb->pending_frame) {
return false;
}
fb->tmp_frame = av_frame_alloc();
if (!fb->tmp_frame) {
av_frame_free(&fb->pending_frame);
return false;
}
bool ok = sc_mutex_init(&fb->mutex);
if (!ok) {
av_frame_free(&fb->pending_frame);
av_frame_free(&fb->tmp_frame);
return false;
}
// there is initially no frame, so consider it has already been consumed
fb->pending_frame_consumed = true;
return true;
}
void
sc_frame_buffer_destroy(struct sc_frame_buffer *fb) {
sc_mutex_destroy(&fb->mutex);
av_frame_free(&fb->pending_frame);
av_frame_free(&fb->tmp_frame);
}
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
}
bool
sc_frame_buffer_push(struct sc_frame_buffer *fb, const AVFrame *frame,
bool *previous_frame_skipped) {
sc_mutex_lock(&fb->mutex);
// Use a temporary frame to preserve pending_frame in case of error.
// tmp_frame is an empty frame, no need to call av_frame_unref() beforehand.
int r = av_frame_ref(fb->tmp_frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
// Now that av_frame_ref() succeeded, we can replace the previous
// pending_frame
swap_frames(&fb->pending_frame, &fb->tmp_frame);
av_frame_unref(fb->tmp_frame);
if (previous_frame_skipped) {
*previous_frame_skipped = !fb->pending_frame_consumed;
}
fb->pending_frame_consumed = false;
sc_mutex_unlock(&fb->mutex);
return true;
}
void
sc_frame_buffer_consume(struct sc_frame_buffer *fb, AVFrame *dst) {
sc_mutex_lock(&fb->mutex);
assert(!fb->pending_frame_consumed);
fb->pending_frame_consumed = true;
av_frame_move_ref(dst, fb->pending_frame);
// av_frame_move_ref() resets its source frame, so no need to call
// av_frame_unref()
sc_mutex_unlock(&fb->mutex);
}

44
app/src/frame_buffer.h Normal file
View File

@ -0,0 +1,44 @@
#ifndef SC_FRAME_BUFFER_H
#define SC_FRAME_BUFFER_H
#include "common.h"
#include <stdbool.h>
#include "util/thread.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* A frame buffer holds 1 pending frame, which is the last frame received from
* the producer (typically, the decoder).
*
* If a pending frame has not been consumed when the producer pushes a new
* frame, then it is lost. The intent is to always provide access to the very
* last frame to minimize latency.
*/
struct sc_frame_buffer {
AVFrame *pending_frame;
AVFrame *tmp_frame; // To preserve the pending frame on error
sc_mutex mutex;
bool pending_frame_consumed;
};
bool
sc_frame_buffer_init(struct sc_frame_buffer *fb);
void
sc_frame_buffer_destroy(struct sc_frame_buffer *fb);
bool
sc_frame_buffer_push(struct sc_frame_buffer *fb, const AVFrame *frame,
bool *skipped);
void
sc_frame_buffer_consume(struct sc_frame_buffer *fb, AVFrame *dst);
#endif

View File

@ -3,7 +3,6 @@
#include <assert.h>
#include <SDL2/SDL_keycode.h>
#include "event_converter.h"
#include "util/log.h"
static const int ACTION_DOWN = 1;
@ -53,15 +52,18 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen,
struct screen *screen, struct sc_key_processor *kp,
struct sc_mouse_processor *mp,
const struct scrcpy_options *options) {
assert(!options->control || (kp && kp->ops));
assert(!options->control || (mp && mp->ops));
im->controller = controller;
im->screen = screen;
im->repeat = 0;
im->kp = kp;
im->mp = mp;
im->control = options->control;
im->forward_key_repeat = options->forward_key_repeat;
im->prefer_text = options->prefer_text;
im->forward_all_clicks = options->forward_all_clicks;
im->legacy_paste = options->legacy_paste;
@ -323,26 +325,8 @@ input_manager_process_text_input(struct input_manager *im,
// A shortcut must never generate text events
return;
}
if (!im->prefer_text) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
assert(event->text[1] == '\0');
// letters and space are handled as raw key event
return;
}
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(im->controller, &msg)) {
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
im->kp->ops->process_text(im->kp, event);
}
static bool
@ -375,27 +359,6 @@ inverse_point(struct point point, struct size size) {
return point;
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
prefer_text)) {
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event) {
@ -549,15 +512,6 @@ input_manager_process_key(struct input_manager *im,
return;
}
if (event->repeat) {
if (!im->forward_key_repeat) {
return;
}
++im->repeat;
} else {
im->repeat = 0;
}
if (ctrl && !shift && keycode == SDLK_v && down && !repeat) {
if (im->legacy_paste) {
// inject the text as input events
@ -569,27 +523,7 @@ input_manager_process_key(struct input_manager *im,
set_device_clipboard(controller, false);
}
struct control_msg msg;
if (convert_input_key(event, &msg, im->prefer_text, im->repeat)) {
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}
}
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
im->kp->ops->process_key(im->kp, event);
}
static void
@ -607,79 +541,22 @@ input_manager_process_mouse_motion(struct input_manager *im,
// simulated from touch events, so it's a duplicate
return;
}
struct control_msg msg;
if (!convert_mouse_motion(event, im->screen, &msg)) {
return;
}
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
im->mp->ops->process_mouse_motion(im->mp, event);
if (im->vfinger_down) {
struct point mouse = msg.inject_touch_event.position.point;
struct point mouse =
screen_convert_window_to_frame_coords(im->screen, event->x,
event->y);
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
}
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
static void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
struct control_msg msg;
if (convert_touch(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure =
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
im->mp->ops->process_touch(im->mp, event);
}
static void
@ -739,15 +616,7 @@ input_manager_process_mouse_button(struct input_manager *im,
return;
}
struct control_msg msg;
if (!convert_mouse_button(event, im->screen, &msg)) {
return;
}
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
return;
}
im->mp->ops->process_mouse_button(im->mp, event);
// Pinch-to-zoom simulation.
//
@ -761,7 +630,9 @@ input_manager_process_mouse_button(struct input_manager *im,
#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
if ((down && !im->vfinger_down && CTRL_PRESSED)
|| (!down && im->vfinger_down)) {
struct point mouse = msg.inject_touch_event.position.point;
struct point mouse =
screen_convert_window_to_frame_coords(im->screen, event->x,
event->y);
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
enum android_motionevent_action action = down
? AMOTION_EVENT_ACTION_DOWN
@ -773,39 +644,10 @@ input_manager_process_mouse_button(struct input_manager *im,
}
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = {
.screen_size = screen->frame_size,
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
to->inject_scroll_event.hscroll = from->x;
to->inject_scroll_event.vscroll = from->y;
return true;
}
static void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
struct control_msg msg;
if (convert_mouse_wheel(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
}
im->mp->ops->process_mouse_wheel(im->mp, event);
}
bool

View File

@ -11,18 +11,17 @@
#include "fps_counter.h"
#include "scrcpy.h"
#include "screen.h"
#include "trait/key_processor.h"
#include "trait/mouse_processor.h"
struct input_manager {
struct controller *controller;
struct screen *screen;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
struct sc_key_processor *kp;
struct sc_mouse_processor *mp;
bool control;
bool forward_key_repeat;
bool prefer_text;
bool forward_all_clicks;
bool legacy_paste;
@ -43,7 +42,9 @@ struct input_manager {
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, const struct scrcpy_options *options);
struct screen *screen, struct sc_key_processor *kp,
struct sc_mouse_processor *mp,
const struct scrcpy_options *options);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);

