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Author SHA1 Message Date
29b47ad5ac Adapt call() on ContentProvider for Android 12
Android 12 changed one of the call() overloads with a new parameter
AttributionSource. Adapt the wrapper.

Fixes #2402 <https://github.com/Genymobile/scrcpy/issues/2402>
2021-06-19 09:16:54 +02:00
105 changed files with 1473 additions and 7281 deletions

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@ -14,8 +14,7 @@ First, you need to install the required packages:
# for Debian/Ubuntu
sudo apt install ffmpeg libsdl2-2.0-0 adb wget \
gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
libusb-1.0-0 libusb-dev
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev
```
Then clone the repo and execute the installation script
@ -89,12 +88,11 @@ Install the required packages from your package manager.
```bash
# runtime dependencies
sudo apt install ffmpeg libsdl2-2.0-0 adb libusb-1.0-0
sudo apt install ffmpeg libsdl2-2.0-0 adb
# client build dependencies
sudo apt install gcc git pkg-config meson ninja-build libsdl2-dev \
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev \
libusb-dev
libavcodec-dev libavdevice-dev libavformat-dev libavutil-dev
# server build dependencies
sudo apt install openjdk-11-jdk
@ -116,7 +114,7 @@ pip3 install meson
sudo dnf install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm
# client build dependencies
sudo dnf install SDL2-devel ffms2-devel libusb-devel meson gcc make
sudo dnf install SDL2-devel ffms2-devel meson gcc make
# server build dependencies
sudo dnf install java-devel
@ -270,10 +268,10 @@ install` must be run as root)._
#### Option 2: Use prebuilt server
- [`scrcpy-server-v1.19`][direct-scrcpy-server]
_(SHA-256: 876f9322182e6aac6a58db1334f4225855ef3a17eaebc80aab6601d9d1ecb867)_
- [`scrcpy-server-v1.17`][direct-scrcpy-server]
_(SHA-256: 11b5ad2d1bc9b9730fb7254a78efd71a8ff46b1938ff468e47a21b653a1b6725)_
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.19/scrcpy-server-v1.19
[direct-scrcpy-server]: https://github.com/Genymobile/scrcpy/releases/download/v1.17/scrcpy-server-v1.17
Download the prebuilt server somewhere, and specify its path during the Meson
configuration:

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@ -76,7 +76,7 @@ The server uses 3 threads:
- the **main** thread, encoding and streaming the video to the client;
- the **controller** thread, listening for _control messages_ (typically,
keyboard and mouse events) from the client;
- the **receiver** thread (managed by the controller), sending _device messages_
- the **receiver** thread (managed by the controller), sending _device messges_
to the clients (currently, it is only used to send the device clipboard
content).

217
FAQ.it.md
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@ -1,217 +0,0 @@
_Apri le [FAQ](FAQ.md) originali e sempre aggiornate._
# Domande Frequenti (FAQ)
Questi sono i problemi più comuni riportati e i loro stati.
## Problemi di `adb`
`scrcpy` esegue comandi `adb` per inizializzare la connessione con il dispositivo. Se `adb` fallisce, scrcpy non funzionerà.
In questo caso sarà stampato questo errore:
> ERROR: "adb push" returned with value 1
Questo solitamente non è un bug di _scrcpy_, ma un problema del tuo ambiente.
Per trovare la causa, esegui:
```bash
adb devices
```
### `adb` not found (`adb` non trovato)
È necessario che `adb` sia accessibile dal tuo `PATH`.
In Windows, la cartella corrente è nel tuo `PATH` e `adb.exe` è incluso nella release, perciò dovrebbe già essere pronto all'uso.
### Device unauthorized (Dispositivo non autorizzato)
Controlla [stackoverflow][device-unauthorized] (in inglese).
[device-unauthorized]: https://stackoverflow.com/questions/23081263/adb-android-device-unauthorized
### Device not detected (Dispositivo non rilevato)
> adb: error: failed to get feature set: no devices/emulators found
Controlla di aver abilitato correttamente il [debug con adb][enable-adb] (link in inglese).
Se il tuo dispositivo non è rilevato, potresti avere bisogno dei [driver][drivers] (link in inglese) (in Windows).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
[drivers]: https://developer.android.com/studio/run/oem-usb.html
### Più dispositivi connessi
Se più dispositivi sono connessi, riscontrerai questo errore:
> adb: error: failed to get feature set: more than one device/emulator
l'identificatore del tuo dispositivo deve essere fornito:
```bash
scrcpy -s 01234567890abcdef
```
Notare che se il tuo dispositivo è connesso mediante TCP/IP, riscontrerai questo messaggio:
> adb: error: more than one device/emulator
> ERROR: "adb reverse" returned with value 1
> WARN: 'adb reverse' failed, fallback to 'adb forward'
Questo è un problema atteso (a causa di un bug di una vecchia versione di Android, vedi [#5] (link in inglese)), ma in quel caso scrcpy ripiega su un metodo differente, il quale dovrebbe funzionare.
[#5]: https://github.com/Genymobile/scrcpy/issues/5
### Conflitti tra versioni di adb
> adb server version (41) doesn't match this client (39); killing...
L'errore compare quando usi più versioni di `adb` simultaneamente. Devi trovare il programma che sta utilizzando una versione differente di `adb` e utilizzare la stessa versione dappertutto.
Puoi sovrascrivere i binari di `adb` nell'altro programma, oppure chiedere a _scrcpy_ di usare un binario specifico di `adb`, impostando la variabile d'ambiente `ADB`:
```bash
set ADB=/path/to/your/adb
scrcpy
```
### Device disconnected (Dispositivo disconnesso)
Se _scrcpy_ si interrompe con l'avviso "Device disconnected", allora la connessione `adb` è stata chiusa.
Prova con un altro cavo USB o inseriscilo in un'altra porta USB. Vedi [#281] (in inglese) e [#283] (in inglese).
[#281]: https://github.com/Genymobile/scrcpy/issues/281
[#283]: https://github.com/Genymobile/scrcpy/issues/283
## Problemi di controllo
### Mouse e tastiera non funzionano
Su alcuni dispositivi potresti dover abilitare un opzione che permette l'[input simulato][simulating input] (link in inglese). Nelle opzioni sviluppatore, abilita:
> **Debug USB (Impostazioni di sicurezza)**
> _Permetti la concessione dei permessi e la simulazione degli input mediante il debug USB_
<!--- Ho tradotto personalmente il testo sopra, non conosco esattamente il testo reale --->
[simulating input]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
### I caratteri speciali non funzionano
Iniettare del testo in input è [limitato ai caratteri ASCII][text-input] (link in inglese). Un trucco permette di iniettare dei [caratteri accentati][accented-characters] (link in inglese), ma questo è tutto. Vedi [#37] (link in inglese).
[text-input]: https://github.com/Genymobile/scrcpy/issues?q=is%3Aopen+is%3Aissue+label%3Aunicode
[accented-characters]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-accented-characters
[#37]: https://github.com/Genymobile/scrcpy/issues/37
## Problemi del client
### La qualità è bassa
Se la definizione della finestra del tuo client è minore di quella del tuo dispositivo, allora potresti avere una bassa qualità di visualizzazione, specialmente individuabile nei testi (vedi [#40] (link in inglese)).
[#40]: https://github.com/Genymobile/scrcpy/issues/40
Per migliorare la qualità di ridimensionamento (downscaling), il filtro trilineare è applicato automaticamente se il renderizzatore è OpenGL e se supporta la creazione di mipmap.
In Windows, potresti voler forzare OpenGL:
```
scrcpy --render-driver=opengl
```
Potresti anche dover configurare il [comportamento di ridimensionamento][scaling behavior] (link in inglese):
> `scrcpy.exe` > Propietà > Compatibilità > Modifica impostazioni DPI elevati > Esegui l'override del comportamento di ridimensionamento DPI elevati > Ridimensionamento eseguito per: _Applicazione_.
[scaling behavior]: https://github.com/Genymobile/scrcpy/issues/40#issuecomment-424466723
### Crash del compositore KWin
In Plasma Desktop, il compositore è disabilitato mentre _scrcpy_ è in esecuzione.
Come soluzione alternativa, [disattiva la "composizione dei blocchi"][kwin] (link in inglese).
<!--- Non sono sicuro di aver tradotto correttamente la stringa di testo del pulsante --->
[kwin]: https://github.com/Genymobile/scrcpy/issues/114#issuecomment-378778613
## Crash
### Eccezione
Ci potrebbero essere molte ragioni. Una causa comune è che il codificatore hardware del tuo dispositivo non riesce a codificare alla definizione selezionata:
> ```
> ERROR: Exception on thread Thread[main,5,main]
> android.media.MediaCodec$CodecException: Error 0xfffffc0e
> ...
> Exit due to uncaughtException in main thread:
> ERROR: Could not open video stream
> INFO: Initial texture: 1080x2336
> ```
o
> ```
> ERROR: Exception on thread Thread[main,5,main]
> java.lang.IllegalStateException
> at android.media.MediaCodec.native_dequeueOutputBuffer(Native Method)
> ```
Prova con una definizione inferiore:
```
scrcpy -m 1920
scrcpy -m 1024
scrcpy -m 800
```
Potresti anche provare un altro [codificatore](README.it.md#codificatore).
## Linea di comando in Windows
Alcuni utenti Windows non sono familiari con la riga di comando. Qui è descritto come aprire un terminale ed eseguire `scrcpy` con gli argomenti:
1. Premi <kbd>Windows</kbd>+<kbd>r</kbd>, questo apre una finestra di dialogo.
2. Scrivi `cmd` e premi <kbd>Enter</kbd>, questo apre un terminale.
3. Vai nella tua cartella di _scrcpy_ scrivendo (adatta il percorso):
```bat
cd C:\Users\user\Downloads\scrcpy-win64-xxx
```
e premi <kbd>Enter</kbd>
4. Scrivi il tuo comando. Per esempio:
```bat
scrcpy --record file.mkv
```
Se pianifichi di utilizzare sempre gli stessi argomenti, crea un file `myscrcpy.bat` (abilita mostra [estensioni nomi file][show file extensions] per evitare di far confusione) contenente il tuo comando nella cartella di `scrcpy`. Per esempio:
```bat
scrcpy --prefer-text --turn-screen-off --stay-awake
```
Poi fai doppio click su quel file.
Potresti anche modificare (una copia di) `scrcpy-console.bat` o `scrcpy-noconsole.vbs` per aggiungere alcuni argomenti.
[show file extensions]: https://www.techpedia.it/14-windows/windows-10/171-visualizzare-le-estensioni-nomi-file-con-windows-10

41
FAQ.md
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@ -1,7 +1,5 @@
# Frequently Asked Questions
[Read in another language](#translations)
Here are the common reported problems and their status.
@ -118,17 +116,13 @@ In developer options, enable:
### Special characters do not work
The default text injection method is [limited to ASCII characters][text-input].
A trick allows to also inject some [accented characters][accented-characters],
but that's all. See [#37].
Since scrcpy v1.20 on Linux, it is possible to simulate a [physical
keyboard][hid] (HID).
Injecting text input is [limited to ASCII characters][text-input]. A trick
allows to also inject some [accented characters][accented-characters], but
that's all. See [#37].
[text-input]: https://github.com/Genymobile/scrcpy/issues?q=is%3Aopen+is%3Aissue+label%3Aunicode
[accented-characters]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-accented-characters
[#37]: https://github.com/Genymobile/scrcpy/issues/37
[hid]: README.md#physical-keyboard-simulation-hid
## Client issues
@ -157,26 +151,6 @@ You may also need to configure the [scaling behavior]:
[scaling behavior]: https://github.com/Genymobile/scrcpy/issues/40#issuecomment-424466723
### Issue with Wayland
By default, SDL uses x11 on Linux. The [video driver] can be changed via the
`SDL_VIDEODRIVER` environment variable:
[video driver]: https://wiki.libsdl.org/FAQUsingSDL#how_do_i_choose_a_specific_video_driver
```bash
export SDL_VIDEODRIVER=wayland
scrcpy
```
On some distributions (at least Fedora), the package `libdecor` must be
installed manually.
See issues [#2554] and [#2559].
[#2554]: https://github.com/Genymobile/scrcpy/issues/2554
[#2559]: https://github.com/Genymobile/scrcpy/issues/2559
### KWin compositor crashes
@ -256,12 +230,3 @@ You could also edit (a copy of) `scrcpy-console.bat` or `scrcpy-noconsole.vbs`
to add some arguments.
[show file extensions]: https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/
## Translations
This FAQ is available in other languages:
- [Italiano (Italiano, `it`) - v1.17](FAQ.it.md)
- [한국어 (Korean, `ko`) - v1.11](FAQ.ko.md)
- [简体中文 (Simplified Chinese, `zh-Hans`) - v1.18](FAQ.zh-Hans.md)

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@ -1,240 +0,0 @@
只有原版的[FAQ](FAQ.md)会保持更新。
本文根据[d6aaa5]翻译。
[d6aaa5]:https://github.com/Genymobile/scrcpy/blob/d6aaa5bf9aa3710660c683b6e3e0ed971ee44af5/FAQ.md
# 常见问题
这里是一些常见的问题以及他们的状态。
## `adb` 相关问题
`scrcpy` 执行 `adb` 命令来初始化和设备之间的连接。如果`adb` 执行失败了, scrcpy 就无法工作。
在这种情况中,将会输出这个错误:
> ERROR: "adb push" returned with value 1
这通常不是 _scrcpy_ 的bug而是你的环境的问题。
要找出原因,请执行以下操作:
```bash
adb devices
```
### 找不到`adb`
你的`PATH`中需要能访问到`adb`
在Windows上当前目录会包含在`PATH`中,并且`adb.exe`也包含在发行版中,因此它应该是开箱即用(直接解压就可以)的。
### 设备未授权
参见这里 [stackoverflow][device-unauthorized].
[device-unauthorized]: https://stackoverflow.com/questions/23081263/adb-android-device-unauthorized
### 未检测到设备
> adb: error: failed to get feature set: no devices/emulators found
确认已经正确启用 [adb debugging][enable-adb].
如果你的设备没有被检测到,你可能需要一些[驱动][drivers] (在 Windows上).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
[drivers]: https://developer.android.com/studio/run/oem-usb.html
### 已连接多个设备
如果连接了多个设备,您将遇到以下错误:
> adb: error: failed to get feature set: more than one device/emulator
必须提供要镜像的设备的标识符:
```bash
scrcpy -s 01234567890abcdef
```
注意,如果你的设备是通过 TCP/IP 连接的, 你将会收到以下消息:
> adb: error: more than one device/emulator
> ERROR: "adb reverse" returned with value 1
> WARN: 'adb reverse' failed, fallback to 'adb forward'
这是意料之中的 (由于旧版安卓的一个bug, 请参见 [#5])但是在这种情况下scrcpy会退回到另一种方法这种方法应该可以起作用。
[#5]: https://github.com/Genymobile/scrcpy/issues/5
### adb版本之间冲突
> adb server version (41) doesn't match this client (39); killing...
同时使用多个版本的`adb`时会发生此错误。你必须查找使用不同`adb`版本的程序,并在所有地方使用相同版本的`adb`
你可以覆盖另一个程序中的`adb`二进制文件,或者通过设置`ADB`环境变量来让 _scrcpy_ 使用特定的`adb`二进制文件。
```bash
set ADB=/path/to/your/adb
scrcpy
```
### 设备断开连接
如果 _scrcpy_ 在警告“设备连接断开”的情况下自动中止,那就意味着`adb`连接已经断开了。
请尝试使用另一条USB线或者电脑上的另一个USB接口。
请参看 [#281] 和 [#283]。
[#281]: https://github.com/Genymobile/scrcpy/issues/281
[#283]: https://github.com/Genymobile/scrcpy/issues/283
## 控制相关问题
### 鼠标和键盘不起作用
在某些设备上,您可能需要启用一个选项以允许 [模拟输入][simulating input]。
在开发者选项中,打开:
> **USB调试 (安全设置)**
> _允许通过USB调试修改权限或模拟点击_
[simulating input]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
### 特殊字符不起作用
可输入的文本[被限制为ASCII字符][text-input]。也可以用一些小技巧输入一些[带重音符号的字符][accented-characters],但是仅此而已。参见[#37]。
[text-input]: https://github.com/Genymobile/scrcpy/issues?q=is%3Aopen+is%3Aissue+label%3Aunicode
[accented-characters]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-accented-characters
[#37]: https://github.com/Genymobile/scrcpy/issues/37
## 客户端相关问题
### 效果很差
如果你的客户端窗口分辨率比你的设备屏幕小,则可能出现效果差的问题,尤其是在文本上(参见 [#40])。
[#40]: https://github.com/Genymobile/scrcpy/issues/40
为了提升降尺度的质量如果渲染器是OpenGL并且支持mip映射就会自动开启三线性过滤。
在Windows上你可能希望强制使用OpenGL
```
scrcpy --render-driver=opengl
```
你可能还需要配置[缩放行为][scaling behavior]
> `scrcpy.exe` > Properties > Compatibility > Change high DPI settings >
> Override high DPI scaling behavior > Scaling performed by: _Application_.
[scaling behavior]: https://github.com/Genymobile/scrcpy/issues/40#issuecomment-424466723
### Wayland相关的问题
在Linux上SDL默认使用x11。可以通过`SDL_VIDEODRIVER`环境变量来更改[视频驱动][video driver]
[video driver]: https://wiki.libsdl.org/FAQUsingSDL#how_do_i_choose_a_specific_video_driver
```bash
export SDL_VIDEODRIVER=wayland
scrcpy
```
在一些发行版上 (至少包括 Fedora) `libdecor` 包必须手动安装。
参见 [#2554] 和 [#2559]。
[#2554]: https://github.com/Genymobile/scrcpy/issues/2554
[#2559]: https://github.com/Genymobile/scrcpy/issues/2559
### KWin compositor 崩溃
在Plasma桌面中_scrcpy_ 运行时会禁用compositor。
一种解决方法是, [禁用 "Block compositing"][kwin].
[kwin]: https://github.com/Genymobile/scrcpy/issues/114#issuecomment-378778613
## 崩溃
### 异常
可能有很多原因。一个常见的原因是您的设备无法按给定清晰度进行编码:
> ```
> ERROR: Exception on thread Thread[main,5,main]
> android.media.MediaCodec$CodecException: Error 0xfffffc0e
> ...
> Exit due to uncaughtException in main thread:
> ERROR: Could not open video stream
> INFO: Initial texture: 1080x2336
> ```
或者
> ```
> ERROR: Exception on thread Thread[main,5,main]
> java.lang.IllegalStateException
> at android.media.MediaCodec.native_dequeueOutputBuffer(Native Method)
> ```
请尝试使用更低的清晰度:
```
scrcpy -m 1920
scrcpy -m 1024
scrcpy -m 800
```
你也可以尝试另一种 [编码器](README.md#encoder)。
## Windows命令行
一些Windows用户不熟悉命令行。以下是如何打开终端并带参数执行`scrcpy`
1. 按下 <kbd>Windows</kbd>+<kbd>r</kbd>,打开一个对话框。
2. 输入 `cmd` 并按 <kbd>Enter</kbd>,这样就打开了一个终端。
3. 通过输入以下命令,切换到你的 _scrcpy_ 所在的目录 (根据你的实际位置修改路径):
```bat
cd C:\Users\user\Downloads\scrcpy-win64-xxx
```
然后按 <kbd>Enter</kbd>
4. 输入你的命令。比如:
```bat
scrcpy --record file.mkv
```
如果你打算总是使用相同的参数,在`scrcpy`目录创建一个文件 `myscrcpy.bat`
(启用 [显示文件拓展名][show file extensions] 避免混淆),文件中包含你的命令。例如:
```bat
scrcpy --prefer-text --turn-screen-off --stay-awake
```
然后双击刚刚创建的文件。
你也可以编辑 `scrcpy-console.bat` 或者 `scrcpy-noconsole.vbs`(的副本)来添加参数。
[show file extensions]: https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/

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@ -1,742 +0,0 @@
_Apri il [README](README.md) originale e sempre aggiornato._
# scrcpy (v1.17)
Questa applicazione fornisce la visualizzazione e il controllo dei dispositivi Android collegati via USB (o [via TCP/IP][article-tcpip]). Non richiede alcun accesso _root_.
Funziona su _GNU/Linux_, _Windows_ e _macOS_.
![screenshot](assets/screenshot-debian-600.jpg)
Si concentra su:
- **leggerezza** (nativo, mostra solo lo schermo del dispositivo)
- **prestazioni** (30~60fps)
- **qualità** (1920×1080 o superiore)
- **bassa latenza** ([35~70ms][lowlatency])
- **tempo di avvio basso** (~ 1secondo per visualizzare la prima immagine)
- **non invadenza** (nulla viene lasciato installato sul dispositivo)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Requisiti
Il dispositivo Android richiede almeno le API 21 (Android 5.0).
Assiucurati di aver [attivato il debug usb][enable-adb] sul(/i) tuo(i) dispositivo(/i).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
In alcuni dispositivi, devi anche abilitare [un'opzione aggiuntiva][control] per controllarli con tastiera e mouse.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Ottieni l'app
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Sommario
- Linux: `apt install scrcpy`
- Windows: [download](README.md#windows)
- macOS: `brew install scrcpy`
Compila dai sorgenti: [BUILD] (in inglese) ([procedimento semplificato][BUILD_simple] (in inglese))
[BUILD]: BUILD.md
[BUILD_simple]: BUILD.md#simple
### Linux
Su Debian (_testing_ e _sid_ per ora) e Ubuntu (20.04):
```
apt install scrcpy
```
È disponibile anche un pacchetto [Snap]: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://it.wikipedia.org/wiki/Snappy_(gestore_pacchetti)
Per Fedora, è disponibile un pacchetto [COPR]: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Per Arch Linux, è disponibile un pacchetto [AUR]: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Per Gentoo, è disponibile una [Ebuild]: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
Puoi anche [compilare l'app manualmente][BUILD] (in inglese) ([procedimento semplificato][BUILD_simple] (in inglese)).
### Windows
Per Windows, per semplicità è disponibile un archivio precompilato con tutte le dipendenze (incluso `adb`):
- [README](README.md#windows) (Link al README originale per l'ultima versione)
È anche disponibile in [Chocolatey]:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # se non lo hai già
```
E in [Scoop]:
```bash
scoop install scrcpy
scoop install adb # se non lo hai già
```
[Scoop]: https://scoop.sh
Puoi anche [compilare l'app manualmente][BUILD] (in inglese).
### macOS
L'applicazione è disponibile in [Homebrew]. Basta installarlo:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
Serve che `adb` sia accessibile dal tuo `PATH`. Se non lo hai già:
```bash
brew install android-platform-tools
```
È anche disponibile in [MacPorts], che imposta adb per te:
```bash
sudo port install scrcpy
```
[MacPorts]: https://www.macports.org/
Puoi anche [compilare l'app manualmente][BUILD] (in inglese).
## Esecuzione
Collega un dispositivo Android ed esegui:
```bash
scrcpy
```
Scrcpy accetta argomenti da riga di comando, essi sono listati con:
```bash
scrcpy --help
```
## Funzionalità
### Configurazione di acquisizione
#### Riduci dimensione
Qualche volta è utile trasmettere un dispositvo Android ad una definizione inferiore per aumentare le prestazioni.
Per limitare sia larghezza che altezza ad un certo valore (ad es. 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # versione breve
```
L'altra dimensione è calcolata in modo tale che il rapporto di forma del dispositivo sia preservato.
In questo esempio un dispositivo in 1920x1080 viene trasmesso a 1024x576.
#### Cambia bit-rate (velocità di trasmissione)
Il bit-rate predefinito è 8 Mbps. Per cambiare il bitrate video (ad es. a 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # versione breve
```
#### Limitare il frame rate (frequenza di fotogrammi)
Il frame rate di acquisizione può essere limitato:
```bash
scrcpy --max-fps 15
```
Questo è supportato ufficialmente a partire da Android 10, ma potrebbe funzionare in versioni precedenti.
#### Ritaglio
Lo schermo del dispositivo può essere ritagliato per visualizzare solo parte di esso.
Questo può essere utile, per esempio, per trasmettere solo un occhio dell'Oculus Go:
```bash
scrcpy --crop 1224:1440:0:0 # 1224x1440 at offset (0,0)
```
Se anche `--max-size` è specificata, il ridimensionamento è applicato dopo il ritaglio.
#### Blocca orientamento del video
Per bloccare l'orientamento della trasmissione:
```bash
scrcpy --lock-video-orientation 0 # orientamento naturale
scrcpy --lock-video-orientation 1 # 90° antiorario
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 90° orario
```
Questo influisce sull'orientamento della registrazione.
La [finestra può anche essere ruotata](#rotazione) indipendentemente.
#### Codificatore
Alcuni dispositivi hanno più di un codificatore e alcuni di questi possono provocare problemi o crash. È possibile selezionare un encoder diverso:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
Per elencare i codificatori disponibili puoi immettere un nome di codificatore non valido e l'errore mostrerà i codificatori disponibili:
```bash
scrcpy --encoder _
```
### Registrazione
È possibile registrare lo schermo durante la trasmissione:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Per disabilitare la trasmissione durante la registrazione:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# interrompere la registrazione con Ctrl+C
```
I "fotogrammi saltati" sono registrati nonostante non siano mostrati in tempo reale (per motivi di prestazioni). I fotogrammi sono _datati_ sul dispositivo, così una [variazione di latenza dei pacchetti][packet delay variation] non impatta il file registrato.
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
### Connessione
#### Wireless
_Scrcpy_ usa `adb` per comunicare col dispositivo e `adb` può [connettersi][connect] al dispositivo mediante TCP/IP:
1. Connetti il dispositivo alla stessa rete Wi-Fi del tuo computer.
2. Trova l'indirizzo IP del tuo dispositivo in Impostazioni → Informazioni sul telefono → Stato, oppure eseguendo questo comando:
```bash
adb shell ip route | awk '{print $9}'
```
3. Abilita adb via TCP/IP sul tuo dispositivo: `adb tcpip 5555`.
4. Scollega il tuo dispositivo.
5. Connetti il tuo dispositivo: `adb connect IP_DISPOSITVO:5555` _(rimpiazza `IP_DISPOSITIVO`)_.
6. Esegui `scrcpy` come al solito.
Potrebbe essere utile diminuire il bit-rate e la definizione
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # versione breve
```
[connect]: https://developer.android.com/studio/command-line/adb.html#wireless
#### Multi dispositivo
Se in `adb devices` sono listati più dispositivi, è necessario specificare il _seriale_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # versione breve
```
Se il dispositivo è collegato mediante TCP/IP:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # versione breve
```
Puoi avviare più istanze di _scrcpy_ per diversi dispositivi.
#### Avvio automativo alla connessione del dispositivo
Potresti usare [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### Tunnel SSH
Per connettersi a un dispositivo remoto è possibile collegare un client `adb` locale ad un server `adb` remoto (assunto che entrambi stiano usando la stessa versione del protocollo _adb_):
```bash
adb kill-server # termina il server adb locale su 5037
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# tieni questo aperto
```
Da un altro terminale:
```bash
scrcpy
```
Per evitare l'abilitazione dell'apertura porte remota potresti invece forzare una "forward connection" (notare il `-L` invece di `-R`)
```bash
adb kill-server # termina il server adb locale su 5037
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# tieni questo aperto
```
Da un altro terminale:
```bash
scrcpy --force-adb-forward
```
Come per le connessioni wireless potrebbe essere utile ridurre la qualità:
```
scrcpy -b2M -m800 --max-fps 15
```
### Configurazione della finestra
#### Titolo
Il titolo della finestra è il modello del dispositivo per impostazione predefinita. Esso può essere cambiato:
```bash
scrcpy --window-title 'My device'
```
#### Posizione e dimensione
La posizione e la dimensione iniziale della finestra può essere specificata:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Senza bordi
Per disabilitare le decorazioni della finestra:
```bash
scrcpy --window-borderless
```
#### Sempre in primo piano
Per tenere scrcpy sempre in primo piano:
```bash
scrcpy --always-on-top
```
#### Schermo intero
L'app può essere avviata direttamente a schermo intero:
```bash
scrcpy --fullscreen
scrcpy -f # versione breve
```
Lo schermo intero può anche essere attivato/disattivato con <kbd>MOD</kbd>+<kbd>f</kbd>.
#### Rotazione
La finestra può essere ruotata:
```bash
scrcpy --rotation 1
```
I valori possibili sono:
- `0`: nessuna rotazione
- `1`: 90 gradi antiorari
- `2`: 180 gradi
- `3`: 90 gradi orari
La rotazione può anche essere cambiata dinamicamente con <kbd>MOD</kbd>+<kbd>←</kbd>
_(sinistra)_ e <kbd>MOD</kbd>+<kbd>→</kbd> _(destra)_.
Notare che _scrcpy_ gestisce 3 diversi tipi di rotazione:
- <kbd>MOD</kbd>+<kbd>r</kbd> richiede al dispositvo di cambiare tra orientamento verticale (portrait) e orizzontale (landscape) (l'app in uso potrebbe rifiutarsi se non supporta l'orientamento richiesto).
- [`--lock-video-orientation`](#blocca-orientamento-del-video) cambia l'orientamento della trasmissione (l'orientamento del video inviato dal dispositivo al computer). Questo influenza la registrazione.
- `--rotation` (o <kbd>MOD</kbd>+<kbd>←</kbd>/<kbd>MOD</kbd>+<kbd>→</kbd>) ruota solo il contenuto della finestra. Questo influenza solo la visualizzazione, non la registrazione.
### Altre opzioni di trasmissione
#### "Sola lettura"
Per disabilitare i controlli (tutto ciò che può interagire col dispositivo: tasti di input, eventi del mouse, trascina e rilascia (drag&drop) file):
```bash
scrcpy --no-control
scrcpy -n
```
#### Schermo
Se sono disponibili più schermi, è possibile selezionare lo schermo da trasmettere:
```bash
scrcpy --display 1
```
La lista degli id schermo può essere ricavata da:
```bash
adb shell dumpsys display # cerca "mDisplayId=" nell'output
```
Lo schermo secondario potrebbe essere possibile controllarlo solo se il dispositivo esegue almeno Android 10 (in caso contrario è trasmesso in modalità sola lettura).
#### Mantenere sbloccato
Per evitare che il dispositivo si blocchi dopo un po' che il dispositivo è collegato:
```bash
scrcpy --stay-awake
scrcpy -w
```
Lo stato iniziale è ripristinato quando scrcpy viene chiuso.
#### Spegnere lo schermo
È possibile spegnere lo schermo del dispositivo durante la trasmissione con un'opzione da riga di comando:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
Oppure premendo <kbd>MOD</kbd>+<kbd>o</kbd> in qualsiasi momento.
Per riaccenderlo premere <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
In Android il pulsante `POWER` (tasto di accensione) accende sempre lo schermo. Per comodità, se `POWER` è inviato via scrcpy (con click destro o con <kbd>MOD</kbd>+<kbd>p</kbd>), si forza il dispositivo a spegnere lo schermo dopo un piccolo ritardo (appena possibile).
Il pulsante fisico `POWER` continuerà ad accendere lo schermo normalmente.
Può anche essere utile evitare il blocco del dispositivo:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### Renderizzare i fotogrammi scaduti
Per minimizzare la latenza _scrcpy_ renderizza sempre l'ultimo fotogramma decodificato disponibile in maniera predefinita e tralascia quelli precedenti.
Per forzare la renderizzazione di tutti i fotogrammi (a costo di una possibile latenza superiore), utilizzare:
```bash
scrcpy --render-expired-frames
```
#### Mostrare i tocchi
Per le presentazioni può essere utile mostrare i tocchi fisici (sul dispositivo fisico).
Android fornisce questa funzionalità nelle _Opzioni sviluppatore_.
_Scrcpy_ fornisce un'opzione per abilitare questa funzionalità all'avvio e ripristinare il valore iniziale alla chiusura:
```bash
scrcpy --show-touches
scrcpy -t
```
Notare che mostra solo i tocchi _fisici_ (con le dita sul dispositivo).
#### Disabilitare il salvaschermo
In maniera predefinita scrcpy non previene l'attivazione del salvaschermo del computer.
Per disabilitarlo:
```bash
scrcpy --disable-screensaver
```
### Input di controlli
#### Rotazione dello schermo del dispostivo
Premere <kbd>MOD</kbd>+<kbd>r</kbd> per cambiare tra le modalità verticale (portrait) e orizzontale (landscape).
Notare che la rotazione avviene solo se l'applicazione in primo piano supporta l'orientamento richiesto.
#### Copia-incolla
Quando gli appunti di Android cambiano, essi vengono automaticamente sincronizzati con gli appunti del computer.
Qualsiasi scorciatoia <kbd>Ctrl</kbd> viene inoltrata al dispositivo. In particolare:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> copia
- <kbd>Ctrl</kbd>+<kbd>x</kbd> taglia
- <kbd>Ctrl</kbd>+<kbd>v</kbd> incolla (dopo la sincronizzazione degli appunti da computer a dispositivo)
Questo solitamente funziona nella maniera più comune.
Il comportamento reale, però, dipende dall'applicazione attiva. Per esempio _Termux_ invia SIGINT con <kbd>Ctrl</kbd>+<kbd>c</kbd>, e _K-9 Mail_ compone un nuovo messaggio.
Per copiare, tagliare e incollare in questi casi (ma è solo supportato in Android >= 7):
- <kbd>MOD</kbd>+<kbd>c</kbd> inietta `COPY`
- <kbd>MOD</kbd>+<kbd>x</kbd> inietta `CUT`
- <kbd>MOD</kbd>+<kbd>v</kbd> inietta `PASTE` (dopo la sincronizzazione degli appunti da computer a dispositivo)
In aggiunta, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> permette l'iniezione del testo degli appunti del computer come una sequenza di eventi pressione dei tasti. Questo è utile quando il componente non accetta l'incollaggio di testo (per esempio in _Termux_), ma questo può rompere il contenuto non ASCII.
**AVVISO:** Incollare gli appunti del computer nel dispositivo (sia con <kbd>Ctrl</kbd>+<kbd>v</kbd> che con <kbd>MOD</kbd>+<kbd>v</kbd>) copia il contenuto negli appunti del dispositivo. Come conseguenza, qualsiasi applicazione Android potrebbe leggere il suo contenuto. Dovresti evitare di incollare contenuti sensibili (come password) in questa maniera.
Alcuni dispositivi non si comportano come aspettato quando si modificano gli appunti del dispositivo a livello di codice. L'opzione `--legacy-paste` è fornita per cambiare il comportamento di <kbd>Ctrl</kbd>+<kbd>v</kbd> and <kbd>MOD</kbd>+<kbd>v</kbd> in modo tale che anch'essi iniettino il testo gli appunti del computer come una sequenza di eventi pressione dei tasti (nella stessa maniera di <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>).
#### Pizzica per zoomare (pinch-to-zoom)
Per simulare il "pizzica per zoomare": <kbd>Ctrl</kbd>+_click e trascina_.
Più precisamente, tieni premuto <kbd>Ctrl</kbd> mentre premi il pulsante sinistro. Finchè il pulsante non sarà rilasciato, tutti i movimenti del mouse ridimensioneranno e ruoteranno il contenuto (se supportato dall'applicazione) relativamente al centro dello schermo.
Concretamente scrcpy genera degli eventi di tocco addizionali di un "dito virtuale" nella posizione simmetricamente opposta rispetto al centro dello schermo.
#### Preferenze di iniezione del testo
Ci sono due tipi di [eventi][textevents] generati quando si scrive testo:
- _eventi di pressione_, segnalano che tasto è stato premuto o rilasciato;
- _eventi di testo_, segnalano che del testo è stato inserito.
In maniera predefinita le lettere sono "iniettate" usando gli eventi di pressione, in maniera tale che la tastiera si comporti come aspettato nei giochi (come accade solitamente per i tasti WASD).
Questo, però, può [causare problemi][prefertext]. Se incontri un problema del genere, puoi evitarlo con:
```bash
scrcpy --prefer-text
```
(ma questo romperà il normale funzionamento della tastiera nei giochi)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Ripetizione di tasti
In maniera predefinita tenere premuto un tasto genera una ripetizione degli eventi di pressione di tale tasto. Questo può creare problemi di performance in alcuni giochi, dove questi eventi sono inutilizzati.
Per prevenire l'inoltro ripetuto degli eventi di pressione:
```bash
scrcpy --no-key-repeat
```
#### Click destro e click centrale
In maniera predefinita, click destro aziona BACK (indietro) e il click centrale aziona HOME. Per disabilitare queste scorciatoie e, invece, inviare i click al dispositivo:
```bash
scrcpy --forward-all-clicks
```
### Rilascio di file
#### Installare APK
Per installare un APK, trascina e rilascia un file APK (finisce con `.apk`) nella finestra di _scrcpy_.
Non c'è alcuna risposta visiva, un log è stampato nella console.
#### Trasferimento di file verso il dispositivo
Per trasferire un file in `/sdcard/` del dispositivo trascina e rilascia un file (non APK) nella finestra di _scrcpy_.
Non c'è alcuna risposta visiva, un log è stampato nella console.
La cartella di destinazione può essere cambiata all'avvio:
```bash
scrcpy --push-target=/sdcard/Download/
```
### Inoltro dell'audio
L'audio non è inoltrato da _scrcpy_. Usa [sndcpy].
Vedi anche la [issue #14].
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Scociatoie
Nella lista seguente, <kbd>MOD</kbd> è il modificatore delle scorciatoie. In maniera predefinita è <kbd>Alt</kbd> (sinistro) o <kbd>Super</kbd> (sinistro).
Può essere cambiato usando `--shortcut-mod`. I tasti possibili sono `lctrl`, `rctrl`, `lalt`, `ralt`, `lsuper` and `rsuper` (`l` significa sinistro e `r` significa destro). Per esempio:
```bash
# usa ctrl destro per le scorciatoie
scrcpy --shortcut-mod=rctrl
# use sia "ctrl sinistro"+"alt sinistro" che "super sinistro" per le scorciatoie
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> è il pulsante <kbd>Windows</kbd> o <kbd>Cmd</kbd>._
[Super]: https://it.wikipedia.org/wiki/Tasto_Windows
<!-- https://en.wikipedia.org/wiki/Super_key_(keyboard_button) è la pagina originale di Wikipedia inglese, l'ho sostituita con una simile in quello italiano -->
| Azione | Scorciatoia
| ------------------------------------------- |:-----------------------------
| Schermo intero | <kbd>MOD</kbd>+<kbd>f</kbd>
| Rotazione schermo a sinistra | <kbd>MOD</kbd>+<kbd>←</kbd> _(sinistra)_
| Rotazione schermo a destra | <kbd>MOD</kbd>+<kbd>→</kbd> _(destra)_
| Ridimensiona finestra a 1:1 (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd>
| Ridimensiona la finestra per rimuovere i bordi neri | <kbd>MOD</kbd>+<kbd>w</kbd> \| _Doppio click¹_
| Premi il tasto `HOME` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Click centrale_
| Premi il tasto `BACK` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Click destro²_
| Premi il tasto `APP_SWITCH` | <kbd>MOD</kbd>+<kbd>s</kbd>
| Premi il tasto `MENU` (sblocca lo schermo) | <kbd>MOD</kbd>+<kbd>m</kbd>
| Premi il tasto `VOLUME_UP` | <kbd>MOD</kbd>+<kbd>↑</kbd> _(su)_
| Premi il tasto `VOLUME_DOWN` | <kbd>MOD</kbd>+<kbd>↓</kbd> _(giù)_
| Premi il tasto `POWER` | <kbd>MOD</kbd>+<kbd>p</kbd>
| Accendi | _Click destro²_
| Spegni lo schermo del dispositivo (continua a trasmettere) | <kbd>MOD</kbd>+<kbd>o</kbd>
| Accendi lo schermo del dispositivo | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| Ruota lo schermo del dispositivo | <kbd>MOD</kbd>+<kbd>r</kbd>
| Espandi il pannello delle notifiche | <kbd>MOD</kbd>+<kbd>n</kbd>
| Chiudi il pannello delle notifiche | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| Copia negli appunti³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| Taglia negli appunti³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| Sincronizza gli appunti e incolla³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| Inietta il testo degli appunti del computer | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| Abilita/Disabilita il contatore FPS (su stdout) | <kbd>MOD</kbd>+<kbd>i</kbd>
| Pizzica per zoomare | <kbd>Ctrl</kbd>+_click e trascina_
_¹Doppio click sui bordi neri per rimuoverli._
_²Il tasto destro accende lo schermo se era spento, preme BACK in caso contrario._
_³Solo in Android >= 7._
Tutte le scorciatoie <kbd>Ctrl</kbd>+_tasto_ sono inoltrate al dispositivo, così sono gestite dall'applicazione attiva.
## Path personalizzati
Per utilizzare dei binari _adb_ specifici, configura il suo path nella variabile d'ambente `ADB`:
```bash
ADB=/percorso/per/adb scrcpy
```
Per sovrascrivere il percorso del file `scrcpy-server`, configura il percorso in `SCRCPY_SERVER_PATH`.
## Perchè _scrcpy_?
Un collega mi ha sfidato a trovare un nome tanto impronunciabile quanto [gnirehtet].
[`strcpy`] copia una **str**ing (stringa); `scrcpy` copia uno **scr**een (schermo).
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## Come compilare?
Vedi [BUILD] (in inglese).
## Problemi comuni
Vedi le [FAQ](FAQ.it.md).
## Sviluppatori
Leggi la [pagina per sviluppatori].
[pagina per sviluppatori]: DEVELOP.md
## Licenza (in inglese)
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Articoli (in inglese)
- [Introducendo scrcpy][article-intro]
- [Scrcpy ora funziona wireless][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

