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56 Commits

Author SHA1 Message Date
75ce0b5c3f Forward DOWN and UP separately for right-click
The shortcut "back on screen on" is a bit special: the control is
requested by the client, but the actual event injection (POWER or BACK)
is determined on the device.

To properly inject DOWN and UP events for BACK, transmit the action as
a control parameter.

If the screen is off:
 - on DOWN, inject POWER (DOWN and UP) (wake up the device immediately)
 - on UP, do nothing
If the screen is on:
 - on DOWN, inject BACK DOWN
 - on UP, inject BACK UP

A corner case is when the screen turns off between the DOWN and UP
event. In that case, a BACK UP event will be injected, so it's harmless.

With this change, the actual BACK is handled by Android on UP on the
device (instead of DOWN). This is consistent with the keyboard shortcut
(Mod+b) behavior.
2021-04-16 18:51:57 +02:00
5c65f3c170 Forward DOWN and UP separately for middle-click
With this change, the actual HOME is handled by Android on UP on the
device. This is consistent with the keyboard shortcut (MOD+h) behavior.
2021-04-16 18:51:50 +02:00
f0f96fbc3d Prevent forwarding only mouse UP events
Some mouse clicks DOWN are captured for shortcuts, but the matching UP
event was still forwarded to the device.

Instead, capture both DOWN and UP for shortcuts, and do nothing on UP.
2021-04-16 17:53:37 +02:00
edee69d637 Fix options alphabetical order
"verbosity" < "version"
2021-04-16 17:40:39 +02:00
8ef4c044fa Do not forward SDL_DROPFILE event
The event is handled by scrcpy.c, it is not necessary to send it to
screen or input_manager.
2021-04-13 22:37:08 +02:00
c23c38f99d Move resizing workaround to screen.c 2021-04-13 22:36:59 +02:00
65c4f487b3 Set initial fullscreen from screen.c 2021-04-13 22:15:05 +02:00
c6d7f5ee96 Make screen_show_window() static
It is only used from screen.c now.
2021-04-13 22:04:38 +02:00
28f6cbaea6 Destroy screen once stream is finished
The screen receives callbacks from the decoder, fed by the stream.

The decoder is run from the stream thread, so waiting for the end of
stream is sufficient to avoid possible use-after-destroy.
2021-04-11 14:42:09 +02:00
08fc6694e1 Do not destroy uninitialized screen
When --no-display was passed, screen_destroy() was called while
screen_init() was never called.

In practice, it did not crash because it just freed NULL pointers, but
it was still incorrect.
2021-04-11 13:07:44 +02:00
d0983db592 Make internal recorder function static 2021-04-10 18:48:52 +02:00
fb7870500a Remove unused field from input_manager 2021-04-10 18:48:52 +02:00
33006561c7 Remove useless forward declaration from stream.h 2021-04-10 18:48:52 +02:00
a09733d175 Remove useless includes from decoder.c 2021-04-10 18:48:44 +02:00
6231f683af Fix compilation error for old decoding API
Commits cb9c42bdcb and
441d3fb119 updated the code only for the
new decoding API.
2021-04-05 22:35:14 +02:00
9826c5c4a4 Remove HiDPI compilation flag
Always enable HiDPI support, there is no reason to expose a compilation
flag.
2021-04-04 15:00:13 +02:00
1d615a0d51 Support power off on close
PR #824 <https://github.com/Genymobile/scrcpy/pull/824>

Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-03-16 21:12:35 +01:00
fb0bcaebc2 Export static method to power off screen in Device
PR #824 <https://github.com/Genymobile/scrcpy/pull/824>

Signed-off-by: Yu-Chen Lin <npes87184@gmail.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-03-16 21:12:29 +01:00
dd453ad041 Pass scrcpy-noconsole arguments through to scrcpy
PR #2052 <https://github.com/Genymobile/scrcpy/pull/2052>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-03-16 21:04:04 +01:00
0308ef43f2 Do not set buttons on touch events
BUTTON_PRIMARY must not be set for touch events:

> This button constant is not set in response to simple touches with a
> finger or stylus tip. The user must actually push a button.

<https://developer.android.com/reference/android/view/MotionEvent#BUTTON_PRIMARY>

Fixes #2169 <https://github.com/Genymobile/scrcpy/issues/2169>
2021-03-15 18:46:56 +01:00
40febf4a91 Use device id 0 for touch/mouse events
Virtual device is only for keyboard sources, not mouse or touchscreen
sources. Here is the value of InputDevice.getDevice(-1).toString():

    Input Device -1: Virtual
      Descriptor: ...
      Generation: 2
      Location: built-in
      Keyboard Type: alphabetic
      Has Vibrator: false
      Has mic: false
      Sources: 0x301 ( keyboard dpad )

InputDevice.getDeviceId() documentation says:

> An id of zero indicates that the event didn't come from a physical
> device and maps to the default keymap.

<https://developer.android.com/reference/android/view/InputEvent#getDeviceId()>

However, injecting events with a device id of 0 causes event.getDevice()
to be null on the client-side.

Commit 26529d377f used -1 as a workaround
to avoid a NPE on a specific Android TV device. But this is a bug in the
device system, which wrongly assumes that input device may not be null.

A similar issue was present in Flutter, but it is now fixed:
 - <https://github.com/flutter/flutter/issues/30665>
 - <https://github.com/flutter/engine/pull/7986>

On the other hand, using an id of -1 for touchscreen events (which is
invalid) causes issues for some apps:
<https://github.com/Genymobile/scrcpy/issues/2125#issuecomment-790535792>

Therefore, use a device id of 0.

An alternative could be to find an existing device matching the source,
like "adb shell input" does. See getInputDeviceId():
<https://android.googlesource.com/platform/frameworks/base.git/+/master/cmds/input/src/com/android/commands/input/Input.java>

But it seems better to indicate that the event didn't come from a
physical device, and it would not solve #962 anyway, because an Android
TV has no touchscreen.

Refs #962 <https://github.com/Genymobile/scrcpy/issues/962>
Fixes #2125 <https://github.com/Genymobile/scrcpy/issues/2125>
2021-03-14 18:30:56 +01:00
429fdef04f Fix encoder parameter suggestion
The option is --encoder, not --encoder-name.
2021-03-11 10:55:12 +01:00
d1789f082a meson: Do not use full path with mingw tools name
This helps to use mingw toolchains which are not in /usr/bin path.

PR #2185 <https://github.com/Genymobile/scrcpy/pull/2185>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2021-03-09 09:59:57 +01:00
eb7e1070cf Release frame data as soon as possible
During a frame swap, one of the two frames involved can be released.
2021-03-06 22:58:03 +01:00
386f017ba9 Factorize frame swap 2021-03-06 22:58:03 +01:00
cc48b24324 Simplify screen initialization
Use a single function to initialize the screen instance.
2021-03-06 22:58:03 +01:00
597c54f049 Group screen parameters into a struct
The function screen_init_rendering had too many parameters.
2021-03-06 22:58:03 +01:00
955da3b578 Remove screen static initializer
Most of the fields are initialized dynamically.
2021-03-06 22:58:03 +01:00
cb9c42bdcb Use a callback to notify frame skip
A skipped frame is detected when the producer offers a frame while the
current pending frame has not been consumed.

However, the producer (in practice the decoder) is not interested in the
fact that a frame has been skipped, only the consumer (the renderer) is.

Therefore, notify frame skip via a consumer callback. This allows to
manage the skipped and rendered frames count at the same place, and
remove fps_counter from decoder.
2021-03-06 22:58:03 +01:00
fb9f9848bd Use a callback to notify a new frame
Make the decoder independant of the SDL even mechanism, by making the
consumer register a callback on the video_buffer.
2021-03-06 22:58:03 +01:00
c50b958ee4 Initialize screen before starting the stream
As soon as the stream is started, the video buffer could notify a new
frame available.

In order to pass this event to the screen without race condition, the
screen must be initialized before the screen is started.
2021-03-06 22:58:03 +01:00
441d3fb119 Make video buffer more generic
Video buffer is a tool between a frame producer and a frame consumer.

For now, it is used between a decoder and a renderer, but in the future
another instance might be used to swscale decoded frames.
2021-03-06 22:58:03 +01:00
cb197ee3a2 Move fps counter out of video buffer
In order to make video buffer more generic, move out its specific
responsibility to count the fps between the decoder and the renderer.
2021-03-06 22:58:03 +01:00
218636dc10 Inject touch events with smallest detectable size
A value of 1 means the "largest detectable size", a value of 0 means the
"smallest detectable size".

https://developer.android.com/reference/android/view/MotionEvent.PointerCoords#size
https://developer.android.com/reference/android/view/MotionEvent#AXIS_SIZE

Fixes #2125 <https://github.com/Genymobile/scrcpy/issues/2125>
2021-03-03 18:22:54 +01:00
b16b65a715 Simplify default values
It makes sense to extract default values for bitrate and port range
(which are arbitrary and might be changed in the future).

However, the default values for "max size" and "lock video orientation"
are naturally unlimited/unlocked, and will never be changed. Extracting
these options just added complexity for no benefit, so hardcode them.
2021-02-25 22:19:05 +01:00
a3aa5ac95e Insert numerical values statically in usage string 2021-02-25 22:19:05 +01:00
0207e3df33 Remove unused no_window field 2021-02-25 22:19:05 +01:00
9cd1a7380d Enable NDEBUG via Meson built-in option 2021-02-25 22:19:05 +01:00
24b637b972 Handle im-related events from input_manager.c 2021-02-25 22:19:05 +01:00
76a3d9805b Inline window events handling
Now that all screen-related events are handled from screen.c, there is
no need for a separate method for window events.
2021-02-25 22:19:05 +01:00
50b4a730e3 Handle screen-related events from screen.c 2021-02-25 22:19:05 +01:00
ea2369f568 Reference video buffer from screen
This paves the way to handle EVENT_NEW_FRAME from screen.c, by allowing
to call screen_update_frame() without an explicit video_buffer instance.
2021-02-25 22:19:05 +01:00
0538e9645b Improve error handling in screen initialization
After the struct screen is initialized, the window, the renderer and the
texture are necessarily valid, so there is no need to check in
screen_destroy().
2021-02-25 22:18:51 +01:00
626094ad13 Handle window events only once visible
This will avoid corner cases where we need to resize while no frame has
been received yet.
2021-02-17 09:54:03 +01:00
a566635c43 Log mipmaps error only if mipmaps are enabled 2021-02-17 09:54:03 +01:00
862948b132 Make use_opengl local
The flag is used only locally, there is no need to store it in the
screen structure.
2021-02-17 09:54:03 +01:00
c0c4ba7009 Add intermediate frame in video buffer
There were only two frames simultaneously:
 - one used by the decoder;
 - one used by the renderer.

When the decoder finished decoding a frame, it swapped it with the
rendering frame.

Adding a third frame provides several benefits:
 - the decoder do not have to wait for the renderer to release the
   mutex;
 - it simplifies the video_buffer API;
 - it makes the rendering frame valid until the next call to
   video_buffer_take_rendering_frame(), which will be useful for
   swscaling on window resize.
2021-02-17 09:54:03 +01:00
c53bd4d8b6 Assert non-recursive usage of mutexes 2021-02-17 09:54:03 +01:00
54f5c42d7b Add mutex assertions 2021-02-17 09:54:03 +01:00
21d206f360 Expose mutex assertions
Add a function to assert that the mutex is held (or not).
2021-02-17 09:54:03 +01:00
d2689fc168 Expose thread id 2021-02-17 09:54:03 +01:00
f6320c7e31 Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the
way to make the "core" independant of SDL in the future.
2021-02-17 09:54:03 +01:00
30e619d37f Replace SDL_strdup() by strdup()
The functions SDL_malloc(), SDL_free() and SDL_strdup() were used only
because strdup() was not available everywhere.