View File

@ -1,9 +1,20 @@
#include "event_converter.h"
#include "keyboard_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "util/log.h"
/** Downcast key processor to sc_keyboard_inject */
#define DOWNCAST(KP) \
container_of(KP, struct sc_keyboard_inject, key_processor)
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
bool
static bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
switch (from) {
MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
@ -12,67 +23,7 @@ convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
}
}
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependent flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
}
if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
metastate |= AMETA_CTRL_ON;
}
if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
metastate |= AMETA_ALT_ON;
}
if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
metastate |= AMETA_META_ON;
}
return metastate;
}
enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
}
if (mod & KMOD_RSHIFT) {
metastate |= AMETA_SHIFT_RIGHT_ON;
}
if (mod & KMOD_LCTRL) {
metastate |= AMETA_CTRL_LEFT_ON;
}
if (mod & KMOD_RCTRL) {
metastate |= AMETA_CTRL_RIGHT_ON;
}
if (mod & KMOD_LALT) {
metastate |= AMETA_ALT_LEFT_ON;
}
if (mod & KMOD_RALT) {
metastate |= AMETA_ALT_RIGHT_ON;
}
if (mod & KMOD_LGUI) { // Windows key
metastate |= AMETA_META_LEFT_ON;
}
if (mod & KMOD_RGUI) { // Windows key
metastate |= AMETA_META_RIGHT_ON;
}
if (mod & KMOD_NUM) {
metastate |= AMETA_NUM_LOCK_ON;
}
if (mod & KMOD_CAPS) {
metastate |= AMETA_CAPS_LOCK_ON;
}
if (mod & KMOD_MODE) { // Alt Gr
// no mapping?
}
// fill the dependent fields
return autocomplete_metastate(metastate);
}
bool
static bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text) {
switch (from) {
@ -154,42 +105,150 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
}
}
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependent flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
}
if (state & SDL_BUTTON_RMASK) {
buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
metastate |= AMETA_CTRL_ON;
}
if (state & SDL_BUTTON_MMASK) {
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
metastate |= AMETA_ALT_ON;
}
if (state & SDL_BUTTON_X1MASK) {
buttons |= AMOTION_EVENT_BUTTON_BACK;
if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
metastate |= AMETA_META_ON;
}
if (state & SDL_BUTTON_X2MASK) {
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
}
return buttons;
return metastate;
}
bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
FAIL;
static enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
}
if (mod & KMOD_RSHIFT) {
metastate |= AMETA_SHIFT_RIGHT_ON;
}
if (mod & KMOD_LCTRL) {
metastate |= AMETA_CTRL_LEFT_ON;
}
if (mod & KMOD_RCTRL) {
metastate |= AMETA_CTRL_RIGHT_ON;
}
if (mod & KMOD_LALT) {
metastate |= AMETA_ALT_LEFT_ON;
}
if (mod & KMOD_RALT) {
metastate |= AMETA_ALT_RIGHT_ON;
}
if (mod & KMOD_LGUI) { // Windows key
metastate |= AMETA_META_LEFT_ON;
}
if (mod & KMOD_RGUI) { // Windows key
metastate |= AMETA_META_RIGHT_ON;
}
if (mod & KMOD_NUM) {
metastate |= AMETA_NUM_LOCK_ON;
}
if (mod & KMOD_CAPS) {
metastate |= AMETA_CAPS_LOCK_ON;
}
if (mod & KMOD_MODE) { // Alt Gr
// no mapping?
}
// fill the dependent fields
return autocomplete_metastate(metastate);
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
prefer_text)) {
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static void
sc_key_processor_process_key(struct sc_key_processor *kp,
const SDL_KeyboardEvent *event) {
struct sc_keyboard_inject *ki = DOWNCAST(kp);
if (event->repeat) {
if (!ki->forward_key_repeat) {
return;
}
++ki->repeat;
} else {
ki->repeat = 0;
}
struct control_msg msg;
if (convert_input_key(event, &msg, ki->prefer_text, ki->repeat)) {
if (!controller_push_msg(ki->controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}
}
}
bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
FAIL;
static void
sc_key_processor_process_text(struct sc_key_processor *kp,
const SDL_TextInputEvent *event) {
struct sc_keyboard_inject *ki = DOWNCAST(kp);
if (!ki->prefer_text) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
assert(event->text[1] == '\0');
// letters and space are handled as raw key event
return;
}
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(ki->controller, &msg)) {
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
}
void
sc_keyboard_inject_init(struct sc_keyboard_inject *ki,
struct controller *controller,
const struct scrcpy_options *options) {
ki->controller = controller;
ki->prefer_text = options->prefer_text;
ki->forward_key_repeat = options->forward_key_repeat;
ki->repeat = 0;
static const struct sc_key_processor_ops ops = {
.process_key = sc_key_processor_process_key,
.process_text = sc_key_processor_process_text,
};
ki->key_processor.ops = &ops;
}

30
app/src/keyboard_inject.h Normal file
View File

@ -0,0 +1,30 @@
#ifndef SC_KEYBOARD_INJECT_H
#define SC_KEYBOARD_INJECT_H
#include "common.h"
#include <stdbool.h>
#include "controller.h"
#include "scrcpy.h"
#include "trait/key_processor.h"
struct sc_keyboard_inject {
struct sc_key_processor key_processor; // key processor trait
struct controller *controller;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
bool prefer_text;
bool forward_key_repeat;
};
void
sc_keyboard_inject_init(struct sc_keyboard_inject *ki,
struct controller *controller,
const struct scrcpy_options *options);
#endif

211
app/src/mouse_inject.c Normal file
View File

@ -0,0 +1,211 @@
#include "mouse_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "util/log.h"
/** Downcast mouse processor to sc_mouse_inject */
#define DOWNCAST(MP) container_of(MP, struct sc_mouse_inject, mouse_processor)
static enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
}
if (state & SDL_BUTTON_RMASK) {
buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
}
if (state & SDL_BUTTON_MMASK) {
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
}
if (state & SDL_BUTTON_X1MASK) {
buttons |= AMOTION_EVENT_BUTTON_BACK;
}
if (state & SDL_BUTTON_X2MASK) {
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
}
return buttons;
}
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
static bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure =
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = {
.screen_size = screen->frame_size,
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
to->inject_scroll_event.hscroll = from->x;
to->inject_scroll_event.vscroll = from->y;
return true;
}
static void
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (!convert_mouse_motion(event, mi->screen, &msg)) {
return;
}
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
}
static void
sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_touch(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
static void
sc_mouse_processor_process_mouse_button(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_button(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
}
}
}
static void
sc_mouse_processor_process_mouse_wheel(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_wheel(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
}
}
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen) {
mi->controller = controller;
mi->screen = screen;
static const struct sc_mouse_processor_ops ops = {
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
.process_touch = sc_mouse_processor_process_touch,
.process_mouse_button = sc_mouse_processor_process_mouse_button,
.process_mouse_wheel = sc_mouse_processor_process_mouse_wheel,
};
mi->mouse_processor.ops = &ops;
}

24
app/src/mouse_inject.h Normal file
View File

@ -0,0 +1,24 @@
#ifndef SC_MOUSE_INJECT_H
#define SC_MOUSE_INJECT_H
#include "common.h"
#include <stdbool.h>
#include "controller.h"
#include "scrcpy.h"
#include "screen.h"
#include "trait/mouse_processor.h"
struct sc_mouse_inject {
struct sc_mouse_processor mouse_processor; // mouse processor trait
struct controller *controller;
struct screen *screen;
};
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen);
#endif