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@ -112,7 +112,7 @@ scrcpy --help
### 캡쳐 환경 설정
### 사이즈 재정의
###사이즈 재정의
가끔씩 성능을 향상시키기위해 안드로이드 디바이스를 낮은 해상도에서 미러링하는 것이 유용할 때도 있습니다.
@ -136,7 +136,7 @@ scrcpy --bit-rate 2M
scrcpy -b 2M # 축약 버전
```
### 프레임 비율 제한
###프레임 비율 제한
안드로이드 버전 10이상의 디바이스에서는, 다음의 명령어로 캡쳐 화면의 프레임 비율을 제한할 수 있습니다:

View File

@ -1,6 +1,4 @@
# scrcpy (v1.19)
![icon](data/icon.png)
# scrcpy (v1.17)
[Read in another language](#translations)
@ -90,10 +88,10 @@ process][BUILD_simple]).
For Windows, for simplicity, a prebuilt archive with all the dependencies
(including `adb`) is available:
- [`scrcpy-win64-v1.19.zip`][direct-win64]
_(SHA-256: 383d6483f25ac0092d4bb9fef6c967351ecd50fc248e0c82932db97d6d32f11b)_
- [`scrcpy-win64-v1.17.zip`][direct-win64]
_(SHA-256: 8b9e57993c707367ed10ebfe0e1ef563c7a29d9af4a355cd8b6a52a317c73eea)_
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.19/scrcpy-win64-v1.19.zip
[direct-win64]: https://github.com/Genymobile/scrcpy/releases/download/v1.17/scrcpy-win64-v1.17.zip
It is also available in [Chocolatey]:
@ -320,25 +318,7 @@ vlc v4l2:///dev/videoN # VLC might add some buffering delay
For example, you could capture the video within [OBS].
[OBS]: https://obsproject.com/
#### Buffering
It is possible to add buffering. This increases latency but reduces jitter (see
#2464).
The option is available for display buffering:
```bash
scrcpy --display-buffer=50 # add 50 ms buffering for display
```
and V4L2 sink:
```bash
scrcpy --v4l2-buffer=500 # add 500 ms buffering for v4l2 sink
```
[OBS]: https://obsproject.com/fr
### Connection
@ -536,7 +516,7 @@ scrcpy --display 1
The list of display ids can be retrieved by:
```bash
```
adb shell dumpsys display # search "mDisplayId=" in the output
```
@ -673,39 +653,6 @@ content (if supported by the app) relative to the center of the screen.
Concretely, scrcpy generates additional touch events from a "virtual finger" at
a location inverted through the center of the screen.
#### Physical keyboard simulation (HID)
By default, scrcpy uses Android key or text injection: it works everywhere, but
is limited to ASCII.
On Linux, scrcpy can simulate a USB physical keyboard on Android to provide a
better input experience (using [USB HID over AOAv2][hid-aoav2]): the virtual
keyboard is disabled and it works for all characters and IME.
[hid-aoav2]: https://source.android.com/devices/accessories/aoa2#hid-support
However, it only works if the device is connected by USB, and is currently only
supported on Linux.
To enable this mode:
```bash
scrcpy --hid-keyboard
scrcpy -K # short version
```
If it fails for some reason (for example because the device is not connected via
USB), it automatically fallbacks to the default mode (with a log in the
console). This allows to use the same command line options when connected over
USB and TCP/IP.
In this mode, raw key events (scancodes) are sent to the device, independently
of the host key mapping. Therefore, if your keyboard layout does not match, it
must be configured on the Android device, in Settings → System → Languages and
input → [Physical keyboard].
[Physical keyboard]: https://github.com/Genymobile/scrcpy/pull/2632#issuecomment-923756915
#### Text injection preference
@ -725,9 +672,6 @@ scrcpy --prefer-text
(but this will break keyboard behavior in games)
This option has no effect on HID keyboard (all key events are sent as
scancodes in this mode).
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
@ -743,9 +687,6 @@ To avoid forwarding repeated key events:
scrcpy --no-key-repeat
```
This option has no effect on HID keyboard (key repeat is handled by Android
directly in this mode).
#### Right-click and middle-click
@ -860,14 +801,12 @@ handled by the active application.
To use a specific _adb_ binary, configure its path in the environment variable
`ADB`:
```bash
ADB=/path/to/adb scrcpy
```
ADB=/path/to/adb scrcpy
To override the path of the `scrcpy-server` file, configure its path in
`SCRCPY_SERVER_PATH`.
To override the icon, configure its path in `SCRCPY_ICON_PATH`.
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## Why _scrcpy_?
@ -927,13 +866,10 @@ Read the [developers page].
This README is available in other languages:
- [Indonesian (Indonesia, `id`) - v1.16](README.id.md)
- [Italiano (Italiano, `it`) - v1.17](README.it.md)
- [日本語 (Japanese, `jp`) - v1.17](README.jp.md)
- [한국어 (Korean, `ko`) - v1.11](README.ko.md)
- [português brasileiro (Brazilian Portuguese, `pt-BR`) - v1.17](README.pt-br.md)
- [Español (Spanish, `sp`) - v1.17](README.sp.md)
- [简体中文 (Simplified Chinese, `zh-Hans`) - v1.17](README.zh-Hans.md)
- [繁體中文 (Traditional Chinese, `zh-Hant`) - v1.15](README.zh-Hant.md)
- [Turkish (Turkish, `tr`) - v1.18](README.tr.md)
Only this README file is guaranteed to be up-to-date.

View File

@ -1,743 +0,0 @@
Solo se garantiza que el archivo [README](README.md) original esté actualizado.
# scrcpy (v1.17)
Esta aplicación proporciona imagen y control de un dispositivo Android conectado
por USB (o [por TCP/IP][article-tcpip]). No requiere acceso _root_.
Compatible con _GNU/Linux_, _Windows_ y _macOS_.
![screenshot](assets/screenshot-debian-600.jpg)
Sus características principales son:
- **ligero** (nativo, solo muestra la imagen del dispositivo)
- **desempeño** (30~60fps)
- **calidad** (1920×1080 o superior)
- **baja latencia** ([35~70ms][lowlatency])
- **corto tiempo de inicio** (~1 segundo para mostrar la primera imagen)
- **no intrusivo** (no se deja nada instalado en el dispositivo)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Requisitos
El dispositivo Android requiere como mínimo API 21 (Android 5.0).
Asegurate de [habilitar el adb debugging][enable-adb] en tu(s) dispositivo(s).
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
En algunos dispositivos, también necesitas habilitar [una opción adicional][control] para controlarlo con el teclado y ratón.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Consigue la app
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Resumen
- Linux: `apt install scrcpy`
- Windows: [download](README.md#windows)
- macOS: `brew install scrcpy`
Construir desde la fuente: [BUILD] ([proceso simplificado][BUILD_simple])
[BUILD]: BUILD.md
[BUILD_simple]: BUILD.md#simple
### Linux
En Debian (_test_ y _sid_ por ahora) y Ubuntu (20.04):
```
apt install scrcpy
```
Hay un paquete [Snap]: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
Para Fedora, hay un paquete [COPR]: [`scrcpy`][copr-link].
[COPR]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Para Arch Linux, hay un paquete [AUR]: [`scrcpy`][aur-link].
[AUR]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Para Gentoo, hay un paquete [Ebuild]: [`scrcpy/`][ebuild-link].
[Ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
También puedes [construir la aplicación manualmente][BUILD] ([proceso simplificado][BUILD_simple]).
### Windows
Para Windows, por simplicidad, hay un pre-compilado con todas las dependencias
(incluyendo `adb`):
- [README](README.md#windows)
También está disponible en [Chocolatey]:
[Chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # si aún no está instalado
```
Y en [Scoop]:
```bash
scoop install scrcpy
scoop install adb # si aún no está instalado
```
[Scoop]: https://scoop.sh
También puedes [construir la aplicación manualmente][BUILD].
### macOS
La aplicación está disponible en [Homebrew]. Solo instalala:
[Homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
Necesitarás `adb`, accesible desde `PATH`. Si aún no lo tienes:
```bash
brew install android-platform-tools
```
También está disponible en [MacPorts], que configurará el adb automáticamente:
```bash
sudo port install scrcpy
```
[MacPorts]: https://www.macports.org/
También puedes [construir la aplicación manualmente][BUILD].
## Ejecutar
Enchufa el dispositivo Android, y ejecuta:
```bash
scrcpy
```
Acepta argumentos desde la línea de comandos, listados en:
```bash
scrcpy --help
```
## Características
### Capturar configuración
#### Reducir la definición
A veces es útil reducir la definición de la imagen del dispositivo Android para aumentar el desempeño.
Para limitar el ancho y la altura a un valor específico (ej. 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # versión breve
```
La otra dimensión es calculada para conservar el aspect ratio del dispositivo.
De esta forma, un dispositivo en 1920×1080 será transmitido a 1024×576.
#### Cambiar el bit-rate
El bit-rate por defecto es 8 Mbps. Para cambiar el bit-rate del video (ej. a 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # versión breve
```
#### Limitar los fps
El fps puede ser limitado:
```bash
scrcpy --max-fps 15
```
Es oficialmente soportado desde Android 10, pero puede funcionar en versiones anteriores.
#### Recortar
La imagen del dispositivo puede ser recortada para transmitir solo una parte de la pantalla.
Por ejemplo, puede ser útil para transmitir la imagen de un solo ojo del Oculus Go:
```bash
scrcpy --crop 1224:1440:0:0 # 1224x1440 con coordenadas de origen en (0,0)
```
Si `--max-size` también está especificado, el cambio de tamaño es aplicado después de cortar.
#### Fijar la rotación del video
Para fijar la rotación de la transmisión:
```bash
scrcpy --lock-video-orientation 0 # orientación normal
scrcpy --lock-video-orientation 1 # 90° contrarreloj
scrcpy --lock-video-orientation 2 # 180°
scrcpy --lock-video-orientation 3 # 90° sentido de las agujas del reloj
```
Esto afecta la rotación de la grabación.
La [ventana también puede ser rotada](#rotación) independientemente.
#### Codificador
Algunos dispositivos pueden tener más de una rotación, y algunos pueden causar problemas o errores. Es posible seleccionar un codificador diferente:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
Para listar los codificadores disponibles, puedes pasar un nombre de codificador inválido, el error te dará los codificadores disponibles:
```bash
scrcpy --encoder _
```
### Grabación
Es posible grabar la pantalla mientras se transmite:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Para grabar sin transmitir la pantalla:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# interrumpe la grabación con Ctrl+C
```
"Skipped frames" son grabados, incluso si no son mostrados en tiempo real (por razones de desempeño). Los frames tienen _marcas de tiempo_ en el dispositivo, por lo que el "[packet delay
variation]" no impacta el archivo grabado.
[packet delay variation]: https://en.wikipedia.org/wiki/Packet_delay_variation
### Conexión
#### Inalámbrica
_Scrcpy_ usa `adb` para comunicarse con el dispositivo, y `adb` puede [conectarse] vía TCP/IP:
1. Conecta el dispositivo al mismo Wi-Fi que tu computadora.
2. Obtén la dirección IP del dispositivo, en Ajustes → Acerca del dispositivo → Estado, o ejecutando este comando:
```bash
adb shell ip route | awk '{print $9}'
```
3. Habilita adb vía TCP/IP en el dispositivo: `adb tcpip 5555`.
4. Desenchufa el dispositivo.
5. Conéctate a tu dispositivo: `adb connect IP_DEL_DISPOSITIVO:5555` _(reemplaza `IP_DEL_DISPOSITIVO`)_.
6. Ejecuta `scrcpy` con normalidad.
Podría resultar útil reducir el bit-rate y la definición:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # versión breve
```
[conectarse]: https://developer.android.com/studio/command-line/adb.html#wireless
#### Múltiples dispositivos
Si hay muchos dispositivos listados en `adb devices`, será necesario especificar el _número de serie_:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # versión breve
```
Si el dispositivo está conectado por TCP/IP:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # versión breve
```
Puedes iniciar múltiples instancias de _scrcpy_ para múltiples dispositivos.
#### Autoiniciar al detectar dispositivo
Puedes utilizar [AutoAdb]:
```bash
autoadb scrcpy -s '{}'
```
[AutoAdb]: https://github.com/rom1v/autoadb
#### Túnel SSH
Para conectarse a un dispositivo remoto, es posible conectar un cliente local de `adb` a un servidor remoto `adb` (siempre y cuando utilicen la misma versión de protocolos _adb_):
```bash
adb kill-server # cierra el servidor local adb en 5037
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# conserva este servidor abierto
```
Desde otra terminal:
```bash
scrcpy
```
Para evitar habilitar "remote port forwarding", puedes forzar una "forward connection" (nótese el argumento `-L` en vez de `-R`):
```bash
adb kill-server # cierra el servidor local adb en 5037
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# conserva este servidor abierto
```
Desde otra terminal:
```bash
scrcpy --force-adb-forward
```
Al igual que las conexiones inalámbricas, puede resultar útil reducir la calidad:
```
scrcpy -b2M -m800 --max-fps 15
```
### Configuración de la ventana
#### Título
Por defecto, el título de la ventana es el modelo del dispositivo. Puede ser modificado:
```bash
scrcpy --window-title 'My device'
```
#### Posición y tamaño
La posición y tamaño inicial de la ventana puede ser especificado:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Sin bordes
Para deshabilitar el diseño de la ventana:
```bash
scrcpy --window-borderless
```
#### Siempre adelante
Para mantener la ventana de scrcpy siempre adelante:
```bash
scrcpy --always-on-top
```
#### Pantalla completa
La aplicación puede ser iniciada en pantalla completa:
```bash
scrcpy --fullscreen
scrcpy -f # versión breve
```
Puede entrar y salir de la pantalla completa con la combinación <kbd>MOD</kbd>+<kbd>f</kbd>.
#### Rotación
Se puede rotar la ventana:
```bash
scrcpy --rotation 1
```
Los valores posibles son:
- `0`: sin rotación
- `1`: 90 grados contrarreloj
- `2`: 180 grados
- `3`: 90 grados en sentido de las agujas del reloj
La rotación también puede ser modificada con la combinación de teclas <kbd>MOD</kbd>+<kbd>←</kbd> _(izquierda)_ y <kbd>MOD</kbd>+<kbd>→</kbd> _(derecha)_.
Nótese que _scrcpy_ maneja 3 diferentes rotaciones:
- <kbd>MOD</kbd>+<kbd>r</kbd> solicita al dispositivo cambiar entre vertical y horizontal (la aplicación en uso puede rechazarlo si no soporta la orientación solicitada).
- [`--lock-video-orientation`](#fijar-la-rotación-del-video) cambia la rotación de la transmisión (la orientación del video enviado a la PC). Esto afecta a la grabación.
- `--rotation` (o <kbd>MOD</kbd>+<kbd>←</kbd>/<kbd>MOD</kbd>+<kbd>→</kbd>) rota solo el contenido de la imagen. Esto solo afecta a la imagen mostrada, no a la grabación.
### Otras opciones menores
#### Solo lectura ("Read-only")
Para deshabilitar los controles (todo lo que interactúe con el dispositivo: eventos del teclado, eventos del mouse, arrastrar y soltar archivos):
```bash
scrcpy --no-control
scrcpy -n # versión breve
```
#### Pantalla
Si múltiples pantallas están disponibles, es posible elegir cual transmitir:
```bash
scrcpy --display 1
```
Los ids de las pantallas se pueden obtener con el siguiente comando:
```bash
adb shell dumpsys display # busque "mDisplayId=" en la respuesta
```
La segunda pantalla solo puede ser manejada si el dispositivo cuenta con Android 10 (en caso contrario será transmitida en el modo solo lectura).
#### Permanecer activo
Para evitar que el dispositivo descanse después de un tiempo mientras está conectado:
```bash
scrcpy --stay-awake
scrcpy -w # versión breve
```
La configuración original se restaura al cerrar scrcpy.
#### Apagar la pantalla
Es posible apagar la pantalla mientras se transmite al iniciar con el siguiente comando:
```bash
scrcpy --turn-screen-off
scrcpy -S # versión breve
```
O presionando <kbd>MOD</kbd>+<kbd>o</kbd> en cualquier momento.
Para volver a prenderla, presione <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>.
En Android, el botón de `POWER` siempre prende la pantalla. Por conveniencia, si `POWER` es enviado vía scrcpy (con click-derecho o <kbd>MOD</kbd>+<kbd>p</kbd>), esto forzará a apagar la pantalla con un poco de atraso (en la mejor de las situaciones). El botón físico `POWER` seguirá prendiendo la pantalla.
También puede resultar útil para evitar que el dispositivo entre en inactividad:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw # versión breve
```
#### Renderizar frames vencidos
Por defecto, para minimizar la latencia, _scrcpy_ siempre renderiza el último frame disponible decodificado, e ignora cualquier frame anterior.
Para forzar el renderizado de todos los frames (a costo de posible aumento de latencia), use:
```bash
scrcpy --render-expired-frames
```
#### Mostrar clicks
Para presentaciones, puede resultar útil mostrar los clicks físicos (en el dispositivo físicamente).
Android provee esta opción en _Opciones para desarrolladores_.
_Scrcpy_ provee una opción para habilitar esta función al iniciar la aplicación y restaurar el valor original al salir:
```bash
scrcpy --show-touches
scrcpy -t # versión breve
```
Nótese que solo muestra los clicks _físicos_ (con el dedo en el dispositivo).
#### Desactivar protector de pantalla
Por defecto, scrcpy no evita que el protector de pantalla se active en la computadora.
Para deshabilitarlo:
```bash
scrcpy --disable-screensaver
```
### Control
#### Rotar pantalla del dispositivo
Presione <kbd>MOD</kbd>+<kbd>r</kbd> para cambiar entre posición vertical y horizontal.
Nótese que solo rotará si la aplicación activa soporta la orientación solicitada.
#### Copiar y pegar
Cuando que el portapapeles de Android cambia, automáticamente se sincroniza al portapapeles de la computadora.
Cualquier shortcut con <kbd>Ctrl</kbd> es enviado al dispositivo. En particular:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> normalmente copia
- <kbd>Ctrl</kbd>+<kbd>x</kbd> normalmente corta
- <kbd>Ctrl</kbd>+<kbd>v</kbd> normalmente pega (después de la sincronización de portapapeles entre la computadora y el dispositivo)
Esto normalmente funciona como es esperado.
Sin embargo, este comportamiento depende de la aplicación en uso. Por ejemplo, _Termux_ envía SIGINT con <kbd>Ctrl</kbd>+<kbd>c</kbd>, y _K-9 Mail_ crea un nuevo mensaje.
Para copiar, cortar y pegar, en tales casos (solo soportado en Android >= 7):
- <kbd>MOD</kbd>+<kbd>c</kbd> inyecta `COPY`
- <kbd>MOD</kbd>+<kbd>x</kbd> inyecta `CUT`
- <kbd>MOD</kbd>+<kbd>v</kbd> inyecta `PASTE` (después de la sincronización de portapapeles entre la computadora y el dispositivo)
Además, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> permite inyectar el texto en el portapapeles de la computadora como una secuencia de teclas. Esto es útil cuando el componente no acepta pegado de texto (por ejemplo en _Termux_), pero puede romper caracteres no pertenecientes a ASCII.
**AVISO:** Pegar de la computadora al dispositivo (tanto con <kbd>Ctrl</kbd>+<kbd>v</kbd> o <kbd>MOD</kbd>+<kbd>v</kbd>) copia el contenido al portapapeles del dispositivo. Como consecuencia, cualquier aplicación de Android puede leer su contenido. Debería evitar pegar contenido sensible (como contraseñas) de esta forma.
Algunos dispositivos no se comportan como es esperado al establecer el portapapeles programáticamente. La opción `--legacy-paste` está disponible para cambiar el comportamiento de <kbd>Ctrl</kbd>+<kbd>v</kbd> y <kbd>MOD</kbd>+<kbd>v</kbd> para que también inyecten el texto del portapapeles de la computadora como una secuencia de teclas (de la misma forma que <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>).
#### Pellizcar para zoom
Para simular "pinch-to-zoom": <kbd>Ctrl</kbd>+_click-y-mover_.
Más precisamente, mantén <kbd>Ctrl</kbd> mientras presionas botón izquierdo. Hasta que no se suelte el botón, todos los movimientos del mouse cambiarán el tamaño y rotación del contenido (si es soportado por la app en uso) respecto al centro de la pantalla.
Concretamente, scrcpy genera clicks adicionales con un "dedo virtual" en la posición invertida respecto al centro de la pantalla.
#### Preferencias de inyección de texto
Existen dos tipos de [eventos][textevents] generados al escribir texto:
- _key events_, marcando si la tecla es presionada o soltada;
- _text events_, marcando si un texto fue introducido.
Por defecto, las letras son inyectadas usando _key events_, para que el teclado funcione como es esperado en juegos (típicamente las teclas WASD).
Pero esto puede [causar problemas][prefertext]. Si encuentras tales problemas, los puedes evitar con:
```bash
scrcpy --prefer-text
```
(Pero esto romperá el comportamiento del teclado en los juegos)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Repetir tecla
Por defecto, mantener una tecla presionada genera múltiples _key events_. Esto puede causar problemas de desempeño en algunos juegos, donde estos eventos no tienen sentido de todos modos.
Para evitar enviar _key events_ repetidos:
```bash
scrcpy --no-key-repeat
```
#### Botón derecho y botón del medio
Por defecto, botón derecho ejecuta RETROCEDER (o ENCENDIDO) y botón del medio INICIO. Para inhabilitar estos atajos y enviar los clicks al dispositivo:
```bash
scrcpy --forward-all-clicks
```
### Arrastrar y soltar archivos
#### Instalar APKs
Para instalar un APK, arrastre y suelte el archivo APK (terminado en `.apk`) a la ventana de _scrcpy_.
No hay respuesta visual, un mensaje se escribirá en la consola.
#### Enviar archivos al dispositivo
Para enviar un archivo a `/sdcard/` en el dispositivo, arrastre y suelte un archivo (no APK) a la ventana de _scrcpy_.
No hay respuesta visual, un mensaje se escribirá en la consola.
El directorio de destino puede ser modificado al iniciar:
```bash
scrcpy --push-target=/sdcard/Download/
```
### Envío de Audio
_Scrcpy_ no envía el audio. Use [sndcpy].
También lea [issue #14].
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Atajos
En la siguiente lista, <kbd>MOD</kbd> es el atajo modificador. Por defecto es <kbd>Alt</kbd> (izquierdo) o <kbd>Super</kbd> (izquierdo).
Se puede modificar usando `--shortcut-mod`. Las posibles teclas son `lctrl` (izquierdo), `rctrl` (derecho), `lalt` (izquierdo), `ralt` (derecho), `lsuper` (izquierdo) y `rsuper` (derecho). Por ejemplo:
```bash
# use RCtrl para los atajos
scrcpy --shortcut-mod=rctrl
# use tanto LCtrl+LAlt o LSuper para los atajos
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> es generalmente la tecla <kbd>Windows</kbd> o <kbd>Cmd</kbd>._
[Super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| Acción | Atajo
| ------------------------------------------- |:-----------------------------
| Alterne entre pantalla compelta | <kbd>MOD</kbd>+<kbd>f</kbd>
| Rotar pantalla hacia la izquierda | <kbd>MOD</kbd>+<kbd>←</kbd> _(izquierda)_
| Rotar pantalla hacia la derecha | <kbd>MOD</kbd>+<kbd>→</kbd> _(derecha)_
| Ajustar ventana a 1:1 ("pixel-perfect") | <kbd>MOD</kbd>+<kbd>g</kbd>
| Ajustar ventana para quitar los bordes negros| <kbd>MOD</kbd>+<kbd>w</kbd> \| _Doble click¹_
| Click en `INICIO` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Botón del medio_
| Click en `RETROCEDER` | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Botón derecho²_
| Click en `CAMBIAR APLICACIÓN` | <kbd>MOD</kbd>+<kbd>s</kbd>
| Click en `MENÚ` (desbloquear pantalla) | <kbd>MOD</kbd>+<kbd>m</kbd>
| Click en `SUBIR VOLUMEN` | <kbd>MOD</kbd>+<kbd>↑</kbd> _(arriba)_
| Click en `BAJAR VOLUME` | <kbd>MOD</kbd>+<kbd>↓</kbd> _(abajo)_
| Click en `ENCENDIDO` | <kbd>MOD</kbd>+<kbd>p</kbd>
| Encendido | _Botón derecho²_
| Apagar pantalla (manteniendo la transmisión)| <kbd>MOD</kbd>+<kbd>o</kbd>
| Encender pantalla | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd>
| Rotar pantalla del dispositivo | <kbd>MOD</kbd>+<kbd>r</kbd>
| Abrir panel de notificaciones | <kbd>MOD</kbd>+<kbd>n</kbd>
| Cerrar panel de notificaciones | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd>
| Copiar al portapapeles³ | <kbd>MOD</kbd>+<kbd>c</kbd>
| Cortar al portapapeles³ | <kbd>MOD</kbd>+<kbd>x</kbd>
| Synchronizar portapapeles y pegar³ | <kbd>MOD</kbd>+<kbd>v</kbd>
| inyectar texto del portapapeles de la PC | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd>
| Habilitar/Deshabilitar contador de FPS (en stdout) | <kbd>MOD</kbd>+<kbd>i</kbd>
| Pellizcar para zoom | <kbd>Ctrl</kbd>+_click-y-mover_
_¹Doble click en los bordes negros para eliminarlos._
_²Botón derecho enciende la pantalla si estaba apagada, sino ejecuta RETROCEDER._
_³Solo en Android >= 7._
Todos los atajos <kbd>Ctrl</kbd>+_tecla_ son enviados al dispositivo para que sean manejados por la aplicación activa.
## Path personalizado
Para usar un binario de _adb_ en particular, configure el path `ADB` en las variables de entorno:
```bash
ADB=/path/to/adb scrcpy
```
Para sobreescribir el path del archivo `scrcpy-server`, configure el path en `SCRCPY_SERVER_PATH`.
## ¿Por qué _scrcpy_?
Un colega me retó a encontrar un nombre tan impronunciable como [gnirehtet].
[`strcpy`] copia un **str**ing; `scrcpy` copia un **scr**een.
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## ¿Cómo construir (BUILD)?
Véase [BUILD] (en inglés).
## Problemas generales
Vea las [preguntas frecuentes (en inglés)](FAQ.md).
## Desarrolladores
Lea la [hoja de desarrolladores (en inglés)](DEVELOP.md).
## Licencia
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Artículos
- [Introducing scrcpy][article-intro] (en inglés)
- [Scrcpy now works wirelessly][article-tcpip] (en inglés)
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