Now that it is available, use the native version of these functions.
2021-02-17 09:54:03 +01:00
c0dde0fade Provide strdup() compat
Make strdup() available on all platforms.
2021-02-17 09:53:25 +01:00
ace438e52a Remove unused port_range field
The port_range is used from "struct server_params", the copy in
"struct server" was unused.
2021-02-14 14:47:49 +01:00
8e83f3e8af Remove unused custom event 2021-02-14 14:44:05 +01:00
48 changed files with 1038 additions and 705 deletions

View File

@ -23,7 +23,8 @@ src = [
'src/video_buffer.c',
'src/util/net.c',
'src/util/process.c',
'src/util/str_util.c'
'src/util/str_util.c',
'src/util/thread.c',
]
if host_machine.system() == 'windows'
@ -98,9 +99,6 @@ foreach f : check_functions
endif
endforeach
# expose the build type
conf.set('NDEBUG', get_option('buildtype') != 'debug')
# the version, updated on release
conf.set_quoted('SCRCPY_VERSION', meson.project_version())
@ -116,23 +114,10 @@ conf.set('PORTABLE', get_option('portable'))
conf.set('DEFAULT_LOCAL_PORT_RANGE_FIRST', '27183')
conf.set('DEFAULT_LOCAL_PORT_RANGE_LAST', '27199')
# the default max video size for both dimensions, in pixels
# overridden by option --max-size
conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
# the default video orientation
# natural device orientation is 0 and each increment adds 90 degrees
# counterclockwise
# overridden by option --lock-video-orientation
conf.set('DEFAULT_LOCK_VIDEO_ORIENTATION', '-1') # -1: unlocked
# the default video bitrate, in bits/second
# overridden by option --bit-rate
conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
# enable High DPI support
conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
# run a server debugger and wait for a client to be attached
conf.set('SERVER_DEBUGGER', get_option('server_debugger'))

View File

@ -187,16 +187,16 @@ Enable "show touches" on start, restore the initial value on exit.
It only shows physical touches (not clicks from scrcpy).
.TP
.B \-v, \-\-version
Print the version of scrcpy.
.TP
.BI "\-V, \-\-verbosity " value
Set the log level ("debug", "info", "warn" or "error").
Default is "info" for release builds, "debug" for debug builds.
.TP
.B \-v, \-\-version
Print the version of scrcpy.
.TP
.B \-w, \-\-stay-awake
Keep the device on while scrcpy is running, when the device is plugged in.

View File

@ -10,6 +10,9 @@
#include "util/log.h"
#include "util/str_util.h"
#define STR_IMPL_(x) #x
#define STR(x) STR_IMPL_(x)
void
scrcpy_print_usage(const char *arg0) {
fprintf(stderr,
@ -23,7 +26,7 @@ scrcpy_print_usage(const char *arg0) {
" -b, --bit-rate value\n"
" Encode the video at the given bit-rate, expressed in bits/s.\n"
" Unit suffixes are supported: 'K' (x1000) and 'M' (x1000000).\n"
" Default is %d.\n"
" Default is " STR(DEFAULT_BIT_RATE) ".\n"
"\n"
" --codec-options key[:type]=value[,...]\n"
" Set a list of comma-separated key:type=value options for the\n"
@ -81,7 +84,7 @@ scrcpy_print_usage(const char *arg0) {
" Possible values are -1 (unlocked), 0, 1, 2 and 3.\n"
" Natural device orientation is 0, and each increment adds a\n"
" 90 degrees rotation counterclockwise.\n"
" Default is %d%s.\n"
" Default is -1 (unlocked).\n"
"\n"
" --max-fps value\n"
" Limit the frame rate of screen capture (officially supported\n"
@ -91,7 +94,7 @@ scrcpy_print_usage(const char *arg0) {
" Limit both the width and height of the video to value. The\n"
" other dimension is computed so that the device aspect-ratio\n"
" is preserved.\n"
" Default is %d%s.\n"
" Default is 0 (unlimited).\n"
"\n"
" -n, --no-control\n"
" Disable device control (mirror the device in read-only).\n"
@ -110,7 +113,8 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" -p, --port port[:port]\n"
" Set the TCP port (range) used by the client to listen.\n"
" Default is %d:%d.\n"
" Default is " STR(DEFAULT_LOCAL_PORT_RANGE_FIRST) ":"
STR(DEFAULT_LOCAL_PORT_RANGE_LAST) ".\n"
"\n"
" --prefer-text\n"
" Inject alpha characters and space as text events instead of\n"
@ -175,9 +179,6 @@ scrcpy_print_usage(const char *arg0) {
" on exit.\n"
" It only shows physical touches (not clicks from scrcpy).\n"
"\n"
" -v, --version\n"
" Print the version of scrcpy.\n"
"\n"
" -V, --verbosity value\n"
" Set the log level (debug, info, warn or error).\n"
#ifndef NDEBUG
@ -185,6 +186,9 @@ scrcpy_print_usage(const char *arg0) {
#else
" Default is info.\n"
#endif
"\n"
" -v, --version\n"
" Print the version of scrcpy.\n"
"\n"
" -w, --stay-awake\n"
" Keep the device on while scrcpy is running, when the device\n"
@ -297,12 +301,7 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" Drag & drop APK file\n"
" Install APK from computer\n"
"\n",
arg0,
DEFAULT_BIT_RATE,
DEFAULT_LOCK_VIDEO_ORIENTATION, DEFAULT_LOCK_VIDEO_ORIENTATION >= 0 ? "" : " (unlocked)",
DEFAULT_MAX_SIZE, DEFAULT_MAX_SIZE ? "" : " (unlimited)",
DEFAULT_LOCAL_PORT_RANGE_FIRST, DEFAULT_LOCAL_PORT_RANGE_LAST);
"\n", arg0);
}
static bool
@ -667,6 +666,7 @@ guess_record_format(const char *filename) {
#define OPT_FORWARD_ALL_CLICKS 1023
#define OPT_LEGACY_PASTE 1024
#define OPT_ENCODER_NAME 1025
#define OPT_POWER_OFF_ON_CLOSE 1026
bool
scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
@ -717,6 +717,8 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
{"window-height", required_argument, NULL, OPT_WINDOW_HEIGHT},
{"window-borderless", no_argument, NULL,
OPT_WINDOW_BORDERLESS},
{"power-off-on-close", no_argument, NULL,
OPT_POWER_OFF_ON_CLOSE},
{NULL, 0, NULL, 0 },
};
@ -885,6 +887,9 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case OPT_LEGACY_PASTE:
opts->legacy_paste = true;
break;
case OPT_POWER_OFF_ON_CLOSE:
opts->power_off_on_close = true;
break;
default:
// getopt prints the error message on stderr
return false;

View File

@ -56,7 +56,7 @@
# define SCRCPY_SDL_HAS_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
#endif
#ifdef HAVE_STRDUP
#ifndef HAVE_STRDUP
char *strdup(const char *s);
#endif

View File

@ -67,6 +67,9 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
buffer_write32be(&buf[17],
(uint32_t) msg->inject_scroll_event.vscroll);
return 21;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
buf[1] = msg->inject_keycode.action;
return 2;
case CONTROL_MSG_TYPE_SET_CLIPBOARD: {
buf[1] = !!msg->set_clipboard.paste;
size_t len = write_string(msg->set_clipboard.text,
@ -77,7 +80,6 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
case CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE:
buf[1] = msg->set_screen_power_mode.mode;
return 2;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
case CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL:
case CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL:
case CONTROL_MSG_TYPE_GET_CLIPBOARD:

View File

@ -64,6 +64,10 @@ struct control_msg {
int32_t hscroll;
int32_t vscroll;
} inject_scroll_event;
struct {
enum android_keyevent_action action; // action for the BACK key
// screen may only be turned on on ACTION_DOWN
} back_or_screen_on;
struct {
char *text; // owned, to be freed by free()
bool paste;

View File

@ -2,25 +2,27 @@
#include <assert.h>
#include "util/lock.h"
#include "util/log.h"
bool
controller_init(struct controller *controller, socket_t control_socket) {
cbuf_init(&controller->queue);
if (!receiver_init(&controller->receiver, control_socket)) {
bool ok = receiver_init(&controller->receiver, control_socket);
if (!ok) {
return false;
}
if (!(controller->mutex = SDL_CreateMutex())) {
ok = sc_mutex_init(&controller->mutex);
if (!ok) {
receiver_destroy(&controller->receiver);
return false;
}
if (!(controller->msg_cond = SDL_CreateCond())) {
ok = sc_cond_init(&controller->msg_cond);
if (!ok) {
receiver_destroy(&controller->receiver);
SDL_DestroyMutex(controller->mutex);
sc_mutex_destroy(&controller->mutex);
return false;
}
@ -32,8 +34,8 @@ controller_init(struct controller *controller, socket_t control_socket) {
void
controller_destroy(struct controller *controller) {
SDL_DestroyCond(controller->msg_cond);
SDL_DestroyMutex(controller->mutex);
sc_cond_destroy(&controller->msg_cond);
sc_mutex_destroy(&controller->mutex);
struct control_msg msg;
while (cbuf_take(&controller->queue, &msg)) {
@ -46,13 +48,13 @@ controller_destroy(struct controller *controller) {
bool
controller_push_msg(struct controller *controller,
const struct control_msg *msg) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
bool was_empty = cbuf_is_empty(&controller->queue);
bool res = cbuf_push(&controller->queue, *msg);
if (was_empty) {
cond_signal(controller->msg_cond);
sc_cond_signal(&controller->msg_cond);
}
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
return res;
}
@ -73,20 +75,20 @@ run_controller(void *data) {
struct controller *controller = data;
for (;;) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
while (!controller->stopped && cbuf_is_empty(&controller->queue)) {
cond_wait(controller->msg_cond, controller->mutex);
sc_cond_wait(&controller->msg_cond, &controller->mutex);
}
if (controller->stopped) {
// stop immediately, do not process further msgs
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
break;
}
struct control_msg msg;
bool non_empty = cbuf_take(&controller->queue, &msg);
assert(non_empty);
(void) non_empty;
mutex_unlock(controller->mutex);
sc_mutex_unlock(&controller->mutex);
bool ok = process_msg(controller, &msg);
control_msg_destroy(&msg);
@ -102,16 +104,16 @@ bool
controller_start(struct controller *controller) {
LOGD("Starting controller thread");
controller->thread = SDL_CreateThread(run_controller, "controller",
controller);
if (!controller->thread) {
bool ok = sc_thread_create(&controller->thread, run_controller,
"controller", controller);
if (!ok) {
LOGC("Could not start controller thread");
return false;
}
if (!receiver_start(&controller->receiver)) {
controller_stop(controller);
SDL_WaitThread(controller->thread, NULL);
sc_thread_join(&controller->thread, NULL);
return false;
}
@ -120,14 +122,14 @@ controller_start(struct controller *controller) {
void
controller_stop(struct controller *controller) {
mutex_lock(controller->mutex);
sc_mutex_lock(&controller->mutex);
controller->stopped = true;
cond_signal(controller->msg_cond);
mutex_unlock(controller->mutex);
sc_cond_signal(&controller->msg_cond);
sc_mutex_unlock(&controller->mutex);
}
void
controller_join(struct controller *controller) {
SDL_WaitThread(controller->thread, NULL);
sc_thread_join(&controller->thread, NULL);
receiver_join(&controller->receiver);
}

View File

@ -4,21 +4,20 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "control_msg.h"
#include "receiver.h"
#include "util/cbuf.h"
#include "util/net.h"
#include "util/thread.h"
struct control_msg_queue CBUF(struct control_msg, 64);
struct controller {
socket_t control_socket;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *msg_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond msg_cond;
bool stopped;
struct control_msg_queue queue;
struct receiver receiver;