View File

@ -1,6 +1,8 @@
#include "recorder.h"
#include <assert.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include "util/log.h"
@ -51,16 +53,15 @@ record_packet_new(const AVPacket *packet) {
static void
record_packet_delete(struct record_packet *rec) {
av_packet_unref(rec->packet);
av_packet_free(&rec->packet);
free(rec);
}
static void
recorder_queue_clear(struct recorder_queue *queue) {
while (!queue_is_empty(queue)) {
while (!sc_queue_is_empty(queue)) {
struct record_packet *rec;
queue_take(queue, next, &rec);
sc_queue_take(queue, next, &rec);
record_packet_delete(rec);
}
}
@ -136,14 +137,14 @@ run_recorder(void *data) {
for (;;) {
sc_mutex_lock(&recorder->mutex);
while (!recorder->stopped && queue_is_empty(&recorder->queue)) {
while (!recorder->stopped && sc_queue_is_empty(&recorder->queue)) {
sc_cond_wait(&recorder->queue_cond, &recorder->mutex);
}
// if stopped is set, continue to process the remaining events (to
// finish the recording) before actually stopping
if (recorder->stopped && queue_is_empty(&recorder->queue)) {
if (recorder->stopped && sc_queue_is_empty(&recorder->queue)) {
sc_mutex_unlock(&recorder->mutex);
struct record_packet *last = recorder->previous;
if (last) {
@ -162,7 +163,7 @@ run_recorder(void *data) {
}
struct record_packet *rec;
queue_take(&recorder->queue, next, &rec);
sc_queue_take(&recorder->queue, next, &rec);
sc_mutex_unlock(&recorder->mutex);
@ -214,7 +215,8 @@ run_recorder(void *data) {
LOGE("Recording failed to %s", recorder->filename);
} else {
const char *format_name = recorder_get_format_name(recorder->format);
LOGI("Recording complete to %s file: %s", format_name, recorder->filename);
LOGI("Recording complete to %s file: %s", format_name,
recorder->filename);
}
LOGD("Recorder thread ended");
@ -236,7 +238,7 @@ recorder_open(struct recorder *recorder, const AVCodec *input_codec) {
goto error_mutex_destroy;
}
queue_init(&recorder->queue);
sc_queue_init(&recorder->queue);
recorder->stopped = false;
recorder->failed = false;
recorder->header_written = false;
@ -341,7 +343,7 @@ recorder_push(struct recorder *recorder, const AVPacket *packet) {
return false;
}
queue_push(&recorder->queue, next, rec);
sc_queue_push(&recorder->queue, next, rec);
sc_cond_signal(&recorder->queue_cond);
sc_mutex_unlock(&recorder->mutex);

View File

@ -17,7 +17,7 @@ struct record_packet {
struct record_packet *next;
};
struct recorder_queue QUEUE(struct record_packet);
struct recorder_queue SC_QUEUE(struct record_packet);
struct recorder {
struct sc_packet_sink packet_sink; // packet sink trait

View File

@ -18,6 +18,8 @@
#include "events.h"
#include "file_handler.h"
#include "input_manager.h"
#include "keyboard_inject.h"
#include "mouse_inject.h"
#include "recorder.h"
#include "screen.h"
#include "server.h"
@ -40,6 +42,8 @@ struct scrcpy {
#endif
struct controller controller;
struct file_handler file_handler;
struct sc_keyboard_inject keyboard_inject;
struct sc_mouse_inject mouse_inject;
struct input_manager input_manager;
};
@ -330,7 +334,7 @@ scrcpy(const struct scrcpy_options *options) {
av_log_set_callback(av_log_callback);
const struct stream_callbacks stream_cbs = {
static const struct stream_callbacks stream_cbs = {
.on_eos = stream_on_eos,
};
stream_init(&s->stream, s->server.video_socket, &stream_cbs, NULL);
@ -343,19 +347,29 @@ scrcpy(const struct scrcpy_options *options) {
stream_add_sink(&s->stream, &rec->packet_sink);
}
if (options->display) {
if (options->control) {
if (!controller_init(&s->controller, s->server.control_socket)) {
goto end;
}
controller_initialized = true;
if (!controller_start(&s->controller)) {
goto end;
}
controller_started = true;
if (options->control) {
if (!controller_init(&s->controller, s->server.control_socket)) {
goto end;
}
controller_initialized = true;
if (!controller_start(&s->controller)) {
goto end;
}
controller_started = true;
if (options->turn_screen_off) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
msg.set_screen_power_mode.mode = SCREEN_POWER_MODE_OFF;
if (!controller_push_msg(&s->controller, &msg)) {
LOGW("Could not request 'set screen power mode'");
}
}
}
if (options->display) {
const char *window_title =
options->window_title ? options->window_title : device_name;
@ -371,6 +385,7 @@ scrcpy(const struct scrcpy_options *options) {
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
.buffering_time = options->display_buffer,
};
if (!screen_init(&s->screen, &screen_params)) {
@ -379,21 +394,12 @@ scrcpy(const struct scrcpy_options *options) {
screen_initialized = true;
decoder_add_sink(&s->decoder, &s->screen.frame_sink);
if (options->turn_screen_off) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
msg.set_screen_power_mode.mode = SCREEN_POWER_MODE_OFF;
if (!controller_push_msg(&s->controller, &msg)) {
LOGW("Could not request 'set screen power mode'");
}
}
}
#ifdef HAVE_V4L2
if (options->v4l2_device) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device, frame_size)) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device, frame_size,
options->v4l2_buffer)) {
goto end;
}
@ -410,7 +416,19 @@ scrcpy(const struct scrcpy_options *options) {
}
stream_started = true;
input_manager_init(&s->input_manager, &s->controller, &s->screen, options);
struct sc_key_processor *kp = NULL;
struct sc_mouse_processor *mp = NULL;
if (options->control) {
sc_keyboard_inject_init(&s->keyboard_inject, &s->controller, options);
kp = &s->keyboard_inject.key_processor;
sc_mouse_inject_init(&s->mouse_inject, &s->controller, &s->screen);
mp = &s->mouse_inject.mouse_processor;
}
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp, mp,
options);
ret = event_loop(s, options);
LOGD("quit...");

View File

@ -7,6 +7,8 @@
#include <stddef.h>
#include <stdint.h>
#include "util/tick.h"
enum sc_log_level {
SC_LOG_LEVEL_VERBOSE,
SC_LOG_LEVEL_DEBUG,
@ -78,6 +80,8 @@ struct scrcpy_options {
uint16_t window_width;
uint16_t window_height;
uint32_t display_id;
sc_tick display_buffer;
sc_tick v4l2_buffer;
bool show_touches;
bool fullscreen;
bool always_on_top;
@ -126,6 +130,8 @@ struct scrcpy_options {
.window_width = 0, \
.window_height = 0, \
.display_id = 0, \
.display_buffer = 0, \
.v4l2_buffer = 0, \
.show_touches = false, \
.fullscreen = false, \
.always_on_top = false, \

View File

@ -274,14 +274,16 @@ screen_frame_sink_close(struct sc_frame_sink *sink) {
static bool
screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
struct screen *screen = DOWNCAST(sink);
return sc_video_buffer_push(&screen->vb, frame);
}
bool previous_frame_skipped;
bool ok = video_buffer_push(&screen->vb, frame, &previous_frame_skipped);
if (!ok) {
return false;
}
static void
sc_video_buffer_on_new_frame(struct sc_video_buffer *vb, bool previous_skipped,
void *userdata) {
(void) vb;
struct screen *screen = userdata;
if (previous_frame_skipped) {
if (previous_skipped) {
fps_counter_add_skipped_frame(&screen->fps_counter);
// The EVENT_NEW_FRAME triggered for the previous frame will consume
// this new frame instead
@ -293,8 +295,6 @@ screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
}
return true;
}
bool
@ -304,15 +304,26 @@ screen_init(struct screen *screen, const struct screen_params *params) {
screen->fullscreen = false;
screen->maximized = false;
bool ok = video_buffer_init(&screen->vb);
static const struct sc_video_buffer_callbacks cbs = {
.on_new_frame = sc_video_buffer_on_new_frame,
};
bool ok = sc_video_buffer_init(&screen->vb, params->buffering_time, &cbs,
screen);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;
}
ok = sc_video_buffer_start(&screen->vb);
if (!ok) {
LOGE("Could not start video_buffer");
goto error_destroy_video_buffer;
}
if (!fps_counter_init(&screen->fps_counter)) {
LOGE("Could not initialize FPS counter");
goto error_destroy_video_buffer;
goto error_stop_and_join_video_buffer;
}
screen->frame_size = params->frame_size;
@ -453,8 +464,11 @@ error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
fps_counter_destroy(&screen->fps_counter);
error_stop_and_join_video_buffer:
sc_video_buffer_stop(&screen->vb);
sc_video_buffer_join(&screen->vb);
error_destroy_video_buffer:
video_buffer_destroy(&screen->vb);
sc_video_buffer_destroy(&screen->vb);
return false;
}
@ -471,11 +485,13 @@ screen_hide_window(struct screen *screen) {
void
screen_interrupt(struct screen *screen) {
sc_video_buffer_stop(&screen->vb);
fps_counter_interrupt(&screen->fps_counter);
}
void
screen_join(struct screen *screen) {
sc_video_buffer_join(&screen->vb);
fps_counter_join(&screen->fps_counter);
}
@ -489,7 +505,7 @@ screen_destroy(struct screen *screen) {
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
video_buffer_destroy(&screen->vb);
sc_video_buffer_destroy(&screen->vb);
}
static void
@ -595,7 +611,7 @@ update_texture(struct screen *screen, const AVFrame *frame) {
static bool
screen_update_frame(struct screen *screen) {
av_frame_unref(screen->frame);
video_buffer_consume(&screen->vb, screen->frame);
sc_video_buffer_consume(&screen->vb, screen->frame);
AVFrame *frame = screen->frame;
fps_counter_add_rendered_frame(&screen->fps_counter);