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@ -1,824 +0,0 @@
# scrcpy (v1.18)
Bu uygulama Android cihazların USB (ya da [TCP/IP][article-tcpip]) üzerinden
görüntülenmesini ve kontrol edilmesini sağlar. _root_ erişimine ihtiyaç duymaz.
_GNU/Linux_, _Windows_ ve _macOS_ sistemlerinde çalışabilir.
![screenshot](assets/screenshot-debian-600.jpg)
Öne çıkan özellikler:
- **hafiflik** (doğal, sadece cihazın ekranını gösterir)
- **performans** (30~60fps)
- **kalite** (1920×1080 ya da üzeri)
- **düşük gecikme süresi** ([35~70ms][lowlatency])
- **düşük başlangıç süresi** (~1 saniye ilk kareyi gösterme süresi)
- **müdaheleci olmama** (cihazda kurulu yazılım kalmaz)
[lowlatency]: https://github.com/Genymobile/scrcpy/pull/646
## Gereksinimler
Android cihaz en düşük API 21 (Android 5.0) olmalıdır.
[Adb hata ayıklamasının][enable-adb] cihazınızda aktif olduğundan emin olun.
[enable-adb]: https://developer.android.com/studio/command-line/adb.html#Enabling
Bazı cihazlarda klavye ve fare ile kontrol için [ilave bir seçenek][control] daha
etkinleştirmeniz gerekebilir.
[control]: https://github.com/Genymobile/scrcpy/issues/70#issuecomment-373286323
## Uygulamayı indirin
<a href="https://repology.org/project/scrcpy/versions"><img src="https://repology.org/badge/vertical-allrepos/scrcpy.svg" alt="Packaging status" align="right"></a>
### Özet
- Linux: `apt install scrcpy`
- Windows: [indir][direct-win64]
- macOS: `brew install scrcpy`
Kaynak kodu derle: [BUILD] ([basitleştirilmiş süreç][build_simple])
[build]: BUILD.md
[build_simple]: BUILD.md#simple
### Linux
Debian (şimdilik _testing_ ve _sid_) ve Ubuntu (20.04) için:
```
apt install scrcpy
```
[Snap] paketi: [`scrcpy`][snap-link].
[snap-link]: https://snapstats.org/snaps/scrcpy
[snap]: https://en.wikipedia.org/wiki/Snappy_(package_manager)
Fedora için, [COPR] paketi: [`scrcpy`][copr-link].
[copr]: https://fedoraproject.org/wiki/Category:Copr
[copr-link]: https://copr.fedorainfracloud.org/coprs/zeno/scrcpy/
Arch Linux için, [AUR] paketi: [`scrcpy`][aur-link].
[aur]: https://wiki.archlinux.org/index.php/Arch_User_Repository
[aur-link]: https://aur.archlinux.org/packages/scrcpy/
Gentoo için, [Ebuild] mevcut: [`scrcpy/`][ebuild-link].
[ebuild]: https://wiki.gentoo.org/wiki/Ebuild
[ebuild-link]: https://github.com/maggu2810/maggu2810-overlay/tree/master/app-mobilephone/scrcpy
Ayrıca [uygulamayı el ile de derleyebilirsiniz][build] ([basitleştirilmiş süreç][build_simple]).
### Windows
Windows için (`adb` dahil) tüm gereksinimleri ile derlenmiş bir arşiv mevcut:
- [README](README.md#windows)
[Chocolatey] ile kurulum:
[chocolatey]: https://chocolatey.org/
```bash
choco install scrcpy
choco install adb # if you don't have it yet
```
[Scoop] ile kurulum:
```bash
scoop install scrcpy
scoop install adb # if you don't have it yet
```
[scoop]: https://scoop.sh
Ayrıca [uygulamayı el ile de derleyebilirsiniz][build].
### macOS
Uygulama [Homebrew] içerisinde mevcut. Sadece kurun:
[homebrew]: https://brew.sh/
```bash
brew install scrcpy
```
`adb`, `PATH` içerisinden erişilebilir olmalıdır. Eğer değilse:
```bash
brew install android-platform-tools
```
[MacPorts] kullanılarak adb ve uygulamanın birlikte kurulumu yapılabilir:
```bash
sudo port install scrcpy
```
[macports]: https://www.macports.org/
Ayrıca [uygulamayı el ile de derleyebilirsiniz][build].
## Çalıştırma
Android cihazınızı bağlayın ve aşağıdaki komutu çalıştırın:
```bash
scrcpy
```
Komut satırı argümanları aşağıdaki komut ile listelenebilir:
```bash
scrcpy --help
```
## Özellikler
### Ekran yakalama ayarları
#### Boyut azaltma
Bazen, Android cihaz ekranını daha düşük seviyede göstermek performansı artırabilir.
Hem genişliği hem de yüksekliği bir değere sabitlemek için (ör. 1024):
```bash
scrcpy --max-size 1024
scrcpy -m 1024 # kısa versiyon
```
Diğer boyut en-boy oranı korunacak şekilde hesaplanır.
Bu şekilde ekran boyutu 1920x1080 olan bir cihaz 1024x576 olarak görünür.
#### Bit-oranı değiştirme
Varsayılan bit-oranı 8 Mbps'dir. Değiştirmek için (ör. 2 Mbps):
```bash
scrcpy --bit-rate 2M
scrcpy -b 2M # kısa versiyon
```
#### Çerçeve oranı sınırlama
Ekran yakalama için maksimum çerçeve oranı için sınır koyulabilir:
```bash
scrcpy --max-fps 15
```
Bu özellik Android 10 ve sonrası sürümlerde resmi olarak desteklenmektedir,
ancak daha önceki sürümlerde çalışmayabilir.
#### Kesme
Cihaz ekranının sadece bir kısmı görünecek şekilde kesilebilir.
Bu özellik Oculus Go'nun bir gözünü yakalamak gibi durumlarda kullanışlı olur:
```bash
scrcpy --crop 1224:1440:0:0 # (0,0) noktasından 1224x1440
```
Eğer `--max-size` belirtilmişse yeniden boyutlandırma kesme işleminden sonra yapılır.
#### Video yönünü kilitleme
Videonun yönünü kilitlemek için:
```bash
scrcpy --lock-video-orientation # başlangıç yönü
scrcpy --lock-video-orientation=0 # doğal yön
scrcpy --lock-video-orientation=1 # 90° saatin tersi yönü
scrcpy --lock-video-orientation=2 # 180°
scrcpy --lock-video-orientation=3 # 90° saat yönü
```
Bu özellik kaydetme yönünü de etkiler.
[Pencere ayrı olarak döndürülmüş](#rotation) olabilir.
#### Kodlayıcı
Bazı cihazlar birden fazla kodlayıcıya sahiptir, ve bunların bazıları programın
kapanmasına sebep olabilir. Bu durumda farklı bir kodlayıcı seçilebilir:
```bash
scrcpy --encoder OMX.qcom.video.encoder.avc
```
Mevcut kodlayıcıları listelemek için geçerli olmayan bir kodlayıcı ismi girebilirsiniz,
hata mesajı mevcut kodlayıcıları listeleyecektir:
```bash
scrcpy --encoder _
```
### Yakalama
#### Kaydetme
Ekran yakalama sırasında kaydedilebilir:
```bash
scrcpy --record file.mp4
scrcpy -r file.mkv
```
Yakalama olmadan kayıt için:
```bash
scrcpy --no-display --record file.mp4
scrcpy -Nr file.mkv
# Ctrl+C ile kayıt kesilebilir
```
"Atlanan kareler" gerçek zamanlı olarak gösterilmese (performans sebeplerinden ötürü) dahi kaydedilir.
Kareler cihazda _zamandamgası_ ile saklanır, bu sayede [paket gecikme varyasyonu]
kayıt edilen dosyayı etkilemez.
[paket gecikme varyasyonu]: https://en.wikipedia.org/wiki/Packet_delay_variation
#### v4l2loopback
Linux'ta video akışı bir v4l2 loopback cihazına gönderilebilir. Bu sayede Android
cihaz bir web kamerası gibi davranabilir.
Bu işlem için `v4l2loopback` modülü kurulu olmalıdır:
```bash
sudo apt install v4l2loopback-dkms
```
v4l2 cihazı oluşturmak için:
```bash
sudo modprobe v4l2loopback
```
Bu komut `/dev/videoN` adresinde `N` yerine bir tamsayı koyarak yeni bir video
cihazı oluşturacaktır.
(birden fazla cihaz oluşturmak veya spesifik ID'ye sahip cihazlar için
diğer [seçenekleri](https://github.com/umlaeute/v4l2loopback#options) inceleyebilirsiniz.)
Aktif cihazları listelemek için:
```bash
# v4l-utils paketi ile
v4l2-ctl --list-devices
# daha basit ama yeterli olabilecek şekilde
ls /dev/video*
```
v4l2 kullanarak scrpy kullanmaya başlamak için:
```bash
scrcpy --v4l2-sink=/dev/videoN
scrcpy --v4l2-sink=/dev/videoN --no-display # ayna penceresini kapatarak
scrcpy --v4l2-sink=/dev/videoN -N # kısa versiyon
```
(`N` harfini oluşturulan cihaz ID numarası ile değiştirin. `ls /dev/video*` cihaz ID'lerini görebilirsiniz.)
Aktifleştirildikten sonra video akışını herhangi bir v4l2 özellikli araçla açabilirsiniz:
```bash
ffplay -i /dev/videoN
vlc v4l2:///dev/videoN # VLC kullanırken yükleme gecikmesi olabilir
```
Örneğin, [OBS] ile video akışını kullanabilirsiniz.
[obs]: https://obsproject.com/
### Bağlantı
#### Kablosuz
_Scrcpy_ cihazla iletişim kurmak için `adb`'yi kullanır, Ve `adb`
bir cihaza TCP/IP kullanarak [bağlanabilir].
1. Cihazınızı bilgisayarınızla aynı Wi-Fi ağına bağlayın.
2. Cihazınızın IP adresini bulun. Ayarlar → Telefon Hakkında → Durum sekmesinden veya
aşağıdaki komutu çalıştırarak öğrenebilirsiniz:
```bash
adb shell ip route | awk '{print $9}'
```
3. Cihazınızda TCP/IP üzerinden adb kullanımını etkinleştirin: `adb tcpip 5555`.
4. Cihazınızı bilgisayarınızdan sökün.
5. Cihazınıza bağlanın: `adb connect DEVICE_IP:5555` _(`DEVICE_IP` değerini değiştirin)_.
6. `scrcpy` komutunu normal olarak çalıştırın.
Bit-oranını ve büyüklüğü azaltmak yararlı olabilir:
```bash
scrcpy --bit-rate 2M --max-size 800
scrcpy -b2M -m800 # kısa version
```
[bağlanabilir]: https://developer.android.com/studio/command-line/adb.html#wireless
#### Birden fazla cihaz
Eğer `adb devices` komutu birden fazla cihaz listeliyorsa _serial_ değerini belirtmeniz gerekir:
```bash
scrcpy --serial 0123456789abcdef
scrcpy -s 0123456789abcdef # kısa versiyon
```
Eğer cihaz TCP/IP üzerinden bağlanmışsa:
```bash
scrcpy --serial 192.168.0.1:5555
scrcpy -s 192.168.0.1:5555 # kısa version
```
Birden fazla cihaz için birden fazla _scrcpy_ uygulaması çalıştırabilirsiniz.
#### Cihaz bağlantısı ile otomatik başlatma
[AutoAdb] ile yapılabilir:
```bash
autoadb scrcpy -s '{}'
```
[autoadb]: https://github.com/rom1v/autoadb
#### SSH Tünel
Uzaktaki bir cihaza erişmek için lokal `adb` istemcisi, uzaktaki bir `adb` sunucusuna
(aynı _adb_ sürümünü kullanmak şartı ile) bağlanabilir :
```bash
adb kill-server # 5037 portunda çalışan lokal adb sunucusunu kapat
ssh -CN -L5037:localhost:5037 -R27183:localhost:27183 your_remote_computer
# bunu açık tutun
```
Başka bir terminalde:
```bash
scrcpy
```
Uzaktan port yönlendirme ileri yönlü bağlantı kullanabilirsiniz
(`-R` yerine `-L` olduğuna dikkat edin):
```bash
adb kill-server # 5037 portunda çalışan lokal adb sunucusunu kapat
ssh -CN -L5037:localhost:5037 -L27183:localhost:27183 your_remote_computer
# bunu açık tutun
```
Başka bir terminalde:
```bash
scrcpy --force-adb-forward
```
Kablosuz bağlantı gibi burada da kalite düşürmek faydalı olabilir:
```
scrcpy -b2M -m800 --max-fps 15
```
### Pencere ayarları
#### İsim
Cihaz modeli varsayılan pencere ismidir. Değiştirmek için:
```bash
scrcpy --window-title 'Benim cihazım'
```
#### Konum ve
Pencerenin başlangıç konumu ve boyutu belirtilebilir:
```bash
scrcpy --window-x 100 --window-y 100 --window-width 800 --window-height 600
```
#### Kenarlıklar
Pencere dekorasyonunu kapatmak için:
```bash
scrcpy --window-borderless
```
#### Her zaman üstte
Scrcpy penceresini her zaman üstte tutmak için:
```bash
scrcpy --always-on-top
```
#### Tam ekran
Uygulamayı tam ekran başlatmak için:
```bash
scrcpy --fullscreen
scrcpy -f # kısa versiyon
```
Tam ekran <kbd>MOD</kbd>+<kbd>f</kbd> ile dinamik olarak değiştirilebilir.
#### Döndürme
Pencere döndürülebilir:
```bash
scrcpy --rotation 1
```
Seçilebilecek değerler:
- `0`: döndürme yok
- `1`: 90 derece saat yönünün tersi
- `2`: 180 derece
- `3`: 90 derece saat yönü
Döndürme <kbd>MOD</kbd>+<kbd>←</kbd>_(sol)_ ve
<kbd>MOD</kbd>+<kbd>→</kbd> _(sağ)_ ile dinamik olarak değiştirilebilir.
_scrcpy_'de 3 farklı döndürme olduğuna dikkat edin:
- <kbd>MOD</kbd>+<kbd>r</kbd> cihazın yatay veya dikey modda çalışmasını sağlar.
(çalışan uygulama istenilen oryantasyonda çalışmayı desteklemiyorsa döndürme
işlemini reddedebilir.)
- [`--lock-video-orientation`](#lock-video-orientation) görüntü yakalama oryantasyonunu
(cihazdan bilgisayara gelen video akışının oryantasyonu) değiştirir. Bu kayıt işlemini
etkiler.
- `--rotation` (or <kbd>MOD</kbd>+<kbd>←</kbd>/<kbd>MOD</kbd>+<kbd>→</kbd>)
pencere içeriğini dönderir. Bu sadece canlı görüntüyü etkiler, kayıt işlemini etkilemez.
### Diğer ekran yakalama seçenekleri
#### Yazma korumalı
Kontrolleri devre dışı bırakmak için (cihazla etkileşime geçebilecek her şey: klavye ve
fare girdileri, dosya sürükleyip bırakma):
```bash
scrcpy --no-control
scrcpy -n
```
#### Ekran
Eğer cihazın birden fazla ekranı varsa hangi ekranın kullanılacağını seçebilirsiniz:
```bash
scrcpy --display 1
```
Kullanılabilecek ekranları listelemek için:
```bash
adb shell dumpsys display # çıktı içerisinde "mDisplayId=" terimini arayın
```
İkinci ekran ancak cihaz Android sürümü 10 veya üzeri olmalıdır (değilse yazma korumalı
olarak görüntülenir).
#### Uyanık kalma
Cihazın uyku moduna girmesini engellemek için:
```bash
scrcpy --stay-awake
scrcpy -w
```
scrcpy kapandığında cihaz başlangıç durumuna geri döner.
#### Ekranı kapatma
Ekran yakalama sırasında cihazın ekranı kapatılabilir:
```bash
scrcpy --turn-screen-off
scrcpy -S
```
Ya da <kbd>MOD</kbd>+<kbd>o</kbd> kısayolunu kullanabilirsiniz.
Tekrar açmak için ise <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd> tuşlarına basın.
Android'de, `GÜÇ` tuşu her zaman ekranı açar. Eğer `GÜÇ` sinyali scrcpy ile
gönderilsiyse (sağ tık veya <kbd>MOD</kbd>+<kbd>p</kbd>), ekran kısa bir gecikme
ile kapanacaktır. Fiziksel `GÜÇ` tuşuna basmak hala ekranın açılmasına sebep olacaktır.
Bu cihazın uykuya geçmesini engellemek için kullanılabilir:
```bash
scrcpy --turn-screen-off --stay-awake
scrcpy -Sw
```
#### Dokunuşları gösterme
Sunumlar sırasında fiziksel dokunuşları (fiziksel cihazdaki) göstermek
faydalı olabilir.
Android'de bu özellik _Geliştici seçenekleri_ içerisinde bulunur.
_Scrcpy_ bu özelliği çalışırken etkinleştirebilir ve kapanırken eski
haline geri getirebilir:
```bash
scrcpy --show-touches
scrcpy -t
```
Bu opsiyon sadece _fiziksel_ dokunuşları (cihaz ekranındaki) gösterir.
#### Ekran koruyucuyu devre dışı bırakma
Scrcpy varsayılan ayarlarında ekran koruyucuyu devre dışı bırakmaz.
Bırakmak için:
```bash
scrcpy --disable-screensaver
```
### Girdi kontrolü
#### Cihaz ekranını dönderme
<kbd>MOD</kbd>+<kbd>r</kbd> tuşları ile yatay ve dikey modlar arasında
geçiş yapabilirsiniz.
Bu kısayol ancak çalışan uygulama desteklediği takdirde ekranı döndürecektir.
#### Kopyala yapıştır
Ne zaman Android cihazdaki pano değişse bilgisayardaki pano otomatik olarak
senkronize edilir.
Tüm <kbd>Ctrl</kbd> kısayolları cihaza iletilir:
- <kbd>Ctrl</kbd>+<kbd>c</kbd> genelde kopyalar
- <kbd>Ctrl</kbd>+<kbd>x</kbd> genelde keser
- <kbd>Ctrl</kbd>+<kbd>v</kbd> genelde yapıştırır (bilgisayar ve cihaz arasındaki
pano senkronizasyonundan sonra)
Bu kısayollar genelde beklediğiniz gibi çalışır.
Ancak kısayolun gerçekten yaptığı eylemi açık olan uygulama belirler.
Örneğin, _Termux_ <kbd>Ctrl</kbd>+<kbd>c</kbd> ile kopyalama yerine
SIGINT sinyali gönderir, _K-9 Mail_ ise yeni mesaj oluşturur.
Bu tip durumlarda kopyalama, kesme ve yapıştırma için (Android versiyon 7 ve
üstü):
- <kbd>MOD</kbd>+<kbd>c</kbd> `KOPYALA`
- <kbd>MOD</kbd>+<kbd>x</kbd> `KES`
- <kbd>MOD</kbd>+<kbd>v</kbd> `YAPIŞTIR` (bilgisayar ve cihaz arasındaki
pano senkronizasyonundan sonra)
Bunlara ek olarak, <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> tuşları
bilgisayar pano içeriğini tuş basma eylemleri şeklinde gönderir. Bu metin
yapıştırmayı desteklemeyen (_Termux_ gibi) uygulamar için kullanışlıdır,
ancak ASCII olmayan içerikleri bozabilir.
**UYARI:** Bilgisayar pano içeriğini cihaza yapıştırmak
(<kbd>Ctrl</kbd>+<kbd>v</kbd> ya da <kbd>MOD</kbd>+<kbd>v</kbd> tuşları ile)
içeriği cihaz panosuna kopyalar. Sonuç olarak, herhangi bir Android uygulaması
içeriğe erişebilir. Hassas içerikler (parolalar gibi) için bu özelliği kullanmaktan
kaçının.
Bazı cihazlar pano değişikleri konusunda beklenilen şekilde çalışmayabilir.
Bu durumlarda `--legacy-paste` argümanı kullanılabilir. Bu sayede
<kbd>Ctrl</kbd>+<kbd>v</kbd> ve <kbd>MOD</kbd>+<kbd>v</kbd> tuşları da
pano içeriğini tuş basma eylemleri şeklinde gönderir
(<kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> ile aynı şekilde).
#### İki parmak ile yakınlaştırma
"İki parmak ile yakınlaştırma" için: <kbd>Ctrl</kbd>+_tıkla-ve-sürükle_.
Daha açıklayıcı şekilde, <kbd>Ctrl</kbd> tuşuna sol-tık ile birlikte basılı
tutun. Sol-tık serbest bırakılıncaya kadar yapılan tüm fare hareketleri
ekran içeriğini ekranın merkezini baz alarak dönderir, büyütür veya küçültür
(eğer uygulama destekliyorsa).
Scrcpy ekranın merkezinde bir "sanal parmak" varmış gibi davranır.
#### Metin gönderme tercihi
Metin girilirken ili çeşit [eylem][textevents] gerçekleştirilir:
- _tuş eylemleri_, bir tuşa basıldığı sinyalini verir;
- _metin eylemleri_, bir metin girildiği sinyalini verir.
Varsayılan olarak, harfler tuş eylemleri kullanılarak gönderilir. Bu sayede
klavye oyunlarda beklenilene uygun olarak çalışır (Genelde WASD tuşları).
Ancak bu [bazı problemlere][prefertext] yol açabilir. Eğer bu problemler ile
karşılaşırsanız metin eylemlerini tercih edebilirsiniz:
```bash
scrcpy --prefer-text
```
(Ama bu oyunlardaki klavye davranışlarını bozacaktır)
[textevents]: https://blog.rom1v.com/2018/03/introducing-scrcpy/#handle-text-input
[prefertext]: https://github.com/Genymobile/scrcpy/issues/650#issuecomment-512945343
#### Tuş tekrarı
Varsayılan olarak, bir tuşa basılı tutmak tuş eylemini tekrarlar. Bu durum
bazı oyunlarda problemlere yol açabilir.
Tuş eylemlerinin tekrarını kapatmak için:
```bash
scrcpy --no-key-repeat
```
#### Sağ-tık ve Orta-tık
Varsayılan olarak, sağ-tık GERİ (ya da GÜÇ açma) eylemlerini, orta-tık ise
ANA EKRAN eylemini tetikler. Bu kısayolları devre dışı bırakmak için:
```bash
scrcpy --forward-all-clicks
```
### Dosya bırakma
#### APK kurulumu
APK kurmak için, bilgisayarınızdaki APK dosyasını (`.apk` ile biten) _scrcpy_
penceresine sürükleyip bırakın.
Bu eylem görsel bir geri dönüt oluşturmaz, konsola log yazılır.
#### Dosyayı cihaza gönderme
Bir dosyayı cihazdaki `/sdcard/Download/` dizinine atmak için, (APK olmayan)
bir dosyayı _scrcpy_ penceresine sürükleyip bırakın.
Bu eylem görsel bir geri dönüt oluşturmaz, konsola log yazılır.
Hedef dizin uygulama başlatılırken değiştirilebilir:
```bash
scrcpy --push-target=/sdcard/Movies/
```
### Ses iletimi
_Scrcpy_ ses iletimi yapmaz. Yerine [sndcpy] kullanabilirsiniz.
Ayrıca bakınız [issue #14].
[sndcpy]: https://github.com/rom1v/sndcpy
[issue #14]: https://github.com/Genymobile/scrcpy/issues/14
## Kısayollar
Aşağıdaki listede, <kbd>MOD</kbd> kısayol tamamlayıcısıdır. Varsayılan olarak
(sol) <kbd>Alt</kbd> veya (sol) <kbd>Super</kbd> tuşudur.
Bu tuş `--shortcut-mod` argümanı kullanılarak `lctrl`, `rctrl`,
`lalt`, `ralt`, `lsuper` ve `rsuper` tuşlarından biri ile değiştirilebilir.
Örneğin:
```bash
# Sağ Ctrl kullanmak için
scrcpy --shortcut-mod=rctrl
# Sol Ctrl, Sol Alt veya Sol Super tuşlarından birini kullanmak için
scrcpy --shortcut-mod=lctrl+lalt,lsuper
```
_<kbd>[Super]</kbd> tuşu genelde <kbd>Windows</kbd> veya <kbd>Cmd</kbd> tuşudur._
[super]: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
| Action | Shortcut |
| ------------------------------------------------ | :-------------------------------------------------------- |
| Tam ekran modunu değiştirme | <kbd>MOD</kbd>+<kbd>f</kbd> |
| Ekranı sola çevirme | <kbd>MOD</kbd>+<kbd>←</kbd> _(sol)_ |
| Ekranı sağa çevirme | <kbd>MOD</kbd>+<kbd>→</kbd> _(sağ)_ |
| Pencereyi 1:1 oranına çevirme (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd> |
| Penceredeki siyah kenarlıkları kaldırma | <kbd>MOD</kbd>+<kbd>w</kbd> \| _Çift-sol-tık¹_ |
| `ANA EKRAN` tuşu | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Orta-tık_ |
| `GERİ` tuşu | <kbd>MOD</kbd>+<kbd>b</kbd> \| _Sağ-tık²_ |
| `UYGULAMA_DEĞİŞTİR` tuşu | <kbd>MOD</kbd>+<kbd>s</kbd> \| _4.tık³_ |
| `MENÜ` tuşu (ekran kilidini açma) | <kbd>MOD</kbd>+<kbd>m</kbd> |
| `SES_AÇ` tuşu | <kbd>MOD</kbd>+<kbd>↑</kbd> _(yukarı)_ |
| `SES_KIS` tuşu | <kbd>MOD</kbd>+<kbd>↓</kbd> _(aşağı)_ |
| `GÜÇ` tuşu | <kbd>MOD</kbd>+<kbd>p</kbd> |
| Gücü açma | _Sağ-tık²_ |
| Cihaz ekranını kapatma (ekran yakalama durmadan) | <kbd>MOD</kbd>+<kbd>o</kbd> |
| Cihaz ekranını açma | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>o</kbd> |
| Cihaz ekranını dönderme | <kbd>MOD</kbd>+<kbd>r</kbd> |
| Bildirim panelini genişletme | <kbd>MOD</kbd>+<kbd>n</kbd> \| _5.tık³_ |
| Ayarlar panelini genişletme | <kbd>MOD</kbd>+<kbd>n</kbd>+<kbd>n</kbd> \| _Çift-5.tık³_ |
| Panelleri kapatma | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>n</kbd> |
| Panoya kopyalama⁴ | <kbd>MOD</kbd>+<kbd>c</kbd> |
| Panoya kesme⁴ | <kbd>MOD</kbd>+<kbd>x</kbd> |
| Panoları senkronize ederek yapıştırma⁴ | <kbd>MOD</kbd>+<kbd>v</kbd> |
| Bilgisayar panosundaki metini girme | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>v</kbd> |
| FPS sayacını açma/kapatma (terminalde) | <kbd>MOD</kbd>+<kbd>i</kbd> |
| İki parmakla yakınlaştırma | <kbd>Ctrl</kbd>+_tıkla-ve-sürükle_ |
_¹Siyah kenarlıkları silmek için üzerine çift tıklayın._
_²Sağ-tık ekran kapalıysa açar, değilse GERİ sinyali gönderir._
_³4. ve 5. fare tuşları (eğer varsa)._
_⁴Sadece Android 7 ve üzeri versiyonlarda._
Tekrarlı tuşu olan kısayollar tuş bırakılıp tekrar basılarak tekrar çalıştırılır.
Örneğin, "Ayarlar panelini genişletmek" için:
1. <kbd>MOD</kbd> tuşuna basın ve basılı tutun.
2. <kbd>n</kbd> tuşuna iki defa basın.
3. <kbd>MOD</kbd> tuşuna basmayı bırakın.
Tüm <kbd>Ctrl</kbd>+_tuş_ kısayolları cihaza gönderilir. Bu sayede istenilen komut
uygulama tarafından çalıştırılır.
## Özel dizinler
Varsayılandan farklı bir _adb_ programı çalıştırmak için `ADB` ortam değişkenini
ayarlayın:
```bash
ADB=/path/to/adb scrcpy
```
`scrcpy-server` programının dizinini değiştirmek için `SCRCPY_SERVER_PATH`
değişkenini ayarlayın.
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345
## Neden _scrcpy_?
Bir meslektaşım [gnirehtet] gibi söylenmesi zor bir isim bulmam için bana meydan okudu.
[`strcpy`] **str**ing kopyalıyor; `scrcpy` **scr**een kopyalıyor.
[gnirehtet]: https://github.com/Genymobile/gnirehtet
[`strcpy`]: http://man7.org/linux/man-pages/man3/strcpy.3.html
## Nasıl derlenir?
Bakınız [BUILD].
## Yaygın problemler
Bakınız [FAQ](FAQ.md).
## Geliştiriciler
[Geliştiriciler sayfası]nı okuyun.
[geliştiriciler sayfası]: DEVELOP.md
## Lisans
Copyright (C) 2018 Genymobile
Copyright (C) 2018-2021 Romain Vimont
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
## Makaleler
- [Introducing scrcpy][article-intro]
- [Scrcpy now works wirelessly][article-tcpip]
[article-intro]: https://blog.rom1v.com/2018/03/introducing-scrcpy/
[article-tcpip]: https://www.genymotion.com/blog/open-source-project-scrcpy-now-works-wirelessly/

View File

@ -2,34 +2,28 @@ src = [
'src/main.c',
'src/adb.c',
'src/cli.c',
'src/clock.c',
'src/compat.c',
'src/control_msg.c',
'src/controller.c',
'src/decoder.c',
'src/device_msg.c',
'src/icon.c',
'src/event_converter.c',
'src/file_handler.c',
'src/fps_counter.c',
'src/frame_buffer.c',
'src/input_manager.c',
'src/keyboard_inject.c',
'src/mouse_inject.c',
'src/opengl.c',
'src/options.c',
'src/receiver.c',
'src/recorder.c',
'src/scrcpy.c',
'src/screen.c',
'src/server.c',
'src/stream.c',
'src/tiny_xpm.c',
'src/video_buffer.c',
'src/util/log.c',
'src/util/net.c',
'src/util/process.c',
'src/util/str_util.c',
'src/util/thread.c',
'src/util/tick.c',
]
if host_machine.system() == 'windows'
@ -43,14 +37,6 @@ if v4l2_support
src += [ 'src/v4l2_sink.c' ]
endif
aoa_hid_support = host_machine.system() == 'linux'
if aoa_hid_support
src += [
'src/aoa_hid.c',
'src/hid_keyboard.c',
]
endif
check_functions = [
'strdup'
]
@ -71,11 +57,8 @@ if not get_option('crossbuild_windows')
dependencies += dependency('libavdevice')
endif
if aoa_hid_support
dependencies += dependency('libusb-1.0')
endif
else
# cross-compile mingw32 build (from Linux to Windows)
prebuilt_sdl2 = meson.get_cross_property('prebuilt_sdl2')
sdl2_bin_dir = meson.current_source_dir() + '/../prebuilt-deps/' + prebuilt_sdl2 + '/bin'
@ -152,9 +135,6 @@ conf.set('SERVER_DEBUGGER_METHOD_NEW', get_option('server_debugger_method') == '
# enable V4L2 support (linux only)
conf.set('HAVE_V4L2', v4l2_support)
# enable HID over AOA support (linux only)
conf.set('HAVE_AOA_HID', aoa_hid_support)
configure_file(configuration: conf, output: 'config.h')
src_dir = include_directories('src')
@ -166,9 +146,6 @@ executable('scrcpy', src,
c_args: [])
install_man('scrcpy.1')
install_data('../data/icon.png',
rename: 'scrcpy.png',
install_dir: 'share/icons/hicolor/256x256/apps')
### TESTS
@ -185,13 +162,8 @@ if get_option('buildtype') == 'debug'
['test_cli', [
'tests/test_cli.c',
'src/cli.c',
'src/options.c',
'src/util/str_util.c',
]],
['test_clock', [
'tests/test_clock.c',
'src/clock.c',
]],
['test_control_msg_serialize', [
'tests/test_control_msg_serialize.c',
'src/control_msg.c',

View File

@ -56,12 +56,6 @@ The list of possible display ids can be listed by "adb shell dumpsys display"
Default is 0.
.TP
.BI "\-\-display\-buffer ms
Add a buffering delay (in milliseconds) before displaying. This increases latency to compensate for jitter.
Default is 0 (no buffering).
.TP
.BI "\-\-encoder " name
Use a specific MediaCodec encoder (must be a H.264 encoder).
@ -82,14 +76,6 @@ Start in fullscreen.
.B \-h, \-\-help
Print this help.
.TP
.B \-K, \-\-hid\-keyboard
Simulate a physical keyboard by using HID over AOAv2.
This provides a better experience for IME users, and allows to generate non-ASCII characters, contrary to the default injection method.
It may only work over USB, and is currently only supported on Linux.
.TP
.B \-\-legacy\-paste
Inject computer clipboard text as a sequence of key events on Ctrl+v (like MOD+Shift+v).
@ -97,8 +83,8 @@ Inject computer clipboard text as a sequence of key events on Ctrl+v (like MOD+S
This is a workaround for some devices not behaving as expected when setting the device clipboard programmatically.
.TP
.BI "\-\-lock\-video\-orientation[=value]
Lock video orientation to \fIvalue\fR. Possible values are "unlocked", "initial" (locked to the initial orientation), 0, 1, 2 and 3. Natural device orientation is 0, and each increment adds a 90 degrees rotation counterclockwise.
.BI "\-\-lock\-video\-orientation " [value]
Lock video orientation to \fIvalue\fR. Possible values are "unlocked", "initial" (locked to the initial orientation), 0, 1, 2 and 3. Natural device orientation is 0, and each increment adds a 90 degrees otation counterclockwise.
Default is "unlocked".
@ -203,19 +189,11 @@ It only shows physical touches (not clicks from scrcpy).
.BI "\-\-v4l2-sink " /dev/videoN
Output to v4l2loopback device.
It requires to lock the video orientation (see \fB\-\-lock\-video\-orientation\fR).
.TP
.BI "\-\-v4l2-buffer " ms
Add a buffering delay (in milliseconds) before pushing frames. This increases latency to compensate for jitter.
This option is similar to \fB\-\-display\-buffer\fR, but specific to V4L2 sink.
Default is 0 (no buffering).
It requires to lock the video orientation (see --lock-video-orientation).
.TP
.BI "\-V, \-\-verbosity " value
Set the log level ("verbose", "debug", "info", "warn" or "error").
Set the log level ("debug", "info", "warn" or "error").
Default is "info" for release builds, "debug" for debug builds.
@ -262,7 +240,7 @@ Default is 0 (automatic).
.SH SHORTCUTS
In the following list, MOD is the shortcut modifier. By default, it's (left)
Alt or (left) Super, but it can be configured by \fB\-\-shortcut\-mod\fR (see above).
Alt or (left) Super, but it can be configured by \-\-shortcut-mod (see above).
.TP
.B MOD+f

View File

@ -81,20 +81,14 @@ show_adb_installation_msg() {
static void
show_adb_err_msg(enum process_result err, const char *const argv[]) {
#define MAX_COMMAND_STRING_LEN 1024
char *buf = malloc(MAX_COMMAND_STRING_LEN);
if (!buf) {
LOGE("Failed to execute (could not allocate error message)");
return;
}
char buf[512];
switch (err) {
case PROCESS_ERROR_GENERIC:
argv_to_string(argv, buf, MAX_COMMAND_STRING_LEN);
argv_to_string(argv, buf, sizeof(buf));
LOGE("Failed to execute: %s", buf);
break;
case PROCESS_ERROR_MISSING_BINARY:
argv_to_string(argv, buf, MAX_COMMAND_STRING_LEN);
argv_to_string(argv, buf, sizeof(buf));
LOGE("Command not found: %s", buf);
LOGE("(make 'adb' accessible from your PATH or define its full"
"path in the ADB environment variable)");
@ -104,50 +98,32 @@ show_adb_err_msg(enum process_result err, const char *const argv[]) {
// do nothing
break;
}
free(buf);
}
process_t
adb_execute_redirect(const char *serial, const char *const adb_cmd[],
size_t len, pipe_t *pipe_stdin, pipe_t *pipe_stdout,
pipe_t *pipe_stderr) {
adb_execute(const char *serial, const char *const adb_cmd[], size_t len) {
const char *cmd[len + 4];
int i;
process_t process;
const char **argv = malloc((len + 4) * sizeof(*argv));
if (!argv) {
return PROCESS_NONE;
}
argv[0] = get_adb_command();
cmd[0] = get_adb_command();
if (serial) {
argv[1] = "-s";
argv[2] = serial;
cmd[1] = "-s";
cmd[2] = serial;
i = 3;
} else {
i = 1;
}
memcpy(&argv[i], adb_cmd, len * sizeof(const char *));
argv[len + i] = NULL;
enum process_result r =
process_execute_redirect(argv, &process, pipe_stdin, pipe_stdout,
pipe_stderr);
memcpy(&cmd[i], adb_cmd, len * sizeof(const char *));
cmd[len + i] = NULL;
enum process_result r = process_execute(cmd, &process);
if (r != PROCESS_SUCCESS) {
show_adb_err_msg(r, argv);
process = PROCESS_NONE;
show_adb_err_msg(r, cmd);
return PROCESS_NONE;
}
free(argv);
return process;
}
process_t
adb_execute(const char *serial, const char *const adb_cmd[], size_t len) {
return adb_execute_redirect(serial, adb_cmd, len, NULL, NULL, NULL);
}
process_t
adb_forward(const char *serial, uint16_t local_port,
const char *device_socket_name) {
@ -233,47 +209,3 @@ adb_install(const char *serial, const char *local) {
return proc;
}
static ssize_t
adb_execute_for_output(const char *serial, const char *const adb_cmd[],
size_t adb_cmd_len, char *buf, size_t buf_len,
const char *name) {
pipe_t pipe_stdout;
process_t proc = adb_execute_redirect(serial, adb_cmd, adb_cmd_len, NULL,
&pipe_stdout, NULL);
ssize_t r = read_pipe_all(pipe_stdout, buf, buf_len);
close_pipe(pipe_stdout);
if (!process_check_success(proc, name, true)) {
return -1;
}
return r;
}
static size_t
truncate_first_line(char *data, size_t len) {
data[len - 1] = '\0';
char *eol = strpbrk(data, "\r\n");
if (eol) {
*eol = '\0';
len = eol - data;
}
return len;
}
char *
adb_get_serialno(void) {
char buf[128];
const char *const adb_cmd[] = {"get-serialno"};
ssize_t r = adb_execute_for_output(NULL, adb_cmd, ARRAY_LEN(adb_cmd),
buf, sizeof(buf), "get-serialno");
if (r <= 0) {
return NULL;
}
truncate_first_line(buf, r);
return strdup(buf);
}