View File

@ -1,34 +1,11 @@
#include "decoder.h"
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "events.h"
#include "recorder.h"
#include "video_buffer.h"
#include "util/buffer_util.h"
#include "util/log.h"
// set the decoded frame as ready for rendering, and notify
static void
push_frame(struct decoder *decoder) {
bool previous_frame_skipped;
video_buffer_offer_decoded_frame(decoder->video_buffer,
&previous_frame_skipped);
if (previous_frame_skipped) {
// the previous EVENT_NEW_FRAME will consume this frame
return;
}
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
SDL_PushEvent(&new_frame_event);
}
void
decoder_init(struct decoder *decoder, struct video_buffer *vb) {
decoder->video_buffer = vb;
@ -68,10 +45,10 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
return false;
}
ret = avcodec_receive_frame(decoder->codec_ctx,
decoder->video_buffer->decoding_frame);
decoder->video_buffer->producer_frame);
if (!ret) {
// a frame was received
push_frame(decoder);
video_buffer_producer_offer_frame(decoder->video_buffer);
} else if (ret != AVERROR(EAGAIN)) {
LOGE("Could not receive video frame: %d", ret);
return false;
@ -79,7 +56,7 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
#else
int got_picture;
int len = avcodec_decode_video2(decoder->codec_ctx,
decoder->video_buffer->decoding_frame,
decoder->video_buffer->producer_frame,
&got_picture,
packet);
if (len < 0) {
@ -87,7 +64,7 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
return false;
}
if (got_picture) {
push_frame(decoder);
video_buffer_producer_offer_frame(decoder->video_buffer);
}
#endif
return true;

View File

@ -10,6 +10,7 @@ struct video_buffer;
struct decoder {
struct video_buffer *video_buffer;
AVCodecContext *codec_ctx;
};

View File

@ -1,3 +1,2 @@
#define EVENT_NEW_SESSION SDL_USEREVENT
#define EVENT_NEW_FRAME (SDL_USEREVENT + 1)
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 2)
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)

View File

@ -4,7 +4,6 @@
#include <string.h>
#include "adb.h"
#include "util/lock.h"
#include "util/log.h"
#define DEFAULT_PUSH_TARGET "/sdcard/"
@ -20,12 +19,14 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
cbuf_init(&file_handler->queue);
if (!(file_handler->mutex = SDL_CreateMutex())) {
bool ok = sc_mutex_init(&file_handler->mutex);
if (!ok) {
return false;
}
if (!(file_handler->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(file_handler->mutex);
ok = sc_cond_init(&file_handler->event_cond);
if (!ok) {
sc_mutex_destroy(&file_handler->mutex);
return false;
}
@ -33,8 +34,8 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
file_handler->serial = strdup(serial);
if (!file_handler->serial) {
LOGW("Could not strdup serial");
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
return false;
}
} else {
@ -54,8 +55,8 @@ file_handler_init(struct file_handler *file_handler, const char *serial,
void
file_handler_destroy(struct file_handler *file_handler) {
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
sc_cond_destroy(&file_handler->event_cond);
sc_mutex_destroy(&file_handler->mutex);
free(file_handler->serial);
struct file_handler_request req;
@ -92,13 +93,13 @@ file_handler_request(struct file_handler *file_handler,
.file = file,
};
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
bool was_empty = cbuf_is_empty(&file_handler->queue);
bool res = cbuf_push(&file_handler->queue, req);
if (was_empty) {
cond_signal(file_handler->event_cond);
sc_cond_signal(&file_handler->event_cond);
}
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
return res;
}
@ -107,14 +108,14 @@ run_file_handler(void *data) {
struct file_handler *file_handler = data;
for (;;) {
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
file_handler->current_process = PROCESS_NONE;
while (!file_handler->stopped && cbuf_is_empty(&file_handler->queue)) {
cond_wait(file_handler->event_cond, file_handler->mutex);
sc_cond_wait(&file_handler->event_cond, &file_handler->mutex);
}
if (file_handler->stopped) {
// stop immediately, do not process further events
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
break;
}
struct file_handler_request req;
@ -132,7 +133,7 @@ run_file_handler(void *data) {
file_handler->push_target);
}
file_handler->current_process = process;
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
if (req.action == ACTION_INSTALL_APK) {
if (process_check_success(process, "adb install", false)) {
@ -150,13 +151,13 @@ run_file_handler(void *data) {
}
}
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
// Close the process (it is necessary already terminated)
// Execute this call with mutex locked to avoid race conditions with
// file_handler_stop()
process_close(file_handler->current_process);
file_handler->current_process = PROCESS_NONE;
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
file_handler_request_destroy(&req);
}
@ -167,9 +168,9 @@ bool
file_handler_start(struct file_handler *file_handler) {
LOGD("Starting file_handler thread");
file_handler->thread = SDL_CreateThread(run_file_handler, "file_handler",
file_handler);
if (!file_handler->thread) {
bool ok = sc_thread_create(&file_handler->thread, run_file_handler,
"file_handler", file_handler);
if (!ok) {
LOGC("Could not start file_handler thread");
return false;
}
@ -179,18 +180,18 @@ file_handler_start(struct file_handler *file_handler) {
void
file_handler_stop(struct file_handler *file_handler) {
mutex_lock(file_handler->mutex);
sc_mutex_lock(&file_handler->mutex);
file_handler->stopped = true;
cond_signal(file_handler->event_cond);
sc_cond_signal(&file_handler->event_cond);
if (file_handler->current_process != PROCESS_NONE) {
if (!process_terminate(file_handler->current_process)) {
LOGW("Could not terminate push/install process");
}
}
mutex_unlock(file_handler->mutex);
sc_mutex_unlock(&file_handler->mutex);
}
void
file_handler_join(struct file_handler *file_handler) {
SDL_WaitThread(file_handler->thread, NULL);
sc_thread_join(&file_handler->thread, NULL);
}

View File

@ -4,11 +4,10 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "adb.h"
#include "util/cbuf.h"
#include "util/thread.h"
typedef enum {
ACTION_INSTALL_APK,
@ -25,9 +24,9 @@ struct file_handler_request_queue CBUF(struct file_handler_request, 16);
struct file_handler {
char *serial;
const char *push_target;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *event_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond event_cond;
bool stopped;
bool initialized;
process_t current_process;

View File

@ -3,25 +3,24 @@
#include <assert.h>
#include <SDL2/SDL_timer.h>
#include "util/lock.h"
#include "util/log.h"
#define FPS_COUNTER_INTERVAL_MS 1000
bool
fps_counter_init(struct fps_counter *counter) {
counter->mutex = SDL_CreateMutex();
if (!counter->mutex) {
bool ok = sc_mutex_init(&counter->mutex);
if (!ok) {
return false;
}
counter->state_cond = SDL_CreateCond();
if (!counter->state_cond) {
SDL_DestroyMutex(counter->mutex);
ok = sc_cond_init(&counter->state_cond);
if (!ok) {
sc_mutex_destroy(&counter->mutex);
return false;
}
counter->thread = NULL;
counter->thread_started = false;
atomic_init(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
@ -30,8 +29,8 @@ fps_counter_init(struct fps_counter *counter) {
void
fps_counter_destroy(struct fps_counter *counter) {
SDL_DestroyCond(counter->state_cond);
SDL_DestroyMutex(counter->mutex);
sc_cond_destroy(&counter->state_cond);
sc_mutex_destroy(&counter->mutex);
}
static inline bool
@ -77,10 +76,10 @@ static int
run_fps_counter(void *data) {
struct fps_counter *counter = data;
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !is_started(counter)) {
cond_wait(counter->state_cond, counter->mutex);
sc_cond_wait(&counter->state_cond, &counter->mutex);
}
while (!counter->interrupted && is_started(counter)) {
uint32_t now = SDL_GetTicks();
@ -90,32 +89,35 @@ run_fps_counter(void *data) {
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
}
}
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
return 0;
}
bool
fps_counter_start(struct fps_counter *counter) {
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
set_started(counter, true);
cond_signal(counter->state_cond);
sc_cond_signal(&counter->state_cond);
// counter->thread is always accessed from the same thread, no need to lock
if (!counter->thread) {
counter->thread =
SDL_CreateThread(run_fps_counter, "fps counter", counter);
if (!counter->thread) {
// counter->thread_started and counter->thread are always accessed from the
// same thread, no need to lock
if (!counter->thread_started) {
bool ok = sc_thread_create(&counter->thread, run_fps_counter,
"fps counter", counter);
if (!ok) {
LOGE("Could not start FPS counter thread");
return false;
}
counter->thread_started = true;
}
return true;
@ -124,7 +126,7 @@ fps_counter_start(struct fps_counter *counter) {
void
fps_counter_stop(struct fps_counter *counter) {
set_started(counter, false);
cond_signal(counter->state_cond);
sc_cond_signal(&counter->state_cond);
}
bool
@ -134,21 +136,21 @@ fps_counter_is_started(struct fps_counter *counter) {
void
fps_counter_interrupt(struct fps_counter *counter) {
if (!counter->thread) {
if (!counter->thread_started) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
counter->interrupted = true;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
// wake up blocking wait
cond_signal(counter->state_cond);
sc_cond_signal(&counter->state_cond);
}
void
fps_counter_join(struct fps_counter *counter) {
if (counter->thread) {
SDL_WaitThread(counter->thread, NULL);
if (counter->thread_started) {
sc_thread_join(&counter->thread, NULL);
}
}
@ -158,11 +160,11 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_rendered;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
}
void
@ -171,9 +173,9 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
return;
}
mutex_lock(counter->mutex);
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
mutex_unlock(counter->mutex);
sc_mutex_unlock(&counter->mutex);
}

View File

@ -6,13 +6,15 @@
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "util/thread.h"
struct fps_counter {
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *state_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond state_cond;
bool thread_started;
// atomic so that we can check without locking the mutex
// if the FPS counter is disabled, we don't want to lock unnecessarily

View File

@ -4,7 +4,6 @@
#include <SDL2/SDL_keycode.h>
#include "event_converter.h"
#include "util/lock.h"
#include "util/log.h"
static const int ACTION_DOWN = 1;
@ -147,13 +146,25 @@ action_cut(struct controller *controller, int actions) {
}
// turn the screen on if it was off, press BACK otherwise
// If the screen is off, it is turned on only on ACTION_DOWN
static void
press_back_or_turn_screen_on(struct controller *controller) {
press_back_or_turn_screen_on(struct controller *controller, int actions) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
if (actions & ACTION_DOWN) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
return;
}
}
if (actions & ACTION_UP) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
}
}
}
@ -287,7 +298,7 @@ rotate_client_right(struct screen *screen) {
screen_set_rotation(screen, new_rotation);
}
void
static void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
if (is_shortcut_mod(im, SDL_GetModState())) {
@ -367,7 +378,7 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
return true;
}
void
static void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event) {
// control: indicates the state of the command-line option --no-control
@ -481,9 +492,7 @@ input_manager_process_key(struct input_manager *im,
return;
case SDLK_i:
if (!shift && !repeat && down) {
struct fps_counter *fps_counter =
im->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
switch_fps_counter_state(im->fps_counter);
}
return;
case SDLK_n:
@ -552,7 +561,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
return true;
}
void
static void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
if (!event->state) {
@ -606,7 +615,7 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
return true;
}
void
static void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
struct control_msg msg;
@ -638,7 +647,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
return true;
}
void
static void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event) {
bool control = im->control;
@ -649,13 +658,15 @@ input_manager_process_mouse_button(struct input_manager *im,
}
bool down = event->type == SDL_MOUSEBUTTONDOWN;
if (!im->forward_all_clicks && down) {
if (!im->forward_all_clicks) {
int action = down ? ACTION_DOWN : ACTION_UP;
if (control && event->button == SDL_BUTTON_RIGHT) {
press_back_or_turn_screen_on(im->controller);
press_back_or_turn_screen_on(im->controller, action);
return;
}
if (control && event->button == SDL_BUTTON_MIDDLE) {
action_home(im->controller, ACTION_DOWN | ACTION_UP);
action_home(im->controller, action);
return;
}
@ -668,7 +679,9 @@ input_manager_process_mouse_button(struct input_manager *im,
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {
screen_resize_to_fit(im->screen);
if (down) {
screen_resize_to_fit(im->screen);
}
return;
}
}
@ -737,7 +750,7 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
return true;
}
void
static void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
struct control_msg msg;
@ -747,3 +760,46 @@ input_manager_process_mouse_wheel(struct input_manager *im,
}
}
}
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
switch (event->type) {
case SDL_TEXTINPUT:
if (!im->control) {
return true;
}
input_manager_process_text_input(im, &event->text);
return true;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(im, &event->key);
return true;
case SDL_MOUSEMOTION:
if (!im->control) {
break;
}
input_manager_process_mouse_motion(im, &event->motion);
return true;
case SDL_MOUSEWHEEL:
if (!im->control) {
break;
}
input_manager_process_mouse_wheel(im, &event->wheel);
return true;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(im, &event->button);
return true;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(im, &event->tfinger);
return true;
}
return false;
}