View File

@ -8,6 +8,7 @@
#include <libavformat/avformat.h>
#include "coords.h"
#include "fps_counter.h"
#include "opengl.h"
#include "trait/frame_sink.h"
#include "video_buffer.h"
@ -19,7 +20,7 @@ struct screen {
bool open; // track the open/close state to assert correct behavior
#endif
struct video_buffer vb;
struct sc_video_buffer vb;
struct fps_counter fps_counter;
SDL_Window *window;
@ -62,6 +63,8 @@ struct screen_params {
bool mipmaps;
bool fullscreen;
sc_tick buffering_time;
};
// initialize screen, create window, renderer and texture (window is hidden)

View File

@ -60,7 +60,20 @@ get_server_path(void) {
// not found, use current directory
return strdup(SERVER_FILENAME);
}
char *dir = dirname(executable_path);
// dirname() does not work correctly everywhere, so get the parent
// directory manually.
// See <https://github.com/Genymobile/scrcpy/issues/2619>
char *p = strrchr(executable_path, PATH_SEPARATOR);
if (!p) {
LOGE("Unexpected executable path: \"%s\" (it should contain a '%c')",
executable_path, PATH_SEPARATOR);
free(executable_path);
return strdup(SERVER_FILENAME);
}
*p = '\0'; // modify executable_path in place
char *dir = executable_path;
size_t dirlen = strlen(dir);
// sizeof(SERVER_FILENAME) gives statically the size including the null byte
@ -261,7 +274,8 @@ execute_server(struct server *server, const struct server_params *params) {
sprintf(max_size_string, "%"PRIu16, params->max_size);
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
sprintf(max_fps_string, "%"PRIu16, params->max_fps);
sprintf(lock_video_orientation_string, "%"PRIi8, params->lock_video_orientation);
sprintf(lock_video_orientation_string, "%"PRIi8,
params->lock_video_orientation);
sprintf(display_id_string, "%"PRIu32, params->display_id);
const char *const cmd[] = {
"shell",
@ -271,7 +285,8 @@ execute_server(struct server *server, const struct server_params *params) {
# define SERVER_DEBUGGER_PORT "5005"
# ifdef SERVER_DEBUGGER_METHOD_NEW
/* Android 9 and above */
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,server=y,address="
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,"
"server=y,address="
# else
/* Android 8 and below */
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
@ -468,7 +483,7 @@ error:
static bool
device_read_info(socket_t device_socket, char *device_name, struct size *size) {
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
int r = net_recv_all(device_socket, buf, sizeof(buf));
ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
LOGE("Could not retrieve device information");
return false;
@ -554,10 +569,10 @@ server_stop(struct server *server) {
sc_mutex_lock(&server->mutex);
bool signaled = false;
if (!server->process_terminated) {
#define WATCHDOG_DELAY_MS 1000
#define WATCHDOG_DELAY SC_TICK_FROM_SEC(1)
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
WATCHDOG_DELAY_MS);
sc_tick_now() + WATCHDOG_DELAY);
}
sc_mutex_unlock(&server->mutex);

View File

@ -151,7 +151,6 @@ stream_push_packet(struct stream *stream, AVPacket *packet) {
if (stream->pending) {
// the pending packet must be discarded (consumed or error)
av_packet_unref(stream->pending);
av_packet_free(&stream->pending);
}
@ -244,7 +243,6 @@ run_stream(void *data) {
LOGD("End of frames");
if (stream->pending) {
av_packet_unref(stream->pending);
av_packet_free(&stream->pending);
}

View File

@ -1,5 +1,5 @@
#ifndef SC_FRAME_SINK
#define SC_FRAME_SINK
#ifndef SC_FRAME_SINK_H
#define SC_FRAME_SINK_H
#include "common.h"

View File

@ -0,0 +1,29 @@
#ifndef SC_KEY_PROCESSOR_H
#define SC_KEY_PROCESSOR_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
/**
* Key processor trait.
*
* Component able to process and inject keys should implement this trait.
*/
struct sc_key_processor {
const struct sc_key_processor_ops *ops;
};
struct sc_key_processor_ops {
void
(*process_key)(struct sc_key_processor *kp, const SDL_KeyboardEvent *event);
void
(*process_text)(struct sc_key_processor *kp,
const SDL_TextInputEvent *event);
};
#endif

View File

@ -0,0 +1,39 @@
#ifndef SC_MOUSE_PROCESSOR_H
#define SC_MOUSE_PROCESSOR_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
/**
* Mouse processor trait.
*
* Component able to process and inject mouse events should implement this
* trait.
*/
struct sc_mouse_processor {
const struct sc_mouse_processor_ops *ops;
};
struct sc_mouse_processor_ops {
void
(*process_mouse_motion)(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event);
void
(*process_touch)(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event);
void
(*process_mouse_button)(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event);
void
(*process_mouse_wheel)(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event);
};
#endif

View File

@ -1,5 +1,5 @@
#ifndef SC_PACKET_SINK
#define SC_PACKET_SINK
#ifndef SC_PACKET_SINK_H
#define SC_PACKET_SINK_H
#include "common.h"

View File

@ -19,11 +19,27 @@
typedef struct in_addr IN_ADDR;
#endif
static void
net_perror(const char *s) {
#ifdef _WIN32
int error = WSAGetLastError();
char *wsa_message;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(char *) &wsa_message, 0, NULL);
// no explicit '\n', wsa_message already contains a trailing '\n'
fprintf(stderr, "%s: [%d] %s", s, error, wsa_message);
LocalFree(wsa_message);
#else
perror(s);
#endif
}
socket_t
net_connect(uint32_t addr, uint16_t port) {
socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
perror("socket");
net_perror("socket");
return INVALID_SOCKET;
}
@ -33,7 +49,7 @@ net_connect(uint32_t addr, uint16_t port) {
sin.sin_port = htons(port);
if (connect(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
perror("connect");
net_perror("connect");
net_close(sock);
return INVALID_SOCKET;
}
@ -45,14 +61,14 @@ socket_t
net_listen(uint32_t addr, uint16_t port, int backlog) {
socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
perror("socket");
net_perror("socket");
return INVALID_SOCKET;
}
int reuse = 1;
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const void *) &reuse,
sizeof(reuse)) == -1) {
perror("setsockopt(SO_REUSEADDR)");
net_perror("setsockopt(SO_REUSEADDR)");
}
SOCKADDR_IN sin;
@ -61,13 +77,13 @@ net_listen(uint32_t addr, uint16_t port, int backlog) {
sin.sin_port = htons(port);
if (bind(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
perror("bind");
net_perror("bind");
net_close(sock);
return INVALID_SOCKET;
}
if (listen(sock, backlog) == SOCKET_ERROR) {
perror("listen");
net_perror("listen");
net_close(sock);
return INVALID_SOCKET;
}
@ -99,16 +115,18 @@ net_send(socket_t socket, const void *buf, size_t len) {
ssize_t
net_send_all(socket_t socket, const void *buf, size_t len) {
size_t copied = 0;
ssize_t w = 0;
while (len > 0) {
w = send(socket, buf, len, 0);
if (w == -1) {
return -1;
return copied ? (ssize_t) copied : -1;
}
len -= w;
buf = (char *) buf + w;
copied += w;
}
return w;
return copied;
}
bool