View File

@ -11,11 +11,6 @@
process_t
adb_execute(const char *serial, const char *const adb_cmd[], size_t len);
process_t
adb_execute_redirect(const char *serial, const char *const adb_cmd[],
size_t len, pipe_t *pipe_stdin, pipe_t *pipe_stdout,
pipe_t *pipe_stderr);
process_t
adb_forward(const char *serial, uint16_t local_port,
const char *device_socket_name);
@ -36,8 +31,4 @@ adb_push(const char *serial, const char *local, const char *remote);
process_t
adb_install(const char *serial, const char *local);
// Return the result of "adb get-serialno".
char *
adb_get_serialno(void);
#endif

View File

@ -1,385 +0,0 @@
#include "util/log.h"
#include <assert.h>
#include <stdio.h>
#include "aoa_hid.h"
// See <https://source.android.com/devices/accessories/aoa2#hid-support>.
#define ACCESSORY_REGISTER_HID 54
#define ACCESSORY_SET_HID_REPORT_DESC 56
#define ACCESSORY_SEND_HID_EVENT 57
#define ACCESSORY_UNREGISTER_HID 55
#define DEFAULT_TIMEOUT 1000
static void
sc_hid_event_log(const struct sc_hid_event *event) {
// HID Event: [00] FF FF FF FF...
assert(event->size);
unsigned buffer_size = event->size * 3 + 1;
char *buffer = malloc(buffer_size);
if (!buffer) {
return;
}
for (unsigned i = 0; i < event->size; ++i) {
snprintf(buffer + i * 3, 4, " %02x", event->buffer[i]);
}
LOGV("HID Event: [%d]%s", event->accessory_id, buffer);
free(buffer);
}
void
sc_hid_event_init(struct sc_hid_event *hid_event, uint16_t accessory_id,
unsigned char *buffer, uint16_t buffer_size) {
hid_event->accessory_id = accessory_id;
hid_event->buffer = buffer;
hid_event->size = buffer_size;
hid_event->delay = 0;
}
void
sc_hid_event_destroy(struct sc_hid_event *hid_event) {
free(hid_event->buffer);
}
static inline void
log_libusb_error(enum libusb_error errcode) {
LOGW("libusb error: %s", libusb_strerror(errcode));
}
static bool
accept_device(libusb_device *device, const char *serial) {
// do not log any USB error in this function, it is expected that many USB
// devices available on the computer have permission restrictions
struct libusb_device_descriptor desc;
libusb_get_device_descriptor(device, &desc);
if (!desc.iSerialNumber) {
return false;
}
libusb_device_handle *handle;
int result = libusb_open(device, &handle);
if (result < 0) {
return false;
}
char buffer[128];
result = libusb_get_string_descriptor_ascii(handle, desc.iSerialNumber,
(unsigned char *) buffer,
sizeof(buffer));
libusb_close(handle);
if (result < 0) {
return false;
}
buffer[sizeof(buffer) - 1] = '\0'; // just in case
// accept the device if its serial matches
return !strcmp(buffer, serial);
}
static libusb_device *
sc_aoa_find_usb_device(const char *serial) {
if (!serial) {
return NULL;
}
libusb_device **list;
libusb_device *result = NULL;
ssize_t count = libusb_get_device_list(NULL, &list);
if (count < 0) {
log_libusb_error((enum libusb_error) count);
return NULL;
}
for (size_t i = 0; i < (size_t) count; ++i) {
libusb_device *device = list[i];
if (accept_device(device, serial)) {
result = libusb_ref_device(device);
break;
}
}
libusb_free_device_list(list, 1);
return result;
}
static int
sc_aoa_open_usb_handle(libusb_device *device, libusb_device_handle **handle) {
int result = libusb_open(device, handle);
if (result < 0) {
log_libusb_error((enum libusb_error) result);
return result;
}
return 0;
}
bool
sc_aoa_init(struct sc_aoa *aoa, const char *serial) {
cbuf_init(&aoa->queue);
if (!sc_mutex_init(&aoa->mutex)) {
return false;
}
if (!sc_cond_init(&aoa->event_cond)) {
sc_mutex_destroy(&aoa->mutex);
return false;
}
if (libusb_init(&aoa->usb_context) != LIBUSB_SUCCESS) {
sc_cond_destroy(&aoa->event_cond);
sc_mutex_destroy(&aoa->mutex);
return false;
}
aoa->usb_device = sc_aoa_find_usb_device(serial);
if (!aoa->usb_device) {
LOGW("USB device of serial %s not found", serial);
libusb_exit(aoa->usb_context);
sc_mutex_destroy(&aoa->mutex);
sc_cond_destroy(&aoa->event_cond);
return false;
}
if (sc_aoa_open_usb_handle(aoa->usb_device, &aoa->usb_handle) < 0) {
LOGW("Open USB handle failed");
libusb_unref_device(aoa->usb_device);
libusb_exit(aoa->usb_context);
sc_cond_destroy(&aoa->event_cond);
sc_mutex_destroy(&aoa->mutex);
return false;
}
aoa->stopped = false;
return true;
}
void
sc_aoa_destroy(struct sc_aoa *aoa) {
// Destroy remaining events
struct sc_hid_event event;
while (cbuf_take(&aoa->queue, &event)) {
sc_hid_event_destroy(&event);
}
libusb_close(aoa->usb_handle);
libusb_unref_device(aoa->usb_device);
libusb_exit(aoa->usb_context);
sc_cond_destroy(&aoa->event_cond);
sc_mutex_destroy(&aoa->mutex);
}
static bool
sc_aoa_register_hid(struct sc_aoa *aoa, uint16_t accessory_id,
uint16_t report_desc_size) {
uint8_t request_type = LIBUSB_ENDPOINT_OUT | LIBUSB_REQUEST_TYPE_VENDOR;
uint8_t request = ACCESSORY_REGISTER_HID;
// <https://source.android.com/devices/accessories/aoa2.html#hid-support>
// value (arg0): accessory assigned ID for the HID device
// index (arg1): total length of the HID report descriptor
uint16_t value = accessory_id;
uint16_t index = report_desc_size;
unsigned char *buffer = NULL;
uint16_t length = 0;
int result = libusb_control_transfer(aoa->usb_handle, request_type, request,
value, index, buffer, length,
DEFAULT_TIMEOUT);
if (result < 0) {
log_libusb_error((enum libusb_error) result);
return false;
}
return true;
}
static bool
sc_aoa_set_hid_report_desc(struct sc_aoa *aoa, uint16_t accessory_id,
const unsigned char *report_desc,
uint16_t report_desc_size) {
uint8_t request_type = LIBUSB_ENDPOINT_OUT | LIBUSB_REQUEST_TYPE_VENDOR;
uint8_t request = ACCESSORY_SET_HID_REPORT_DESC;
/**
* If the HID descriptor is longer than the endpoint zero max packet size,
* the descriptor will be sent in multiple ACCESSORY_SET_HID_REPORT_DESC
* commands. The data for the descriptor must be sent sequentially
* if multiple packets are needed.
* <https://source.android.com/devices/accessories/aoa2.html#hid-support>
*
* libusb handles packet abstraction internally, so we don't need to care
* about bMaxPacketSize0 here.
*
* See <https://libusb.sourceforge.io/api-1.0/libusb_packetoverflow.html>
*/
// value (arg0): accessory assigned ID for the HID device
// index (arg1): offset of data (buffer) in descriptor
uint16_t value = accessory_id;
uint16_t index = 0;
// libusb_control_transfer expects a pointer to non-const
unsigned char *buffer = (unsigned char *) report_desc;
uint16_t length = report_desc_size;
int result = libusb_control_transfer(aoa->usb_handle, request_type, request,
value, index, buffer, length,
DEFAULT_TIMEOUT);
if (result < 0) {
log_libusb_error((enum libusb_error) result);
return false;
}
return true;
}
bool
sc_aoa_setup_hid(struct sc_aoa *aoa, uint16_t accessory_id,
const unsigned char *report_desc, uint16_t report_desc_size) {
bool ok = sc_aoa_register_hid(aoa, accessory_id, report_desc_size);
if (!ok) {
return false;
}
ok = sc_aoa_set_hid_report_desc(aoa, accessory_id, report_desc,
report_desc_size);
if (!ok) {
if (!sc_aoa_unregister_hid(aoa, accessory_id)) {
LOGW("Could not unregister HID");
}
return false;
}
return true;
}
static bool
sc_aoa_send_hid_event(struct sc_aoa *aoa, const struct sc_hid_event *event) {
uint8_t request_type = LIBUSB_ENDPOINT_OUT | LIBUSB_REQUEST_TYPE_VENDOR;
uint8_t request = ACCESSORY_SEND_HID_EVENT;
// <https://source.android.com/devices/accessories/aoa2.html#hid-support>
// value (arg0): accessory assigned ID for the HID device
// index (arg1): 0 (unused)
uint16_t value = event->accessory_id;
uint16_t index = 0;
unsigned char *buffer = event->buffer;
uint16_t length = event->size;
int result = libusb_control_transfer(aoa->usb_handle, request_type, request,
value, index, buffer, length,
DEFAULT_TIMEOUT);
if (result < 0) {
log_libusb_error((enum libusb_error) result);
return false;
}
return true;
}
bool
sc_aoa_unregister_hid(struct sc_aoa *aoa, const uint16_t accessory_id) {
uint8_t request_type = LIBUSB_ENDPOINT_OUT | LIBUSB_REQUEST_TYPE_VENDOR;
uint8_t request = ACCESSORY_UNREGISTER_HID;
// <https://source.android.com/devices/accessories/aoa2.html#hid-support>
// value (arg0): accessory assigned ID for the HID device
// index (arg1): 0
uint16_t value = accessory_id;
uint16_t index = 0;
unsigned char *buffer = NULL;
uint16_t length = 0;
int result = libusb_control_transfer(aoa->usb_handle, request_type, request,
value, index, buffer, length,
DEFAULT_TIMEOUT);
if (result < 0) {
log_libusb_error((enum libusb_error) result);
return false;
}
return true;
}
bool
sc_aoa_push_hid_event(struct sc_aoa *aoa, const struct sc_hid_event *event) {
if (sc_get_log_level() <= SC_LOG_LEVEL_VERBOSE) {
sc_hid_event_log(event);
}
sc_mutex_lock(&aoa->mutex);
bool was_empty = cbuf_is_empty(&aoa->queue);
bool res = cbuf_push(&aoa->queue, *event);
if (was_empty) {
sc_cond_signal(&aoa->event_cond);
}
sc_mutex_unlock(&aoa->mutex);
return res;
}
static int
run_aoa_thread(void *data) {
struct sc_aoa *aoa = data;
for (;;) {
sc_mutex_lock(&aoa->mutex);
while (!aoa->stopped && cbuf_is_empty(&aoa->queue)) {
sc_cond_wait(&aoa->event_cond, &aoa->mutex);
}
if (aoa->stopped) {
// Stop immediately, do not process further events
sc_mutex_unlock(&aoa->mutex);
break;
}
struct sc_hid_event event;
bool non_empty = cbuf_take(&aoa->queue, &event);
assert(non_empty);
(void) non_empty;
assert(event.delay >= 0);
if (event.delay) {
// Wait during the specified delay before injecting the HID event
sc_tick deadline = sc_tick_now() + event.delay;
bool timed_out = false;
while (!aoa->stopped && !timed_out) {
timed_out = !sc_cond_timedwait(&aoa->event_cond, &aoa->mutex,
deadline);
}
if (aoa->stopped) {
sc_mutex_unlock(&aoa->mutex);
break;
}
}
sc_mutex_unlock(&aoa->mutex);
bool ok = sc_aoa_send_hid_event(aoa, &event);
sc_hid_event_destroy(&event);
if (!ok) {
LOGW("Could not send HID event to USB device");
}
}
return 0;
}
bool
sc_aoa_start(struct sc_aoa *aoa) {
LOGD("Starting AOA thread");
bool ok = sc_thread_create(&aoa->thread, run_aoa_thread, "aoa_thread", aoa);
if (!ok) {
LOGC("Could not start AOA thread");
return false;
}
return true;
}
void
sc_aoa_stop(struct sc_aoa *aoa) {
sc_mutex_lock(&aoa->mutex);
aoa->stopped = true;
sc_cond_signal(&aoa->event_cond);
sc_mutex_unlock(&aoa->mutex);
}
void
sc_aoa_join(struct sc_aoa *aoa) {
sc_thread_join(&aoa->thread, NULL);
}

View File

@ -1,66 +0,0 @@
#ifndef SC_AOA_HID_H
#define SC_AOA_HID_H
#include <stdint.h>
#include <stdbool.h>
#include <libusb-1.0/libusb.h>
#include "util/cbuf.h"
#include "util/thread.h"
#include "util/tick.h"
struct sc_hid_event {
uint16_t accessory_id;
unsigned char *buffer;
uint16_t size;
sc_tick delay;
};
// Takes ownership of buffer
void
sc_hid_event_init(struct sc_hid_event *hid_event, uint16_t accessory_id,
unsigned char *buffer, uint16_t buffer_size);
void
sc_hid_event_destroy(struct sc_hid_event *hid_event);
struct sc_hid_event_queue CBUF(struct sc_hid_event, 64);
struct sc_aoa {
libusb_context *usb_context;
libusb_device *usb_device;
libusb_device_handle *usb_handle;
sc_thread thread;
sc_mutex mutex;
sc_cond event_cond;
bool stopped;
struct sc_hid_event_queue queue;
};
bool
sc_aoa_init(struct sc_aoa *aoa, const char *serial);
void
sc_aoa_destroy(struct sc_aoa *aoa);
bool
sc_aoa_start(struct sc_aoa *aoa);
void
sc_aoa_stop(struct sc_aoa *aoa);
void
sc_aoa_join(struct sc_aoa *aoa);
bool
sc_aoa_setup_hid(struct sc_aoa *aoa, uint16_t accessory_id,
const unsigned char *report_desc, uint16_t report_desc_size);
bool
sc_aoa_unregister_hid(struct sc_aoa *aoa, uint16_t accessory_id);
bool
sc_aoa_push_hid_event(struct sc_aoa *aoa, const struct sc_hid_event *event);
#endif

View File

@ -6,7 +6,7 @@
#include <stdio.h>
#include <unistd.h>
#include "options.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/str_util.h"
@ -55,12 +55,6 @@ scrcpy_print_usage(const char *arg0) {
"\n"
" Default is 0.\n"
"\n"
" --display-buffer ms\n"
" Add a buffering delay (in milliseconds) before displaying.\n"
" This increases latency to compensate for jitter.\n"
"\n"
" Default is 0 (no buffering).\n"
"\n"
" --encoder name\n"
" Use a specific MediaCodec encoder (must be a H.264 encoder).\n"
"\n"
@ -76,14 +70,6 @@ scrcpy_print_usage(const char *arg0) {
" -f, --fullscreen\n"
" Start in fullscreen.\n"
"\n"
" -K, --hid-keyboard\n"
" Simulate a physical keyboard by using HID over AOAv2.\n"
" It provides a better experience for IME users, and allows to\n"
" generate non-ASCII characters, contrary to the default\n"
" injection method.\n"
" It may only work over USB, and is currently only supported\n"
" on Linux.\n"
"\n"
" -h, --help\n"
" Print this help.\n"
"\n"
@ -93,7 +79,7 @@ scrcpy_print_usage(const char *arg0) {
" This is a workaround for some devices not behaving as\n"
" expected when setting the device clipboard programmatically.\n"
"\n"
" --lock-video-orientation[=value]\n"
" --lock-video-orientation [value]\n"
" Lock video orientation to value.\n"
" Possible values are \"unlocked\", \"initial\" (locked to the\n"
" initial orientation), 0, 1, 2 and 3.\n"
@ -196,18 +182,9 @@ scrcpy_print_usage(const char *arg0) {
" It requires to lock the video orientation (see\n"
" --lock-video-orientation).\n"
"\n"
" --v4l2-buffer ms\n"
" Add a buffering delay (in milliseconds) before pushing\n"
" frames. This increases latency to compensate for jitter.\n"
"\n"
" This option is similar to --display-buffer, but specific to\n"
" V4L2 sink.\n"
"\n"
" Default is 0 (no buffering).\n"
"\n"
#endif
" -V, --verbosity value\n"
" Set the log level (verbose, debug, info, warn or error).\n"
" Set the log level (debug, info, warn or error).\n"
#ifndef NDEBUG
" Default is debug.\n"
#else
@ -415,19 +392,6 @@ parse_max_fps(const char *s, uint16_t *max_fps) {
return true;
}
static bool
parse_buffering_time(const char *s, sc_tick *tick) {
long value;
bool ok = parse_integer_arg(s, &value, false, 0, 0x7FFFFFFF,
"buffering time");
if (!ok) {
return false;
}
*tick = SC_TICK_FROM_MS(value);
return true;
}
static bool
parse_lock_video_orientation(const char *s,
enum sc_lock_video_orientation *lock_mode) {
@ -541,11 +505,6 @@ parse_display_id(const char *s, uint32_t *display_id) {
static bool
parse_log_level(const char *s, enum sc_log_level *log_level) {
if (!strcmp(s, "verbose")) {
*log_level = SC_LOG_LEVEL_VERBOSE;
return true;
}
if (!strcmp(s, "debug")) {
*log_level = SC_LOG_LEVEL_DEBUG;
return true;
@ -725,8 +684,6 @@ guess_record_format(const char *filename) {
#define OPT_ENCODER_NAME 1025
#define OPT_POWER_OFF_ON_CLOSE 1026
#define OPT_V4L2_SINK 1027
#define OPT_DISPLAY_BUFFER 1028
#define OPT_V4L2_BUFFER 1029
bool
scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
@ -738,7 +695,6 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
{"disable-screensaver", no_argument, NULL,
OPT_DISABLE_SCREENSAVER},
{"display", required_argument, NULL, OPT_DISPLAY_ID},
{"display-buffer", required_argument, NULL, OPT_DISPLAY_BUFFER},
{"encoder", required_argument, NULL, OPT_ENCODER_NAME},
{"force-adb-forward", no_argument, NULL,
OPT_FORCE_ADB_FORWARD},
@ -746,7 +702,6 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
OPT_FORWARD_ALL_CLICKS},
{"fullscreen", no_argument, NULL, 'f'},
{"help", no_argument, NULL, 'h'},
{"hid-keyboard", no_argument, NULL, 'K'},
{"legacy-paste", no_argument, NULL, OPT_LEGACY_PASTE},
{"lock-video-orientation", optional_argument, NULL,
OPT_LOCK_VIDEO_ORIENTATION},
@ -772,7 +727,6 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
{"turn-screen-off", no_argument, NULL, 'S'},
#ifdef HAVE_V4L2
{"v4l2-sink", required_argument, NULL, OPT_V4L2_SINK},
{"v4l2-buffer", required_argument, NULL, OPT_V4L2_BUFFER},
#endif
{"verbosity", required_argument, NULL, 'V'},
{"version", no_argument, NULL, 'v'},
@ -793,7 +747,7 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
optind = 0; // reset to start from the first argument in tests
int c;
while ((c = getopt_long(argc, argv, "b:c:fF:hKm:nNp:r:s:StTvV:w",
while ((c = getopt_long(argc, argv, "b:c:fF:hm:nNp:r:s:StTvV:w",
long_options, NULL)) != -1) {
switch (c) {
case 'b':
@ -826,9 +780,6 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case 'h':
args->help = true;
break;
case 'K':
opts->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_HID;
break;
case OPT_MAX_FPS:
if (!parse_max_fps(optarg, &opts->max_fps)) {
return false;
@ -961,20 +912,10 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
case OPT_POWER_OFF_ON_CLOSE:
opts->power_off_on_close = true;
break;
case OPT_DISPLAY_BUFFER:
if (!parse_buffering_time(optarg, &opts->display_buffer)) {
return false;
}
break;
#ifdef HAVE_V4L2
case OPT_V4L2_SINK:
opts->v4l2_device = optarg;
break;
case OPT_V4L2_BUFFER:
if (!parse_buffering_time(optarg, &opts->v4l2_buffer)) {
return false;
}
break;
#endif
default:
// getopt prints the error message on stderr
@ -995,11 +936,6 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
"See --lock-video-orientation.");
opts->lock_video_orientation = SC_LOCK_VIDEO_ORIENTATION_INITIAL;
}
if (opts->v4l2_buffer && !opts->v4l2_device) {
LOGE("V4L2 buffer value without V4L2 sink\n");
return false;
}
#else
if (!opts->display && !opts->record_filename) {
LOGE("-N/--no-display requires screen recording (-r/--record)");
@ -1021,8 +957,7 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
if (opts->record_filename && !opts->record_format) {
opts->record_format = guess_record_format(opts->record_filename);
if (!opts->record_format) {
LOGE("No format specified for \"%s\" "
"(try with --record-format=mkv)",
LOGE("No format specified for \"%s\" (try with -F mkv)",
opts->record_filename);
return false;
}

View File

@ -5,7 +5,7 @@
#include <stdbool.h>
#include "options.h"
#include "scrcpy.h"
struct scrcpy_cli_args {
struct scrcpy_options opts;

View File

@ -1,111 +0,0 @@
#include "clock.h"
#include "util/log.h"
#define SC_CLOCK_NDEBUG // comment to debug
void
sc_clock_init(struct sc_clock *clock) {
clock->count = 0;
clock->head = 0;
clock->left_sum.system = 0;
clock->left_sum.stream = 0;
clock->right_sum.system = 0;
clock->right_sum.stream = 0;
}
// Estimate the affine function f(stream) = slope * stream + offset
static void
sc_clock_estimate(struct sc_clock *clock,
double *out_slope, sc_tick *out_offset) {
assert(clock->count > 1); // two points are necessary
struct sc_clock_point left_avg = {
.system = clock->left_sum.system / (clock->count / 2),
.stream = clock->left_sum.stream / (clock->count / 2),
};
struct sc_clock_point right_avg = {
.system = clock->right_sum.system / ((clock->count + 1) / 2),
.stream = clock->right_sum.stream / ((clock->count + 1) / 2),
};
double slope = (double) (right_avg.system - left_avg.system)
/ (right_avg.stream - left_avg.stream);
if (clock->count < SC_CLOCK_RANGE) {
/* The first frames are typically received and decoded with more delay
* than the others, causing a wrong slope estimation on start. To
* compensate, assume an initial slope of 1, then progressively use the
* estimated slope. */
slope = (clock->count * slope + (SC_CLOCK_RANGE - clock->count))
/ SC_CLOCK_RANGE;
}
struct sc_clock_point global_avg = {
.system = (clock->left_sum.system + clock->right_sum.system)
/ clock->count,
.stream = (clock->left_sum.stream + clock->right_sum.stream)
/ clock->count,
};
sc_tick offset = global_avg.system - (sc_tick) (global_avg.stream * slope);
*out_slope = slope;
*out_offset = offset;
}
void
sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream) {
struct sc_clock_point *point = &clock->points[clock->head];
if (clock->count == SC_CLOCK_RANGE || clock->count & 1) {
// One point passes from the right sum to the left sum
unsigned mid;
if (clock->count == SC_CLOCK_RANGE) {
mid = (clock->head + SC_CLOCK_RANGE / 2) % SC_CLOCK_RANGE;
} else {
// Only for the first frames
mid = clock->count / 2;
}
struct sc_clock_point *mid_point = &clock->points[mid];
clock->left_sum.system += mid_point->system;
clock->left_sum.stream += mid_point->stream;
clock->right_sum.system -= mid_point->system;
clock->right_sum.stream -= mid_point->stream;
}
if (clock->count == SC_CLOCK_RANGE) {
// The current point overwrites the previous value in the circular
// array, update the left sum accordingly
clock->left_sum.system -= point->system;
clock->left_sum.stream -= point->stream;
} else {
++clock->count;
}
point->system = system;
point->stream = stream;
clock->right_sum.system += system;
clock->right_sum.stream += stream;
clock->head = (clock->head + 1) % SC_CLOCK_RANGE;
if (clock->count > 1) {
// Update estimation
sc_clock_estimate(clock, &clock->slope, &clock->offset);
#ifndef SC_CLOCK_NDEBUG
LOGD("Clock estimation: %g * pts + %" PRItick,
clock->slope, clock->offset);
#endif
}
}
sc_tick
sc_clock_to_system_time(struct sc_clock *clock, sc_tick stream) {
assert(clock->count > 1); // sc_clock_update() must have been called
return (sc_tick) (stream * clock->slope) + clock->offset;
}

View File

@ -1,70 +0,0 @@
#ifndef SC_CLOCK_H
#define SC_CLOCK_H
#include "common.h"
#include <assert.h>
#include "util/tick.h"
#define SC_CLOCK_RANGE 32
static_assert(!(SC_CLOCK_RANGE & 1), "SC_CLOCK_RANGE must be even");
struct sc_clock_point {
sc_tick system;
sc_tick stream;
};
/**
* The clock aims to estimate the affine relation between the stream (device)
* time and the system time:
*
* f(stream) = slope * stream + offset
*
* To that end, it stores the SC_CLOCK_RANGE last clock points (the timestamps
* of a frame expressed both in stream time and system time) in a circular
* array.
*
* To estimate the slope, it splits the last SC_CLOCK_RANGE points into two
* sets of SC_CLOCK_RANGE/2 points, and computes their centroid ("average
* point"). The slope of the estimated affine function is that of the line
* passing through these two points.
*
* To estimate the offset, it computes the centroid of all the SC_CLOCK_RANGE
* points. The resulting affine function passes by this centroid.
*
* With a circular array, the rolling sums (and average) are quick to compute.
* In practice, the estimation is stable and the evolution is smooth.
*/
struct sc_clock {
// Circular array
struct sc_clock_point points[SC_CLOCK_RANGE];
// Number of points in the array (count <= SC_CLOCK_RANGE)
unsigned count;
// Index of the next point to write
unsigned head;
// Sum of the first count/2 points
struct sc_clock_point left_sum;
// Sum of the last (count+1)/2 points
struct sc_clock_point right_sum;
// Estimated slope and offset
// (computed on sc_clock_update(), used by sc_clock_to_system_time())
double slope;
sc_tick offset;
};
void
sc_clock_init(struct sc_clock *clock);
void
sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream);
sc_tick
sc_clock_to_system_time(struct sc_clock *clock, sc_tick stream);
#endif

View File

@ -1,7 +1,6 @@
#include "control_msg.h"
#include <assert.h>
#include <inttypes.h>
#include <stdlib.h>
#include <string.h>
@ -9,54 +8,8 @@
#include "util/log.h"
#include "util/str_util.h"
/**
* Map an enum value to a string based on an array, without crashing on an
* out-of-bounds index.
*/
#define ENUM_TO_LABEL(labels, value) \
((size_t) (value) < ARRAY_LEN(labels) ? labels[value] : "???")
#define KEYEVENT_ACTION_LABEL(value) \
ENUM_TO_LABEL(android_keyevent_action_labels, value)
#define MOTIONEVENT_ACTION_LABEL(value) \
ENUM_TO_LABEL(android_motionevent_action_labels, value)
#define SCREEN_POWER_MODE_LABEL(value) \
ENUM_TO_LABEL(screen_power_mode_labels, value)
static const char *const android_keyevent_action_labels[] = {
"down",
"up",
"multi",
};
static const char *const android_motionevent_action_labels[] = {
"down",
"up",
"move",
"cancel",
"outside",
"ponter-down",
"pointer-up",
"hover-move",
"scroll",
"hover-enter"
"hover-exit",
"btn-press",
"btn-release",
};
static const char *const screen_power_mode_labels[] = {
"off",
"doze",
"normal",
"doze-suspend",
"suspend",
};
static void
write_position(uint8_t *buf, const struct sc_position *position) {
write_position(uint8_t *buf, const struct position *position) {
buffer_write32be(&buf[0], position->point.x);
buffer_write32be(&buf[4], position->point.y);
buffer_write16be(&buf[8], position->screen_size.width);
@ -140,94 +93,6 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
}
}
void
control_msg_log(const struct control_msg *msg) {
#define LOG_CMSG(fmt, ...) LOGV("input: " fmt, ## __VA_ARGS__)
switch (msg->type) {
case CONTROL_MSG_TYPE_INJECT_KEYCODE:
LOG_CMSG("key %-4s code=%d repeat=%" PRIu32 " meta=%06lx",
KEYEVENT_ACTION_LABEL(msg->inject_keycode.action),
(int) msg->inject_keycode.keycode,
msg->inject_keycode.repeat,
(long) msg->inject_keycode.metastate);
break;
case CONTROL_MSG_TYPE_INJECT_TEXT:
LOG_CMSG("text \"%s\"", msg->inject_text.text);
break;
case CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT: {
int action = msg->inject_touch_event.action
& AMOTION_EVENT_ACTION_MASK;
uint64_t id = msg->inject_touch_event.pointer_id;
if (id == POINTER_ID_MOUSE || id == POINTER_ID_VIRTUAL_FINGER) {
// string pointer id
LOG_CMSG("touch [id=%s] %-4s position=%" PRIi32 ",%" PRIi32
" pressure=%g buttons=%06lx",
id == POINTER_ID_MOUSE ? "mouse" : "vfinger",
MOTIONEVENT_ACTION_LABEL(action),
msg->inject_touch_event.position.point.x,
msg->inject_touch_event.position.point.y,
msg->inject_touch_event.pressure,
(long) msg->inject_touch_event.buttons);
} else {
// numeric pointer id
#ifndef __WIN32
# define PRIu64_ PRIu64
#else
# define PRIu64_ "I64u" // Windows...
#endif
LOG_CMSG("touch [id=%" PRIu64_ "] %-4s position=%" PRIi32 ",%"
PRIi32 " pressure=%g buttons=%06lx",
id,
MOTIONEVENT_ACTION_LABEL(action),
msg->inject_touch_event.position.point.x,
msg->inject_touch_event.position.point.y,
msg->inject_touch_event.pressure,
(long) msg->inject_touch_event.buttons);
}
break;
}
case CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT:
LOG_CMSG("scroll position=%" PRIi32 ",%" PRIi32 " hscroll=%" PRIi32
" vscroll=%" PRIi32,
msg->inject_scroll_event.position.point.x,
msg->inject_scroll_event.position.point.y,
msg->inject_scroll_event.hscroll,
msg->inject_scroll_event.vscroll);
break;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
LOG_CMSG("back-or-screen-on %s",
KEYEVENT_ACTION_LABEL(msg->inject_keycode.action));
break;
case CONTROL_MSG_TYPE_SET_CLIPBOARD:
LOG_CMSG("clipboard %s \"%s\"",
msg->set_clipboard.paste ? "paste" : "copy",
msg->set_clipboard.text);
break;
case CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE:
LOG_CMSG("power mode %s",
SCREEN_POWER_MODE_LABEL(msg->set_screen_power_mode.mode));
break;
case CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL:
LOG_CMSG("expand notification panel");
break;
case CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL:
LOG_CMSG("expand settings panel");
break;
case CONTROL_MSG_TYPE_COLLAPSE_PANELS:
LOG_CMSG("collapse panels");
break;
case CONTROL_MSG_TYPE_GET_CLIPBOARD:
LOG_CMSG("get clipboard");
break;
case CONTROL_MSG_TYPE_ROTATE_DEVICE:
LOG_CMSG("rotate device");
break;
default:
LOG_CMSG("unknown type: %u", (unsigned) msg->type);
break;
}
}
void
control_msg_destroy(struct control_msg *msg) {
switch (msg->type) {

View File

@ -17,8 +17,8 @@
// type: 1 byte; paste flag: 1 byte; length: 4 bytes
#define CONTROL_MSG_CLIPBOARD_TEXT_MAX_LENGTH (CONTROL_MSG_MAX_SIZE - 6)
#define POINTER_ID_MOUSE UINT64_C(-1)
#define POINTER_ID_VIRTUAL_FINGER UINT64_C(-2)
#define POINTER_ID_MOUSE UINT64_C(-1);
#define POINTER_ID_VIRTUAL_FINGER UINT64_C(-2);
enum control_msg_type {
CONTROL_MSG_TYPE_INJECT_KEYCODE,
@ -57,11 +57,11 @@ struct control_msg {
enum android_motionevent_action action;
enum android_motionevent_buttons buttons;
uint64_t pointer_id;
struct sc_position position;
struct position position;
float pressure;
} inject_touch_event;
struct {
struct sc_position position;
struct position position;
int32_t hscroll;
int32_t vscroll;
} inject_scroll_event;
@ -84,9 +84,6 @@ struct control_msg {
size_t
control_msg_serialize(const struct control_msg *msg, unsigned char *buf);
void
control_msg_log(const struct control_msg *msg);
void
control_msg_destroy(struct control_msg *msg);

View File

@ -5,7 +5,7 @@
#include "util/log.h"
bool
controller_init(struct controller *controller, sc_socket control_socket) {
controller_init(struct controller *controller, socket_t control_socket) {
cbuf_init(&controller->queue);
bool ok = receiver_init(&controller->receiver, control_socket);
@ -47,11 +47,7 @@ controller_destroy(struct controller *controller) {
bool
controller_push_msg(struct controller *controller,
const struct control_msg *msg) {
if (sc_get_log_level() <= SC_LOG_LEVEL_VERBOSE) {
control_msg_log(msg);
}
const struct control_msg *msg) {
sc_mutex_lock(&controller->mutex);
bool was_empty = cbuf_is_empty(&controller->queue);
bool res = cbuf_push(&controller->queue, *msg);
@ -63,14 +59,14 @@ controller_push_msg(struct controller *controller,
}
static bool
process_msg(struct controller *controller, const struct control_msg *msg) {
process_msg(struct controller *controller,
const struct control_msg *msg) {
static unsigned char serialized_msg[CONTROL_MSG_MAX_SIZE];
size_t length = control_msg_serialize(msg, serialized_msg);
if (!length) {
return false;
}
ssize_t w =
net_send_all(controller->control_socket, serialized_msg, length);
int w = net_send_all(controller->control_socket, serialized_msg, length);
return (size_t) w == length;
}