View File

@ -11,11 +11,10 @@
#include "fps_counter.h"
#include "scrcpy.h"
#include "screen.h"
#include "video_buffer.h"
struct input_manager {
struct controller *controller;
struct video_buffer *video_buffer;
struct fps_counter *fps_counter;
struct screen *screen;
// SDL reports repeated events as a boolean, but Android expects the actual
@ -40,28 +39,7 @@ void
input_manager_init(struct input_manager *im,
const struct scrcpy_options *options);
void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event);
void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event);
void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event);
void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event);
void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event);
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);
#endif

View File

@ -4,12 +4,12 @@
#include <SDL2/SDL_clipboard.h>
#include "device_msg.h"
#include "util/lock.h"
#include "util/log.h"
bool
receiver_init(struct receiver *receiver, socket_t control_socket) {
if (!(receiver->mutex = SDL_CreateMutex())) {
bool ok = sc_mutex_init(&receiver->mutex);
if (!ok) {
return false;
}
receiver->control_socket = control_socket;
@ -18,7 +18,7 @@ receiver_init(struct receiver *receiver, socket_t control_socket) {
void
receiver_destroy(struct receiver *receiver) {
SDL_DestroyMutex(receiver->mutex);
sc_mutex_destroy(&receiver->mutex);
}
static void
@ -101,8 +101,9 @@ bool
receiver_start(struct receiver *receiver) {
LOGD("Starting receiver thread");
receiver->thread = SDL_CreateThread(run_receiver, "receiver", receiver);
if (!receiver->thread) {
bool ok = sc_thread_create(&receiver->thread, run_receiver, "receiver",
receiver);
if (!ok) {
LOGC("Could not start receiver thread");
return false;
}
@ -112,5 +113,5 @@ receiver_start(struct receiver *receiver) {
void
receiver_join(struct receiver *receiver) {
SDL_WaitThread(receiver->thread, NULL);
sc_thread_join(&receiver->thread, NULL);
}

View File

@ -4,17 +4,16 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "util/net.h"
#include "util/thread.h"
// receive events from the device
// managed by the controller
struct receiver {
socket_t control_socket;
SDL_Thread *thread;
SDL_mutex *mutex;
sc_thread thread;
sc_mutex mutex;
};
bool

View File

@ -3,7 +3,6 @@
#include <assert.h>
#include <libavutil/time.h>
#include "util/lock.h"
#include "util/log.h"
static const AVRational SCRCPY_TIME_BASE = {1, 1000000}; // timestamps in us
@ -69,17 +68,17 @@ recorder_init(struct recorder *recorder,
return false;
}
recorder->mutex = SDL_CreateMutex();
if (!recorder->mutex) {
bool ok = sc_mutex_init(&recorder->mutex);
if (!ok) {
LOGC("Could not create mutex");
free(recorder->filename);
return false;
}
recorder->queue_cond = SDL_CreateCond();
if (!recorder->queue_cond) {
ok = sc_cond_init(&recorder->queue_cond);
if (!ok) {
LOGC("Could not create cond");
SDL_DestroyMutex(recorder->mutex);
sc_mutex_destroy(&recorder->mutex);
free(recorder->filename);
return false;
}
@ -97,8 +96,8 @@ recorder_init(struct recorder *recorder,
void
recorder_destroy(struct recorder *recorder) {
SDL_DestroyCond(recorder->queue_cond);
SDL_DestroyMutex(recorder->mutex);
sc_cond_destroy(&recorder->queue_cond);
sc_mutex_destroy(&recorder->mutex);
free(recorder->filename);
}
@ -229,7 +228,7 @@ recorder_rescale_packet(struct recorder *recorder, AVPacket *packet) {
av_packet_rescale_ts(packet, SCRCPY_TIME_BASE, ostream->time_base);
}
bool
static bool
recorder_write(struct recorder *recorder, AVPacket *packet) {
if (!recorder->header_written) {
if (packet->pts != AV_NOPTS_VALUE) {
@ -258,17 +257,17 @@ run_recorder(void *data) {
struct recorder *recorder = data;
for (;;) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
while (!recorder->stopped && queue_is_empty(&recorder->queue)) {
cond_wait(recorder->queue_cond, recorder->mutex);
sc_cond_wait(&recorder->queue_cond, &recorder->mutex);
}
// if stopped is set, continue to process the remaining events (to
// finish the recording) before actually stopping
if (recorder->stopped && queue_is_empty(&recorder->queue)) {
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
struct record_packet *last = recorder->previous;
if (last) {
// assign an arbitrary duration to the last packet
@ -288,7 +287,7 @@ run_recorder(void *data) {
struct record_packet *rec;
queue_take(&recorder->queue, next, &rec);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
// recorder->previous is only written from this thread, no need to lock
struct record_packet *previous = recorder->previous;
@ -311,11 +310,11 @@ run_recorder(void *data) {
if (!ok) {
LOGE("Could not record packet");
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
recorder->failed = true;
// discard pending packets
recorder_queue_clear(&recorder->queue);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
break;
}
@ -330,8 +329,9 @@ bool
recorder_start(struct recorder *recorder) {
LOGD("Starting recorder thread");
recorder->thread = SDL_CreateThread(run_recorder, "recorder", recorder);
if (!recorder->thread) {
bool ok = sc_thread_create(&recorder->thread, run_recorder, "recorder",
recorder);
if (!ok) {
LOGC("Could not start recorder thread");
return false;
}
@ -341,38 +341,38 @@ recorder_start(struct recorder *recorder) {
void
recorder_stop(struct recorder *recorder) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
recorder->stopped = true;
cond_signal(recorder->queue_cond);
mutex_unlock(recorder->mutex);
sc_cond_signal(&recorder->queue_cond);
sc_mutex_unlock(&recorder->mutex);
}
void
recorder_join(struct recorder *recorder) {
SDL_WaitThread(recorder->thread, NULL);
sc_thread_join(&recorder->thread, NULL);
}
bool
recorder_push(struct recorder *recorder, const AVPacket *packet) {
mutex_lock(recorder->mutex);
sc_mutex_lock(&recorder->mutex);
assert(!recorder->stopped);
if (recorder->failed) {
// reject any new packet (this will stop the stream)
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
return false;
}
struct record_packet *rec = record_packet_new(packet);
if (!rec) {
LOGC("Could not allocate record packet");
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
return false;
}
queue_push(&recorder->queue, next, rec);
cond_signal(recorder->queue_cond);
sc_cond_signal(&recorder->queue_cond);
mutex_unlock(recorder->mutex);
sc_mutex_unlock(&recorder->mutex);
return true;
}

View File

@ -5,12 +5,11 @@
#include <stdbool.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include "coords.h"
#include "scrcpy.h"
#include "util/queue.h"
#include "util/thread.h"
struct record_packet {
AVPacket packet;
@ -26,9 +25,9 @@ struct recorder {
struct size declared_frame_size;
bool header_written;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *queue_cond;
sc_thread thread;
sc_mutex mutex;
sc_cond queue_cond;
bool stopped; // set on recorder_stop() by the stream reader
bool failed; // set on packet write failure
struct recorder_queue queue;

View File

@ -26,12 +26,11 @@
#include "stream.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
static struct server server;
static struct screen screen = SCREEN_INITIALIZER;
static struct screen screen;
static struct fps_counter fps_counter;
static struct video_buffer video_buffer;
static struct stream stream;
@ -42,7 +41,7 @@ static struct file_handler file_handler;
static struct input_manager input_manager = {
.controller = &controller,
.video_buffer = &video_buffer,
.fps_counter = &fps_counter,
.screen = &screen,
.repeat = 0,
@ -129,30 +128,6 @@ sdl_init_and_configure(bool display, const char *render_driver,
return true;
}
#if defined(__APPLE__) || defined(__WINDOWS__)
# define CONTINUOUS_RESIZING_WORKAROUND
#endif
#ifdef CONTINUOUS_RESIZING_WORKAROUND
// On Windows and MacOS, resizing blocks the event loop, so resizing events are
// not triggered. As a workaround, handle them in an event handler.
//
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
// <https://stackoverflow.com/a/40693139/1987178>
static int
event_watcher(void *data, SDL_Event *event) {
(void) data;
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
// In practice, it seems to always be called from the same thread in
// that specific case. Anyway, it's just a workaround.
screen_render(&screen, true);
}
return 0;
}
#endif
static bool
is_apk(const char *file) {
const char *ext = strrchr(file, '.');
@ -174,78 +149,42 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
case SDL_QUIT:
LOGD("User requested to quit");
return EVENT_RESULT_STOPPED_BY_USER;
case EVENT_NEW_FRAME:
if (!screen.has_frame) {
screen.has_frame = true;
// this is the very first frame, show the window
screen_show_window(&screen);
}
if (!screen_update_frame(&screen, &video_buffer)) {
return EVENT_RESULT_CONTINUE;
}
break;
case SDL_WINDOWEVENT:
screen_handle_window_event(&screen, &event->window);
break;
case SDL_TEXTINPUT:
if (!options->control) {
break;
}
input_manager_process_text_input(&input_manager, &event->text);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(&input_manager, &event->key);
break;
case SDL_MOUSEMOTION:
if (!options->control) {
break;
}
input_manager_process_mouse_motion(&input_manager, &event->motion);
break;
case SDL_MOUSEWHEEL:
if (!options->control) {
break;
}
input_manager_process_mouse_wheel(&input_manager, &event->wheel);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(&input_manager, &event->button);
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(&input_manager, &event->tfinger);
break;
case SDL_DROPFILE: {
if (!options->control) {
break;
}
char *file = strdup(event->drop.file);
SDL_free(event->drop.file);
if (!file) {
LOGW("Could not strdup drop filename\n");
break;
}
file_handler_action_t action;
if (is_apk(event->drop.file)) {
if (is_apk(file)) {
action = ACTION_INSTALL_APK;
} else {
action = ACTION_PUSH_FILE;
}
file_handler_request(&file_handler, action, event->drop.file);
break;
file_handler_request(&file_handler, action, file);
goto end;
}
}
bool consumed = screen_handle_event(&screen, event);
if (consumed) {
goto end;
}
consumed = input_manager_handle_event(&input_manager, event);
(void) consumed;
end:
return EVENT_RESULT_CONTINUE;
}
static bool
event_loop(const struct scrcpy_options *options) {
#ifdef CONTINUOUS_RESIZING_WORKAROUND
if (options->display) {
SDL_AddEventWatch(event_watcher, NULL);
}
#endif
SDL_Event event;
while (SDL_WaitEvent(&event)) {
enum event_result result = handle_event(&event, options);
@ -314,6 +253,7 @@ scrcpy(const struct scrcpy_options *options) {
bool stream_started = false;
bool controller_initialized = false;
bool controller_started = false;
bool screen_initialized = false;
bool record = !!options->record_filename;
struct server_params params = {
@ -331,6 +271,7 @@ scrcpy(const struct scrcpy_options *options) {
.codec_options = options->codec_options,
.encoder_name = options->encoder_name,
.force_adb_forward = options->force_adb_forward,
.power_off_on_close = options->power_off_on_close,
};
if (!server_start(&server, options->serial, &params)) {
goto end;
@ -364,8 +305,7 @@ scrcpy(const struct scrcpy_options *options) {
}
fps_counter_initialized = true;
if (!video_buffer_init(&video_buffer, &fps_counter,
options->render_expired_frames)) {
if (!video_buffer_init(&video_buffer, options->render_expired_frames)) {
goto end;
}
video_buffer_initialized = true;
@ -398,13 +338,6 @@ scrcpy(const struct scrcpy_options *options) {
stream_init(&stream, server.video_socket, dec, rec);
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&stream)) {
goto end;
}
stream_started = true;
if (options->display) {
if (options->control) {
if (!controller_init(&controller, server.control_socket)) {
@ -421,14 +354,25 @@ scrcpy(const struct scrcpy_options *options) {
const char *window_title =
options->window_title ? options->window_title : device_name;
if (!screen_init_rendering(&screen, window_title, frame_size,
options->always_on_top, options->window_x,
options->window_y, options->window_width,
options->window_height,
options->window_borderless,
options->rotation, options->mipmaps)) {
struct screen_params screen_params = {
.window_title = window_title,
.frame_size = frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
};
if (!screen_init(&screen, &video_buffer, &fps_counter,
&screen_params)) {
goto end;
}
screen_initialized = true;
if (options->turn_screen_off) {
struct control_msg msg;
@ -439,19 +383,20 @@ scrcpy(const struct scrcpy_options *options) {
LOGW("Could not request 'set screen power mode'");
}
}
if (options->fullscreen) {
screen_switch_fullscreen(&screen);
}
}
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&stream)) {
goto end;
}
stream_started = true;
input_manager_init(&input_manager, options);
ret = event_loop(options);
LOGD("quit...");
screen_destroy(&screen);
end:
// stop stream and controller so that they don't continue once their socket
// is shutdown
@ -478,6 +423,13 @@ end:
if (stream_started) {
stream_join(&stream);
}
// Destroy the screen only after the stream is guaranteed to be finished,
// because otherwise the screen could receive new frames after destruction
if (screen_initialized) {
screen_destroy(&screen);
}
if (controller_started) {
controller_join(&controller);
}