View File

@ -1,6 +1,6 @@
// generic intrusive FIFO queue
#ifndef QUEUE_H
#define QUEUE_H
#ifndef SC_QUEUE_H
#define SC_QUEUE_H
#include "common.h"
@ -10,15 +10,15 @@
// To define a queue type of "struct foo":
// struct queue_foo QUEUE(struct foo);
#define QUEUE(TYPE) { \
#define SC_QUEUE(TYPE) { \
TYPE *first; \
TYPE *last; \
}
#define queue_init(PQ) \
#define sc_queue_init(PQ) \
(void) ((PQ)->first = (PQ)->last = NULL)
#define queue_is_empty(PQ) \
#define sc_queue_is_empty(PQ) \
!(PQ)->first
// NEXTFIELD is the field in the ITEM type used for intrusive linked-list
@ -30,30 +30,30 @@
// };
//
// // define the type "struct my_queue"
// struct my_queue QUEUE(struct foo);
// struct my_queue SC_QUEUE(struct foo);
//
// struct my_queue queue;
// queue_init(&queue);
// sc_queue_init(&queue);
//
// struct foo v1 = { .value = 42 };
// struct foo v2 = { .value = 27 };
//
// queue_push(&queue, next, v1);
// queue_push(&queue, next, v2);
// sc_queue_push(&queue, next, v1);
// sc_queue_push(&queue, next, v2);
//
// struct foo *foo;
// queue_take(&queue, next, &foo);
// sc_queue_take(&queue, next, &foo);
// assert(foo->value == 42);
// queue_take(&queue, next, &foo);
// sc_queue_take(&queue, next, &foo);
// assert(foo->value == 27);
// assert(queue_is_empty(&queue));
// assert(sc_queue_is_empty(&queue));
//
// push a new item into the queue
#define queue_push(PQ, NEXTFIELD, ITEM) \
#define sc_queue_push(PQ, NEXTFIELD, ITEM) \
(void) ({ \
(ITEM)->NEXTFIELD = NULL; \
if (queue_is_empty(PQ)) { \
if (sc_queue_is_empty(PQ)) { \
(PQ)->first = (PQ)->last = (ITEM); \
} else { \
(PQ)->last->NEXTFIELD = (ITEM); \
@ -65,9 +65,9 @@
// the result is stored in *(PITEM)
// (without typeof(), we could not store a local variable having the correct
// type so that we can "return" it)
#define queue_take(PQ, NEXTFIELD, PITEM) \
#define sc_queue_take(PQ, NEXTFIELD, PITEM) \
(void) ({ \
assert(!queue_is_empty(PQ)); \
assert(!sc_queue_is_empty(PQ)); \
*(PITEM) = (PQ)->first; \
(PQ)->first = (PQ)->first->NEXTFIELD; \
})

View File

@ -31,7 +31,7 @@ sc_mutex_init(sc_mutex *mutex) {
mutex->mutex = sdl_mutex;
#ifndef NDEBUG
mutex->locker = 0;
atomic_init(&mutex->locker, 0);
#endif
return true;
}
@ -52,7 +52,8 @@ sc_mutex_lock(sc_mutex *mutex) {
abort();
}
mutex->locker = sc_thread_get_id();
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
#else
(void) r;
#endif
@ -62,7 +63,7 @@ void
sc_mutex_unlock(sc_mutex *mutex) {
#ifndef NDEBUG
assert(sc_mutex_held(mutex));
mutex->locker = 0;
atomic_store_explicit(&mutex->locker, 0, memory_order_relaxed);
#endif
int r = SDL_UnlockMutex(mutex->mutex);
#ifndef NDEBUG
@ -83,7 +84,9 @@ sc_thread_get_id(void) {
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex) {
return mutex->locker == sc_thread_get_id();
sc_thread_id locker_id =
atomic_load_explicit(&mutex->locker, memory_order_relaxed);
return locker_id == sc_thread_get_id();
}
#endif
@ -112,14 +115,21 @@ sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
abort();
}
mutex->locker = sc_thread_get_id();
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
#else
(void) r;
#endif
}
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline) {
sc_tick now = sc_tick_now();
if (deadline <= now) {
return false; // timeout
}
uint32_t ms = SC_TICK_TO_MS(deadline - now);
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
@ -127,7 +137,8 @@ sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
abort();
}
mutex->locker = sc_thread_get_id();
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
return r == 0;

View File

@ -3,8 +3,10 @@
#include "common.h"
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include "tick.h"
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
@ -12,7 +14,8 @@ typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
typedef int sc_thread_fn(void *);
typedef unsigned int sc_thread_id;
typedef unsigned sc_thread_id;
typedef atomic_uint sc_atomic_thread_id;
typedef struct sc_thread {
SDL_Thread *thread;
@ -21,7 +24,7 @@ typedef struct sc_thread {
typedef struct sc_mutex {
SDL_mutex *mutex;
#ifndef NDEBUG
sc_thread_id locker;
sc_atomic_thread_id locker;
#endif
} sc_mutex;
@ -70,7 +73,7 @@ sc_cond_wait(sc_cond *cond, sc_mutex *mutex);
// return true on signaled, false on timeout
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms);
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline);
void
sc_cond_signal(sc_cond *cond);

16
app/src/util/tick.c Normal file
View File

@ -0,0 +1,16 @@
#include "tick.h"
#include <SDL2/SDL_timer.h>
sc_tick
sc_tick_now(void) {
// SDL_GetTicks() resolution is in milliseconds, but sc_tick are expressed
// in microseconds to store PTS without precision loss.
//
// As an alternative, SDL_GetPerformanceCounter() and
// SDL_GetPerformanceFrequency() could be used, but:
// - the conversions (avoiding overflow) are expansive, since the
// frequency is not known at compile time;
// - in practice, we don't need more precision for now.
return (sc_tick) SDL_GetTicks() * 1000;
}

21
app/src/util/tick.h Normal file
View File

@ -0,0 +1,21 @@
#ifndef SC_TICK_H
#define SC_TICK_H
#include <stdint.h>
typedef int64_t sc_tick;
#define PRItick PRIi64
#define SC_TICK_FREQ 1000000 // microsecond
// To be adapted if SC_TICK_FREQ changes
#define SC_TICK_TO_US(tick) (tick)
#define SC_TICK_TO_MS(tick) ((tick) / 1000)
#define SC_TICK_TO_SEC(tick) ((tick) / 1000000)
#define SC_TICK_FROM_US(us) (us)
#define SC_TICK_FROM_MS(ms) ((ms) * 1000)
#define SC_TICK_FROM_SEC(sec) ((sec) * 1000000)
sc_tick
sc_tick_now(void);
#endif