View File

@ -14,7 +14,7 @@
struct control_msg_queue CBUF(struct control_msg, 64);
struct controller {
sc_socket control_socket;
socket_t control_socket;
sc_thread thread;
sc_mutex mutex;
sc_cond msg_cond;
@ -24,7 +24,7 @@ struct controller {
};
bool
controller_init(struct controller *controller, sc_socket control_socket);
controller_init(struct controller *controller, socket_t control_socket);
void
controller_destroy(struct controller *controller);

View File

@ -3,22 +3,22 @@
#include <stdint.h>
struct sc_size {
struct size {
uint16_t width;
uint16_t height;
};
struct sc_point {
struct point {
int32_t x;
int32_t y;
};
struct sc_position {
struct position {
// The video screen size may be different from the real device screen size,
// so store to which size the absolute position apply, to scale it
// accordingly.
struct sc_size screen_size;
struct sc_point point;
struct size screen_size;
struct point point;
};
#endif

View File

@ -1,6 +1,5 @@
#include "decoder.h"
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include "events.h"

View File

@ -1,20 +1,9 @@
#include "keyboard_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "util/log.h"
/** Downcast key processor to sc_keyboard_inject */
#define DOWNCAST(KP) \
container_of(KP, struct sc_keyboard_inject, key_processor)
#include "event_converter.h"
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
static bool
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
switch (from) {
MAP(SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN);
@ -23,7 +12,67 @@ convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
}
}
static bool
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependent flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
}
if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
metastate |= AMETA_CTRL_ON;
}
if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
metastate |= AMETA_ALT_ON;
}
if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
metastate |= AMETA_META_ON;
}
return metastate;
}
enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
}
if (mod & KMOD_RSHIFT) {
metastate |= AMETA_SHIFT_RIGHT_ON;
}
if (mod & KMOD_LCTRL) {
metastate |= AMETA_CTRL_LEFT_ON;
}
if (mod & KMOD_RCTRL) {
metastate |= AMETA_CTRL_RIGHT_ON;
}
if (mod & KMOD_LALT) {
metastate |= AMETA_ALT_LEFT_ON;
}
if (mod & KMOD_RALT) {
metastate |= AMETA_ALT_RIGHT_ON;
}
if (mod & KMOD_LGUI) { // Windows key
metastate |= AMETA_META_LEFT_ON;
}
if (mod & KMOD_RGUI) { // Windows key
metastate |= AMETA_META_RIGHT_ON;
}
if (mod & KMOD_NUM) {
metastate |= AMETA_NUM_LOCK_ON;
}
if (mod & KMOD_CAPS) {
metastate |= AMETA_CAPS_LOCK_ON;
}
if (mod & KMOD_MODE) { // Alt Gr
// no mapping?
}
// fill the dependent fields
return autocomplete_metastate(metastate);
}
bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text) {
switch (from) {
@ -105,150 +154,42 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
}
}
static enum android_metastate
autocomplete_metastate(enum android_metastate metastate) {
// fill dependent flags
if (metastate & (AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_RIGHT_ON)) {
metastate |= AMETA_SHIFT_ON;
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
}
if (metastate & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
metastate |= AMETA_CTRL_ON;
if (state & SDL_BUTTON_RMASK) {
buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
}
if (metastate & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
metastate |= AMETA_ALT_ON;
if (state & SDL_BUTTON_MMASK) {
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
}
if (metastate & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
metastate |= AMETA_META_ON;
if (state & SDL_BUTTON_X1MASK) {
buttons |= AMOTION_EVENT_BUTTON_BACK;
}
return metastate;
if (state & SDL_BUTTON_X2MASK) {
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
}
return buttons;
}
static enum android_metastate
convert_meta_state(SDL_Keymod mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
}
if (mod & KMOD_RSHIFT) {
metastate |= AMETA_SHIFT_RIGHT_ON;
}
if (mod & KMOD_LCTRL) {
metastate |= AMETA_CTRL_LEFT_ON;
}
if (mod & KMOD_RCTRL) {
metastate |= AMETA_CTRL_RIGHT_ON;
}
if (mod & KMOD_LALT) {
metastate |= AMETA_ALT_LEFT_ON;
}
if (mod & KMOD_RALT) {
metastate |= AMETA_ALT_RIGHT_ON;
}
if (mod & KMOD_LGUI) { // Windows key
metastate |= AMETA_META_LEFT_ON;
}
if (mod & KMOD_RGUI) { // Windows key
metastate |= AMETA_META_RIGHT_ON;
}
if (mod & KMOD_NUM) {
metastate |= AMETA_NUM_LOCK_ON;
}
if (mod & KMOD_CAPS) {
metastate |= AMETA_CAPS_LOCK_ON;
}
if (mod & KMOD_MODE) { // Alt Gr
// no mapping?
}
// fill the dependent fields
return autocomplete_metastate(metastate);
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
prefer_text)) {
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static void
sc_key_processor_process_key(struct sc_key_processor *kp,
const SDL_KeyboardEvent *event) {
struct sc_keyboard_inject *ki = DOWNCAST(kp);
if (event->repeat) {
if (!ki->forward_key_repeat) {
return;
}
++ki->repeat;
} else {
ki->repeat = 0;
}
struct control_msg msg;
if (convert_input_key(event, &msg, ki->prefer_text, ki->repeat)) {
if (!controller_push_msg(ki->controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}
bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
static void
sc_key_processor_process_text(struct sc_key_processor *kp,
const SDL_TextInputEvent *event) {
struct sc_keyboard_inject *ki = DOWNCAST(kp);
if (!ki->prefer_text) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
assert(event->text[1] == '\0');
// letters and space are handled as raw key event
return;
}
}
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(ki->controller, &msg)) {
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
void
sc_keyboard_inject_init(struct sc_keyboard_inject *ki,
struct controller *controller,
const struct scrcpy_options *options) {
ki->controller = controller;
ki->prefer_text = options->prefer_text;
ki->forward_key_repeat = options->forward_key_repeat;
ki->repeat = 0;
static const struct sc_key_processor_ops ops = {
.process_key = sc_key_processor_process_key,
.process_text = sc_key_processor_process_text,
};
ki->key_processor.ops = &ops;
}

30
app/src/event_converter.h Normal file
View File

@ -0,0 +1,30 @@
#ifndef CONVERT_H
#define CONVERT_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "control_msg.h"
bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to);
enum android_metastate
convert_meta_state(SDL_Keymod mod);
bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
bool prefer_text);
enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state);
bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to);
bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to);
#endif

View File

@ -1,5 +1,2 @@
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)
#define EVENT_SERVER_CONNECTION_FAILED (SDL_USEREVENT + 2)
#define EVENT_SERVER_CONNECTED (SDL_USEREVENT + 3)
#define EVENT_SERVER_DISCONNECTED (SDL_USEREVENT + 4)
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)

View File

@ -1,10 +1,11 @@
#include "fps_counter.h"
#include <assert.h>
#include <SDL2/SDL_timer.h>
#include "util/log.h"
#define FPS_COUNTER_INTERVAL SC_TICK_FROM_SEC(1)
#define FPS_COUNTER_INTERVAL_MS 1000
bool
fps_counter_init(struct fps_counter *counter) {
@ -46,7 +47,7 @@ set_started(struct fps_counter *counter, bool started) {
static void
display_fps(struct fps_counter *counter) {
unsigned rendered_per_second =
counter->nr_rendered * SC_TICK_FREQ / FPS_COUNTER_INTERVAL;
counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL_MS;
if (counter->nr_skipped) {
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
counter->nr_skipped);
@ -67,8 +68,8 @@ check_interval_expired(struct fps_counter *counter, uint32_t now) {
counter->nr_skipped = 0;
// add a multiple of the interval
uint32_t elapsed_slices =
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL * elapsed_slices;
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL_MS + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL_MS * elapsed_slices;
}
static int
@ -81,12 +82,14 @@ run_fps_counter(void *data) {
sc_cond_wait(&counter->state_cond, &counter->mutex);
}
while (!counter->interrupted && is_started(counter)) {
sc_tick now = sc_tick_now();
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
assert(counter->next_timestamp > now);
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
sc_cond_timedwait(&counter->state_cond, &counter->mutex,
counter->next_timestamp);
sc_cond_timedwait(&counter->state_cond, &counter->mutex, remaining);
}
}
sc_mutex_unlock(&counter->mutex);
@ -96,7 +99,7 @@ run_fps_counter(void *data) {
bool
fps_counter_start(struct fps_counter *counter) {
sc_mutex_lock(&counter->mutex);
counter->next_timestamp = sc_tick_now() + FPS_COUNTER_INTERVAL;
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
sc_mutex_unlock(&counter->mutex);
@ -162,7 +165,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
}
sc_mutex_lock(&counter->mutex);
sc_tick now = sc_tick_now();
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_rendered;
sc_mutex_unlock(&counter->mutex);
@ -175,7 +178,7 @@ fps_counter_add_skipped_frame(struct fps_counter *counter) {
}
sc_mutex_lock(&counter->mutex);
sc_tick now = sc_tick_now();
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
sc_mutex_unlock(&counter->mutex);

View File

@ -24,7 +24,7 @@ struct fps_counter {
bool interrupted;
unsigned nr_rendered;
unsigned nr_skipped;
sc_tick next_timestamp;
uint32_t next_timestamp;
};
bool

View File

@ -1,88 +0,0 @@
#include "frame_buffer.h"
#include <assert.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/log.h"
bool
sc_frame_buffer_init(struct sc_frame_buffer *fb) {
fb->pending_frame = av_frame_alloc();
if (!fb->pending_frame) {
return false;
}
fb->tmp_frame = av_frame_alloc();
if (!fb->tmp_frame) {
av_frame_free(&fb->pending_frame);
return false;
}
bool ok = sc_mutex_init(&fb->mutex);
if (!ok) {
av_frame_free(&fb->pending_frame);
av_frame_free(&fb->tmp_frame);
return false;
}
// there is initially no frame, so consider it has already been consumed
fb->pending_frame_consumed = true;
return true;
}
void
sc_frame_buffer_destroy(struct sc_frame_buffer *fb) {
sc_mutex_destroy(&fb->mutex);
av_frame_free(&fb->pending_frame);
av_frame_free(&fb->tmp_frame);
}
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
}
bool
sc_frame_buffer_push(struct sc_frame_buffer *fb, const AVFrame *frame,
bool *previous_frame_skipped) {
sc_mutex_lock(&fb->mutex);
// Use a temporary frame to preserve pending_frame in case of error.
// tmp_frame is an empty frame, no need to call av_frame_unref() beforehand.
int r = av_frame_ref(fb->tmp_frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
// Now that av_frame_ref() succeeded, we can replace the previous
// pending_frame
swap_frames(&fb->pending_frame, &fb->tmp_frame);
av_frame_unref(fb->tmp_frame);
if (previous_frame_skipped) {
*previous_frame_skipped = !fb->pending_frame_consumed;
}
fb->pending_frame_consumed = false;
sc_mutex_unlock(&fb->mutex);
return true;
}
void
sc_frame_buffer_consume(struct sc_frame_buffer *fb, AVFrame *dst) {
sc_mutex_lock(&fb->mutex);
assert(!fb->pending_frame_consumed);
fb->pending_frame_consumed = true;
av_frame_move_ref(dst, fb->pending_frame);
// av_frame_move_ref() resets its source frame, so no need to call
// av_frame_unref()
sc_mutex_unlock(&fb->mutex);
}

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@ -1,44 +0,0 @@
#ifndef SC_FRAME_BUFFER_H
#define SC_FRAME_BUFFER_H
#include "common.h"
#include <stdbool.h>
#include "util/thread.h"
// forward declarations
typedef struct AVFrame AVFrame;
/**
* A frame buffer holds 1 pending frame, which is the last frame received from
* the producer (typically, the decoder).
*
* If a pending frame has not been consumed when the producer pushes a new
* frame, then it is lost. The intent is to always provide access to the very
* last frame to minimize latency.
*/
struct sc_frame_buffer {
AVFrame *pending_frame;
AVFrame *tmp_frame; // To preserve the pending frame on error
sc_mutex mutex;
bool pending_frame_consumed;
};
bool
sc_frame_buffer_init(struct sc_frame_buffer *fb);
void
sc_frame_buffer_destroy(struct sc_frame_buffer *fb);
bool
sc_frame_buffer_push(struct sc_frame_buffer *fb, const AVFrame *frame,
bool *skipped);
void
sc_frame_buffer_consume(struct sc_frame_buffer *fb, AVFrame *dst);
#endif

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@ -1,363 +0,0 @@
#include "hid_keyboard.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "util/log.h"
/** Downcast key processor to hid_keyboard */
#define DOWNCAST(KP) container_of(KP, struct sc_hid_keyboard, key_processor)
#define HID_KEYBOARD_ACCESSORY_ID 1
#define HID_MODIFIER_NONE 0x00
#define HID_MODIFIER_LEFT_CONTROL (1 << 0)
#define HID_MODIFIER_LEFT_SHIFT (1 << 1)
#define HID_MODIFIER_LEFT_ALT (1 << 2)
#define HID_MODIFIER_LEFT_GUI (1 << 3)
#define HID_MODIFIER_RIGHT_CONTROL (1 << 4)
#define HID_MODIFIER_RIGHT_SHIFT (1 << 5)
#define HID_MODIFIER_RIGHT_ALT (1 << 6)
#define HID_MODIFIER_RIGHT_GUI (1 << 7)
#define HID_KEYBOARD_INDEX_MODIFIER 0
#define HID_KEYBOARD_INDEX_KEYS 2
// USB HID protocol says 6 keys in an event is the requirement for BIOS
// keyboard support, though OS could support more keys via modifying the report
// desc. 6 should be enough for scrcpy.
#define HID_KEYBOARD_MAX_KEYS 6
#define HID_KEYBOARD_EVENT_SIZE (2 + HID_KEYBOARD_MAX_KEYS)
#define HID_RESERVED 0x00
#define HID_ERROR_ROLL_OVER 0x01
/**
* For HID over AOAv2, only report descriptor is needed.
*
* The specification is available here:
* <https://www.usb.org/sites/default/files/hid1_11.pdf>
*
* In particular, read:
* - 6.2.2 Report Descriptor
* - Appendix B.1 Protocol 1 (Keyboard)
* - Appendix C: Keyboard Implementation
*
* Normally a basic HID keyboard uses 8 bytes:
* Modifier Reserved Key Key Key Key Key Key
*
* You can dump your device's report descriptor with:
*
* sudo usbhid-dump -m vid:pid -e descriptor
*
* (change vid:pid' to your device's vendor ID and product ID).
*/
static const unsigned char keyboard_report_desc[] = {
// Usage Page (Generic Desktop)
0x05, 0x01,
// Usage (Keyboard)
0x09, 0x06,
// Collection (Application)
0xA1, 0x01,
// Usage Page (Key Codes)
0x05, 0x07,
// Usage Minimum (224)
0x19, 0xE0,
// Usage Maximum (231)
0x29, 0xE7,
// Logical Minimum (0)
0x15, 0x00,
// Logical Maximum (1)
0x25, 0x01,
// Report Size (1)
0x75, 0x01,
// Report Count (8)
0x95, 0x08,
// Input (Data, Variable, Absolute): Modifier byte
0x81, 0x02,
// Report Size (8)
0x75, 0x08,
// Report Count (1)
0x95, 0x01,
// Input (Constant): Reserved byte
0x81, 0x01,
// Usage Page (LEDs)
0x05, 0x08,
// Usage Minimum (1)
0x19, 0x01,
// Usage Maximum (5)
0x29, 0x05,
// Report Size (1)
0x75, 0x01,
// Report Count (5)
0x95, 0x05,
// Output (Data, Variable, Absolute): LED report
0x91, 0x02,
// Report Size (3)
0x75, 0x03,
// Report Count (1)
0x95, 0x01,
// Output (Constant): LED report padding
0x91, 0x01,
// Usage Page (Key Codes)
0x05, 0x07,
// Usage Minimum (0)
0x19, 0x00,
// Usage Maximum (101)
0x29, SC_HID_KEYBOARD_KEYS - 1,
// Logical Minimum (0)
0x15, 0x00,
// Logical Maximum(101)
0x25, SC_HID_KEYBOARD_KEYS - 1,
// Report Size (8)
0x75, 0x08,
// Report Count (6)
0x95, HID_KEYBOARD_MAX_KEYS,
// Input (Data, Array): Keys
0x81, 0x00,
// End Collection
0xC0
};
static unsigned char
sdl_keymod_to_hid_modifiers(SDL_Keymod mod) {
unsigned char modifiers = HID_MODIFIER_NONE;
if (mod & KMOD_LCTRL) {
modifiers |= HID_MODIFIER_LEFT_CONTROL;
}
if (mod & KMOD_LSHIFT) {
modifiers |= HID_MODIFIER_LEFT_SHIFT;
}
if (mod & KMOD_LALT) {
modifiers |= HID_MODIFIER_LEFT_ALT;
}
if (mod & KMOD_LGUI) {
modifiers |= HID_MODIFIER_LEFT_GUI;
}
if (mod & KMOD_RCTRL) {
modifiers |= HID_MODIFIER_RIGHT_CONTROL;
}
if (mod & KMOD_RSHIFT) {
modifiers |= HID_MODIFIER_RIGHT_SHIFT;
}
if (mod & KMOD_RALT) {
modifiers |= HID_MODIFIER_RIGHT_ALT;
}
if (mod & KMOD_RGUI) {
modifiers |= HID_MODIFIER_RIGHT_GUI;
}
return modifiers;
}
static bool
sc_hid_keyboard_event_init(struct sc_hid_event *hid_event) {
unsigned char *buffer = malloc(HID_KEYBOARD_EVENT_SIZE);
if (!buffer) {
return false;
}
buffer[HID_KEYBOARD_INDEX_MODIFIER] = HID_MODIFIER_NONE;
buffer[1] = HID_RESERVED;
memset(&buffer[HID_KEYBOARD_INDEX_KEYS], 0, HID_KEYBOARD_MAX_KEYS);
sc_hid_event_init(hid_event, HID_KEYBOARD_ACCESSORY_ID, buffer,
HID_KEYBOARD_EVENT_SIZE);
return true;
}
static inline bool
scancode_is_modifier(SDL_Scancode scancode) {
return scancode >= SDL_SCANCODE_LCTRL && scancode <= SDL_SCANCODE_RGUI;
}
static bool
convert_hid_keyboard_event(struct sc_hid_keyboard *kb,
struct sc_hid_event *hid_event,
const SDL_KeyboardEvent *event) {
SDL_Scancode scancode = event->keysym.scancode;
assert(scancode >= 0);
// SDL also generates events when only modifiers are pressed, we cannot
// ignore them totally, for example press 'a' first then press 'Control',
// if we ignore 'Control' event, only 'a' is sent.
if (scancode >= SC_HID_KEYBOARD_KEYS && !scancode_is_modifier(scancode)) {
// Scancode to ignore
return false;
}
if (!sc_hid_keyboard_event_init(hid_event)) {
LOGW("Could not initialize HID keyboard event");
return false;
}
unsigned char modifiers = sdl_keymod_to_hid_modifiers(event->keysym.mod);
if (scancode < SC_HID_KEYBOARD_KEYS) {
// Pressed is true and released is false
kb->keys[scancode] = (event->type == SDL_KEYDOWN);
LOGV("keys[%02x] = %s", scancode,
kb->keys[scancode] ? "true" : "false");
}
hid_event->buffer[HID_KEYBOARD_INDEX_MODIFIER] = modifiers;
unsigned char *keys_buffer = &hid_event->buffer[HID_KEYBOARD_INDEX_KEYS];
// Re-calculate pressed keys every time
int keys_pressed_count = 0;
for (int i = 0; i < SC_HID_KEYBOARD_KEYS; ++i) {
if (kb->keys[i]) {
// USB HID protocol says that if keys exceeds report count, a
// phantom state should be reported
if (keys_pressed_count >= HID_KEYBOARD_MAX_KEYS) {
// Pantom state:
// - Modifiers
// - Reserved
// - ErrorRollOver * HID_MAX_KEYS
memset(keys_buffer, HID_ERROR_ROLL_OVER, HID_KEYBOARD_MAX_KEYS);
goto end;
}
keys_buffer[keys_pressed_count] = i;
++keys_pressed_count;
}
}
end:
LOGV("hid keyboard: key %-4s scancode=%02x (%u) mod=%02x",
event->type == SDL_KEYDOWN ? "down" : "up", event->keysym.scancode,
event->keysym.scancode, modifiers);
return true;
}
static bool
push_mod_lock_state(struct sc_hid_keyboard *kb, uint16_t sdl_mod) {
bool capslock = sdl_mod & KMOD_CAPS;
bool numlock = sdl_mod & KMOD_NUM;
if (!capslock && !numlock) {
// Nothing to do
return true;
}
struct sc_hid_event hid_event;
if (!sc_hid_keyboard_event_init(&hid_event)) {
LOGW("Could not initialize HID keyboard event");
return false;
}
#define SC_SCANCODE_CAPSLOCK SDL_SCANCODE_CAPSLOCK
#define SC_SCANCODE_NUMLOCK SDL_SCANCODE_NUMLOCKCLEAR
unsigned i = 0;
if (capslock) {
hid_event.buffer[HID_KEYBOARD_INDEX_KEYS + i] = SC_SCANCODE_CAPSLOCK;
++i;
}
if (numlock) {
hid_event.buffer[HID_KEYBOARD_INDEX_KEYS + i] = SC_SCANCODE_NUMLOCK;
++i;
}
if (!sc_aoa_push_hid_event(kb->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
return false;
}
LOGD("HID keyboard state synchronized");
return true;
}
static void
sc_key_processor_process_key(struct sc_key_processor *kp,
const SDL_KeyboardEvent *event) {
if (event->repeat) {
// In USB HID protocol, key repeat is handled by the host (Android), so
// just ignore key repeat here.
return;
}
struct sc_hid_keyboard *kb = DOWNCAST(kp);
struct sc_hid_event hid_event;
// Not all keys are supported, just ignore unsupported keys
if (convert_hid_keyboard_event(kb, &hid_event, event)) {
if (!kb->mod_lock_synchronized) {
// Inject CAPSLOCK and/or NUMLOCK if necessary to synchronize
// keyboard state
if (push_mod_lock_state(kb, event->keysym.mod)) {
kb->mod_lock_synchronized = true;
}
}
SDL_Keycode keycode = event->keysym.sym;
bool down = event->type == SDL_KEYDOWN;
bool ctrl = event->keysym.mod & KMOD_CTRL;
bool shift = event->keysym.mod & KMOD_SHIFT;
if (ctrl && !shift && keycode == SDLK_v && down) {
// Ctrl+v is pressed, so clipboard synchronization has been
// requested. Wait a bit so that the clipboard is set before
// injecting Ctrl+v via HID, otherwise it would paste the old
// clipboard content.
hid_event.delay = SC_TICK_FROM_MS(2);
}
if (!sc_aoa_push_hid_event(kb->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
}
}
}
static void
sc_key_processor_process_text(struct sc_key_processor *kp,
const SDL_TextInputEvent *event) {
(void) kp;
(void) event;
// Never forward text input via HID (all the keys are injected separately)
}
bool
sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa) {
kb->aoa = aoa;
bool ok = sc_aoa_setup_hid(aoa, HID_KEYBOARD_ACCESSORY_ID,
keyboard_report_desc,
ARRAY_LEN(keyboard_report_desc));
if (!ok) {
LOGW("Register HID keyboard failed");
return false;
}
// Reset all states
memset(kb->keys, false, SC_HID_KEYBOARD_KEYS);
kb->mod_lock_synchronized = false;
static const struct sc_key_processor_ops ops = {
.process_key = sc_key_processor_process_key,
.process_text = sc_key_processor_process_text,
};
kb->key_processor.ops = &ops;
return true;
}
void
sc_hid_keyboard_destroy(struct sc_hid_keyboard *kb) {
// Unregister HID keyboard so the soft keyboard shows again on Android
bool ok = sc_aoa_unregister_hid(kb->aoa, HID_KEYBOARD_ACCESSORY_ID);
if (!ok) {
LOGW("Could not unregister HID keyboard");
}
}

View File

@ -1,44 +0,0 @@
#ifndef SC_HID_KEYBOARD_H
#define SC_HID_KEYBOARD_H
#include "common.h"
#include <stdbool.h>
#include "aoa_hid.h"
#include "trait/key_processor.h"
// See "SDL2/SDL_scancode.h".
// Maybe SDL_Keycode is used by most people, but SDL_Scancode is taken from USB
// HID protocol.
// 0x65 is Application, typically AT-101 Keyboard ends here.
#define SC_HID_KEYBOARD_KEYS 0x66
/**
* HID keyboard events are sequence-based, every time keyboard state changes
* it sends an array of currently pressed keys, the host is responsible for
* compare events and determine which key becomes pressed and which key becomes
* released. In order to convert SDL_KeyboardEvent to HID events, we first use
* an array of keys to save each keys' state. And when a SDL_KeyboardEvent was
* emitted, we updated our state, and then we use a loop to generate HID
* events. The sequence of array elements is unimportant and when too much keys
* pressed at the same time (more than report count), we should generate
* phantom state. Don't forget that modifiers should be updated too, even for
* phantom state.
*/
struct sc_hid_keyboard {
struct sc_key_processor key_processor; // key processor trait
struct sc_aoa *aoa;
bool keys[SC_HID_KEYBOARD_KEYS];
bool mod_lock_synchronized;
};
bool
sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa);
void
sc_hid_keyboard_destroy(struct sc_hid_keyboard *kb);
#endif

View File

@ -1,282 +0,0 @@
#include "icon.h"
#include <assert.h>
#include <stdbool.h>
#include <libavformat/avformat.h>
#include <libavutil/pixdesc.h>
#include <libavutil/pixfmt.h>
#include "config.h"
#include "compat.h"
#include "util/log.h"
#include "util/process.h"
#include "util/str_util.h"
#define SCRCPY_PORTABLE_ICON_FILENAME "icon.png"
#define SCRCPY_DEFAULT_ICON_PATH \
PREFIX "/share/icons/hicolor/256x256/apps/scrcpy.png"
static char *
get_icon_path(void) {
#ifdef __WINDOWS__
const wchar_t *icon_path_env = _wgetenv(L"SCRCPY_ICON_PATH");
#else
const char *icon_path_env = getenv("SCRCPY_ICON_PATH");
#endif
if (icon_path_env) {
// if the envvar is set, use it
#ifdef __WINDOWS__
char *icon_path = utf8_from_wide_char(icon_path_env);
#else
char *icon_path = strdup(icon_path_env);
#endif
if (!icon_path) {
LOGE("Could not allocate memory");
return NULL;
}
LOGD("Using SCRCPY_ICON_PATH: %s", icon_path);
return icon_path;
}
#ifndef PORTABLE
LOGD("Using icon: " SCRCPY_DEFAULT_ICON_PATH);
char *icon_path = strdup(SCRCPY_DEFAULT_ICON_PATH);
if (!icon_path) {
LOGE("Could not allocate memory");
return NULL;
}
#else
char *icon_path = get_local_file_path(SCRCPY_PORTABLE_ICON_FILENAME);
if (!icon_path) {
LOGE("Could not get icon path");
return NULL;
}
LOGD("Using icon (portable): %s", icon_path);
#endif
return icon_path;
}
static AVFrame *
decode_image(const char *path) {
AVFrame *result = NULL;
AVFormatContext *ctx = avformat_alloc_context();
if (!ctx) {
LOGE("Could not allocate image decoder context");
return NULL;
}
if (avformat_open_input(&ctx, path, NULL, NULL) < 0) {
LOGE("Could not open image codec: %s", path);
goto free_ctx;
}
if (avformat_find_stream_info(ctx, NULL) < 0) {
LOGE("Could not find image stream info");
goto close_input;
}
int stream = av_find_best_stream(ctx, AVMEDIA_TYPE_VIDEO, -1, -1, NULL, 0);
if (stream < 0 ) {
LOGE("Could not find best image stream");
goto close_input;
}
AVCodecParameters *params = ctx->streams[stream]->codecpar;
AVCodec *codec = avcodec_find_decoder(params->codec_id);
if (!codec) {
LOGE("Could not find image decoder");
goto close_input;
}
AVCodecContext *codec_ctx = avcodec_alloc_context3(codec);
if (!codec_ctx) {
LOGE("Could not allocate codec context");
goto close_input;
}
if (avcodec_parameters_to_context(codec_ctx, params) < 0) {
LOGE("Could not fill codec context");
goto free_codec_ctx;
}
if (avcodec_open2(codec_ctx, codec, NULL) < 0) {
LOGE("Could not open image codec");
goto free_codec_ctx;
}
AVFrame *frame = av_frame_alloc();
if (!frame) {
LOGE("Could not allocate frame");
goto close_codec;
}
AVPacket *packet = av_packet_alloc();
if (!packet) {
LOGE("Could not allocate packet");
av_frame_free(&frame);
goto close_codec;
}
if (av_read_frame(ctx, packet) < 0) {
LOGE("Could not read frame");
av_packet_free(&packet);
av_frame_free(&frame);
goto close_codec;
}
int ret;
if ((ret = avcodec_send_packet(codec_ctx, packet)) < 0) {
LOGE("Could not send icon packet: %d", ret);
av_packet_free(&packet);
av_frame_free(&frame);
goto close_codec;
}
if ((ret = avcodec_receive_frame(codec_ctx, frame)) != 0) {
LOGE("Could not receive icon frame: %d", ret);
av_packet_free(&packet);
av_frame_free(&frame);
goto close_codec;
}
av_packet_free(&packet);
result = frame;
close_codec:
avcodec_close(codec_ctx);
free_codec_ctx:
avcodec_free_context(&codec_ctx);
close_input:
avformat_close_input(&ctx);
free_ctx:
avformat_free_context(ctx);
return result;
}
static SDL_PixelFormatEnum
to_sdl_pixel_format(enum AVPixelFormat fmt) {
switch (fmt) {
case AV_PIX_FMT_RGB24: return SDL_PIXELFORMAT_RGB24;
case AV_PIX_FMT_BGR24: return SDL_PIXELFORMAT_BGR24;
case AV_PIX_FMT_ARGB: return SDL_PIXELFORMAT_ARGB32;
case AV_PIX_FMT_RGBA: return SDL_PIXELFORMAT_RGBA32;
case AV_PIX_FMT_ABGR: return SDL_PIXELFORMAT_ABGR32;
case AV_PIX_FMT_BGRA: return SDL_PIXELFORMAT_BGRA32;
case AV_PIX_FMT_RGB565BE: return SDL_PIXELFORMAT_RGB565;
case AV_PIX_FMT_RGB555BE: return SDL_PIXELFORMAT_RGB555;
case AV_PIX_FMT_BGR565BE: return SDL_PIXELFORMAT_BGR565;
case AV_PIX_FMT_BGR555BE: return SDL_PIXELFORMAT_BGR555;
case AV_PIX_FMT_RGB444BE: return SDL_PIXELFORMAT_RGB444;
case AV_PIX_FMT_BGR444BE: return SDL_PIXELFORMAT_BGR444;
case AV_PIX_FMT_PAL8: return SDL_PIXELFORMAT_INDEX8;
default: return SDL_PIXELFORMAT_UNKNOWN;
}
}
static SDL_Surface *
load_from_path(const char *path) {
AVFrame *frame = decode_image(path);
if (!frame) {
return NULL;
}
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(frame->format);
if (!desc) {
LOGE("Could not get icon format descriptor");
goto error;
}
bool is_packed = !(desc->flags & AV_PIX_FMT_FLAG_PLANAR);
if (!is_packed) {
LOGE("Could not load non-packed icon");
goto error;
}
SDL_PixelFormatEnum format = to_sdl_pixel_format(frame->format);
if (format == SDL_PIXELFORMAT_UNKNOWN) {
LOGE("Unsupported icon pixel format: %s (%d)", desc->name,
frame->format);
goto error;
}
int bits_per_pixel = av_get_bits_per_pixel(desc);
SDL_Surface *surface =
SDL_CreateRGBSurfaceWithFormatFrom(frame->data[0],
frame->width, frame->height,
bits_per_pixel,
frame->linesize[0],
format);
if (!surface) {
LOGE("Could not create icon surface");
goto error;
}
if (frame->format == AV_PIX_FMT_PAL8) {
// Initialize the SDL palette
uint8_t *data = frame->data[1];
SDL_Color colors[256];
for (int i = 0; i < 256; ++i) {
SDL_Color *color = &colors[i];
// The palette is transported in AVFrame.data[1], is 1024 bytes
// long (256 4-byte entries) and is formatted the same as in
// AV_PIX_FMT_RGB32 described above (i.e., it is also
// endian-specific).
// <https://ffmpeg.org/doxygen/4.1/pixfmt_8h.html#a9a8e335cf3be472042bc9f0cf80cd4c5>
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
color->a = data[i * 4];
color->r = data[i * 4 + 1];
color->g = data[i * 4 + 2];
color->b = data[i * 4 + 3];
#else
color->a = data[i * 4 + 3];
color->r = data[i * 4 + 2];
color->g = data[i * 4 + 1];
color->b = data[i * 4];
#endif
}
SDL_Palette *palette = surface->format->palette;
assert(palette);
int ret = SDL_SetPaletteColors(palette, colors, 0, 256);
if (ret) {
LOGE("Could not set palette colors");
SDL_FreeSurface(surface);
goto error;
}
}
surface->userdata = frame; // frame owns the data
return surface;
error:
av_frame_free(&frame);
return NULL;
}
SDL_Surface *
scrcpy_icon_load() {
char *icon_path = get_icon_path();
if (!icon_path) {
return NULL;
}
SDL_Surface *icon = load_from_path(icon_path);
free(icon_path);
return icon;
}
void
scrcpy_icon_destroy(SDL_Surface *icon) {
AVFrame *frame = icon->userdata;
assert(frame);
av_frame_free(&frame);
SDL_FreeSurface(icon);
}

View File

@ -1,16 +0,0 @@
#ifndef ICON_H
#define ICON_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <libavformat/avformat.h>
SDL_Surface *
scrcpy_icon_load(void);
void
scrcpy_icon_destroy(SDL_Surface *icon);
#endif

53
app/src/icon.xpm Normal file
View File

@ -0,0 +1,53 @@
/* XPM */
static char * icon_xpm[] = {
"48 48 2 1",
" c None",
". c #96C13E",
" .. .. ",
" ... ... ",
" ... ...... ... ",
" ................ ",
" .............. ",
" ................ ",
" .................. ",
" .................... ",
" ..... ........ ..... ",
" ..... ........ ..... ",
" ...................... ",
" ........................ ",
" ........................ ",
" ........................ ",
" ",
" ",
" .... ........................ .... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" .... ........................ .... ",
" ........................ ",
" ...................... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" .... .... "};