View File

@ -82,6 +82,7 @@ struct scrcpy_options {
bool forward_key_repeat;
bool forward_all_clicks;
bool legacy_paste;
bool power_off_on_close;
};
#define SCRCPY_OPTIONS_DEFAULT { \
@ -103,10 +104,10 @@ struct scrcpy_options {
.data = {SC_MOD_LALT, SC_MOD_LSUPER}, \
.count = 2, \
}, \
.max_size = DEFAULT_MAX_SIZE, \
.max_size = 0, \
.bit_rate = DEFAULT_BIT_RATE, \
.max_fps = 0, \
.lock_video_orientation = DEFAULT_LOCK_VIDEO_ORIENTATION, \
.lock_video_orientation = -1, \
.rotation = 0, \
.window_x = SC_WINDOW_POSITION_UNDEFINED, \
.window_y = SC_WINDOW_POSITION_UNDEFINED, \
@ -129,6 +130,7 @@ struct scrcpy_options {
.forward_key_repeat = true, \
.forward_all_clicks = false, \
.legacy_paste = false, \
.power_off_on_close = false, \
}
bool

View File

@ -4,11 +4,11 @@
#include <string.h>
#include <SDL2/SDL.h>
#include "events.h"
#include "icon.xpm"
#include "scrcpy.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/lock.h"
#include "util/log.h"
#define DISPLAY_MARGINS 96
@ -191,9 +191,25 @@ screen_update_content_rect(struct screen *screen) {
}
}
void
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
static void
on_frame_available(struct video_buffer *vb, void *userdata) {
(void) vb;
(void) userdata;
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
}
static void
on_frame_skipped(struct video_buffer *vb, void *userdata) {
(void) vb;
struct screen *screen = userdata;
fps_counter_add_skipped_frame(screen->fps_counter);
}
static inline SDL_Texture *
@ -223,27 +239,63 @@ create_texture(struct screen *screen) {
return texture;
}
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y, uint16_t window_width,
uint16_t window_height, bool window_borderless,
uint8_t rotation, bool mipmaps) {
screen->frame_size = frame_size;
screen->rotation = rotation;
if (rotation) {
LOGI("Initial display rotation set to %u", rotation);
#if defined(__APPLE__) || defined(__WINDOWS__)
# define CONTINUOUS_RESIZING_WORKAROUND
#endif
#ifdef CONTINUOUS_RESIZING_WORKAROUND
// On Windows and MacOS, resizing blocks the event loop, so resizing events are
// not triggered. As a workaround, handle them in an event handler.
//
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
// <https://stackoverflow.com/a/40693139/1987178>
static int
event_watcher(void *data, SDL_Event *event) {
struct screen *screen = data;
if (event->type == SDL_WINDOWEVENT
&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
// In practice, it seems to always be called from the same thread in
// that specific case. Anyway, it's just a workaround.
screen_render(screen, true);
}
struct size content_size = get_rotated_size(frame_size, screen->rotation);
return 0;
}
#endif
bool
screen_init(struct screen *screen, struct video_buffer *vb,
struct fps_counter *fps_counter,
const struct screen_params *params) {
screen->vb = vb;
screen->fps_counter = fps_counter;
screen->resize_pending = false;
screen->has_frame = false;
screen->fullscreen = false;
screen->maximized = false;
static const struct video_buffer_callbacks cbs = {
.on_frame_available = on_frame_available,
.on_frame_skipped = on_frame_skipped,
};
video_buffer_set_consumer_callbacks(vb, &cbs, screen);
screen->frame_size = params->frame_size;
screen->rotation = params->rotation;
if (screen->rotation) {
LOGI("Initial display rotation set to %u", screen->rotation);
}
struct size content_size =
get_rotated_size(screen->frame_size, screen->rotation);
screen->content_size = content_size;
struct size window_size =
get_initial_optimal_size(content_size, window_width, window_height);
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
#ifdef HIDPI_SUPPORT
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
if (always_on_top) {
struct size window_size = get_initial_optimal_size(content_size,
params->window_width,
params->window_height);
uint32_t window_flags = SDL_WINDOW_HIDDEN
| SDL_WINDOW_RESIZABLE
| SDL_WINDOW_ALLOW_HIGHDPI;
if (params->always_on_top) {
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
#else
@ -251,15 +303,15 @@ screen_init_rendering(struct screen *screen, const char *window_title,
"(compile with SDL >= 2.0.5 to enable it)");
#endif
}
if (window_borderless) {
if (params->window_borderless) {
window_flags |= SDL_WINDOW_BORDERLESS;
}
int x = window_x != SC_WINDOW_POSITION_UNDEFINED
? window_x : (int) SDL_WINDOWPOS_UNDEFINED;
int y = window_y != SC_WINDOW_POSITION_UNDEFINED
? window_y : (int) SDL_WINDOWPOS_UNDEFINED;
screen->window = SDL_CreateWindow(window_title, x, y,
int x = params->window_x != SC_WINDOW_POSITION_UNDEFINED
? params->window_x : (int) SDL_WINDOWPOS_UNDEFINED;
int y = params->window_y != SC_WINDOW_POSITION_UNDEFINED
? params->window_y : (int) SDL_WINDOWPOS_UNDEFINED;
screen->window = SDL_CreateWindow(params->window_title, x, y,
window_size.width, window_size.height,
window_flags);
if (!screen->window) {
@ -271,7 +323,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
SDL_RENDERER_ACCELERATED);
if (!screen->renderer) {
LOGC("Could not create renderer: %s", SDL_GetError());
screen_destroy(screen);
SDL_DestroyWindow(screen->window);
return false;
}
@ -280,15 +332,17 @@ screen_init_rendering(struct screen *screen, const char *window_title,
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
screen->mipmaps = false;
// starts with "opengl"
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &screen->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
if (params->mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
@ -302,7 +356,7 @@ screen_init_rendering(struct screen *screen, const char *window_title,
} else {
LOGI("Trilinear filtering disabled");
}
} else {
} else if (params->mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
@ -314,12 +368,13 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGW("Could not load icon");
}
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, params->frame_size.width,
params->frame_size.height);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
screen_destroy(screen);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
return false;
}
@ -330,25 +385,27 @@ screen_init_rendering(struct screen *screen, const char *window_title,
screen_update_content_rect(screen);
if (params->fullscreen) {
screen_switch_fullscreen(screen);
}
#ifdef CONTINUOUS_RESIZING_WORKAROUND
SDL_AddEventWatch(event_watcher, screen);
#endif
return true;
}
void
static void
screen_show_window(struct screen *screen) {
SDL_ShowWindow(screen->window);
}
void
screen_destroy(struct screen *screen) {
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
}
if (screen->renderer) {
SDL_DestroyRenderer(screen->renderer);
}
if (screen->window) {
SDL_DestroyWindow(screen->window);
}
SDL_DestroyTexture(screen->texture);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
}
static void
@ -445,24 +502,23 @@ update_texture(struct screen *screen, const AVFrame *frame) {
frame->data[2], frame->linesize[2]);
if (screen->mipmaps) {
assert(screen->use_opengl);
SDL_GL_BindTexture(screen->texture, NULL, NULL);
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(screen->texture);
}
}
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb) {
mutex_lock(vb->mutex);
const AVFrame *frame = video_buffer_consume_rendered_frame(vb);
static bool
screen_update_frame(struct screen *screen) {
const AVFrame *frame = video_buffer_consumer_take_frame(screen->vb);
fps_counter_add_rendered_frame(screen->fps_counter);
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
mutex_unlock(vb->mutex);
return false;
}
update_texture(screen, frame);
mutex_unlock(vb->mutex);
screen_render(screen, false);
return true;
@ -549,31 +605,52 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
content_size.height);
}
void
screen_handle_window_event(struct screen *screen,
const SDL_WindowEvent *event) {
switch (event->event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling fullscreen
// mode unexpectedly triggers the "restored" then "maximized"
// events, leaving the window in a weird state (maximized
// according to the events, but not maximized visually).
break;
bool
screen_handle_event(struct screen *screen, SDL_Event *event) {
switch (event->type) {
case EVENT_NEW_FRAME:
if (!screen->has_frame) {
screen->has_frame = true;
// this is the very first frame, show the window
screen_show_window(screen);
}
screen->maximized = false;
apply_pending_resize(screen);
break;
bool ok = screen_update_frame(screen);
if (!ok) {
LOGW("Frame update failed\n");
}
return true;
case SDL_WINDOWEVENT:
if (!screen->has_frame) {
// Do nothing
return true;
}
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling
// fullscreen mode unexpectedly triggers the "restored"
// then "maximized" events, leaving the window in a
// weird state (maximized according to the events, but
// not maximized visually).
break;
}
screen->maximized = false;
apply_pending_resize(screen);
break;
}
return true;
}
return false;
}
struct point

View File

@ -13,10 +13,12 @@
struct video_buffer;
struct screen {
struct video_buffer *vb;
struct fps_counter *fps_counter;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
bool use_opengl;
struct sc_opengl gl;
struct size frame_size;
struct size content_size; // rotated frame_size
@ -33,68 +35,37 @@ struct screen {
bool has_frame;
bool fullscreen;
bool maximized;
bool no_window;
bool mipmaps;
};
#define SCREEN_INITIALIZER { \
.window = NULL, \
.renderer = NULL, \
.texture = NULL, \
.use_opengl = false, \
.gl = {0}, \
.frame_size = { \
.width = 0, \
.height = 0, \
}, \
.content_size = { \
.width = 0, \
.height = 0, \
}, \
.resize_pending = false, \
.windowed_content_size = { \
.width = 0, \
.height = 0, \
}, \
.rotation = 0, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.maximized = false, \
.no_window = false, \
.mipmaps = false, \
}
struct screen_params {
const char *window_title;
struct size frame_size;
bool always_on_top;
// initialize default values
void
screen_init(struct screen *screen);
int16_t window_x;
int16_t window_y;
uint16_t window_width; // accepts SC_WINDOW_POSITION_UNDEFINED
uint16_t window_height; // accepts SC_WINDOW_POSITION_UNDEFINED
bool window_borderless;
uint8_t rotation;
bool mipmaps;
bool fullscreen;
};
// initialize screen, create window, renderer and texture (window is hidden)
// window_x and window_y accept SC_WINDOW_POSITION_UNDEFINED
bool
screen_init_rendering(struct screen *screen, const char *window_title,
struct size frame_size, bool always_on_top,
int16_t window_x, int16_t window_y, uint16_t window_width,
uint16_t window_height, bool window_borderless,
uint8_t rotation, bool mipmaps);
// show the window
void
screen_show_window(struct screen *screen);
screen_init(struct screen *screen, struct video_buffer *vb,
struct fps_counter *fps_counter,
const struct screen_params *params);
// destroy window, renderer and texture (if any)
void
screen_destroy(struct screen *screen);
// resize if necessary and write the rendered frame into the texture
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb);
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
@ -118,9 +89,9 @@ screen_resize_to_pixel_perfect(struct screen *screen);
void
screen_set_rotation(struct screen *screen, unsigned rotation);
// react to window events
void
screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
// react to SDL events
bool
screen_handle_event(struct screen *screen, SDL_Event *event);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels

View File

@ -5,12 +5,10 @@
#include <inttypes.h>
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
#include "adb.h"
#include "util/lock.h"
#include "util/log.h"
#include "util/net.h"
#include "util/str_util.h"
@ -295,6 +293,7 @@ execute_server(struct server *server, const struct server_params *params) {
params->stay_awake ? "true" : "false",
params->codec_options ? params->codec_options : "-",
params->encoder_name ? params->encoder_name : "-",
params->power_off_on_close ? "true" : "false",
};
#ifdef SERVER_DEBUGGER
LOGI("Server debugger waiting for a client on device port "
@ -357,18 +356,17 @@ bool
server_init(struct server *server) {
server->serial = NULL;
server->process = PROCESS_NONE;
server->wait_server_thread = NULL;
atomic_flag_clear_explicit(&server->server_socket_closed,
memory_order_relaxed);
server->mutex = SDL_CreateMutex();
if (!server->mutex) {
bool ok = sc_mutex_init(&server->mutex);
if (!ok) {
return false;
}
server->process_terminated_cond = SDL_CreateCond();
if (!server->process_terminated_cond) {
SDL_DestroyMutex(server->mutex);
ok = sc_cond_init(&server->process_terminated_cond);
if (!ok) {
sc_mutex_destroy(&server->mutex);
return false;
}
@ -378,8 +376,6 @@ server_init(struct server *server) {
server->video_socket = INVALID_SOCKET;
server->control_socket = INVALID_SOCKET;
server->port_range.first = 0;
server->port_range.last = 0;
server->local_port = 0;
server->tunnel_enabled = false;
@ -393,10 +389,10 @@ run_wait_server(void *data) {
struct server *server = data;
process_wait(server->process, false); // ignore exit code
mutex_lock(server->mutex);
sc_mutex_lock(&server->mutex);
server->process_terminated = true;
cond_signal(server->process_terminated_cond);
mutex_unlock(server->mutex);
sc_cond_signal(&server->process_terminated_cond);
sc_mutex_unlock(&server->mutex);
// no need for synchronization, server_socket is initialized before this
// thread was created
@ -413,8 +409,6 @@ run_wait_server(void *data) {
bool
server_start(struct server *server, const char *serial,
const struct server_params *params) {
server->port_range = params->port_range;
if (serial) {
server->serial = strdup(serial);
if (!server->serial) {
@ -443,9 +437,9 @@ server_start(struct server *server, const char *serial,
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
server->wait_server_thread =
SDL_CreateThread(run_wait_server, "wait-server", server);
if (!server->wait_server_thread) {
bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
"wait-server", server);
if (!ok) {
process_terminate(server->process);
process_wait(server->process, true); // ignore exit code
goto error2;
@ -535,33 +529,33 @@ server_stop(struct server *server) {
}
// Give some delay for the server to terminate properly
mutex_lock(server->mutex);
int r = 0;
sc_mutex_lock(&server->mutex);
bool signaled = false;
if (!server->process_terminated) {
#define WATCHDOG_DELAY_MS 1000
r = cond_wait_timeout(server->process_terminated_cond,
server->mutex,
WATCHDOG_DELAY_MS);
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
WATCHDOG_DELAY_MS);
}
mutex_unlock(server->mutex);
sc_mutex_unlock(&server->mutex);
// After this delay, kill the server if it's not dead already.
// On some devices, closing the sockets is not sufficient to wake up the
// blocking calls while the device is asleep.
if (r == SDL_MUTEX_TIMEDOUT) {
if (!signaled) {
// The process is terminated, but not reaped (closed) yet, so its PID
// is still valid.
LOGW("Killing the server...");
process_terminate(server->process);
}
SDL_WaitThread(server->wait_server_thread, NULL);
sc_thread_join(&server->wait_server_thread, NULL);
process_close(server->process);
}
void
server_destroy(struct server *server) {
free(server->serial);
SDL_DestroyCond(server->process_terminated_cond);
SDL_DestroyMutex(server->mutex);
sc_cond_destroy(&server->process_terminated_cond);
sc_mutex_destroy(&server->mutex);
}

View File

@ -6,27 +6,26 @@
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_thread.h>
#include "adb.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/net.h"
#include "util/thread.h"
struct server {
char *serial;
process_t process;
SDL_Thread *wait_server_thread;
sc_thread wait_server_thread;
atomic_flag server_socket_closed;
SDL_mutex *mutex;
SDL_cond *process_terminated_cond;
sc_mutex mutex;
sc_cond process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
struct sc_port_range port_range;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
@ -47,6 +46,7 @@ struct server_params {
bool show_touches;
bool stay_awake;
bool force_adb_forward;
bool power_off_on_close;
};
// init default values

View File

@ -4,8 +4,6 @@
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
#include <unistd.h>
#include "decoder.h"
@ -279,8 +277,8 @@ bool
stream_start(struct stream *stream) {
LOGD("Starting stream thread");
stream->thread = SDL_CreateThread(run_stream, "stream", stream);
if (!stream->thread) {
bool ok = sc_thread_create(&stream->thread, run_stream, "stream", stream);
if (!ok) {
LOGC("Could not start stream thread");
return false;
}
@ -296,5 +294,5 @@ stream_stop(struct stream *stream) {
void
stream_join(struct stream *stream) {
SDL_WaitThread(stream->thread, NULL);
sc_thread_join(&stream->thread, NULL);
}

View File

@ -7,15 +7,13 @@
#include <stdint.h>
#include <libavformat/avformat.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_thread.h>
#include "util/net.h"
struct video_buffer;
#include "util/thread.h"
struct stream {
socket_t socket;
SDL_Thread *thread;
sc_thread thread;
struct decoder *decoder;
struct recorder *recorder;
AVCodecContext *codec_ctx;

View File

@ -1,75 +0,0 @@
#ifndef LOCK_H
#define LOCK_H
#include "common.h"
#include <stdint.h>
#include <SDL2/SDL_mutex.h>
#include "log.h"
static inline void
mutex_lock(SDL_mutex *mutex) {
int r = SDL_LockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
mutex_unlock(SDL_mutex *mutex) {
int r = SDL_UnlockMutex(mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not unlock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline void
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
int r = SDL_CondWait(cond, mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
static inline int
cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond, mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
#endif
return r;
}
static inline void
cond_signal(SDL_cond *cond) {
int r = SDL_CondSignal(cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
#endif

160
app/src/util/thread.c Normal file
View File

@ -0,0 +1,160 @@
#include "thread.h"
#include <assert.h>
#include <SDL2/SDL_thread.h>
#include "log.h"
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata) {
SDL_Thread *sdl_thread = SDL_CreateThread(fn, name, userdata);
if (!sdl_thread) {
return false;
}
thread->thread = sdl_thread;
return true;
}
void
sc_thread_join(sc_thread *thread, int *status) {
SDL_WaitThread(thread->thread, status);
}
bool
sc_mutex_init(sc_mutex *mutex) {
SDL_mutex *sdl_mutex = SDL_CreateMutex();
if (!sdl_mutex) {
return false;
}
mutex->mutex = sdl_mutex;
#ifndef NDEBUG
mutex->locker = 0;
#endif
return true;
}
void
sc_mutex_destroy(sc_mutex *mutex) {
SDL_DestroyMutex(mutex->mutex);
}
void
sc_mutex_lock(sc_mutex *mutex) {
// SDL mutexes are recursive, but we don't want to use recursive mutexes
assert(!sc_mutex_held(mutex));
int r = SDL_LockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
void
sc_mutex_unlock(sc_mutex *mutex) {
#ifndef NDEBUG
assert(sc_mutex_held(mutex));
mutex->locker = 0;
#endif
int r = SDL_UnlockMutex(mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not lock mutex: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
sc_thread_id
sc_thread_get_id(void) {
return SDL_ThreadID();
}
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex) {
return mutex->locker == sc_thread_get_id();
}
#endif
bool
sc_cond_init(sc_cond *cond) {
SDL_cond *sdl_cond = SDL_CreateCond();
if (!sdl_cond) {
return false;
}
cond->cond = sdl_cond;
return true;
}
void
sc_cond_destroy(sc_cond *cond) {
SDL_DestroyCond(cond->cond);
}
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
int r = SDL_CondWait(cond->cond, mutex->mutex);
#ifndef NDEBUG
if (r) {
LOGC("Could not wait on condition: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
LOGC("Could not wait on condition with timeout: %s", SDL_GetError());
abort();
}
mutex->locker = sc_thread_get_id();
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
return r == 0;
}
void
sc_cond_signal(sc_cond *cond) {
int r = SDL_CondSignal(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not signal a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}
void
sc_cond_broadcast(sc_cond *cond) {
int r = SDL_CondBroadcast(cond->cond);
#ifndef NDEBUG
if (r) {
LOGC("Could not broadcast a condition: %s", SDL_GetError());
abort();
}
#else
(void) r;
#endif
}

81
app/src/util/thread.h Normal file
View File

@ -0,0 +1,81 @@
#ifndef SC_THREAD_H
#define SC_THREAD_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
typedef int sc_thread_fn(void *);
typedef unsigned int sc_thread_id;
typedef struct sc_thread {
SDL_Thread *thread;
} sc_thread;
typedef struct sc_mutex {
SDL_mutex *mutex;
#ifndef NDEBUG
sc_thread_id locker;
#endif
} sc_mutex;
typedef struct sc_cond {
SDL_cond *cond;
} sc_cond;
bool
sc_thread_create(sc_thread *thread, sc_thread_fn fn, const char *name,
void *userdata);
void
sc_thread_join(sc_thread *thread, int *status);
bool
sc_mutex_init(sc_mutex *mutex);
void
sc_mutex_destroy(sc_mutex *mutex);
void
sc_mutex_lock(sc_mutex *mutex);
void
sc_mutex_unlock(sc_mutex *mutex);
sc_thread_id
sc_thread_get_id(void);
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex);
# define sc_mutex_assert(mutex) assert(sc_mutex_held(mutex))
#else
# define sc_mutex_assert(mutex)
#endif
bool
sc_cond_init(sc_cond *cond);
void
sc_cond_destroy(sc_cond *cond);
void
sc_cond_wait(sc_cond *cond, sc_mutex *mutex);
// return true on signaled, false on timeout
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms);
void
sc_cond_signal(sc_cond *cond);
void
sc_cond_broadcast(sc_cond *cond);
#endif