View File

@ -112,7 +112,7 @@ run_v4l2_sink(void *data) {
for (;;) {
sc_mutex_lock(&vs->mutex);
while (!vs->stopped && vs->vb.pending_frame_consumed) {
while (!vs->stopped && !vs->has_frame) {
sc_cond_wait(&vs->cond, &vs->mutex);
}
@ -121,9 +121,11 @@ run_v4l2_sink(void *data) {
break;
}
vs->has_frame = false;
sc_mutex_unlock(&vs->mutex);
video_buffer_consume(&vs->vb, vs->frame);
sc_video_buffer_consume(&vs->vb, vs->frame);
bool ok = encode_and_write_frame(vs, vs->frame);
av_frame_unref(vs->frame);
if (!ok) {
@ -137,17 +139,42 @@ run_v4l2_sink(void *data) {
return 0;
}
static void
sc_video_buffer_on_new_frame(struct sc_video_buffer *vb, bool previous_skipped,
void *userdata) {
(void) vb;
struct sc_v4l2_sink *vs = userdata;
if (!previous_skipped) {
sc_mutex_lock(&vs->mutex);
vs->has_frame = true;
sc_cond_signal(&vs->cond);
sc_mutex_unlock(&vs->mutex);
}
}
static bool
sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
bool ok = video_buffer_init(&vs->vb);
static const struct sc_video_buffer_callbacks cbs = {
.on_new_frame = sc_video_buffer_on_new_frame,
};
bool ok = sc_video_buffer_init(&vs->vb, vs->buffering_time, &cbs, vs);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;
}
ok = sc_video_buffer_start(&vs->vb);
if (!ok) {
LOGE("Could not start video buffer");
goto error_video_buffer_destroy;
}
ok = sc_mutex_init(&vs->mutex);
if (!ok) {
LOGC("Could not create mutex");
goto error_video_buffer_destroy;
goto error_video_buffer_stop_and_join;
}
ok = sc_cond_init(&vs->cond);
@ -241,6 +268,10 @@ sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
goto error_av_frame_free;
}
vs->has_frame = false;
vs->header_written = false;
vs->stopped = false;
LOGD("Starting v4l2 thread");
ok = sc_thread_create(&vs->thread, run_v4l2_sink, "v4l2", vs);
if (!ok) {
@ -248,9 +279,6 @@ sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
goto error_av_packet_free;
}
vs->header_written = false;
vs->stopped = false;
LOGI("v4l2 sink started to device: %s", vs->device_name);
return true;
@ -271,8 +299,11 @@ error_cond_destroy:
sc_cond_destroy(&vs->cond);
error_mutex_destroy:
sc_mutex_destroy(&vs->mutex);
error_video_buffer_stop_and_join:
sc_video_buffer_stop(&vs->vb);
sc_video_buffer_join(&vs->vb);
error_video_buffer_destroy:
video_buffer_destroy(&vs->vb);
sc_video_buffer_destroy(&vs->vb);
return false;
}
@ -284,7 +315,10 @@ sc_v4l2_sink_close(struct sc_v4l2_sink *vs) {
sc_cond_signal(&vs->cond);
sc_mutex_unlock(&vs->mutex);
sc_video_buffer_stop(&vs->vb);
sc_thread_join(&vs->thread, NULL);
sc_video_buffer_join(&vs->vb);
av_packet_free(&vs->packet);
av_frame_free(&vs->frame);
@ -294,20 +328,12 @@ sc_v4l2_sink_close(struct sc_v4l2_sink *vs) {
avformat_free_context(vs->format_ctx);
sc_cond_destroy(&vs->cond);
sc_mutex_destroy(&vs->mutex);
video_buffer_destroy(&vs->vb);
sc_video_buffer_destroy(&vs->vb);
}
static bool
sc_v4l2_sink_push(struct sc_v4l2_sink *vs, const AVFrame *frame) {
bool ok = video_buffer_push(&vs->vb, frame, NULL);
if (!ok) {
return false;
}
// signal possible change of vs->vb.pending_frame_consumed
sc_cond_signal(&vs->cond);
return true;
return sc_video_buffer_push(&vs->vb, frame);
}
static bool
@ -330,7 +356,7 @@ sc_v4l2_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct size frame_size) {
struct size frame_size, sc_tick buffering_time) {
vs->device_name = strdup(device_name);
if (!vs->device_name) {
LOGE("Could not strdup v4l2 device name");
@ -338,6 +364,7 @@ sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
}
vs->frame_size = frame_size;
vs->buffering_time = buffering_time;
static const struct sc_frame_sink_ops ops = {
.open = sc_v4l2_frame_sink_open,

View File

@ -6,22 +6,25 @@
#include "coords.h"
#include "trait/frame_sink.h"
#include "video_buffer.h"
#include "util/tick.h"
#include <libavformat/avformat.h>
struct sc_v4l2_sink {
struct sc_frame_sink frame_sink; // frame sink trait
struct video_buffer vb;
struct sc_video_buffer vb;
AVFormatContext *format_ctx;
AVCodecContext *encoder_ctx;
char *device_name;
struct size frame_size;
sc_tick buffering_time;
sc_thread thread;
sc_mutex mutex;
sc_cond cond;
bool has_frame;
bool stopped;
bool header_written;
@ -31,7 +34,7 @@ struct sc_v4l2_sink {
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct size frame_size);
struct size frame_size, sc_tick buffering_time);
void
sc_v4l2_sink_destroy(struct sc_v4l2_sink *vs);

View File

@ -1,88 +1,255 @@
#include "video_buffer.h"
#include <assert.h>
#include <stdlib.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/log.h"
bool
video_buffer_init(struct video_buffer *vb) {
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
return false;
#define SC_BUFFERING_NDEBUG // comment to debug
static struct sc_video_buffer_frame *
sc_video_buffer_frame_new(const AVFrame *frame) {
struct sc_video_buffer_frame *vb_frame = malloc(sizeof(*vb_frame));
if (!vb_frame) {
return NULL;
}
vb->tmp_frame = av_frame_alloc();
if (!vb->tmp_frame) {
av_frame_free(&vb->pending_frame);
return false;
vb_frame->frame = av_frame_alloc();
if (!vb_frame->frame) {
free(vb_frame);
return NULL;
}
bool ok = sc_mutex_init(&vb->mutex);
if (av_frame_ref(vb_frame->frame, frame)) {
av_frame_free(&vb_frame->frame);
free(vb_frame);
return NULL;
}
return vb_frame;
}
static void
sc_video_buffer_frame_delete(struct sc_video_buffer_frame *vb_frame) {
av_frame_unref(vb_frame->frame);
av_frame_free(&vb_frame->frame);
free(vb_frame);
}
static bool
sc_video_buffer_offer(struct sc_video_buffer *vb, const AVFrame *frame) {
bool previous_skipped;
bool ok = sc_frame_buffer_push(&vb->fb, frame, &previous_skipped);
if (!ok) {
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->tmp_frame);
return false;
}
// there is initially no frame, so consider it has already been consumed
vb->pending_frame_consumed = true;
vb->cbs->on_new_frame(vb, previous_skipped, vb->cbs_userdata);
return true;
}
void
video_buffer_destroy(struct video_buffer *vb) {
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->tmp_frame);
}
static int
run_buffering(void *data) {
struct sc_video_buffer *vb = data;
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
assert(vb->buffering_time > 0);
for (;;) {
sc_mutex_lock(&vb->b.mutex);
while (!vb->b.stopped && sc_queue_is_empty(&vb->b.queue)) {
sc_cond_wait(&vb->b.queue_cond, &vb->b.mutex);
}
if (vb->b.stopped) {
sc_mutex_unlock(&vb->b.mutex);
goto stopped;
}
struct sc_video_buffer_frame *vb_frame;
sc_queue_take(&vb->b.queue, next, &vb_frame);
sc_tick max_deadline = sc_tick_now() + vb->buffering_time;
// PTS (written by the server) are expressed in microseconds
sc_tick pts = SC_TICK_TO_US(vb_frame->frame->pts);
bool timed_out = false;
while (!vb->b.stopped && !timed_out) {
sc_tick deadline = sc_clock_to_system_time(&vb->b.clock, pts)
+ vb->buffering_time;
if (deadline > max_deadline) {
deadline = max_deadline;
}
timed_out =
!sc_cond_timedwait(&vb->b.wait_cond, &vb->b.mutex, deadline);
}
if (vb->b.stopped) {
sc_video_buffer_frame_delete(vb_frame);
sc_mutex_unlock(&vb->b.mutex);
goto stopped;
}
sc_mutex_unlock(&vb->b.mutex);
#ifndef SC_BUFFERING_NDEBUG
LOGD("Buffering: %" PRItick ";%" PRItick ";%" PRItick,
pts, vb_frame->push_date, sc_tick_now());
#endif
sc_video_buffer_offer(vb, vb_frame->frame);
sc_video_buffer_frame_delete(vb_frame);
}
stopped:
// Flush queue
while (!sc_queue_is_empty(&vb->b.queue)) {
struct sc_video_buffer_frame *vb_frame;
sc_queue_take(&vb->b.queue, next, &vb_frame);
sc_video_buffer_frame_delete(vb_frame);
}
LOGD("Buffering thread ended");
return 0;
}
bool
video_buffer_push(struct video_buffer *vb, const AVFrame *frame,
bool *previous_frame_skipped) {
sc_mutex_lock(&vb->mutex);
// Use a temporary frame to preserve pending_frame in case of error.
// tmp_frame is an empty frame, no need to call av_frame_unref() beforehand.
int r = av_frame_ref(vb->tmp_frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick buffering_time,
const struct sc_video_buffer_callbacks *cbs,
void *cbs_userdata) {
bool ok = sc_frame_buffer_init(&vb->fb);
if (!ok) {
return false;
}
// Now that av_frame_ref() succeeded, we can replace the previous
// pending_frame
swap_frames(&vb->pending_frame, &vb->tmp_frame);
av_frame_unref(vb->tmp_frame);
assert(buffering_time >= 0);
if (buffering_time) {
ok = sc_mutex_init(&vb->b.mutex);
if (!ok) {
LOGC("Could not create mutex");
sc_frame_buffer_destroy(&vb->fb);
return false;
}
if (previous_frame_skipped) {
*previous_frame_skipped = !vb->pending_frame_consumed;
ok = sc_cond_init(&vb->b.queue_cond);
if (!ok) {
LOGC("Could not create cond");
sc_mutex_destroy(&vb->b.mutex);
sc_frame_buffer_destroy(&vb->fb);
return false;
}
ok = sc_cond_init(&vb->b.wait_cond);
if (!ok) {
LOGC("Could not create wait cond");
sc_cond_destroy(&vb->b.queue_cond);
sc_mutex_destroy(&vb->b.mutex);
sc_frame_buffer_destroy(&vb->fb);
return false;
}
sc_clock_init(&vb->b.clock);
sc_queue_init(&vb->b.queue);
}
vb->pending_frame_consumed = false;
sc_mutex_unlock(&vb->mutex);
assert(cbs);
assert(cbs->on_new_frame);
vb->buffering_time = buffering_time;
vb->cbs = cbs;
vb->cbs_userdata = cbs_userdata;
return true;
}
bool
sc_video_buffer_start(struct sc_video_buffer *vb) {
if (vb->buffering_time) {
bool ok =
sc_thread_create(&vb->b.thread, run_buffering, "buffering", vb);
if (!ok) {
LOGE("Could not start buffering thread");
return false;
}
}
return true;
}
void
video_buffer_consume(struct video_buffer *vb, AVFrame *dst) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
av_frame_move_ref(dst, vb->pending_frame);
// av_frame_move_ref() resets its source frame, so no need to call
// av_frame_unref()
sc_mutex_unlock(&vb->mutex);
sc_video_buffer_stop(struct sc_video_buffer *vb) {
if (vb->buffering_time) {
sc_mutex_lock(&vb->b.mutex);
vb->b.stopped = true;
sc_cond_signal(&vb->b.queue_cond);
sc_cond_signal(&vb->b.wait_cond);
sc_mutex_unlock(&vb->b.mutex);
}
}
void
sc_video_buffer_join(struct sc_video_buffer *vb) {
if (vb->buffering_time) {
sc_thread_join(&vb->b.thread, NULL);
}
}
void
sc_video_buffer_destroy(struct sc_video_buffer *vb) {
sc_frame_buffer_destroy(&vb->fb);
if (vb->buffering_time) {
sc_cond_destroy(&vb->b.wait_cond);
sc_cond_destroy(&vb->b.queue_cond);
sc_mutex_destroy(&vb->b.mutex);
}
}
bool
sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame) {
if (!vb->buffering_time) {
// No buffering
return sc_video_buffer_offer(vb, frame);
}
sc_mutex_lock(&vb->b.mutex);
sc_tick pts = SC_TICK_FROM_US(frame->pts);
sc_clock_update(&vb->b.clock, sc_tick_now(), pts);
sc_cond_signal(&vb->b.wait_cond);
if (vb->b.clock.count == 1) {
sc_mutex_unlock(&vb->b.mutex);
// First frame, offer it immediately, for two reasons:
// - not to delay the opening of the scrcpy window
// - the buffering estimation needs at least two clock points, so it
// could not handle the first frame
return sc_video_buffer_offer(vb, frame);
}
struct sc_video_buffer_frame *vb_frame = sc_video_buffer_frame_new(frame);
if (!vb_frame) {
sc_mutex_unlock(&vb->b.mutex);
LOGE("Could not allocate frame");
return false;
}
#ifndef SC_BUFFERING_NDEBUG
vb_frame->push_date = sc_tick_now();
#endif
sc_queue_push(&vb->b.queue, next, vb_frame);
sc_cond_signal(&vb->b.queue_cond);
sc_mutex_unlock(&vb->b.mutex);
return true;
}
void
sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst) {
sc_frame_buffer_consume(&vb->fb, dst);
}