View File

@ -3,6 +3,7 @@
#include <assert.h>
#include <SDL2/SDL_keycode.h>
#include "event_converter.h"
#include "util/log.h"
static const int ACTION_DOWN = 1;
@ -52,18 +53,15 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, struct sc_key_processor *kp,
struct sc_mouse_processor *mp,
struct screen *screen,
const struct scrcpy_options *options) {
assert(!options->control || (kp && kp->ops));
assert(!options->control || (mp && mp->ops));
im->controller = controller;
im->screen = screen;
im->kp = kp;
im->mp = mp;
im->repeat = 0;
im->control = options->control;
im->forward_key_repeat = options->forward_key_repeat;
im->prefer_text = options->prefer_text;
im->forward_all_clicks = options->forward_all_clicks;
im->legacy_paste = options->legacy_paste;
@ -325,14 +323,32 @@ input_manager_process_text_input(struct input_manager *im,
// A shortcut must never generate text events
return;
}
if (!im->prefer_text) {
char c = event->text[0];
if (isalpha(c) || c == ' ') {
assert(event->text[1] == '\0');
// letters and space are handled as raw key event
return;
}
}
im->kp->ops->process_text(im->kp, event);
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
msg.inject_text.text = strdup(event->text);
if (!msg.inject_text.text) {
LOGW("Could not strdup input text");
return;
}
if (!controller_push_msg(im->controller, &msg)) {
free(msg.inject_text.text);
LOGW("Could not request 'inject text'");
}
}
static bool
simulate_virtual_finger(struct input_manager *im,
enum android_motionevent_action action,
struct sc_point point) {
struct point point) {
bool up = action == AMOTION_EVENT_ACTION_UP;
struct control_msg msg;
@ -352,13 +368,34 @@ simulate_virtual_finger(struct input_manager *im,
return true;
}
static struct sc_point
inverse_point(struct sc_point point, struct sc_size size) {
static struct point
inverse_point(struct point point, struct size size) {
point.x = size.width - point.x;
point.y = size.height - point.y;
return point;
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
bool prefer_text, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
prefer_text)) {
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
return true;
}
static void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event) {
@ -512,6 +549,15 @@ input_manager_process_key(struct input_manager *im,
return;
}
if (event->repeat) {
if (!im->forward_key_repeat) {
return;
}
++im->repeat;
} else {
im->repeat = 0;
}
if (ctrl && !shift && keycode == SDLK_v && down && !repeat) {
if (im->legacy_paste) {
// inject the text as input events
@ -523,40 +569,113 @@ input_manager_process_key(struct input_manager *im,
set_device_clipboard(controller, false);
}
im->kp->ops->process_key(im->kp, event);
struct control_msg msg;
if (convert_input_key(event, &msg, im->prefer_text, im->repeat)) {
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject keycode'");
}
}
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
static void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
uint32_t mask = SDL_BUTTON_LMASK;
if (im->forward_all_clicks) {
mask |= SDL_BUTTON_MMASK | SDL_BUTTON_RMASK;
}
if (!(event->state & mask)) {
// do not send motion events when no click is pressed
if (!event->state) {
// do not send motion events when no button is pressed
return;
}
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
}
struct control_msg msg;
if (!convert_mouse_motion(event, im->screen, &msg)) {
return;
}
im->mp->ops->process_mouse_motion(im->mp, event);
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
if (im->vfinger_down) {
struct sc_point mouse =
screen_convert_window_to_frame_coords(im->screen, event->x,
event->y);
struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
struct point mouse = msg.inject_touch_event.position.point;
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
simulate_virtual_finger(im, AMOTION_EVENT_ACTION_MOVE, vfinger);
}
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
static void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
im->mp->ops->process_touch(im->mp, event);
struct control_msg msg;
if (convert_touch(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure =
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
static void
@ -616,7 +735,15 @@ input_manager_process_mouse_button(struct input_manager *im,
return;
}
im->mp->ops->process_mouse_button(im->mp, event);
struct control_msg msg;
if (!convert_mouse_button(event, im->screen, &msg)) {
return;
}
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
return;
}
// Pinch-to-zoom simulation.
//
@ -630,10 +757,8 @@ input_manager_process_mouse_button(struct input_manager *im,
#define CTRL_PRESSED (SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL))
if ((down && !im->vfinger_down && CTRL_PRESSED)
|| (!down && im->vfinger_down)) {
struct sc_point mouse =
screen_convert_window_to_frame_coords(im->screen, event->x,
event->y);
struct sc_point vfinger = inverse_point(mouse, im->screen->frame_size);
struct point mouse = msg.inject_touch_event.position.point;
struct point vfinger = inverse_point(mouse, im->screen->frame_size);
enum android_motionevent_action action = down
? AMOTION_EVENT_ACTION_DOWN
: AMOTION_EVENT_ACTION_UP;
@ -644,10 +769,39 @@ input_manager_process_mouse_button(struct input_manager *im,
}
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct position position = {
.screen_size = screen->frame_size,
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
to->inject_scroll_event.hscroll = from->x;
to->inject_scroll_event.vscroll = from->y;
return true;
}
static void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
im->mp->ops->process_mouse_wheel(im->mp, event);
struct control_msg msg;
if (convert_mouse_wheel(event, im->screen, &msg)) {
if (!controller_push_msg(im->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
}
}
bool

View File

@ -9,19 +9,20 @@
#include "controller.h"
#include "fps_counter.h"
#include "options.h"
#include "scrcpy.h"
#include "screen.h"
#include "trait/key_processor.h"
#include "trait/mouse_processor.h"
struct input_manager {
struct controller *controller;
struct screen *screen;
struct sc_key_processor *kp;
struct sc_mouse_processor *mp;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
bool control;
bool forward_key_repeat;
bool prefer_text;
bool forward_all_clicks;
bool legacy_paste;
@ -42,9 +43,7 @@ struct input_manager {
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, struct sc_key_processor *kp,
struct sc_mouse_processor *mp,
const struct scrcpy_options *options);
struct screen *screen, const struct scrcpy_options *options);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);

View File

@ -1,30 +0,0 @@
#ifndef SC_KEYBOARD_INJECT_H
#define SC_KEYBOARD_INJECT_H
#include "common.h"
#include <stdbool.h>
#include "controller.h"
#include "options.h"
#include "trait/key_processor.h"
struct sc_keyboard_inject {
struct sc_key_processor key_processor; // key processor trait
struct controller *controller;
// SDL reports repeated events as a boolean, but Android expects the actual
// number of repetitions. This variable keeps track of the count.
unsigned repeat;
bool prefer_text;
bool forward_key_repeat;
};
void
sc_keyboard_inject_init(struct sc_keyboard_inject *ki,
struct controller *controller,
const struct scrcpy_options *options);
#endif

View File

@ -1,3 +1,5 @@
#include "scrcpy.h"
#include "common.h"
#include <assert.h>
@ -11,8 +13,6 @@
#include <SDL2/SDL.h>
#include "cli.h"
#include "options.h"
#include "scrcpy.h"
#include "util/log.h"
static void
@ -38,6 +38,24 @@ print_version(void) {
#endif
}
static SDL_LogPriority
convert_log_level_to_sdl(enum sc_log_level level) {
switch (level) {
case SC_LOG_LEVEL_DEBUG:
return SDL_LOG_PRIORITY_DEBUG;
case SC_LOG_LEVEL_INFO:
return SDL_LOG_PRIORITY_INFO;
case SC_LOG_LEVEL_WARN:
return SDL_LOG_PRIORITY_WARN;
case SC_LOG_LEVEL_ERROR:
return SDL_LOG_PRIORITY_ERROR;
default:
assert(!"unexpected log level");
return SDL_LOG_PRIORITY_INFO;
}
}
int
main(int argc, char *argv[]) {
#ifdef __WINDOWS__
@ -48,7 +66,7 @@ main(int argc, char *argv[]) {
#endif
struct scrcpy_cli_args args = {
.opts = scrcpy_options_default,
.opts = SCRCPY_OPTIONS_DEFAULT,
.help = false,
.version = false,
};
@ -61,7 +79,8 @@ main(int argc, char *argv[]) {
return 1;
}
sc_set_log_level(args.opts.log_level);
SDL_LogPriority sdl_log = convert_log_level_to_sdl(args.opts.log_level);
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, sdl_log);
if (args.help) {
scrcpy_print_usage(argv[0]);

View File

@ -1,211 +0,0 @@
#include "mouse_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "util/log.h"
/** Downcast mouse processor to sc_mouse_inject */
#define DOWNCAST(MP) container_of(MP, struct sc_mouse_inject, mouse_processor)
static enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
}
if (state & SDL_BUTTON_RMASK) {
buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
}
if (state & SDL_BUTTON_MMASK) {
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
}
if (state & SDL_BUTTON_X1MASK) {
buttons |= AMOTION_EVENT_BUTTON_BACK;
}
if (state & SDL_BUTTON_X2MASK) {
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
}
return buttons;
}
#define MAP(FROM, TO) case FROM: *to = TO; return true
#define FAIL default: return false
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
static bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
switch (from) {
MAP(SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE);
MAP(SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN);
MAP(SDL_FINGERUP, AMOTION_EVENT_ACTION_UP);
FAIL;
}
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure =
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct sc_position position = {
.screen_size = screen->frame_size,
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
to->inject_scroll_event.hscroll = from->x;
to->inject_scroll_event.vscroll = from->y;
return true;
}
static void
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (!convert_mouse_motion(event, mi->screen, &msg)) {
return;
}
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
}
static void
sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_touch(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
static void
sc_mouse_processor_process_mouse_button(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_button(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
}
}
}
static void
sc_mouse_processor_process_mouse_wheel(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_wheel(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
}
}
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen) {
mi->controller = controller;
mi->screen = screen;
static const struct sc_mouse_processor_ops ops = {
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
.process_touch = sc_mouse_processor_process_touch,
.process_mouse_button = sc_mouse_processor_process_mouse_button,
.process_mouse_wheel = sc_mouse_processor_process_mouse_wheel,
};
mi->mouse_processor.ops = &ops;
}

View File

@ -1,23 +0,0 @@
#ifndef SC_MOUSE_INJECT_H
#define SC_MOUSE_INJECT_H
#include "common.h"
#include <stdbool.h>
#include "controller.h"
#include "screen.h"
#include "trait/mouse_processor.h"
struct sc_mouse_inject {
struct sc_mouse_processor mouse_processor; // mouse processor trait
struct controller *controller;
struct screen *screen;
};
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen);
#endif

View File

@ -1,54 +0,0 @@
#include "options.h"
const struct scrcpy_options scrcpy_options_default = {
.serial = NULL,
.crop = NULL,
.record_filename = NULL,
.window_title = NULL,
.push_target = NULL,
.render_driver = NULL,
.codec_options = NULL,
.encoder_name = NULL,
#ifdef HAVE_V4L2
.v4l2_device = NULL,
#endif
.log_level = SC_LOG_LEVEL_INFO,
.record_format = SC_RECORD_FORMAT_AUTO,
.keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_INJECT,
.port_range = {
.first = DEFAULT_LOCAL_PORT_RANGE_FIRST,
.last = DEFAULT_LOCAL_PORT_RANGE_LAST,
},
.shortcut_mods = {
.data = {SC_MOD_LALT, SC_MOD_LSUPER},
.count = 2,
},
.max_size = 0,
.bit_rate = DEFAULT_BIT_RATE,
.max_fps = 0,
.lock_video_orientation = SC_LOCK_VIDEO_ORIENTATION_UNLOCKED,
.rotation = 0,
.window_x = SC_WINDOW_POSITION_UNDEFINED,
.window_y = SC_WINDOW_POSITION_UNDEFINED,
.window_width = 0,
.window_height = 0,
.display_id = 0,
.display_buffer = 0,
.v4l2_buffer = 0,
.show_touches = false,
.fullscreen = false,
.always_on_top = false,
.control = true,
.display = true,
.turn_screen_off = false,
.prefer_text = false,
.window_borderless = false,
.mipmaps = true,
.stay_awake = false,
.force_adb_forward = false,
.disable_screensaver = false,
.forward_key_repeat = true,
.forward_all_clicks = false,
.legacy_paste = false,
.power_off_on_close = false,
};

View File

@ -1,113 +0,0 @@
#ifndef SCRCPY_OPTIONS_H
#define SCRCPY_OPTIONS_H
#include "common.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "util/tick.h"
enum sc_log_level {
SC_LOG_LEVEL_VERBOSE,
SC_LOG_LEVEL_DEBUG,
SC_LOG_LEVEL_INFO,
SC_LOG_LEVEL_WARN,
SC_LOG_LEVEL_ERROR,
};
enum sc_record_format {
SC_RECORD_FORMAT_AUTO,
SC_RECORD_FORMAT_MP4,
SC_RECORD_FORMAT_MKV,
};
enum sc_lock_video_orientation {
SC_LOCK_VIDEO_ORIENTATION_UNLOCKED = -1,
// lock the current orientation when scrcpy starts
SC_LOCK_VIDEO_ORIENTATION_INITIAL = -2,
SC_LOCK_VIDEO_ORIENTATION_0 = 0,
SC_LOCK_VIDEO_ORIENTATION_1,
SC_LOCK_VIDEO_ORIENTATION_2,
SC_LOCK_VIDEO_ORIENTATION_3,
};
enum sc_keyboard_input_mode {
SC_KEYBOARD_INPUT_MODE_INJECT,
SC_KEYBOARD_INPUT_MODE_HID,
};
#define SC_MAX_SHORTCUT_MODS 8
enum sc_shortcut_mod {
SC_MOD_LCTRL = 1 << 0,
SC_MOD_RCTRL = 1 << 1,
SC_MOD_LALT = 1 << 2,
SC_MOD_RALT = 1 << 3,
SC_MOD_LSUPER = 1 << 4,
SC_MOD_RSUPER = 1 << 5,
};
struct sc_shortcut_mods {
unsigned data[SC_MAX_SHORTCUT_MODS];
unsigned count;
};
struct sc_port_range {
uint16_t first;
uint16_t last;
};
#define SC_WINDOW_POSITION_UNDEFINED (-0x8000)
struct scrcpy_options {
const char *serial;
const char *crop;
const char *record_filename;
const char *window_title;
const char *push_target;
const char *render_driver;
const char *codec_options;
const char *encoder_name;
#ifdef HAVE_V4L2
const char *v4l2_device;
#endif
enum sc_log_level log_level;
enum sc_record_format record_format;
enum sc_keyboard_input_mode keyboard_input_mode;
struct sc_port_range port_range;
struct sc_shortcut_mods shortcut_mods;
uint16_t max_size;
uint32_t bit_rate;
uint16_t max_fps;
enum sc_lock_video_orientation lock_video_orientation;
uint8_t rotation;
int16_t window_x; // SC_WINDOW_POSITION_UNDEFINED for "auto"
int16_t window_y; // SC_WINDOW_POSITION_UNDEFINED for "auto"
uint16_t window_width;
uint16_t window_height;
uint32_t display_id;
sc_tick display_buffer;
sc_tick v4l2_buffer;
bool show_touches;
bool fullscreen;
bool always_on_top;
bool control;
bool display;
bool turn_screen_off;
bool prefer_text;
bool window_borderless;
bool mipmaps;
bool stay_awake;
bool force_adb_forward;
bool disable_screensaver;
bool forward_key_repeat;
bool forward_all_clicks;
bool legacy_paste;
bool power_off_on_close;
};
extern const struct scrcpy_options scrcpy_options_default;
#endif

View File

@ -7,7 +7,7 @@
#include "util/log.h"
bool
receiver_init(struct receiver *receiver, sc_socket control_socket) {
receiver_init(struct receiver *receiver, socket_t control_socket) {
bool ok = sc_mutex_init(&receiver->mutex);
if (!ok) {
return false;

View File

@ -11,13 +11,13 @@
// receive events from the device
// managed by the controller
struct receiver {
sc_socket control_socket;
socket_t control_socket;
sc_thread thread;
sc_mutex mutex;
};
bool
receiver_init(struct receiver *receiver, sc_socket control_socket);
receiver_init(struct receiver *receiver, socket_t control_socket);
void
receiver_destroy(struct receiver *receiver);

View File

@ -1,8 +1,6 @@
#include "recorder.h"
#include <assert.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/time.h>
#include "util/log.h"
@ -53,15 +51,16 @@ record_packet_new(const AVPacket *packet) {
static void
record_packet_delete(struct record_packet *rec) {
av_packet_unref(rec->packet);
av_packet_free(&rec->packet);
free(rec);
}
static void
recorder_queue_clear(struct recorder_queue *queue) {
while (!sc_queue_is_empty(queue)) {
while (!queue_is_empty(queue)) {
struct record_packet *rec;
sc_queue_take(queue, next, &rec);
queue_take(queue, next, &rec);
record_packet_delete(rec);
}
}
@ -137,14 +136,14 @@ run_recorder(void *data) {
for (;;) {
sc_mutex_lock(&recorder->mutex);
while (!recorder->stopped && sc_queue_is_empty(&recorder->queue)) {
while (!recorder->stopped && queue_is_empty(&recorder->queue)) {
sc_cond_wait(&recorder->queue_cond, &recorder->mutex);
}
// if stopped is set, continue to process the remaining events (to
// finish the recording) before actually stopping
if (recorder->stopped && sc_queue_is_empty(&recorder->queue)) {
if (recorder->stopped && queue_is_empty(&recorder->queue)) {
sc_mutex_unlock(&recorder->mutex);
struct record_packet *last = recorder->previous;
if (last) {
@ -163,7 +162,7 @@ run_recorder(void *data) {
}
struct record_packet *rec;
sc_queue_take(&recorder->queue, next, &rec);
queue_take(&recorder->queue, next, &rec);
sc_mutex_unlock(&recorder->mutex);
@ -215,8 +214,7 @@ run_recorder(void *data) {
LOGE("Recording failed to %s", recorder->filename);
} else {
const char *format_name = recorder_get_format_name(recorder->format);
LOGI("Recording complete to %s file: %s", format_name,
recorder->filename);
LOGI("Recording complete to %s file: %s", format_name, recorder->filename);
}
LOGD("Recorder thread ended");
@ -238,7 +236,7 @@ recorder_open(struct recorder *recorder, const AVCodec *input_codec) {
goto error_mutex_destroy;
}
sc_queue_init(&recorder->queue);
queue_init(&recorder->queue);
recorder->stopped = false;
recorder->failed = false;
recorder->header_written = false;
@ -343,7 +341,7 @@ recorder_push(struct recorder *recorder, const AVPacket *packet) {
return false;
}
sc_queue_push(&recorder->queue, next, rec);
queue_push(&recorder->queue, next, rec);
sc_cond_signal(&recorder->queue_cond);
sc_mutex_unlock(&recorder->mutex);
@ -372,7 +370,7 @@ bool
recorder_init(struct recorder *recorder,
const char *filename,
enum sc_record_format format,
struct sc_size declared_frame_size) {
struct size declared_frame_size) {
recorder->filename = strdup(filename);
if (!recorder->filename) {
LOGE("Could not strdup filename");

View File

@ -7,7 +7,7 @@
#include <libavformat/avformat.h>
#include "coords.h"
#include "options.h"
#include "scrcpy.h"
#include "trait/packet_sink.h"
#include "util/queue.h"
#include "util/thread.h"
@ -17,7 +17,7 @@ struct record_packet {
struct record_packet *next;
};
struct recorder_queue SC_QUEUE(struct record_packet);
struct recorder_queue QUEUE(struct record_packet);
struct recorder {
struct sc_packet_sink packet_sink; // packet sink trait
@ -25,7 +25,7 @@ struct recorder {
char *filename;
enum sc_record_format format;
AVFormatContext *ctx;
struct sc_size declared_frame_size;
struct size declared_frame_size;
bool header_written;
sc_thread thread;
@ -44,7 +44,7 @@ struct recorder {
bool
recorder_init(struct recorder *recorder, const char *filename,
enum sc_record_format format, struct sc_size declared_frame_size);
enum sc_record_format format, struct size declared_frame_size);
void
recorder_destroy(struct recorder *recorder);

View File

@ -18,15 +18,11 @@
#include "events.h"
#include "file_handler.h"
#include "input_manager.h"
#ifdef HAVE_AOA_HID
# include "hid_keyboard.h"
#endif
#include "keyboard_inject.h"
#include "mouse_inject.h"
#include "recorder.h"
#include "screen.h"
#include "server.h"
#include "stream.h"
#include "tiny_xpm.h"
#include "util/log.h"
#include "util/net.h"
#ifdef HAVE_V4L2
@ -44,35 +40,15 @@ struct scrcpy {
#endif
struct controller controller;
struct file_handler file_handler;
#ifdef HAVE_AOA_HID
struct sc_aoa aoa;
#endif
union {
struct sc_keyboard_inject keyboard_inject;
#ifdef HAVE_AOA_HID
struct sc_hid_keyboard keyboard_hid;
#endif
};
struct sc_mouse_inject mouse_inject;
struct input_manager input_manager;
};
static inline void
push_event(uint32_t type, const char *name) {
SDL_Event event;
event.type = type;
int ret = SDL_PushEvent(&event);
if (ret < 0) {
LOGE("Could not post %s event: %s", name, SDL_GetError());
// What could we do?
}
}
#define PUSH_EVENT(TYPE) push_event(TYPE, # TYPE)
#ifdef _WIN32
BOOL WINAPI windows_ctrl_handler(DWORD ctrl_type) {
if (ctrl_type == CTRL_C_EVENT) {
PUSH_EVENT(SDL_QUIT);
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
return TRUE;
}
return FALSE;
@ -158,10 +134,6 @@ static enum event_result
handle_event(struct scrcpy *s, const struct scrcpy_options *options,
SDL_Event *event) {
switch (event->type) {
case EVENT_SERVER_DISCONNECTED:
LOGD("Server disconnected");
// Do nothing, will be managed by the "stream stopped" event
break;
case EVENT_STREAM_STOPPED:
LOGD("Video stream stopped");
return EVENT_RESULT_STOPPED_BY_EOS;
@ -220,32 +192,6 @@ event_loop(struct scrcpy *s, const struct scrcpy_options *options) {
return false;
}
static bool
await_for_server(void) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
// Should never receive disconnected event before connected
assert(event.type != EVENT_SERVER_DISCONNECTED);
switch (event.type) {
case SDL_QUIT:
LOGD("User requested to quit");
return false;
case EVENT_SERVER_CONNECTION_FAILED:
LOGE("Server connection failed");
return false;
case EVENT_SERVER_CONNECTED:
LOGD("Server connected");
return true;
default:
break;
}
}
LOGE("SDL_WaitEvent() error: %s", SDL_GetError());
return false;
}
static SDL_LogPriority
sdl_priority_from_av_level(int level) {
switch (level) {
@ -270,15 +216,14 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
if (priority == 0) {
return;
}
size_t fmt_len = strlen(fmt);
char *local_fmt = malloc(fmt_len + 10);
char *local_fmt = malloc(strlen(fmt) + 10);
if (!local_fmt) {
LOGC("Could not allocate string");
return;
}
memcpy(local_fmt, "[FFmpeg] ", 9); // do not write the final '\0'
memcpy(local_fmt + 9, fmt, fmt_len + 1); // include '\0'
// strcpy is safe here, the destination is large enough
strcpy(local_fmt, "[FFmpeg] ");
strcpy(local_fmt + 9, fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_VIDEO, priority, local_fmt, vl);
free(local_fmt);
}
@ -288,38 +233,20 @@ stream_on_eos(struct stream *stream, void *userdata) {
(void) stream;
(void) userdata;
PUSH_EVENT(EVENT_STREAM_STOPPED);
}
static void
server_on_connection_failed(struct server *server, void *userdata) {
(void) server;
(void) userdata;
PUSH_EVENT(EVENT_SERVER_CONNECTION_FAILED);
}
static void
server_on_connected(struct server *server, void *userdata) {
(void) server;
(void) userdata;
PUSH_EVENT(EVENT_SERVER_CONNECTED);
}
static void
server_on_disconnected(struct server *server, void *userdata) {
(void) server;
(void) userdata;
PUSH_EVENT(EVENT_SERVER_DISCONNECTED);
SDL_Event stop_event;
stop_event.type = EVENT_STREAM_STOPPED;
SDL_PushEvent(&stop_event);
}
bool
scrcpy(struct scrcpy_options *options) {
scrcpy(const struct scrcpy_options *options) {
static struct scrcpy scrcpy;
struct scrcpy *s = &scrcpy;
if (!server_init(&s->server)) {
return false;
}
bool ret = false;
bool server_started = false;
@ -329,9 +256,6 @@ scrcpy(struct scrcpy_options *options) {
bool v4l2_sink_initialized = false;
#endif
bool stream_started = false;
#ifdef HAVE_AOA_HID
bool aoa_hid_initialized = false;
#endif
bool controller_initialized = false;
bool controller_started = false;
bool screen_initialized = false;
@ -355,18 +279,7 @@ scrcpy(struct scrcpy_options *options) {
.force_adb_forward = options->force_adb_forward,
.power_off_on_close = options->power_off_on_close,
};
static const struct server_callbacks cbs = {
.on_connection_failed = server_on_connection_failed,
.on_connected = server_on_connected,
.on_disconnected = server_on_disconnected,
};
if (!server_init(&s->server, &params, &cbs, NULL)) {
return false;
}
// TODO SDL_Init(SDL_INIT_EVENTS) before starting server
if (!server_start(&s->server)) {
if (!server_start(&s->server, &params)) {
goto end;
}
@ -377,15 +290,15 @@ scrcpy(struct scrcpy_options *options) {
goto end;
}
// Await for server without blocking Ctrl+C handling
if (!await_for_server()) {
char device_name[DEVICE_NAME_FIELD_LENGTH];
struct size frame_size;
if (!server_connect_to(&s->server, device_name, &frame_size)) {
goto end;
}
struct server_info *info = &s->server.info;
if (options->display && options->control) {
if (!file_handler_init(&s->file_handler, options->serial,
if (!file_handler_init(&s->file_handler, s->server.serial,
options->push_target)) {
goto end;
}
@ -407,7 +320,7 @@ scrcpy(struct scrcpy_options *options) {
if (!recorder_init(&s->recorder,
options->record_filename,
options->record_format,
info->frame_size)) {
frame_size)) {
goto end;
}
rec = &s->recorder;
@ -416,7 +329,7 @@ scrcpy(struct scrcpy_options *options) {
av_log_set_callback(av_log_callback);
static const struct stream_callbacks stream_cbs = {
const struct stream_callbacks stream_cbs = {
.on_eos = stream_on_eos,
};
stream_init(&s->stream, s->server.video_socket, &stream_cbs, NULL);
@ -429,16 +342,42 @@ scrcpy(struct scrcpy_options *options) {
stream_add_sink(&s->stream, &rec->packet_sink);
}
if (options->control) {
if (!controller_init(&s->controller, s->server.control_socket)) {
goto end;
}
controller_initialized = true;
if (options->display) {
if (options->control) {
if (!controller_init(&s->controller, s->server.control_socket)) {
goto end;
}
controller_initialized = true;
if (!controller_start(&s->controller)) {
if (!controller_start(&s->controller)) {
goto end;
}
controller_started = true;
}
const char *window_title =
options->window_title ? options->window_title : device_name;
struct screen_params screen_params = {
.window_title = window_title,
.frame_size = frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
};
if (!screen_init(&s->screen, &screen_params)) {
goto end;
}
controller_started = true;
screen_initialized = true;
decoder_add_sink(&s->decoder, &s->screen.frame_sink);
if (options->turn_screen_off) {
struct control_msg msg;
@ -451,37 +390,9 @@ scrcpy(struct scrcpy_options *options) {
}
}
if (options->display) {
const char *window_title =
options->window_title ? options->window_title : info->device_name;
struct screen_params screen_params = {
.window_title = window_title,
.frame_size = info->frame_size,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
.window_y = options->window_y,
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.rotation = options->rotation,
.mipmaps = options->mipmaps,
.fullscreen = options->fullscreen,
.buffering_time = options->display_buffer,
};
if (!screen_init(&s->screen, &screen_params)) {
goto end;
}
screen_initialized = true;
decoder_add_sink(&s->decoder, &s->screen.frame_sink);
}
#ifdef HAVE_V4L2
if (options->v4l2_device) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device,
info->frame_size, options->v4l2_buffer)) {
if (!sc_v4l2_sink_init(&s->v4l2_sink, options->v4l2_device, frame_size)) {
goto end;
}
@ -498,77 +409,7 @@ scrcpy(struct scrcpy_options *options) {
}
stream_started = true;
struct sc_key_processor *kp = NULL;
struct sc_mouse_processor *mp = NULL;
if (options->control) {
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID) {
#ifdef HAVE_AOA_HID
bool aoa_hid_ok = false;
char *serialno = NULL;
const char *serial = options->serial;
if (!serial) {
serialno = adb_get_serialno();
if (!serialno) {
LOGE("Could not get device serial");
goto aoa_hid_end;
}
serial = serialno;
LOGI("Device serial: %s", serial);
}
bool ok = sc_aoa_init(&s->aoa, serial);
free(serialno);
if (!ok) {
goto aoa_hid_end;
}
if (!sc_hid_keyboard_init(&s->keyboard_hid, &s->aoa)) {
sc_aoa_destroy(&s->aoa);
goto aoa_hid_end;
}
if (!sc_aoa_start(&s->aoa)) {
sc_hid_keyboard_destroy(&s->keyboard_hid);
sc_aoa_destroy(&s->aoa);
goto aoa_hid_end;
}
aoa_hid_ok = true;
kp = &s->keyboard_hid.key_processor;
aoa_hid_initialized = true;
aoa_hid_end:
if (!aoa_hid_ok) {
LOGE("Failed to enable HID over AOA, "
"fallback to default keyboard injection method "
"(-K/--hid-keyboard ignored)");
options->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_INJECT;
}
#else
LOGE("HID over AOA is not supported on this platform, "
"fallback to default keyboard injection method "
"(-K/--hid-keyboard ignored)");
options->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_INJECT;
#endif
}
// keyboard_input_mode may have been reset if HID mode failed
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_INJECT) {
sc_keyboard_inject_init(&s->keyboard_inject, &s->controller,
options);
kp = &s->keyboard_inject.key_processor;
}
sc_mouse_inject_init(&s->mouse_inject, &s->controller, &s->screen);
mp = &s->mouse_inject.mouse_processor;
}
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp, mp,
options);
input_manager_init(&s->input_manager, &s->controller, &s->screen, options);
ret = event_loop(s, options);
LOGD("quit...");
@ -580,12 +421,6 @@ aoa_hid_end:
end:
// The stream is not stopped explicitly, because it will stop by itself on
// end-of-stream
#ifdef HAVE_AOA_HID
if (aoa_hid_initialized) {
sc_hid_keyboard_destroy(&s->keyboard_hid);
sc_aoa_stop(&s->aoa);
}
#endif
if (controller_started) {
controller_stop(&s->controller);
}
@ -613,13 +448,6 @@ end:
}
#endif
#ifdef HAVE_AOA_HID
if (aoa_hid_initialized) {
sc_aoa_join(&s->aoa);
sc_aoa_destroy(&s->aoa);
}
#endif
// Destroy the screen only after the stream is guaranteed to be finished,
// because otherwise the screen could receive new frames after destruction
if (screen_initialized) {

View File

@ -4,9 +4,146 @@
#include "common.h"
#include <stdbool.h>
#include "options.h"
#include <stddef.h>
#include <stdint.h>
enum sc_log_level {
SC_LOG_LEVEL_DEBUG,
SC_LOG_LEVEL_INFO,
SC_LOG_LEVEL_WARN,
SC_LOG_LEVEL_ERROR,
};
enum sc_record_format {
SC_RECORD_FORMAT_AUTO,
SC_RECORD_FORMAT_MP4,
SC_RECORD_FORMAT_MKV,
};
enum sc_lock_video_orientation {
SC_LOCK_VIDEO_ORIENTATION_UNLOCKED = -1,
// lock the current orientation when scrcpy starts
SC_LOCK_VIDEO_ORIENTATION_INITIAL = -2,
SC_LOCK_VIDEO_ORIENTATION_0 = 0,
SC_LOCK_VIDEO_ORIENTATION_1,
SC_LOCK_VIDEO_ORIENTATION_2,
SC_LOCK_VIDEO_ORIENTATION_3,
};
#define SC_MAX_SHORTCUT_MODS 8
enum sc_shortcut_mod {
SC_MOD_LCTRL = 1 << 0,
SC_MOD_RCTRL = 1 << 1,
SC_MOD_LALT = 1 << 2,
SC_MOD_RALT = 1 << 3,
SC_MOD_LSUPER = 1 << 4,
SC_MOD_RSUPER = 1 << 5,
};
struct sc_shortcut_mods {
unsigned data[SC_MAX_SHORTCUT_MODS];
unsigned count;
};
struct sc_port_range {
uint16_t first;
uint16_t last;
};
#define SC_WINDOW_POSITION_UNDEFINED (-0x8000)
struct scrcpy_options {
const char *serial;
const char *crop;
const char *record_filename;
const char *window_title;
const char *push_target;
const char *render_driver;
const char *codec_options;
const char *encoder_name;
const char *v4l2_device;
enum sc_log_level log_level;
enum sc_record_format record_format;
struct sc_port_range port_range;
struct sc_shortcut_mods shortcut_mods;
uint16_t max_size;
uint32_t bit_rate;
uint16_t max_fps;
enum sc_lock_video_orientation lock_video_orientation;
uint8_t rotation;
int16_t window_x; // SC_WINDOW_POSITION_UNDEFINED for "auto"
int16_t window_y; // SC_WINDOW_POSITION_UNDEFINED for "auto"
uint16_t window_width;
uint16_t window_height;
uint32_t display_id;
bool show_touches;
bool fullscreen;
bool always_on_top;
bool control;
bool display;
bool turn_screen_off;
bool prefer_text;
bool window_borderless;
bool mipmaps;
bool stay_awake;
bool force_adb_forward;
bool disable_screensaver;
bool forward_key_repeat;
bool forward_all_clicks;
bool legacy_paste;
bool power_off_on_close;
};
#define SCRCPY_OPTIONS_DEFAULT { \
.serial = NULL, \
.crop = NULL, \
.record_filename = NULL, \
.window_title = NULL, \
.push_target = NULL, \
.render_driver = NULL, \
.codec_options = NULL, \
.encoder_name = NULL, \
.v4l2_device = NULL, \
.log_level = SC_LOG_LEVEL_INFO, \
.record_format = SC_RECORD_FORMAT_AUTO, \
.port_range = { \
.first = DEFAULT_LOCAL_PORT_RANGE_FIRST, \
.last = DEFAULT_LOCAL_PORT_RANGE_LAST, \
}, \
.shortcut_mods = { \
.data = {SC_MOD_LALT, SC_MOD_LSUPER}, \
.count = 2, \
}, \
.max_size = 0, \
.bit_rate = DEFAULT_BIT_RATE, \
.max_fps = 0, \
.lock_video_orientation = SC_LOCK_VIDEO_ORIENTATION_UNLOCKED, \
.rotation = 0, \
.window_x = SC_WINDOW_POSITION_UNDEFINED, \
.window_y = SC_WINDOW_POSITION_UNDEFINED, \
.window_width = 0, \
.window_height = 0, \
.display_id = 0, \
.show_touches = false, \
.fullscreen = false, \
.always_on_top = false, \
.control = true, \
.display = true, \
.turn_screen_off = false, \
.prefer_text = false, \
.window_borderless = false, \
.mipmaps = true, \
.stay_awake = false, \
.force_adb_forward = false, \
.disable_screensaver = false, \
.forward_key_repeat = true, \
.forward_all_clicks = false, \
.legacy_paste = false, \
.power_off_on_close = false, \
}
bool
scrcpy(struct scrcpy_options *options);
scrcpy(const struct scrcpy_options *options);
#endif