View File

@ -1,112 +1,147 @@
#include "video_buffer.h"
#include <assert.h>
#include <SDL2/SDL_mutex.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/lock.h"
#include "util/log.h"
bool
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames) {
vb->fps_counter = fps_counter;
if (!(vb->decoding_frame = av_frame_alloc())) {
video_buffer_init(struct video_buffer *vb, bool wait_consumer) {
vb->producer_frame = av_frame_alloc();
if (!vb->producer_frame) {
goto error_0;
}
if (!(vb->rendering_frame = av_frame_alloc())) {
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
goto error_1;
}
if (!(vb->mutex = SDL_CreateMutex())) {
vb->consumer_frame = av_frame_alloc();
if (!vb->consumer_frame) {
goto error_2;
}
vb->render_expired_frames = render_expired_frames;
if (render_expired_frames) {
if (!(vb->rendering_frame_consumed_cond = SDL_CreateCond())) {
SDL_DestroyMutex(vb->mutex);
bool ok = sc_mutex_init(&vb->mutex);
if (!ok) {
goto error_3;
}
vb->wait_consumer = wait_consumer;
if (wait_consumer) {
ok = sc_cond_init(&vb->pending_frame_consumed_cond);
if (!ok) {
sc_mutex_destroy(&vb->mutex);
goto error_2;
}
// interrupted is not used if expired frames are not rendered
// since offering a frame will never block
// interrupted is not used if wait_consumer is disabled since offering
// a frame will never block
vb->interrupted = false;
}
// there is initially no rendering frame, so consider it has already been
// consumed
vb->rendering_frame_consumed = true;
// there is initially no frame, so consider it has already been consumed
vb->pending_frame_consumed = true;
// The callbacks must be set by the consumer via
// video_buffer_set_consumer_callbacks()
vb->cbs = NULL;
return true;
error_3:
av_frame_free(&vb->consumer_frame);
error_2:
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->pending_frame);
error_1:
av_frame_free(&vb->decoding_frame);
av_frame_free(&vb->producer_frame);
error_0:
return false;
}
void
video_buffer_destroy(struct video_buffer *vb) {
if (vb->render_expired_frames) {
SDL_DestroyCond(vb->rendering_frame_consumed_cond);
if (vb->wait_consumer) {
sc_cond_destroy(&vb->pending_frame_consumed_cond);
}
SDL_DestroyMutex(vb->mutex);
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->decoding_frame);
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->consumer_frame);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->producer_frame);
}
static void
video_buffer_swap_frames(struct video_buffer *vb) {
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->rendering_frame;
vb->rendering_frame = tmp;
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
}
void
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped) {
mutex_lock(vb->mutex);
if (vb->render_expired_frames) {
video_buffer_set_consumer_callbacks(struct video_buffer *vb,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata) {
assert(!vb->cbs); // must be set only once
assert(cbs);
assert(cbs->on_frame_available);
vb->cbs = cbs;
vb->cbs_userdata = cbs_userdata;
}
void
video_buffer_producer_offer_frame(struct video_buffer *vb) {
assert(vb->cbs);
sc_mutex_lock(&vb->mutex);
if (vb->wait_consumer) {
// wait for the current (expired) frame to be consumed
while (!vb->rendering_frame_consumed && !vb->interrupted) {
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
while (!vb->pending_frame_consumed && !vb->interrupted) {
sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
}
} else if (!vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(vb->fps_counter);
}
video_buffer_swap_frames(vb);
av_frame_unref(vb->pending_frame);
swap_frames(&vb->producer_frame, &vb->pending_frame);
*previous_frame_skipped = !vb->rendering_frame_consumed;
vb->rendering_frame_consumed = false;
bool skipped = !vb->pending_frame_consumed;
vb->pending_frame_consumed = false;
mutex_unlock(vb->mutex);
sc_mutex_unlock(&vb->mutex);
if (skipped) {
if (vb->cbs->on_frame_skipped)
vb->cbs->on_frame_skipped(vb, vb->cbs_userdata);
} else {
vb->cbs->on_frame_available(vb, vb->cbs_userdata);
}
}
const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = true;
fps_counter_add_rendered_frame(vb->fps_counter);
if (vb->render_expired_frames) {
video_buffer_consumer_take_frame(struct video_buffer *vb) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
swap_frames(&vb->consumer_frame, &vb->pending_frame);
av_frame_unref(vb->pending_frame);
if (vb->wait_consumer) {
// unblock video_buffer_offer_decoded_frame()
cond_signal(vb->rendering_frame_consumed_cond);
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
return vb->rendering_frame;
sc_mutex_unlock(&vb->mutex);
// consumer_frame is only written from this thread, no need to lock
return vb->consumer_frame;
}
void
video_buffer_interrupt(struct video_buffer *vb) {
if (vb->render_expired_frames) {
mutex_lock(vb->mutex);
if (vb->wait_consumer) {
sc_mutex_lock(&vb->mutex);
vb->interrupted = true;
mutex_unlock(vb->mutex);
sc_mutex_unlock(&vb->mutex);
// wake up blocking wait
cond_signal(vb->rendering_frame_consumed_cond);
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
}

View File

@ -4,44 +4,76 @@
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_mutex.h>
#include "fps_counter.h"
#include "util/thread.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* There are 3 frames in memory:
* - one frame is held by the producer (producer_frame)
* - one frame is held by the consumer (consumer_frame)
* - one frame is shared between the producer and the consumer (pending_frame)
*
* The producer generates a frame into the producer_frame (it may takes time).
*
* Once the frame is produced, it calls video_buffer_producer_offer_frame(),
* which swaps the producer and pending frames.
*
* When the consumer is notified that a new frame is available, it calls
* video_buffer_consumer_take_frame() to retrieve it, which swaps the pending
* and consumer frames. The frame is valid until the next call, without
* blocking the producer.
*/
struct video_buffer {
AVFrame *decoding_frame;
AVFrame *rendering_frame;
SDL_mutex *mutex;
bool render_expired_frames;
AVFrame *producer_frame;
AVFrame *pending_frame;
AVFrame *consumer_frame;
sc_mutex mutex;
bool wait_consumer; // never overwrite a pending frame if it is not consumed
bool interrupted;
SDL_cond *rendering_frame_consumed_cond;
bool rendering_frame_consumed;
struct fps_counter *fps_counter;
sc_cond pending_frame_consumed_cond;
bool pending_frame_consumed;
const struct video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct video_buffer_callbacks {
// Called when a new frame can be consumed by
// video_buffer_consumer_take_frame(vb)
// This callback is mandatory (it must not be NULL).
void (*on_frame_available)(struct video_buffer *vb, void *userdata);
// Called when a pending frame has been overwritten by the producer
// This callback is optional (it may be NULL).
void (*on_frame_skipped)(struct video_buffer *vb, void *userdata);
};
bool
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames);
video_buffer_init(struct video_buffer *vb, bool wait_consumer);
void
video_buffer_destroy(struct video_buffer *vb);
// set the decoded frame as ready for rendering
// this function locks frames->mutex during its execution
// the output flag is set to report whether the previous frame has been skipped
void
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped);
video_buffer_set_consumer_callbacks(struct video_buffer *vb,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata);
// mark the rendering frame as consumed and return it
// MUST be called with frames->mutex locked!!!
// the caller is expected to render the returned frame to some texture before
// unlocking frames->mutex
// set the producer frame as ready for consuming
void
video_buffer_producer_offer_frame(struct video_buffer *vb);
// mark the consumer frame as consumed and return it
// the frame is valid until the next call to this function
const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb);
video_buffer_consumer_take_frame(struct video_buffer *vb);
// wake up and avoid any blocking call
void

View File

@ -146,14 +146,18 @@ static void test_serialize_inject_scroll_event(void) {
static void test_serialize_back_or_screen_on(void) {
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON,
.back_or_screen_on = {
.action = AKEY_EVENT_ACTION_UP,
},
};
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 1);
assert(size == 2);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON,
0x01, // AKEY_EVENT_ACTION_UP
};
assert(!memcmp(buf, expected, sizeof(expected)));
}

View File

@ -2,11 +2,11 @@
[binaries]
name = 'mingw'
c = '/usr/bin/i686-w64-mingw32-gcc'
cpp = '/usr/bin/i686-w64-mingw32-g++'
ar = '/usr/bin/i686-w64-mingw32-ar'
strip = '/usr/bin/i686-w64-mingw32-strip'
pkgconfig = '/usr/bin/i686-w64-mingw32-pkg-config'
c = 'i686-w64-mingw32-gcc'
cpp = 'i686-w64-mingw32-g++'
ar = 'i686-w64-mingw32-ar'
strip = 'i686-w64-mingw32-strip'
pkgconfig = 'i686-w64-mingw32-pkg-config'
[host_machine]
system = 'windows'

View File

@ -2,11 +2,11 @@
[binaries]
name = 'mingw'
c = '/usr/bin/x86_64-w64-mingw32-gcc'
cpp = '/usr/bin/x86_64-w64-mingw32-g++'
ar = '/usr/bin/x86_64-w64-mingw32-ar'
strip = '/usr/bin/x86_64-w64-mingw32-strip'
pkgconfig = '/usr/bin/x86_64-w64-mingw32-pkg-config'
c = 'x86_64-w64-mingw32-gcc'
cpp = 'x86_64-w64-mingw32-g++'
ar = 'x86_64-w64-mingw32-ar'
strip = 'x86_64-w64-mingw32-strip'
pkgconfig = 'x86_64-w64-mingw32-pkg-config'
[host_machine]
system = 'windows'

View File

@ -1 +1,7 @@
CreateObject("Wscript.Shell").Run "cmd /c scrcpy.exe", 0, false
strCommand = "cmd /c scrcpy.exe"
For Each Arg In WScript.Arguments
strCommand = strCommand & " """ & replace(Arg, """", """""""""") & """"
Next
CreateObject("Wscript.Shell").Run strCommand, 0, false

View File

@ -4,6 +4,7 @@ project('scrcpy', 'c',
default_options: [
'c_std=c11',
'warning_level=2',
'b_ndebug=if-release',
])
if get_option('compile_app')

View File

@ -3,6 +3,5 @@ option('compile_server', type: 'boolean', value: true, description: 'Build the s
option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux')
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
option('server_debugger', type: 'boolean', value: false, description: 'Run a server debugger and wait for a client to be attached')
option('server_debugger_method', type: 'combo', choices: ['old', 'new'], value: 'new', description: 'Select the debugger method (Android < 9: "old", Android >= 9: "new")')

View File

@ -19,19 +19,21 @@ public final class CleanUp {
// not instantiable
}
public static void configure(boolean disableShowTouches, int restoreStayOn, boolean restoreNormalPowerMode) throws IOException {
boolean needProcess = disableShowTouches || restoreStayOn != -1 || restoreNormalPowerMode;
public static void configure(boolean disableShowTouches, int restoreStayOn, boolean restoreNormalPowerMode, boolean powerOffScreen, int displayId)
throws IOException {
boolean needProcess = disableShowTouches || restoreStayOn != -1 || restoreNormalPowerMode || powerOffScreen;
if (needProcess) {
startProcess(disableShowTouches, restoreStayOn, restoreNormalPowerMode);
startProcess(disableShowTouches, restoreStayOn, restoreNormalPowerMode, powerOffScreen, displayId);
} else {
// There is no additional clean up to do when scrcpy dies
unlinkSelf();
}
}
private static void startProcess(boolean disableShowTouches, int restoreStayOn, boolean restoreNormalPowerMode) throws IOException {
private static void startProcess(boolean disableShowTouches, int restoreStayOn, boolean restoreNormalPowerMode, boolean powerOffScreen,
int displayId) throws IOException {
String[] cmd = {"app_process", "/", CleanUp.class.getName(), String.valueOf(disableShowTouches), String.valueOf(
restoreStayOn), String.valueOf(restoreNormalPowerMode)};
restoreStayOn), String.valueOf(restoreNormalPowerMode), String.valueOf(powerOffScreen), String.valueOf(displayId)};
ProcessBuilder builder = new ProcessBuilder(cmd);
builder.environment().put("CLASSPATH", SERVER_PATH);
@ -61,6 +63,8 @@ public final class CleanUp {
boolean disableShowTouches = Boolean.parseBoolean(args[0]);
int restoreStayOn = Integer.parseInt(args[1]);
boolean restoreNormalPowerMode = Boolean.parseBoolean(args[2]);
boolean powerOffScreen = Boolean.parseBoolean(args[3]);
int displayId = Integer.parseInt(args[4]);
if (disableShowTouches || restoreStayOn != -1) {
ServiceManager serviceManager = new ServiceManager();
@ -76,9 +80,12 @@ public final class CleanUp {
}
}
if (restoreNormalPowerMode) {
Ln.i("Restoring normal power mode");
if (Device.isScreenOn()) {
if (Device.isScreenOn()) {
if (powerOffScreen) {
Ln.i("Power off screen");
Device.powerOffScreen(displayId);
} else if (restoreNormalPowerMode) {
Ln.i("Restoring normal power mode");
Device.setScreenPowerMode(Device.POWER_MODE_NORMAL);
}
}