View File

@ -1,50 +1,76 @@
#ifndef VIDEO_BUFFER_H
#define VIDEO_BUFFER_H
#ifndef SC_VIDEO_BUFFER_H
#define SC_VIDEO_BUFFER_H
#include "common.h"
#include <stdbool.h>
#include "fps_counter.h"
#include "clock.h"
#include "frame_buffer.h"
#include "util/queue.h"
#include "util/thread.h"
#include "util/tick.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* A video buffer holds 1 pending frame, which is the last frame received from
* the producer (typically, the decoder).
*
* If a pending frame has not been consumed when the producer pushes a new
* frame, then it is lost. The intent is to always provide access to the very
* last frame to minimize latency.
*
* The producer and the consumer typically do not live in the same thread.
* That's the reason why the callback on_frame_available() does not provide the
* frame as parameter: the consumer might post an event to its own thread to
* retrieve the pending frame from there, and that frame may have changed since
* the callback if producer pushed a new one in between.
*/
struct sc_video_buffer_frame {
AVFrame *frame;
struct sc_video_buffer_frame *next;
#ifndef NDEBUG
sc_tick push_date;
#endif
};
struct video_buffer {
AVFrame *pending_frame;
AVFrame *tmp_frame; // To preserve the pending frame on error
struct sc_video_buffer_frame_queue SC_QUEUE(struct sc_video_buffer_frame);
sc_mutex mutex;
struct sc_video_buffer {
struct sc_frame_buffer fb;
bool pending_frame_consumed;
sc_tick buffering_time;
// only if buffering_time > 0
struct {
sc_thread thread;
sc_mutex mutex;
sc_cond queue_cond;
sc_cond wait_cond;
struct sc_clock clock;
struct sc_video_buffer_frame_queue queue;
bool stopped;
} b; // buffering
const struct sc_video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct sc_video_buffer_callbacks {
void (*on_new_frame)(struct sc_video_buffer *vb, bool previous_skipped,
void *userdata);
};
bool
video_buffer_init(struct video_buffer *vb);
void
video_buffer_destroy(struct video_buffer *vb);
sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick buffering_time,
const struct sc_video_buffer_callbacks *cbs,
void *cbs_userdata);
bool
video_buffer_push(struct video_buffer *vb, const AVFrame *frame, bool *skipped);
sc_video_buffer_start(struct sc_video_buffer *vb);
void
video_buffer_consume(struct video_buffer *vb, AVFrame *dst);
sc_video_buffer_stop(struct sc_video_buffer *vb);
void
sc_video_buffer_join(struct sc_video_buffer *vb);
void
sc_video_buffer_destroy(struct sc_video_buffer *vb);
bool
sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame);
void
sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst);
#endif