View File

@ -5,8 +5,9 @@
#include <SDL2/SDL.h>
#include "events.h"
#include "icon.h"
#include "options.h"
#include "icon.xpm"
#include "scrcpy.h"
#include "tiny_xpm.h"
#include "video_buffer.h"
#include "util/log.h"
@ -14,9 +15,9 @@
#define DOWNCAST(SINK) container_of(SINK, struct screen, frame_sink)
static inline struct sc_size
get_rotated_size(struct sc_size size, int rotation) {
struct sc_size rotated_size;
static inline struct size
get_rotated_size(struct size size, int rotation) {
struct size rotated_size;
if (rotation & 1) {
rotated_size.width = size.height;
rotated_size.height = size.width;
@ -27,26 +28,26 @@ get_rotated_size(struct sc_size size, int rotation) {
return rotated_size;
}
// get the window size in a struct sc_size
static struct sc_size
// get the window size in a struct size
static struct size
get_window_size(const struct screen *screen) {
int width;
int height;
SDL_GetWindowSize(screen->window, &width, &height);
struct sc_size size;
struct size size;
size.width = width;
size.height = height;
return size;
}
static struct sc_point
static struct point
get_window_position(const struct screen *screen) {
int x;
int y;
SDL_GetWindowPosition(screen->window, &x, &y);
struct sc_point point;
struct point point;
point.x = x;
point.y = y;
return point;
@ -54,7 +55,7 @@ get_window_position(const struct screen *screen) {
// set the window size to be applied when fullscreen is disabled
static void
set_window_size(struct screen *screen, struct sc_size new_size) {
set_window_size(struct screen *screen, struct size new_size) {
assert(!screen->fullscreen);
assert(!screen->maximized);
SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
@ -62,7 +63,7 @@ set_window_size(struct screen *screen, struct sc_size new_size) {
// get the preferred display bounds (i.e. the screen bounds with some margins)
static bool
get_preferred_display_bounds(struct sc_size *bounds) {
get_preferred_display_bounds(struct size *bounds) {
SDL_Rect rect;
#ifdef SCRCPY_SDL_HAS_GET_DISPLAY_USABLE_BOUNDS
# define GET_DISPLAY_BOUNDS(i, r) SDL_GetDisplayUsableBounds((i), (r))
@ -80,7 +81,7 @@ get_preferred_display_bounds(struct sc_size *bounds) {
}
static bool
is_optimal_size(struct sc_size current_size, struct sc_size content_size) {
is_optimal_size(struct size current_size, struct size content_size) {
// The size is optimal if we can recompute one dimension of the current
// size from the other
return current_size.height == current_size.width * content_size.height
@ -94,16 +95,16 @@ is_optimal_size(struct sc_size current_size, struct sc_size content_size) {
// crops the black borders)
// - it keeps the aspect ratio
// - it scales down to make it fit in the display_size
static struct sc_size
get_optimal_size(struct sc_size current_size, struct sc_size content_size) {
static struct size
get_optimal_size(struct size current_size, struct size content_size) {
if (content_size.width == 0 || content_size.height == 0) {
// avoid division by 0
return current_size;
}
struct sc_size window_size;
struct size window_size;
struct sc_size display_size;
struct size display_size;
if (!get_preferred_display_bounds(&display_size)) {
// could not get display bounds, do not constraint the size
window_size.width = current_size.width;
@ -135,10 +136,10 @@ get_optimal_size(struct sc_size current_size, struct sc_size content_size) {
// initially, there is no current size, so use the frame size as current size
// req_width and req_height, if not 0, are the sizes requested by the user
static inline struct sc_size
get_initial_optimal_size(struct sc_size content_size, uint16_t req_width,
static inline struct size
get_initial_optimal_size(struct size content_size, uint16_t req_width,
uint16_t req_height) {
struct sc_size window_size;
struct size window_size;
if (!req_width && !req_height) {
window_size = get_optimal_size(content_size, content_size);
} else {
@ -166,9 +167,9 @@ screen_update_content_rect(struct screen *screen) {
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
struct sc_size content_size = screen->content_size;
struct size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
struct sc_size drawable_size = {dw, dh};
struct size drawable_size = {dw, dh};
SDL_Rect *rect = &screen->rect;
@ -200,7 +201,7 @@ screen_update_content_rect(struct screen *screen) {
static inline SDL_Texture *
create_texture(struct screen *screen) {
SDL_Renderer *renderer = screen->renderer;
struct sc_size size = screen->frame_size;
struct size size = screen->frame_size;
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
@ -273,43 +274,27 @@ screen_frame_sink_close(struct sc_frame_sink *sink) {
static bool
screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
struct screen *screen = DOWNCAST(sink);
return sc_video_buffer_push(&screen->vb, frame);
}
static void
sc_video_buffer_on_new_frame(struct sc_video_buffer *vb, bool previous_skipped,
void *userdata) {
(void) vb;
struct screen *screen = userdata;
// event_failed implies previous_skipped (the previous frame may not have
// been consumed if the event was not sent)
assert(!screen->event_failed || previous_skipped);
bool need_new_event;
if (previous_skipped) {
fps_counter_add_skipped_frame(&screen->fps_counter);
// The EVENT_NEW_FRAME triggered for the previous frame will consume
// this new frame instead, unless the previous event failed
need_new_event = screen->event_failed;
} else {
need_new_event = true;
bool previous_frame_skipped;
bool ok = video_buffer_push(&screen->vb, frame, &previous_frame_skipped);
if (!ok) {
return false;
}
if (need_new_event) {
if (previous_frame_skipped) {
fps_counter_add_skipped_frame(&screen->fps_counter);
// The EVENT_NEW_FRAME triggered for the previous frame will consume
// this new frame instead
} else {
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
int ret = SDL_PushEvent(&new_frame_event);
if (ret < 0) {
LOGW("Could not post new frame event: %s", SDL_GetError());
screen->event_failed = true;
} else {
screen->event_failed = false;
}
SDL_PushEvent(&new_frame_event);
}
return true;
}
bool
@ -318,28 +303,16 @@ screen_init(struct screen *screen, const struct screen_params *params) {
screen->has_frame = false;
screen->fullscreen = false;
screen->maximized = false;
screen->event_failed = false;
static const struct sc_video_buffer_callbacks cbs = {
.on_new_frame = sc_video_buffer_on_new_frame,
};
bool ok = sc_video_buffer_init(&screen->vb, params->buffering_time, &cbs,
screen);
bool ok = video_buffer_init(&screen->vb);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;
}
ok = sc_video_buffer_start(&screen->vb);
if (!ok) {
LOGE("Could not start video_buffer");
goto error_destroy_video_buffer;
}
if (!fps_counter_init(&screen->fps_counter)) {
LOGE("Could not initialize FPS counter");
goto error_stop_and_join_video_buffer;
goto error_destroy_video_buffer;
}
screen->frame_size = params->frame_size;
@ -347,13 +320,13 @@ screen_init(struct screen *screen, const struct screen_params *params) {
if (screen->rotation) {
LOGI("Initial display rotation set to %u", screen->rotation);
}
struct sc_size content_size =
struct size content_size =
get_rotated_size(screen->frame_size, screen->rotation);
screen->content_size = content_size;
struct sc_size window_size =
get_initial_optimal_size(content_size,params->window_width,
params->window_height);
struct size window_size = get_initial_optimal_size(content_size,
params->window_width,
params->window_height);
uint32_t window_flags = SDL_WINDOW_HIDDEN
| SDL_WINDOW_RESIZABLE
| SDL_WINDOW_ALLOW_HIGHDPI;
@ -421,10 +394,10 @@ screen_init(struct screen *screen, const struct screen_params *params) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
SDL_Surface *icon = scrcpy_icon_load();
SDL_Surface *icon = read_xpm(icon_xpm);
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
scrcpy_icon_destroy(icon);
SDL_FreeSurface(icon);
} else {
LOGW("Could not load icon");
}
@ -480,11 +453,8 @@ error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
fps_counter_destroy(&screen->fps_counter);
error_stop_and_join_video_buffer:
sc_video_buffer_stop(&screen->vb);
sc_video_buffer_join(&screen->vb);
error_destroy_video_buffer:
sc_video_buffer_destroy(&screen->vb);
video_buffer_destroy(&screen->vb);
return false;
}
@ -501,13 +471,11 @@ screen_hide_window(struct screen *screen) {
void
screen_interrupt(struct screen *screen) {
sc_video_buffer_stop(&screen->vb);
fps_counter_interrupt(&screen->fps_counter);
}
void
screen_join(struct screen *screen) {
sc_video_buffer_join(&screen->vb);
fps_counter_join(&screen->fps_counter);
}
@ -521,14 +489,14 @@ screen_destroy(struct screen *screen) {
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
fps_counter_destroy(&screen->fps_counter);
sc_video_buffer_destroy(&screen->vb);
video_buffer_destroy(&screen->vb);
}
static void
resize_for_content(struct screen *screen, struct sc_size old_content_size,
struct sc_size new_content_size) {
struct sc_size window_size = get_window_size(screen);
struct sc_size target_size = {
resize_for_content(struct screen *screen, struct size old_content_size,
struct size new_content_size) {
struct size window_size = get_window_size(screen);
struct size target_size = {
.width = (uint32_t) window_size.width * new_content_size.width
/ old_content_size.width,
.height = (uint32_t) window_size.height * new_content_size.height
@ -539,7 +507,7 @@ resize_for_content(struct screen *screen, struct sc_size old_content_size,
}
static void
set_content_size(struct screen *screen, struct sc_size new_content_size) {
set_content_size(struct screen *screen, struct size new_content_size) {
if (!screen->fullscreen && !screen->maximized) {
resize_for_content(screen, screen->content_size, new_content_size);
} else if (!screen->resize_pending) {
@ -570,7 +538,7 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
return;
}
struct sc_size new_content_size =
struct size new_content_size =
get_rotated_size(screen->frame_size, rotation);
set_content_size(screen, new_content_size);
@ -583,7 +551,7 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
// recreate the texture and resize the window if the frame size has changed
static bool
prepare_for_frame(struct screen *screen, struct sc_size new_frame_size) {
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
// frame dimension changed, destroy texture
@ -591,7 +559,7 @@ prepare_for_frame(struct screen *screen, struct sc_size new_frame_size) {
screen->frame_size = new_frame_size;
struct sc_size new_content_size =
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
set_content_size(screen, new_content_size);
@ -627,12 +595,12 @@ update_texture(struct screen *screen, const AVFrame *frame) {
static bool
screen_update_frame(struct screen *screen) {
av_frame_unref(screen->frame);
sc_video_buffer_consume(&screen->vb, screen->frame);
video_buffer_consume(&screen->vb, screen->frame);
AVFrame *frame = screen->frame;
fps_counter_add_rendered_frame(&screen->fps_counter);
struct sc_size new_frame_size = {frame->width, frame->height};
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
return false;
}
@ -699,10 +667,10 @@ screen_resize_to_fit(struct screen *screen) {
return;
}
struct sc_point point = get_window_position(screen);
struct sc_size window_size = get_window_size(screen);
struct point point = get_window_position(screen);
struct size window_size = get_window_size(screen);
struct sc_size optimal_size =
struct size optimal_size =
get_optimal_size(window_size, screen->content_size);
// Center the window related to the device screen
@ -728,7 +696,7 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
screen->maximized = false;
}
struct sc_size content_size = screen->content_size;
struct size content_size = screen->content_size;
SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
content_size.height);
@ -783,7 +751,7 @@ screen_handle_event(struct screen *screen, SDL_Event *event) {
return false;
}
struct sc_point
struct point
screen_convert_drawable_to_frame_coords(struct screen *screen,
int32_t x, int32_t y) {
unsigned rotation = screen->rotation;
@ -797,7 +765,7 @@ screen_convert_drawable_to_frame_coords(struct screen *screen,
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
// rotate
struct sc_point result;
struct point result;
switch (rotation) {
case 0:
result.x = x;
@ -820,7 +788,7 @@ screen_convert_drawable_to_frame_coords(struct screen *screen,
return result;
}
struct sc_point
struct point
screen_convert_window_to_frame_coords(struct screen *screen,
int32_t x, int32_t y) {
screen_hidpi_scale_coords(screen, &x, &y);

View File

@ -8,7 +8,6 @@
#include <libavformat/avformat.h>
#include "coords.h"
#include "fps_counter.h"
#include "opengl.h"
#include "trait/frame_sink.h"
#include "video_buffer.h"
@ -20,20 +19,20 @@ struct screen {
bool open; // track the open/close state to assert correct behavior
#endif
struct sc_video_buffer vb;
struct video_buffer vb;
struct fps_counter fps_counter;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
struct sc_size frame_size;
struct sc_size content_size; // rotated frame_size
struct size frame_size;
struct size content_size; // rotated frame_size
bool resize_pending; // resize requested while fullscreen or maximized
// The content size the last time the window was not maximized or
// fullscreen (meaningful only when resize_pending is true)
struct sc_size windowed_content_size;
struct size windowed_content_size;
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
unsigned rotation;
@ -44,14 +43,12 @@ struct screen {
bool maximized;
bool mipmaps;
bool event_failed; // in case SDL_PushEvent() returned an error
AVFrame *frame;
};
struct screen_params {
const char *window_title;
struct sc_size frame_size;
struct size frame_size;
bool always_on_top;
int16_t window_x;
@ -65,8 +62,6 @@ struct screen_params {
bool mipmaps;
bool fullscreen;
sc_tick buffering_time;
};
// initialize screen, create window, renderer and texture (window is hidden)
@ -122,13 +117,13 @@ screen_handle_event(struct screen *screen, SDL_Event *event);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels
struct sc_point
struct point
screen_convert_window_to_frame_coords(struct screen *screen,
int32_t x, int32_t y);
// convert point from drawable coordinates to frame coordinates
// x and y are expressed in pixels
struct sc_point
struct point
screen_convert_drawable_to_frame_coords(struct screen *screen,
int32_t x, int32_t y);

View File

@ -3,6 +3,7 @@
#include <assert.h>
#include <errno.h>
#include <inttypes.h>
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
@ -47,56 +48,41 @@ get_server_path(void) {
LOGE("Could not allocate memory");
return NULL;
}
// the absolute path is hardcoded
return server_path;
#else
char *server_path = get_local_file_path(SERVER_FILENAME);
if (!server_path) {
LOGE("Could not get local file path, "
// use scrcpy-server in the same directory as the executable
char *executable_path = get_executable_path();
if (!executable_path) {
LOGE("Could not get executable path, "
"using " SERVER_FILENAME " from current directory");
// not found, use current directory
return strdup(SERVER_FILENAME);
}
char *dir = dirname(executable_path);
size_t dirlen = strlen(dir);
// sizeof(SERVER_FILENAME) gives statically the size including the null byte
size_t len = dirlen + 1 + sizeof(SERVER_FILENAME);
char *server_path = malloc(len);
if (!server_path) {
LOGE("Could not alloc server path string, "
"using " SERVER_FILENAME " from current directory");
free(executable_path);
return strdup(SERVER_FILENAME);
}
memcpy(server_path, dir, dirlen);
server_path[dirlen] = PATH_SEPARATOR;
memcpy(&server_path[dirlen + 1], SERVER_FILENAME, sizeof(SERVER_FILENAME));
// the final null byte has been copied with SERVER_FILENAME
free(executable_path);
LOGD("Using server (portable): %s", server_path);
#endif
return server_path;
}
static void
server_params_destroy(struct server_params *params) {
// The server stores a copy of the params provided by the user
free((char *) params->serial);
free((char *) params->crop);
free((char *) params->codec_options);
free((char *) params->encoder_name);
}
static bool
server_params_copy(struct server_params *dst, const struct server_params *src) {
*dst = *src;
// The params reference user-allocated memory, so we must copy them to
// handle them from another thread
#define COPY(FIELD) \
dst->FIELD = NULL; \
if (src->FIELD) { \
dst->FIELD = strdup(src->FIELD); \
if (!dst->FIELD) { \
goto error; \
} \
}
COPY(serial);
COPY(crop);
COPY(codec_options);
COPY(encoder_name);
#undef COPY
return true;
error:
server_params_destroy(dst);
return false;
#endif
}
static bool
@ -141,14 +127,13 @@ disable_tunnel_forward(const char *serial, uint16_t local_port) {
static bool
disable_tunnel(struct server *server) {
const char *serial = server->params.serial;
if (server->tunnel_forward) {
return disable_tunnel_forward(serial, server->local_port);
return disable_tunnel_forward(server->serial, server->local_port);
}
return disable_tunnel_reverse(serial);
return disable_tunnel_reverse(server->serial);
}
static sc_socket
static socket_t
listen_on_port(uint16_t port) {
#define IPV4_LOCALHOST 0x7F000001
return net_listen(IPV4_LOCALHOST, port, 1);
@ -157,10 +142,9 @@ listen_on_port(uint16_t port) {
static bool
enable_tunnel_reverse_any_port(struct server *server,
struct sc_port_range port_range) {
const char *serial = server->params.serial;
uint16_t port = port_range.first;
for (;;) {
if (!enable_tunnel_reverse(serial, port)) {
if (!enable_tunnel_reverse(server->serial, port)) {
// the command itself failed, it will fail on any port
return false;
}
@ -172,14 +156,14 @@ enable_tunnel_reverse_any_port(struct server *server,
// need to try to connect until the server socket is listening on the
// device.
server->server_socket = listen_on_port(port);
if (server->server_socket != SC_INVALID_SOCKET) {
if (server->server_socket != INVALID_SOCKET) {
// success
server->local_port = port;
return true;
}
// failure, disable tunnel and try another port
if (!disable_tunnel_reverse(serial)) {
if (!disable_tunnel_reverse(server->serial)) {
LOGW("Could not remove reverse tunnel on port %" PRIu16, port);
}
@ -205,11 +189,9 @@ static bool
enable_tunnel_forward_any_port(struct server *server,
struct sc_port_range port_range) {
server->tunnel_forward = true;
const char *serial = server->params.serial;
uint16_t port = port_range.first;
for (;;) {
if (enable_tunnel_forward(serial, port)) {
if (enable_tunnel_forward(server->serial, port)) {
// success
server->local_port = port;
return true;
@ -253,8 +235,6 @@ enable_tunnel_any_port(struct server *server, struct sc_port_range port_range,
static const char *
log_level_to_server_string(enum sc_log_level level) {
switch (level) {
case SC_LOG_LEVEL_VERBOSE:
return "verbose";
case SC_LOG_LEVEL_DEBUG:
return "debug";
case SC_LOG_LEVEL_INFO:
@ -271,8 +251,6 @@ log_level_to_server_string(enum sc_log_level level) {
static process_t
execute_server(struct server *server, const struct server_params *params) {
const char *serial = server->params.serial;
char max_size_string[6];
char bit_rate_string[11];
char max_fps_string[6];
@ -281,8 +259,7 @@ execute_server(struct server *server, const struct server_params *params) {
sprintf(max_size_string, "%"PRIu16, params->max_size);
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
sprintf(max_fps_string, "%"PRIu16, params->max_fps);
sprintf(lock_video_orientation_string, "%"PRIi8,
params->lock_video_orientation);
sprintf(lock_video_orientation_string, "%"PRIi8, params->lock_video_orientation);
sprintf(display_id_string, "%"PRIu32, params->display_id);
const char *const cmd[] = {
"shell",
@ -292,8 +269,7 @@ execute_server(struct server *server, const struct server_params *params) {
# define SERVER_DEBUGGER_PORT "5005"
# ifdef SERVER_DEBUGGER_METHOD_NEW
/* Android 9 and above */
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,"
"server=y,address="
"-XjdwpProvider:internal -XjdwpOptions:transport=dt_socket,suspend=y,server=y,address="
# else
/* Android 8 and below */
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
@ -330,14 +306,14 @@ execute_server(struct server *server, const struct server_params *params) {
// Port: 5005
// Then click on "Debug"
#endif
return adb_execute(serial, cmd, ARRAY_LEN(cmd));
return adb_execute(server->serial, cmd, ARRAY_LEN(cmd));
}
static sc_socket
static socket_t
connect_and_read_byte(uint16_t port) {
sc_socket socket = net_connect(IPV4_LOCALHOST, port);
if (socket == SC_INVALID_SOCKET) {
return SC_INVALID_SOCKET;
socket_t socket = net_connect(IPV4_LOCALHOST, port);
if (socket == INVALID_SOCKET) {
return INVALID_SOCKET;
}
char byte;
@ -346,127 +322,72 @@ connect_and_read_byte(uint16_t port) {
if (net_recv(socket, &byte, 1) != 1) {
// the server is not listening yet behind the adb tunnel
net_close(socket);
return SC_INVALID_SOCKET;
return INVALID_SOCKET;
}
return socket;
}
static sc_socket
static socket_t
connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
do {
LOGD("Remaining connection attempts: %d", (int) attempts);
sc_socket socket = connect_and_read_byte(port);
if (socket != SC_INVALID_SOCKET) {
socket_t socket = connect_and_read_byte(port);
if (socket != INVALID_SOCKET) {
// it worked!
return socket;
}
// TODO use mutex + condvar + bool stopped
if (attempts) {
SDL_Delay(delay);
}
} while (--attempts > 0);
return SC_INVALID_SOCKET;
return INVALID_SOCKET;
}
static void
close_socket(socket_t socket) {
assert(socket != INVALID_SOCKET);
net_shutdown(socket, SHUT_RDWR);
if (!net_close(socket)) {
LOGW("Could not close socket");
}
}
bool
server_init(struct server *server, const struct server_params *params,
const struct server_callbacks *cbs, void *cbs_userdata) {
bool ok = server_params_copy(&server->params, params);
if (!ok) {
LOGE("Could not copy server params");
return false;
}
server_init(struct server *server) {
server->serial = NULL;
server->process = PROCESS_NONE;
atomic_flag_clear_explicit(&server->server_socket_closed,
memory_order_relaxed);
ok = sc_mutex_init(&server->mutex);
bool ok = sc_mutex_init(&server->mutex);
if (!ok) {
server_params_destroy(&server->params);
return false;
}
ok = sc_cond_init(&server->process_terminated_cond);
if (!ok) {
sc_mutex_destroy(&server->mutex);
server_params_destroy(&server->params);
return false;
}
server->process_terminated = false;
server->connected = false;
server->server_socket = SC_INVALID_SOCKET;
server->video_socket = SC_INVALID_SOCKET;
server->control_socket = SC_INVALID_SOCKET;
server->server_socket = INVALID_SOCKET;
server->video_socket = INVALID_SOCKET;
server->control_socket = INVALID_SOCKET;
server->local_port = 0;
server->tunnel_enabled = false;
server->tunnel_forward = false;
assert(cbs);
assert(cbs->on_connection_failed);
assert(cbs->on_connected);
assert(cbs->on_disconnected);
server->cbs = cbs;
server->cbs_userdata = cbs_userdata;
return true;
}
static int
run_server_connect(void *data) {
run_wait_server(void *data) {
struct server *server = data;
if (!server_connect_to(server, &server->info)) {
server->cbs->on_connection_failed(server, server->cbs_userdata);
goto end;
}
server->connected = true;
server->cbs->on_connected(server, server->cbs_userdata);
end:
return 0;
}
static int
run_server(void *data) {
struct server *server = data;
const struct server_params *params = &server->params;
if (!push_server(params->serial)) {
server->cbs->on_connection_failed(server, server->cbs_userdata);
goto end;
}
if (!enable_tunnel_any_port(server, params->port_range,
params->force_adb_forward)) {
server->cbs->on_connection_failed(server, server->cbs_userdata);
goto end;
}
server->process = execute_server(server, params);
if (server->process == PROCESS_NONE) {
server->cbs->on_connection_failed(server, server->cbs_userdata);
goto end;
}
sc_thread connect_thread;
bool ok = sc_thread_create(&connect_thread, run_server_connect,
"server-connect", server);
if (!ok) {
LOGW("Could not create thread, killing the server...");
process_terminate(server->process);
server->cbs->on_connection_failed(server, server->cbs_userdata);
process_wait(server->process, false); // ignore exit code
goto end;
}
process_wait(server->process, false); // ignore exit code
LOGD("Server terminated");
sc_mutex_lock(&server->mutex);
server->process_terminated = true;
@ -475,81 +396,126 @@ run_server(void *data) {
// no need for synchronization, server_socket is initialized before this
// thread was created
if (server->server_socket != SC_INVALID_SOCKET) {
// Unblock any accept()
net_interrupt(server->server_socket);
if (server->server_socket != INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
// unblocked by closesocket(). Therefore, call both (close_socket()).
close_socket(server->server_socket);
}
sc_thread_join(&connect_thread, NULL);
// Written by connect_thread, sc_thread_join() provides the necessary
// memory barrier
if (server->connected) {
server->cbs->on_disconnected(server, server->cbs_userdata);
}
// Otherwise, ->on_connection_failed() is already called
end:
LOGD("Server terminated");
return 0;
}
bool
server_start(struct server *server) {
return sc_thread_create(&server->thread, run_server, "server", server);
server_start(struct server *server, const struct server_params *params) {
if (params->serial) {
server->serial = strdup(params->serial);
if (!server->serial) {
return false;
}
}
if (!push_server(params->serial)) {
/* server->serial will be freed on server_destroy() */
return false;
}
if (!enable_tunnel_any_port(server, params->port_range,
params->force_adb_forward)) {
return false;
}
// server will connect to our server socket
server->process = execute_server(server, params);
if (server->process == PROCESS_NONE) {
goto error;
}
// If the server process dies before connecting to the server socket, then
// the client will be stuck forever on accept(). To avoid the problem, we
// must be able to wake up the accept() call when the server dies. To keep
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
bool ok = sc_thread_create(&server->wait_server_thread, run_wait_server,
"wait-server", server);
if (!ok) {
process_terminate(server->process);
process_wait(server->process, true); // ignore exit code
goto error;
}
server->tunnel_enabled = true;
return true;
error:
if (!server->tunnel_forward) {
bool was_closed =
atomic_flag_test_and_set(&server->server_socket_closed);
// the thread is not started, the flag could not be already set
assert(!was_closed);
(void) was_closed;
close_socket(server->server_socket);
}
disable_tunnel(server);
return false;
}
static bool
device_read_info(sc_socket device_socket, struct server_info *info) {
device_read_info(socket_t device_socket, char *device_name, struct size *size) {
unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
int r = net_recv_all(device_socket, buf, sizeof(buf));
if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
LOGE("Could not retrieve device information");
return false;
}
// in case the client sends garbage
buf[DEVICE_NAME_FIELD_LENGTH - 1] = '\0';
memcpy(info->device_name, (char *) buf, sizeof(info->device_name));
info->frame_size.width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 1];
info->frame_size.height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 3];
// strcpy is safe here, since name contains at least
// DEVICE_NAME_FIELD_LENGTH bytes and strlen(buf) < DEVICE_NAME_FIELD_LENGTH
strcpy(device_name, (char *) buf);
size->width = (buf[DEVICE_NAME_FIELD_LENGTH] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 1];
size->height = (buf[DEVICE_NAME_FIELD_LENGTH + 2] << 8)
| buf[DEVICE_NAME_FIELD_LENGTH + 3];
return true;
}
bool
server_connect_to(struct server *server, struct server_info *info) {
server_connect_to(struct server *server, char *device_name, struct size *size) {
if (!server->tunnel_forward) {
server->video_socket = net_accept(server->server_socket);
if (server->video_socket == SC_INVALID_SOCKET) {
if (server->video_socket == INVALID_SOCKET) {
return false;
}
server->control_socket = net_accept(server->server_socket);
if (server->control_socket == SC_INVALID_SOCKET) {
if (server->control_socket == INVALID_SOCKET) {
// the video_socket will be cleaned up on destroy
return false;
}
// we don't need the server socket anymore
if (!net_close(server->server_socket)) {
LOGW("Could not close server socket on connect");
if (!atomic_flag_test_and_set(&server->server_socket_closed)) {
// close it from here
close_socket(server->server_socket);
// otherwise, it is closed by run_wait_server()
}
// Do not attempt to close it again on server_destroy()
server->server_socket = SC_INVALID_SOCKET;
} else {
uint32_t attempts = 100;
uint32_t delay = 100; // ms
server->video_socket =
connect_to_server(server->local_port, attempts, delay);
if (server->video_socket == SC_INVALID_SOCKET) {
if (server->video_socket == INVALID_SOCKET) {
return false;
}
// we know that the device is listening, we don't need several attempts
server->control_socket =
net_connect(IPV4_LOCALHOST, server->local_port);
if (server->control_socket == SC_INVALID_SOCKET) {
if (server->control_socket == INVALID_SOCKET) {
return false;
}
}
@ -559,25 +525,20 @@ server_connect_to(struct server *server, struct server_info *info) {
server->tunnel_enabled = false;
// The sockets will be closed on stop if device_read_info() fails
return device_read_info(server->video_socket, info);
return device_read_info(server->video_socket, device_name, size);
}
void
server_stop(struct server *server) {
if (server->server_socket != SC_INVALID_SOCKET) {
if (!net_interrupt(server->server_socket)) {
LOGW("Could not interrupt server socket");
}
if (server->server_socket != INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
close_socket(server->server_socket);
}
if (server->video_socket != SC_INVALID_SOCKET) {
if (!net_interrupt(server->video_socket)) {
LOGW("Could not interrupt video socket");
}
if (server->video_socket != INVALID_SOCKET) {
close_socket(server->video_socket);
}
if (server->control_socket != SC_INVALID_SOCKET) {
if (!net_interrupt(server->control_socket)) {
LOGW("Could not interrupt control socket");
}
if (server->control_socket != INVALID_SOCKET) {
close_socket(server->control_socket);
}
assert(server->process != PROCESS_NONE);
@ -591,10 +552,10 @@ server_stop(struct server *server) {
sc_mutex_lock(&server->mutex);
bool signaled = false;
if (!server->process_terminated) {
#define WATCHDOG_DELAY SC_TICK_FROM_SEC(1)
#define WATCHDOG_DELAY_MS 1000
signaled = sc_cond_timedwait(&server->process_terminated_cond,
&server->mutex,
sc_tick_now() + WATCHDOG_DELAY);
WATCHDOG_DELAY_MS);
}
sc_mutex_unlock(&server->mutex);
@ -608,29 +569,13 @@ server_stop(struct server *server) {
process_terminate(server->process);
}
sc_thread_join(&server->thread, NULL);
sc_thread_join(&server->wait_server_thread, NULL);
process_close(server->process);
}
void
server_destroy(struct server *server) {
if (server->server_socket != SC_INVALID_SOCKET) {
if (!net_close(server->server_socket)) {
LOGW("Could not close server socket");
}
}
if (server->video_socket != SC_INVALID_SOCKET) {
if (!net_close(server->video_socket)) {
LOGW("Could not close video socket");
}
}
if (server->control_socket != SC_INVALID_SOCKET) {
if (!net_close(server->control_socket)) {
LOGW("Could not close control socket");
}
}
server_params_destroy(&server->params);
free(server->serial);
sc_cond_destroy(&server->process_terminated_cond);
sc_mutex_destroy(&server->mutex);
}

View File

@ -9,15 +9,27 @@
#include "adb.h"
#include "coords.h"
#include "options.h"
#include "scrcpy.h"
#include "util/log.h"
#include "util/net.h"
#include "util/thread.h"
#define DEVICE_NAME_FIELD_LENGTH 64
struct server_info {
char device_name[DEVICE_NAME_FIELD_LENGTH];
struct sc_size frame_size;
struct server {
char *serial;
process_t process;
sc_thread wait_server_thread;
atomic_flag server_socket_closed;
sc_mutex mutex;
sc_cond process_terminated_cond;
bool process_terminated;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
};
struct server_params {
@ -39,50 +51,19 @@ struct server_params {
bool power_off_on_close;
};
struct server {
// The internal allocated strings are copies owned by the server
struct server_params params;
process_t process;
sc_thread thread;
sc_mutex mutex;
sc_cond process_terminated_cond;
bool process_terminated;
bool connected; // written by connect_thread
struct server_info info; // initialized once connected
sc_socket server_socket; // only used if !tunnel_forward
sc_socket video_socket;
sc_socket control_socket;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"
const struct server_callbacks *cbs;
void *cbs_userdata;
};
struct server_callbacks {
void (*on_connection_failed)(struct server *server, void *userdata);
void (*on_connected)(struct server *server, void *userdata);
void (*on_disconnected)(struct server *server, void *userdata);
};
// init the server with the given params
// init default values
bool
server_init(struct server *server, const struct server_params *params,
const struct server_callbacks *cbs, void *cbs_userdata);
server_init(struct server *server);
// push, enable tunnel et start the server
bool
server_start(struct server *server);
server_start(struct server *server, const struct server_params *params);
#define DEVICE_NAME_FIELD_LENGTH 64
// block until the communication with the server is established
// device_name must point to a buffer of at least DEVICE_NAME_FIELD_LENGTH bytes
bool
server_connect_to(struct server *server, struct server_info *info);
server_connect_to(struct server *server, char *device_name, struct size *size);
// disconnect and kill the server process
void

View File

@ -151,6 +151,7 @@ stream_push_packet(struct stream *stream, AVPacket *packet) {
if (stream->pending) {
// the pending packet must be discarded (consumed or error)
av_packet_unref(stream->pending);
av_packet_free(&stream->pending);
}
@ -243,6 +244,7 @@ run_stream(void *data) {
LOGD("End of frames");
if (stream->pending) {
av_packet_unref(stream->pending);
av_packet_free(&stream->pending);
}
@ -260,7 +262,7 @@ end:
}
void
stream_init(struct stream *stream, sc_socket socket,
stream_init(struct stream *stream, socket_t socket,
const struct stream_callbacks *cbs, void *cbs_userdata) {
stream->socket = socket;
stream->pending = NULL;

View File

@ -14,7 +14,7 @@
#define STREAM_MAX_SINKS 2
struct stream {
sc_socket socket;
socket_t socket;
sc_thread thread;
struct sc_packet_sink *sinks[STREAM_MAX_SINKS];
@ -35,7 +35,7 @@ struct stream_callbacks {
};
void
stream_init(struct stream *stream, sc_socket socket,
stream_init(struct stream *stream, socket_t socket,
const struct stream_callbacks *cbs, void *cbs_userdata);
void