View File

@ -71,6 +71,13 @@ public final class ControlMessage {
return msg;
}
public static ControlMessage createBackOrScreenOn(int action) {
ControlMessage msg = new ControlMessage();
msg.type = TYPE_BACK_OR_SCREEN_ON;
msg.action = action;
return msg;
}
public static ControlMessage createSetClipboard(String text, boolean paste) {
ControlMessage msg = new ControlMessage();
msg.type = TYPE_SET_CLIPBOARD;

View File

@ -11,6 +11,7 @@ public class ControlMessageReader {
static final int INJECT_KEYCODE_PAYLOAD_LENGTH = 13;
static final int INJECT_TOUCH_EVENT_PAYLOAD_LENGTH = 27;
static final int INJECT_SCROLL_EVENT_PAYLOAD_LENGTH = 20;
static final int BACK_OR_SCREEN_ON_LENGTH = 1;
static final int SET_SCREEN_POWER_MODE_PAYLOAD_LENGTH = 1;
static final int SET_CLIPBOARD_FIXED_PAYLOAD_LENGTH = 1;
@ -66,13 +67,15 @@ public class ControlMessageReader {
case ControlMessage.TYPE_INJECT_SCROLL_EVENT:
msg = parseInjectScrollEvent();
break;
case ControlMessage.TYPE_BACK_OR_SCREEN_ON:
msg = parseBackOrScreenOnEvent();
break;
case ControlMessage.TYPE_SET_CLIPBOARD:
msg = parseSetClipboard();
break;
case ControlMessage.TYPE_SET_SCREEN_POWER_MODE:
msg = parseSetScreenPowerMode();
break;
case ControlMessage.TYPE_BACK_OR_SCREEN_ON:
case ControlMessage.TYPE_EXPAND_NOTIFICATION_PANEL:
case ControlMessage.TYPE_COLLAPSE_NOTIFICATION_PANEL:
case ControlMessage.TYPE_GET_CLIPBOARD:
@ -150,6 +153,14 @@ public class ControlMessageReader {
return ControlMessage.createInjectScrollEvent(position, hScroll, vScroll);
}
private ControlMessage parseBackOrScreenOnEvent() {
if (buffer.remaining() < BACK_OR_SCREEN_ON_LENGTH) {
return null;
}
int action = toUnsigned(buffer.get());
return ControlMessage.createBackOrScreenOn(action);
}
private ControlMessage parseSetClipboard() {
if (buffer.remaining() < SET_CLIPBOARD_FIXED_PAYLOAD_LENGTH) {
return null;

View File

@ -14,7 +14,7 @@ import java.util.concurrent.TimeUnit;
public class Controller {
private static final int DEVICE_ID_VIRTUAL = -1;
private static final int DEFAULT_DEVICE_ID = 0;
private static final ScheduledExecutorService EXECUTOR = Executors.newSingleThreadScheduledExecutor();
@ -45,7 +45,7 @@ public class Controller {
MotionEvent.PointerCoords coords = new MotionEvent.PointerCoords();
coords.orientation = 0;
coords.size = 1;
coords.size = 0;
pointerProperties[i] = props;
pointerCoords[i] = coords;
@ -101,7 +101,7 @@ public class Controller {
break;
case ControlMessage.TYPE_BACK_OR_SCREEN_ON:
if (device.supportsInputEvents()) {
pressBackOrTurnScreenOn();
pressBackOrTurnScreenOn(msg.getAction());
}
break;
case ControlMessage.TYPE_EXPAND_NOTIFICATION_PANEL:
@ -208,9 +208,13 @@ public class Controller {
// Right-click and middle-click only work if the source is a mouse
boolean nonPrimaryButtonPressed = (buttons & ~MotionEvent.BUTTON_PRIMARY) != 0;
int source = nonPrimaryButtonPressed ? InputDevice.SOURCE_MOUSE : InputDevice.SOURCE_TOUCHSCREEN;
if (source != InputDevice.SOURCE_MOUSE) {
// Buttons must not be set for touch events
buttons = 0;
}
MotionEvent event = MotionEvent
.obtain(lastTouchDown, now, action, pointerCount, pointerProperties, pointerCoords, 0, buttons, 1f, 1f, DEVICE_ID_VIRTUAL, 0, source,
.obtain(lastTouchDown, now, action, pointerCount, pointerProperties, pointerCoords, 0, buttons, 1f, 1f, DEFAULT_DEVICE_ID, 0, source,
0);
return device.injectEvent(event);
}
@ -233,7 +237,7 @@ public class Controller {
coords.setAxisValue(MotionEvent.AXIS_VSCROLL, vScroll);
MotionEvent event = MotionEvent
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEVICE_ID_VIRTUAL, 0,
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEFAULT_DEVICE_ID, 0,
InputDevice.SOURCE_TOUCHSCREEN, 0);
return device.injectEvent(event);
}
@ -251,12 +255,22 @@ public class Controller {
}, 200, TimeUnit.MILLISECONDS);
}
private boolean pressBackOrTurnScreenOn() {
int keycode = Device.isScreenOn() ? KeyEvent.KEYCODE_BACK : KeyEvent.KEYCODE_POWER;
if (keepPowerModeOff && keycode == KeyEvent.KEYCODE_POWER) {
private boolean pressBackOrTurnScreenOn(int action) {
if (Device.isScreenOn()) {
return device.injectKeyEvent(action, KeyEvent.KEYCODE_BACK, 0, 0);
}
// Screen is off
// Only press POWER on ACTION_DOWN
if (action != KeyEvent.ACTION_DOWN) {
// do nothing,
return true;
}
if (keepPowerModeOff) {
schedulePowerModeOff();
}
return device.injectKeycode(keycode);
return device.injectKeycode(KeyEvent.KEYCODE_POWER);
}
private boolean setClipboard(String text, boolean paste) {

View File

@ -153,13 +153,17 @@ public final class Device {
return Build.MODEL;
}
public static boolean supportsInputEvents(int displayId) {
return displayId == 0 || Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q;
}
public boolean supportsInputEvents() {
return supportsInputEvents;
}
public boolean injectEvent(InputEvent inputEvent, int mode) {
if (!supportsInputEvents()) {
throw new AssertionError("Could not inject input event if !supportsInputEvents()");
public static boolean injectEvent(InputEvent inputEvent, int mode, int displayId) {
if (!supportsInputEvents(displayId)) {
return false;
}
if (displayId != 0 && !InputManager.setDisplayId(inputEvent, displayId)) {
@ -169,10 +173,29 @@ public final class Device {
return SERVICE_MANAGER.getInputManager().injectInputEvent(inputEvent, mode);
}
public boolean injectEvent(InputEvent inputEvent, int mode) {
if (!supportsInputEvents()) {
throw new AssertionError("Could not inject input event if !supportsInputEvents()");
}
return injectEvent(inputEvent, mode, displayId);
}
public static boolean injectEventOnDisplay(InputEvent event, int displayId) {
return injectEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_ASYNC, displayId);
}
public boolean injectEvent(InputEvent event) {
return injectEvent(event, InputManager.INJECT_INPUT_EVENT_MODE_ASYNC);
}
public static boolean injectKeyEvent(int action, int keyCode, int repeat, int metaState, int displayId) {
long now = SystemClock.uptimeMillis();
KeyEvent event = new KeyEvent(now, now, action, keyCode, repeat, metaState, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0,
InputDevice.SOURCE_KEYBOARD);
return injectEventOnDisplay(event, displayId);
}
public boolean injectKeyEvent(int action, int keyCode, int repeat, int metaState) {
long now = SystemClock.uptimeMillis();
KeyEvent event = new KeyEvent(now, now, action, keyCode, repeat, metaState, KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0,
@ -180,6 +203,10 @@ public final class Device {
return injectEvent(event);
}
public static boolean injectKeycode(int keyCode, int displayId) {
return injectKeyEvent(KeyEvent.ACTION_DOWN, keyCode, 0, 0, displayId) && injectKeyEvent(KeyEvent.ACTION_UP, keyCode, 0, 0, displayId);
}
public boolean injectKeycode(int keyCode) {
return injectKeyEvent(KeyEvent.ACTION_DOWN, keyCode, 0, 0) && injectKeyEvent(KeyEvent.ACTION_UP, keyCode, 0, 0);
}
@ -249,6 +276,13 @@ public final class Device {
return SurfaceControl.setDisplayPowerMode(d, mode);
}
public static boolean powerOffScreen(int displayId) {
if (!isScreenOn()) {
return true;
}
return injectKeycode(KeyEvent.KEYCODE_POWER, displayId);
}
/**
* Disable auto-rotation (if enabled), set the screen rotation and re-enable auto-rotation (if it was enabled).
*/

View File

@ -17,6 +17,7 @@ public class Options {
private boolean stayAwake;
private String codecOptions;
private String encoderName;
private boolean powerOffScreenOnClose;
public Ln.Level getLogLevel() {
return logLevel;
@ -129,4 +130,12 @@ public class Options {
public void setEncoderName(String encoderName) {
this.encoderName = encoderName;
}
public void setPowerOffScreenOnClose(boolean powerOffScreenOnClose) {
this.powerOffScreenOnClose = powerOffScreenOnClose;
}
public boolean getPowerOffScreenOnClose() {
return this.powerOffScreenOnClose;
}
}

View File

@ -50,7 +50,7 @@ public final class Server {
}
}
CleanUp.configure(mustDisableShowTouchesOnCleanUp, restoreStayOn, true);
CleanUp.configure(mustDisableShowTouchesOnCleanUp, restoreStayOn, true, options.getPowerOffScreenOnClose(), options.getDisplayId());
boolean tunnelForward = options.isTunnelForward();
@ -135,7 +135,7 @@ public final class Server {
"The server version (" + BuildConfig.VERSION_NAME + ") does not match the client " + "(" + clientVersion + ")");
}
final int expectedParameters = 15;
final int expectedParameters = 16;
if (args.length != expectedParameters) {
throw new IllegalArgumentException("Expecting " + expectedParameters + " parameters");
}
@ -185,6 +185,9 @@ public final class Server {
String encoderName = "-".equals(args[14]) ? null : args[14];
options.setEncoderName(encoderName);
boolean powerOffScreenOnClose = Boolean.parseBoolean(args[15]);
options.setPowerOffScreenOnClose(powerOffScreenOnClose);
return options;
}
@ -230,7 +233,7 @@ public final class Server {
if (encoders != null && encoders.length > 0) {
Ln.e("Try to use one of the available encoders:");
for (MediaCodecInfo encoder : encoders) {
Ln.e(" scrcpy --encoder-name '" + encoder.getName() + "'");
Ln.e(" scrcpy --encoder '" + encoder.getName() + "'");
}
}
}

View File

@ -154,6 +154,7 @@ public class ControlMessageReaderTest {
ByteArrayOutputStream bos = new ByteArrayOutputStream();
DataOutputStream dos = new DataOutputStream(bos);
dos.writeByte(ControlMessage.TYPE_BACK_OR_SCREEN_ON);
dos.writeByte(KeyEvent.ACTION_UP);
byte[] packet = bos.toByteArray();
@ -161,6 +162,7 @@ public class ControlMessageReaderTest {
ControlMessage event = reader.next();
Assert.assertEquals(ControlMessage.TYPE_BACK_OR_SCREEN_ON, event.getType());
Assert.assertEquals(KeyEvent.ACTION_DOWN, event.getAction());
}
@Test