79
app/tests/test_clock.c Normal file
View File

@ -0,0 +1,79 @@
#include "common.h"
#include <assert.h>
#include "clock.h"
void test_small_rolling_sum(void) {
struct sc_clock clock;
sc_clock_init(&clock);
assert(clock.count == 0);
assert(clock.left_sum.system == 0);
assert(clock.left_sum.stream == 0);
assert(clock.right_sum.system == 0);
assert(clock.right_sum.stream == 0);
sc_clock_update(&clock, 2, 3);
assert(clock.count == 1);
assert(clock.left_sum.system == 0);
assert(clock.left_sum.stream == 0);
assert(clock.right_sum.system == 2);
assert(clock.right_sum.stream == 3);
sc_clock_update(&clock, 10, 20);
assert(clock.count == 2);
assert(clock.left_sum.system == 2);
assert(clock.left_sum.stream == 3);
assert(clock.right_sum.system == 10);
assert(clock.right_sum.stream == 20);
sc_clock_update(&clock, 40, 80);
assert(clock.count == 3);
assert(clock.left_sum.system == 2);
assert(clock.left_sum.stream == 3);
assert(clock.right_sum.system == 50);
assert(clock.right_sum.stream == 100);
sc_clock_update(&clock, 400, 800);
assert(clock.count == 4);
assert(clock.left_sum.system == 12);
assert(clock.left_sum.stream == 23);
assert(clock.right_sum.system == 440);
assert(clock.right_sum.stream == 880);
}
void test_large_rolling_sum(void) {
const unsigned half_range = SC_CLOCK_RANGE / 2;
struct sc_clock clock1;
sc_clock_init(&clock1);
for (unsigned i = 0; i < 5 * half_range; ++i) {
sc_clock_update(&clock1, i, 2 * i + 1);
}
struct sc_clock clock2;
sc_clock_init(&clock2);
for (unsigned i = 3 * half_range; i < 5 * half_range; ++i) {
sc_clock_update(&clock2, i, 2 * i + 1);
}
assert(clock1.count == SC_CLOCK_RANGE);
assert(clock2.count == SC_CLOCK_RANGE);
// The values before the last SC_CLOCK_RANGE points in clock1 should have
// no impact
assert(clock1.left_sum.system == clock2.left_sum.system);
assert(clock1.left_sum.stream == clock2.left_sum.stream);
assert(clock1.right_sum.system == clock2.right_sum.system);
assert(clock1.right_sum.stream == clock2.right_sum.stream);
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_small_rolling_sum();
test_large_rolling_sum();
return 0;
};

View File

@ -10,28 +10,28 @@ struct foo {
};
static void test_queue(void) {
struct my_queue QUEUE(struct foo) queue;
queue_init(&queue);
struct my_queue SC_QUEUE(struct foo) queue;
sc_queue_init(&queue);
assert(queue_is_empty(&queue));
assert(sc_queue_is_empty(&queue));
struct foo v1 = { .value = 42 };
struct foo v2 = { .value = 27 };
queue_push(&queue, next, &v1);
queue_push(&queue, next, &v2);
sc_queue_push(&queue, next, &v1);
sc_queue_push(&queue, next, &v2);
struct foo *foo;
assert(!queue_is_empty(&queue));
queue_take(&queue, next, &foo);
assert(!sc_queue_is_empty(&queue));
sc_queue_take(&queue, next, &foo);
assert(foo->value == 42);
assert(!queue_is_empty(&queue));
queue_take(&queue, next, &foo);
assert(!sc_queue_is_empty(&queue));
sc_queue_take(&queue, next, &foo);
assert(foo->value == 27);
assert(queue_is_empty(&queue));
assert(sc_queue_is_empty(&queue));
}
int main(int argc, char *argv[]) {

View File

@ -17,4 +17,4 @@ endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.14/i686-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.0.16/i686-w64-mingw32'

View File

@ -17,4 +17,4 @@ endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.14/x86_64-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.0.16/x86_64-w64-mingw32'

View File

@ -2,8 +2,8 @@
set -e
BUILDDIR=build-auto
PREBUILT_SERVER_URL=https://github.com/Genymobile/scrcpy/releases/download/v1.18/scrcpy-server-v1.18
PREBUILT_SERVER_SHA256=641c5c6beda9399dfae72d116f5ff43b5ed1059d871c9ebc3f47610fd33c51a3
PREBUILT_SERVER_URL=https://github.com/Genymobile/scrcpy/releases/download/v1.19/scrcpy-server-v1.19
PREBUILT_SERVER_SHA256=876f9322182e6aac6a58db1334f4225855ef3a17eaebc80aab6601d9d1ecb867
echo "[scrcpy] Downloading prebuilt server..."
wget "$PREBUILT_SERVER_URL" -O scrcpy-server

View File

@ -1,5 +1,5 @@
project('scrcpy', 'c',
version: '1.18',
version: '1.19',
meson_version: '>= 0.48',
default_options: [
'c_std=c11',

View File

@ -30,11 +30,11 @@ prepare-ffmpeg-dev-win64:
ffmpeg-4.3.1-win64-dev
prepare-sdl2:
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.14-mingw.tar.gz \
405eaff3eb18f2e08fe669ef9e63bc9a8710b7d343756f238619761e9b60407d \
SDL2-2.0.14
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.16-mingw.tar.gz \
2bfe48628aa9635c12eac7d421907e291525de1d0b04b3bca4a5bd6e6c881a6f \
SDL2-2.0.16
prepare-adb:
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r31.0.2-windows.zip \
d560cb8ded83ae04763b94632673481f14843a5969256569623cfeac82db4ba5 \
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r31.0.3-windows.zip \
0f4b8fdd26af2c3733539d6eebb3c2ed499ea1d4bb1f4e0ecc2d6016961a6e24 \
platform-tools

View File

@ -102,7 +102,7 @@ dist-win32: build-server build-win32
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.14/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.16/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
@ -118,7 +118,7 @@ dist-win64: build-server build-win64
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.14/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.16/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)/$(WIN32_TARGET_DIR)"; \

View File

@ -6,8 +6,8 @@ android {
applicationId "com.genymobile.scrcpy"
minSdkVersion 21
targetSdkVersion 30
versionCode 11800
versionName "1.18"
versionCode 11900
versionName "1.19"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {

View File

@ -12,7 +12,7 @@
set -e
SCRCPY_DEBUG=false
SCRCPY_VERSION_NAME=1.18
SCRCPY_VERSION_NAME=1.19
PLATFORM=${ANDROID_PLATFORM:-30}
BUILD_TOOLS=${ANDROID_BUILD_TOOLS:-30.0.0}

View File

@ -241,7 +241,7 @@ public class Controller {
MotionEvent event = MotionEvent
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEFAULT_DEVICE_ID, 0,
InputDevice.SOURCE_TOUCHSCREEN, 0);
InputDevice.SOURCE_MOUSE, 0);
return device.injectEvent(event);
}

View File

@ -56,17 +56,13 @@ public class ScreenEncoder implements Device.RotationListener {
public void streamScreen(Device device, FileDescriptor fd) throws IOException {
Workarounds.prepareMainLooper();
try {
internalStreamScreen(device, fd);
} catch (NullPointerException e) {
// Retry with workarounds enabled:
// <https://github.com/Genymobile/scrcpy/issues/365>
// <https://github.com/Genymobile/scrcpy/issues/940>
Ln.d("Applying workarounds to avoid NullPointerException");
if (Build.BRAND.equalsIgnoreCase("meizu")) {
// <https://github.com/Genymobile/scrcpy/issues/240>
// <https://github.com/Genymobile/scrcpy/issues/2656>
Workarounds.fillAppInfo();
internalStreamScreen(device, fd);
}
internalStreamScreen(device, fd);
}
private void internalStreamScreen(Device device, FileDescriptor fd) throws IOException {

View File

@ -11,6 +11,7 @@ public class StatusBarManager {
private final IInterface manager;
private Method expandNotificationsPanelMethod;
private boolean expandNotificationPanelMethodCustomVersion;
private Method expandSettingsPanelMethod;
private boolean expandSettingsPanelMethodNewVersion = true;
private Method collapsePanelsMethod;
@ -21,7 +22,13 @@ public class StatusBarManager {
private Method getExpandNotificationsPanelMethod() throws NoSuchMethodException {
if (expandNotificationsPanelMethod == null) {
expandNotificationsPanelMethod = manager.getClass().getMethod("expandNotificationsPanel");
try {
expandNotificationsPanelMethod = manager.getClass().getMethod("expandNotificationsPanel");
} catch (NoSuchMethodException e) {
// Custom version for custom vendor ROM: <https://github.com/Genymobile/scrcpy/issues/2551>
expandNotificationsPanelMethod = manager.getClass().getMethod("expandNotificationsPanel", int.class);
expandNotificationPanelMethodCustomVersion = true;
}
}
return expandNotificationsPanelMethod;
}
@ -50,7 +57,11 @@ public class StatusBarManager {
public void expandNotificationsPanel() {
try {
Method method = getExpandNotificationsPanelMethod();
method.invoke(manager);
if (expandNotificationPanelMethodCustomVersion) {
method.invoke(manager, 0);
} else {
method.invoke(manager);
}
} catch (InvocationTargetException | IllegalAccessException | NoSuchMethodException e) {
Ln.e("Could not invoke method", e);
}