View File

@ -1,6 +1,5 @@
#include "util/process.h"
#include <assert.h>
#include <errno.h>
#include <fcntl.h>
#include <limits.h>
@ -51,151 +50,65 @@ search_executable(const char *file) {
}
enum process_result
process_execute_redirect(const char *const argv[], pid_t *pid, int *pipe_stdin,
int *pipe_stdout, int *pipe_stderr) {
int in[2];
int out[2];
int err[2];
int internal[2]; // communication between parent and children
process_execute(const char *const argv[], pid_t *pid) {
int fd[2];
if (pipe(internal) == -1) {
if (pipe(fd) == -1) {
perror("pipe");
return PROCESS_ERROR_GENERIC;
}
if (pipe_stdin) {
if (pipe(in) == -1) {
perror("pipe");
close(internal[0]);
close(internal[1]);
return PROCESS_ERROR_GENERIC;
}
}
if (pipe_stdout) {
if (pipe(out) == -1) {
perror("pipe");
// clean up
if (pipe_stdin) {
close(in[0]);
close(in[1]);
}
close(internal[0]);
close(internal[1]);
return PROCESS_ERROR_GENERIC;
}
}
if (pipe_stderr) {
if (pipe(err) == -1) {
perror("pipe");
// clean up
if (pipe_stdout) {
close(out[0]);
close(out[1]);
}
if (pipe_stdin) {
close(in[0]);
close(in[1]);
}
close(internal[0]);
close(internal[1]);
return PROCESS_ERROR_GENERIC;
}
}
enum process_result ret = PROCESS_SUCCESS;
*pid = fork();
if (*pid == -1) {
perror("fork");
// clean up
if (pipe_stderr) {
close(err[0]);
close(err[1]);
}
if (pipe_stdout) {
close(out[0]);
close(out[1]);
}
if (pipe_stdin) {
close(in[0]);
close(in[1]);
}
close(internal[0]);
close(internal[1]);
return PROCESS_ERROR_GENERIC;
ret = PROCESS_ERROR_GENERIC;
goto end;
}
if (*pid == 0) {
if (pipe_stdin) {
if (in[0] != STDIN_FILENO) {
dup2(in[0], STDIN_FILENO);
close(in[0]);
}
close(in[1]);
if (*pid > 0) {
// parent close write side
close(fd[1]);
fd[1] = -1;
// wait for EOF or receive errno from child
if (read(fd[0], &ret, sizeof(ret)) == -1) {
perror("read");
ret = PROCESS_ERROR_GENERIC;
goto end;
}
if (pipe_stdout) {
if (out[1] != STDOUT_FILENO) {
dup2(out[1], STDOUT_FILENO);
close(out[1]);
} else if (*pid == 0) {
// child close read side
close(fd[0]);
if (fcntl(fd[1], F_SETFD, FD_CLOEXEC) == 0) {
execvp(argv[0], (char *const *)argv);
if (errno == ENOENT) {
ret = PROCESS_ERROR_MISSING_BINARY;
} else {
ret = PROCESS_ERROR_GENERIC;
}
close(out[0]);
}
if (pipe_stderr) {
if (err[1] != STDERR_FILENO) {
dup2(err[1], STDERR_FILENO);
close(err[1]);
}
close(err[0]);
}
close(internal[0]);
enum process_result err;
if (fcntl(internal[1], F_SETFD, FD_CLOEXEC) == 0) {
execvp(argv[0], (char *const *) argv);
perror("exec");
err = errno == ENOENT ? PROCESS_ERROR_MISSING_BINARY
: PROCESS_ERROR_GENERIC;
} else {
perror("fcntl");
err = PROCESS_ERROR_GENERIC;
ret = PROCESS_ERROR_GENERIC;
}
// send err to the parent
if (write(internal[1], &err, sizeof(err)) == -1) {
// send ret to the parent
if (write(fd[1], &ret, sizeof(ret)) == -1) {
perror("write");
}
close(internal[1]);
// close write side before exiting
close(fd[1]);
_exit(1);
}
// parent
assert(*pid > 0);
close(internal[1]);
enum process_result res = PROCESS_SUCCESS;
// wait for EOF or receive err from child
if (read(internal[0], &res, sizeof(res)) == -1) {
perror("read");
res = PROCESS_ERROR_GENERIC;
end:
if (fd[0] != -1) {
close(fd[0]);
}
close(internal[0]);
if (pipe_stdin) {
close(in[0]);
*pipe_stdin = in[1];
if (fd[1] != -1) {
close(fd[1]);
}
if (pipe_stdout) {
*pipe_stdout = out[0];
close(out[1]);
}
if (pipe_stderr) {
*pipe_stderr = err[0];
close(err[1]);
}
return res;
}
enum process_result
process_execute(const char *const argv[], pid_t *pid) {
return process_execute_redirect(argv, pid, NULL, NULL, NULL);
return ret;
}
bool
@ -262,15 +175,3 @@ is_regular_file(const char *path) {
}
return S_ISREG(path_stat.st_mode);
}
ssize_t
read_pipe(int pipe, char *data, size_t len) {
return read(pipe, data, len);
}
void
close_pipe(int pipe) {
if (close(pipe)) {
perror("close pipe");
}
}

View File

@ -6,9 +6,7 @@
#include "util/log.h"
#include "util/str_util.h"
#define CMD_MAX_LEN 8192
static bool
static int
build_cmd(char *cmd, size_t len, const char *const argv[]) {
// Windows command-line parsing is WTF:
// <http://daviddeley.com/autohotkey/parameters/parameters.htm#WINPASS>
@ -17,135 +15,43 @@ build_cmd(char *cmd, size_t len, const char *const argv[]) {
size_t ret = xstrjoin(cmd, argv, ' ', len);
if (ret >= len) {
LOGE("Command too long (%" PRIsizet " chars)", len - 1);
return false;
return -1;
}
return true;
}
enum process_result
process_execute_redirect(const char *const argv[], HANDLE *handle,
HANDLE *pipe_stdin, HANDLE *pipe_stdout,
HANDLE *pipe_stderr) {
enum process_result ret = PROCESS_ERROR_GENERIC;
SECURITY_ATTRIBUTES sa;
sa.nLength = sizeof(SECURITY_ATTRIBUTES);
sa.lpSecurityDescriptor = NULL;
sa.bInheritHandle = TRUE;
HANDLE stdin_read_handle;
HANDLE stdout_write_handle;
HANDLE stderr_write_handle;
if (pipe_stdin) {
if (!CreatePipe(&stdin_read_handle, pipe_stdin, &sa, 0)) {
perror("pipe");
return PROCESS_ERROR_GENERIC;
}
if (!SetHandleInformation(*pipe_stdin, HANDLE_FLAG_INHERIT, 0)) {
LOGE("SetHandleInformation stdin failed");
goto error_close_stdin;
}
}
if (pipe_stdout) {
if (!CreatePipe(pipe_stdout, &stdout_write_handle, &sa, 0)) {
perror("pipe");
goto error_close_stdin;
}
if (!SetHandleInformation(*pipe_stdout, HANDLE_FLAG_INHERIT, 0)) {
LOGE("SetHandleInformation stdout failed");
goto error_close_stdout;
}
}
if (pipe_stderr) {
if (!CreatePipe(pipe_stderr, &stderr_write_handle, &sa, 0)) {
perror("pipe");
goto error_close_stdout;
}
if (!SetHandleInformation(*pipe_stderr, HANDLE_FLAG_INHERIT, 0)) {
LOGE("SetHandleInformation stderr failed");
goto error_close_stderr;
}
}
STARTUPINFOW si;
PROCESS_INFORMATION pi;
memset(&si, 0, sizeof(si));
si.cb = sizeof(si);
if (pipe_stdin || pipe_stdout || pipe_stderr) {
si.dwFlags = STARTF_USESTDHANDLES;
if (pipe_stdin) {
si.hStdInput = stdin_read_handle;
}
if (pipe_stdout) {
si.hStdOutput = stdout_write_handle;
}
if (pipe_stderr) {
si.hStdError = stderr_write_handle;
}
}
char *cmd = malloc(CMD_MAX_LEN);
if (!cmd || !build_cmd(cmd, CMD_MAX_LEN, argv)) {
*handle = NULL;
goto error_close_stderr;
}
wchar_t *wide = utf8_to_wide_char(cmd);
free(cmd);
if (!wide) {
LOGC("Could not allocate wide char string");
goto error_close_stderr;
}
if (!CreateProcessW(NULL, wide, NULL, NULL, TRUE, 0, NULL, NULL, &si,
&pi)) {
free(wide);
*handle = NULL;
if (GetLastError() == ERROR_FILE_NOT_FOUND) {
ret = PROCESS_ERROR_MISSING_BINARY;
}
goto error_close_stderr;
}
// These handles are used by the child process, close them for this process
if (pipe_stdin) {
CloseHandle(stdin_read_handle);
}
if (pipe_stdout) {
CloseHandle(stdout_write_handle);
}
if (pipe_stderr) {
CloseHandle(stderr_write_handle);
}
free(wide);
*handle = pi.hProcess;
return PROCESS_SUCCESS;
error_close_stderr:
if (pipe_stderr) {
CloseHandle(*pipe_stderr);
CloseHandle(stderr_write_handle);
}
error_close_stdout:
if (pipe_stdout) {
CloseHandle(*pipe_stdout);
CloseHandle(stdout_write_handle);
}
error_close_stdin:
if (pipe_stdin) {
CloseHandle(*pipe_stdin);
CloseHandle(stdin_read_handle);
}
return ret;
return 0;
}
enum process_result
process_execute(const char *const argv[], HANDLE *handle) {
return process_execute_redirect(argv, handle, NULL, NULL, NULL);
STARTUPINFOW si;
PROCESS_INFORMATION pi;
memset(&si, 0, sizeof(si));
si.cb = sizeof(si);
char cmd[256];
if (build_cmd(cmd, sizeof(cmd), argv)) {
*handle = NULL;
return PROCESS_ERROR_GENERIC;
}
wchar_t *wide = utf8_to_wide_char(cmd);
if (!wide) {
LOGC("Could not allocate wide char string");
return PROCESS_ERROR_GENERIC;
}
if (!CreateProcessW(NULL, wide, NULL, NULL, FALSE, 0, NULL, NULL, &si,
&pi)) {
free(wide);
*handle = NULL;
if (GetLastError() == ERROR_FILE_NOT_FOUND) {
return PROCESS_ERROR_MISSING_BINARY;
}
return PROCESS_ERROR_GENERIC;
}
free(wide);
*handle = pi.hProcess;
return PROCESS_SUCCESS;
}
bool
@ -207,19 +113,3 @@ is_regular_file(const char *path) {
}
return S_ISREG(path_stat.st_mode);
}
ssize_t
read_pipe(HANDLE pipe, char *data, size_t len) {
DWORD r;
if (!ReadFile(pipe, data, len, &r, NULL)) {
return -1;
}
return r;
}
void
close_pipe(HANDLE pipe) {
if (!CloseHandle(pipe)) {
LOGW("Cannot close pipe");
}
}

119
app/src/tiny_xpm.c Normal file
View File

@ -0,0 +1,119 @@
#include "tiny_xpm.h"
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "util/log.h"
struct index {
char c;
uint32_t color;
};
static bool
find_color(struct index *index, int len, char c, uint32_t *color) {
// there are typically very few color, so it's ok to iterate over the array
for (int i = 0; i < len; ++i) {
if (index[i].c == c) {
*color = index[i].color;
return true;
}
}
*color = 0;
return false;
}
// We encounter some problems with SDL2_image on MSYS2 (Windows),
// so here is our own XPM parsing not to depend on SDL_image.
//
// We do not hardcode the binary image to keep some flexibility to replace the
// icon easily (just by replacing icon.xpm).
//
// Parameter is not "const char *" because XPM formats are generally stored in a
// (non-const) "char *"
SDL_Surface *
read_xpm(char *xpm[]) {
#ifndef NDEBUG
// patch the XPM to change the icon color in debug mode
xpm[2] = ". c #CC00CC";
#endif
char *endptr;
// *** No error handling, assume the XPM source is valid ***
// (it's in our source repo)
// Assertions are only checked in debug
int width = strtol(xpm[0], &endptr, 10);
int height = strtol(endptr + 1, &endptr, 10);
int colors = strtol(endptr + 1, &endptr, 10);
int chars = strtol(endptr + 1, &endptr, 10);
// sanity checks
assert(0 <= width && width < 256);
assert(0 <= height && height < 256);
assert(0 <= colors && colors < 256);
assert(chars == 1); // this implementation does not support more
(void) chars;
// init index
struct index index[colors];
for (int i = 0; i < colors; ++i) {
const char *line = xpm[1+i];
index[i].c = line[0];
assert(line[1] == '\t');
assert(line[2] == 'c');
assert(line[3] == ' ');
if (line[4] == '#') {
index[i].color = 0xff000000 | strtol(&line[5], &endptr, 0x10);
assert(*endptr == '\0');
} else {
assert(!strcmp("None", &line[4]));
index[i].color = 0;
}
}
// parse image
uint32_t *pixels = SDL_malloc(4 * width * height);
if (!pixels) {
LOGE("Could not allocate icon memory");
return NULL;
}
for (int y = 0; y < height; ++y) {
const char *line = xpm[1 + colors + y];
for (int x = 0; x < width; ++x) {
char c = line[x];
uint32_t color;
bool color_found = find_color(index, colors, c, &color);
assert(color_found);
(void) color_found;
pixels[y * width + x] = color;
}
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
uint32_t amask = 0x000000ff;
uint32_t rmask = 0x0000ff00;
uint32_t gmask = 0x00ff0000;
uint32_t bmask = 0xff000000;
#else // little endian, like x86
uint32_t amask = 0xff000000;
uint32_t rmask = 0x00ff0000;
uint32_t gmask = 0x0000ff00;
uint32_t bmask = 0x000000ff;
#endif
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(pixels,
width, height,
32, 4 * width,
rmask, gmask, bmask, amask);
if (!surface) {
LOGE("Could not create icon surface");
return NULL;
}
// make the surface own the raw pixels
surface->flags &= ~SDL_PREALLOC;
return surface;
}

11
app/src/tiny_xpm.h Normal file
View File

@ -0,0 +1,11 @@
#ifndef TINYXPM_H
#define TINYXPM_H
#include "common.h"
#include <SDL2/SDL.h>
SDL_Surface *
read_xpm(char *xpm[]);
#endif

View File

@ -1,5 +1,5 @@
#ifndef SC_FRAME_SINK_H
#define SC_FRAME_SINK_H
#ifndef SC_FRAME_SINK
#define SC_FRAME_SINK
#include "common.h"

View File

@ -1,29 +0,0 @@
#ifndef SC_KEY_PROCESSOR_H
#define SC_KEY_PROCESSOR_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
/**
* Key processor trait.
*
* Component able to process and inject keys should implement this trait.
*/
struct sc_key_processor {
const struct sc_key_processor_ops *ops;
};
struct sc_key_processor_ops {
void
(*process_key)(struct sc_key_processor *kp, const SDL_KeyboardEvent *event);
void
(*process_text)(struct sc_key_processor *kp,
const SDL_TextInputEvent *event);
};
#endif

View File

@ -1,39 +0,0 @@
#ifndef SC_MOUSE_PROCESSOR_H
#define SC_MOUSE_PROCESSOR_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
/**
* Mouse processor trait.
*
* Component able to process and inject mouse events should implement this
* trait.
*/
struct sc_mouse_processor {
const struct sc_mouse_processor_ops *ops;
};
struct sc_mouse_processor_ops {
void
(*process_mouse_motion)(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event);
void
(*process_touch)(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event);
void
(*process_mouse_button)(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event);
void
(*process_mouse_wheel)(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event);
};
#endif

View File

@ -1,5 +1,5 @@
#ifndef SC_PACKET_SINK_H
#define SC_PACKET_SINK_H
#ifndef SC_PACKET_SINK
#define SC_PACKET_SINK
#include "common.h"

View File

@ -1,53 +0,0 @@
#include "log.h"
#include <assert.h>
static SDL_LogPriority
log_level_sc_to_sdl(enum sc_log_level level) {
switch (level) {
case SC_LOG_LEVEL_VERBOSE:
return SDL_LOG_PRIORITY_VERBOSE;
case SC_LOG_LEVEL_DEBUG:
return SDL_LOG_PRIORITY_DEBUG;
case SC_LOG_LEVEL_INFO:
return SDL_LOG_PRIORITY_INFO;
case SC_LOG_LEVEL_WARN:
return SDL_LOG_PRIORITY_WARN;
case SC_LOG_LEVEL_ERROR:
return SDL_LOG_PRIORITY_ERROR;
default:
assert(!"unexpected log level");
return SDL_LOG_PRIORITY_INFO;
}
}
static enum sc_log_level
log_level_sdl_to_sc(SDL_LogPriority priority) {
switch (priority) {
case SDL_LOG_PRIORITY_VERBOSE:
return SC_LOG_LEVEL_VERBOSE;
case SDL_LOG_PRIORITY_DEBUG:
return SC_LOG_LEVEL_DEBUG;
case SDL_LOG_PRIORITY_INFO:
return SC_LOG_LEVEL_INFO;
case SDL_LOG_PRIORITY_WARN:
return SC_LOG_LEVEL_WARN;
case SDL_LOG_PRIORITY_ERROR:
return SC_LOG_LEVEL_ERROR;
default:
assert(!"unexpected log level");
return SC_LOG_LEVEL_INFO;
}
}
void
sc_set_log_level(enum sc_log_level level) {
SDL_LogPriority sdl_log = log_level_sc_to_sdl(level);
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, sdl_log);
}
enum sc_log_level
sc_get_log_level(void) {
SDL_LogPriority sdl_log = SDL_LogGetPriority(SDL_LOG_CATEGORY_APPLICATION);
return log_level_sdl_to_sc(sdl_log);
}

View File

@ -1,12 +1,8 @@
#ifndef SC_LOG_H
#define SC_LOG_H
#include "common.h"
#ifndef LOG_H
#define LOG_H
#include <SDL2/SDL_log.h>
#include "options.h"
#define LOGV(...) SDL_LogVerbose(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define LOGD(...) SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define LOGI(...) SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
@ -14,10 +10,4 @@
#define LOGE(...) SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
#define LOGC(...) SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION, __VA_ARGS__)
void
sc_set_log_level(enum sc_log_level level);
enum sc_log_level
sc_get_log_level(void);
#endif

View File

@ -1,6 +1,5 @@
#include "net.h"
#include <assert.h>
#include <stdio.h>
#include <SDL2/SDL_platform.h>
@ -8,7 +7,6 @@
#ifdef __WINDOWS__
typedef int socklen_t;
typedef SOCKET sc_raw_socket;
#else
# include <sys/types.h>
# include <sys/socket.h>
@ -19,9 +17,105 @@
typedef struct sockaddr_in SOCKADDR_IN;
typedef struct sockaddr SOCKADDR;
typedef struct in_addr IN_ADDR;
typedef int sc_raw_socket;
#endif
socket_t
net_connect(uint32_t addr, uint16_t port) {
socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
perror("socket");
return INVALID_SOCKET;
}
SOCKADDR_IN sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = htonl(addr);
sin.sin_port = htons(port);
if (connect(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
perror("connect");
net_close(sock);
return INVALID_SOCKET;
}
return sock;
}
socket_t
net_listen(uint32_t addr, uint16_t port, int backlog) {
socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
perror("socket");
return INVALID_SOCKET;
}
int reuse = 1;
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const void *) &reuse,
sizeof(reuse)) == -1) {
perror("setsockopt(SO_REUSEADDR)");
}
SOCKADDR_IN sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = htonl(addr); // htonl() harmless on INADDR_ANY
sin.sin_port = htons(port);
if (bind(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
perror("bind");
net_close(sock);
return INVALID_SOCKET;
}
if (listen(sock, backlog) == SOCKET_ERROR) {
perror("listen");
net_close(sock);
return INVALID_SOCKET;
}
return sock;
}
socket_t
net_accept(socket_t server_socket) {
SOCKADDR_IN csin;
socklen_t sinsize = sizeof(csin);
return accept(server_socket, (SOCKADDR *) &csin, &sinsize);
}
ssize_t
net_recv(socket_t socket, void *buf, size_t len) {
return recv(socket, buf, len, 0);
}
ssize_t
net_recv_all(socket_t socket, void *buf, size_t len) {
return recv(socket, buf, len, MSG_WAITALL);
}
ssize_t
net_send(socket_t socket, const void *buf, size_t len) {
return send(socket, buf, len, 0);
}
ssize_t
net_send_all(socket_t socket, const void *buf, size_t len) {
ssize_t w = 0;
while (len > 0) {
w = send(socket, buf, len, 0);
if (w == -1) {
return -1;
}
len -= w;
buf = (char *) buf + w;
}
return w;
}
bool
net_shutdown(socket_t socket, int how) {
return !shutdown(socket, how);
}
bool
net_init(void) {
#ifdef __WINDOWS__
@ -42,189 +136,11 @@ net_cleanup(void) {
#endif
}
static inline sc_socket
wrap(sc_raw_socket sock) {
#ifdef __WINDOWS__
if (sock == INVALID_SOCKET) {
return SC_INVALID_SOCKET;
}
struct sc_socket_windows *socket = malloc(sizeof(*socket));
if (!socket) {
closesocket(sock);
return SC_INVALID_SOCKET;
}
socket->socket = sock;
socket->closed = (atomic_flag) ATOMIC_FLAG_INIT;
return socket;
#else
return sock;
#endif
}
static inline sc_raw_socket
unwrap(sc_socket socket) {
#ifdef __WINDOWS__
if (socket == SC_INVALID_SOCKET) {
return INVALID_SOCKET;
}
return socket->socket;
#else
return socket;
#endif
}
static void
net_perror(const char *s) {
#ifdef _WIN32
int error = WSAGetLastError();
char *wsa_message;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(char *) &wsa_message, 0, NULL);
// no explicit '\n', wsa_message already contains a trailing '\n'
fprintf(stderr, "%s: [%d] %s", s, error, wsa_message);
LocalFree(wsa_message);
#else
perror(s);
#endif
}
sc_socket
net_connect(uint32_t addr, uint16_t port) {
sc_raw_socket raw_sock = socket(AF_INET, SOCK_STREAM, 0);
sc_socket sock = wrap(raw_sock);
if (sock == SC_INVALID_SOCKET) {
net_perror("socket");
return SC_INVALID_SOCKET;
}
SOCKADDR_IN sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = htonl(addr);
sin.sin_port = htons(port);
if (connect(raw_sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
net_perror("connect");
net_close(sock);
return SC_INVALID_SOCKET;
}
return sock;
}
sc_socket
net_listen(uint32_t addr, uint16_t port, int backlog) {
sc_raw_socket raw_sock = socket(AF_INET, SOCK_STREAM, 0);
sc_socket sock = wrap(raw_sock);
if (sock == SC_INVALID_SOCKET) {
net_perror("socket");
return SC_INVALID_SOCKET;
}
int reuse = 1;
if (setsockopt(raw_sock, SOL_SOCKET, SO_REUSEADDR, (const void *) &reuse,
sizeof(reuse)) == -1) {
net_perror("setsockopt(SO_REUSEADDR)");
}
SOCKADDR_IN sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = htonl(addr); // htonl() harmless on INADDR_ANY
sin.sin_port = htons(port);
if (bind(raw_sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
net_perror("bind");
net_close(sock);
return SC_INVALID_SOCKET;
}
if (listen(raw_sock, backlog) == SOCKET_ERROR) {
net_perror("listen");
net_close(sock);
return SC_INVALID_SOCKET;
}
return sock;
}
sc_socket
net_accept(sc_socket server_socket) {
sc_raw_socket raw_server_socket = unwrap(server_socket);
SOCKADDR_IN csin;
socklen_t sinsize = sizeof(csin);
sc_raw_socket raw_sock =
accept(raw_server_socket, (SOCKADDR *) &csin, &sinsize);
return wrap(raw_sock);
}
ssize_t
net_recv(sc_socket socket, void *buf, size_t len) {
sc_raw_socket raw_sock = unwrap(socket);
return recv(raw_sock, buf, len, 0);
}
ssize_t
net_recv_all(sc_socket socket, void *buf, size_t len) {
sc_raw_socket raw_sock = unwrap(socket);
return recv(raw_sock, buf, len, MSG_WAITALL);
}
ssize_t
net_send(sc_socket socket, const void *buf, size_t len) {
sc_raw_socket raw_sock = unwrap(socket);
return send(raw_sock, buf, len, 0);
}
ssize_t
net_send_all(sc_socket socket, const void *buf, size_t len) {
size_t copied = 0;
while (len > 0) {
ssize_t w = net_send(socket, buf, len);
if (w == -1) {
return copied ? (ssize_t) copied : -1;
}
len -= w;
buf = (char *) buf + w;
copied += w;
}
return copied;
}
bool
net_interrupt(sc_socket socket) {
assert(socket != SC_INVALID_SOCKET);
sc_raw_socket raw_sock = unwrap(socket);
net_close(socket_t socket) {
#ifdef __WINDOWS__
if (!atomic_flag_test_and_set(&socket->closed)) {
return !closesocket(raw_sock);
}
return true;
return !closesocket(socket);
#else
return !shutdown(raw_sock, SHUT_RDWR);
#endif
}
#include <errno.h>
bool
net_close(sc_socket socket) {
sc_raw_socket raw_sock = unwrap(socket);
#ifdef __WINDOWS__
bool ret = true;
if (!atomic_flag_test_and_set(&socket->closed)) {
ret = !closesocket(raw_sock);
}
free(socket);
return ret;
#else
return !close(raw_sock);
return !close(socket);
#endif
}

View File

@ -8,20 +8,15 @@
#include <SDL2/SDL_platform.h>
#ifdef __WINDOWS__
# include <winsock2.h>
# include <stdatomic.h>
# define SC_INVALID_SOCKET NULL
typedef struct sc_socket_windows {
SOCKET socket;
atomic_flag closed;
} *sc_socket;
#else // not __WINDOWS__
#define SHUT_RD SD_RECEIVE
#define SHUT_WR SD_SEND
#define SHUT_RDWR SD_BOTH
typedef SOCKET socket_t;
#else
# include <sys/socket.h>
# define SC_INVALID_SOCKET -1
typedef int sc_socket;
# define INVALID_SOCKET -1
typedef int socket_t;
#endif
bool
@ -30,36 +25,33 @@ net_init(void);
void
net_cleanup(void);
sc_socket
socket_t
net_connect(uint32_t addr, uint16_t port);
sc_socket
socket_t
net_listen(uint32_t addr, uint16_t port, int backlog);
sc_socket
net_accept(sc_socket server_socket);
socket_t
net_accept(socket_t server_socket);
// the _all versions wait/retry until len bytes have been written/read
ssize_t
net_recv(sc_socket socket, void *buf, size_t len);
net_recv(socket_t socket, void *buf, size_t len);
ssize_t
net_recv_all(sc_socket socket, void *buf, size_t len);
net_recv_all(socket_t socket, void *buf, size_t len);
ssize_t
net_send(sc_socket socket, const void *buf, size_t len);
net_send(socket_t socket, const void *buf, size_t len);
ssize_t
net_send_all(sc_socket socket, const void *buf, size_t len);
net_send_all(socket_t socket, const void *buf, size_t len);
// Shutdown the socket (or close on Windows) so that any blocking send() or
// recv() are interrupted.
// how is SHUT_RD (read), SHUT_WR (write) or SHUT_RDWR (both)
bool
net_interrupt(sc_socket socket);
net_shutdown(socket_t socket, int how);
// Close the socket.
// A socket must always be closed, even if net_interrupt() has been called.
bool
net_close(sc_socket socket);
net_close(socket_t socket);
#endif

View File

@ -1,6 +1,5 @@
#include "process.h"
#include <libgen.h>
#include "log.h"
bool
@ -20,59 +19,3 @@ process_check_success(process_t proc, const char *name, bool close) {
}
return true;
}
char *
get_local_file_path(const char *name) {
char *executable_path = get_executable_path();
if (!executable_path) {
return NULL;
}
// dirname() does not work correctly everywhere, so get the parent
// directory manually.
// See <https://github.com/Genymobile/scrcpy/issues/2619>
char *p = strrchr(executable_path, PATH_SEPARATOR);
if (!p) {
LOGE("Unexpected executable path: \"%s\" (it should contain a '%c')",
executable_path, PATH_SEPARATOR);
free(executable_path);
return NULL;
}
*p = '\0'; // modify executable_path in place
char *dir = executable_path;
size_t dirlen = strlen(dir);
size_t namelen = strlen(name);
size_t len = dirlen + namelen + 2; // +2: '/' and '\0'
char *file_path = malloc(len);
if (!file_path) {
LOGE("Could not alloc path");
free(executable_path);
return NULL;
}
memcpy(file_path, dir, dirlen);
file_path[dirlen] = PATH_SEPARATOR;
// namelen + 1 to copy the final '\0'
memcpy(&file_path[dirlen + 1], name, namelen + 1);
free(executable_path);
return file_path;
}
ssize_t
read_pipe_all(pipe_t pipe, char *data, size_t len) {
size_t copied = 0;
while (len > 0) {
ssize_t r = read_pipe(pipe, data, len);
if (r <= 0) {
return copied ? (ssize_t) copied : r;
}
len -= r;
data += r;
copied += r;
}
return copied;
}

View File

@ -18,7 +18,6 @@
# define NO_EXIT_CODE -1u // max value as unsigned
typedef HANDLE process_t;
typedef DWORD exit_code_t;
typedef HANDLE pipe_t;
#else
@ -30,7 +29,6 @@
# define NO_EXIT_CODE -1
typedef pid_t process_t;
typedef int exit_code_t;
typedef int pipe_t;
#endif
@ -44,14 +42,6 @@ enum process_result {
enum process_result
process_execute(const char *const argv[], process_t *process);
enum process_result
process_execute_redirect(const char *const argv[], process_t *process,
pipe_t *pipe_stdin, pipe_t *pipe_stdout,
pipe_t *pipe_stderr);
bool
process_terminate(process_t pid);
// kill the process
bool
process_terminate(process_t pid);
@ -84,22 +74,8 @@ search_executable(const char *file);
char *
get_executable_path(void);
// Return the absolute path of a file in the same directory as he executable.
// May be NULL on error. To be freed by free().
char *
get_local_file_path(const char *name);
// returns true if the file exists and is not a directory
bool
is_regular_file(const char *path);
ssize_t
read_pipe(pipe_t pipe, char *data, size_t len);
ssize_t
read_pipe_all(pipe_t pipe, char *data, size_t len);
void
close_pipe(pipe_t pipe);
#endif

View File

@ -1,6 +1,6 @@
// generic intrusive FIFO queue
#ifndef SC_QUEUE_H
#define SC_QUEUE_H
#ifndef QUEUE_H
#define QUEUE_H
#include "common.h"
@ -10,15 +10,15 @@
// To define a queue type of "struct foo":
// struct queue_foo QUEUE(struct foo);
#define SC_QUEUE(TYPE) { \
#define QUEUE(TYPE) { \
TYPE *first; \
TYPE *last; \
}
#define sc_queue_init(PQ) \
#define queue_init(PQ) \
(void) ((PQ)->first = (PQ)->last = NULL)
#define sc_queue_is_empty(PQ) \
#define queue_is_empty(PQ) \
!(PQ)->first
// NEXTFIELD is the field in the ITEM type used for intrusive linked-list
@ -30,30 +30,30 @@
// };
//
// // define the type "struct my_queue"
// struct my_queue SC_QUEUE(struct foo);
// struct my_queue QUEUE(struct foo);
//
// struct my_queue queue;
// sc_queue_init(&queue);
// queue_init(&queue);
//
// struct foo v1 = { .value = 42 };
// struct foo v2 = { .value = 27 };
//
// sc_queue_push(&queue, next, v1);
// sc_queue_push(&queue, next, v2);
// queue_push(&queue, next, v1);
// queue_push(&queue, next, v2);
//
// struct foo *foo;
// sc_queue_take(&queue, next, &foo);
// queue_take(&queue, next, &foo);
// assert(foo->value == 42);
// sc_queue_take(&queue, next, &foo);
// queue_take(&queue, next, &foo);
// assert(foo->value == 27);
// assert(sc_queue_is_empty(&queue));
// assert(queue_is_empty(&queue));
//
// push a new item into the queue
#define sc_queue_push(PQ, NEXTFIELD, ITEM) \
#define queue_push(PQ, NEXTFIELD, ITEM) \
(void) ({ \
(ITEM)->NEXTFIELD = NULL; \
if (sc_queue_is_empty(PQ)) { \
if (queue_is_empty(PQ)) { \
(PQ)->first = (PQ)->last = (ITEM); \
} else { \
(PQ)->last->NEXTFIELD = (ITEM); \
@ -65,9 +65,9 @@
// the result is stored in *(PITEM)
// (without typeof(), we could not store a local variable having the correct
// type so that we can "return" it)
#define sc_queue_take(PQ, NEXTFIELD, PITEM) \
#define queue_take(PQ, NEXTFIELD, PITEM) \
(void) ({ \
assert(!sc_queue_is_empty(PQ)); \
assert(!queue_is_empty(PQ)); \
*(PITEM) = (PQ)->first; \
(PQ)->first = (PQ)->first->NEXTFIELD; \
})

View File

@ -31,7 +31,7 @@ sc_mutex_init(sc_mutex *mutex) {
mutex->mutex = sdl_mutex;
#ifndef NDEBUG
atomic_init(&mutex->locker, 0);
mutex->locker = 0;
#endif
return true;
}
@ -52,8 +52,7 @@ sc_mutex_lock(sc_mutex *mutex) {
abort();
}
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
@ -63,7 +62,7 @@ void
sc_mutex_unlock(sc_mutex *mutex) {
#ifndef NDEBUG
assert(sc_mutex_held(mutex));
atomic_store_explicit(&mutex->locker, 0, memory_order_relaxed);
mutex->locker = 0;
#endif
int r = SDL_UnlockMutex(mutex->mutex);
#ifndef NDEBUG
@ -84,9 +83,7 @@ sc_thread_get_id(void) {
#ifndef NDEBUG
bool
sc_mutex_held(struct sc_mutex *mutex) {
sc_thread_id locker_id =
atomic_load_explicit(&mutex->locker, memory_order_relaxed);
return locker_id == sc_thread_get_id();
return mutex->locker == sc_thread_get_id();
}
#endif
@ -115,21 +112,14 @@ sc_cond_wait(sc_cond *cond, sc_mutex *mutex) {
abort();
}
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
mutex->locker = sc_thread_get_id();
#else
(void) r;
#endif
}
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline) {
sc_tick now = sc_tick_now();
if (deadline <= now) {
return false; // timeout
}
uint32_t ms = SC_TICK_TO_MS(deadline - now);
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond->cond, mutex->mutex, ms);
#ifndef NDEBUG
if (r < 0) {
@ -137,8 +127,7 @@ sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline) {
abort();
}
atomic_store_explicit(&mutex->locker, sc_thread_get_id(),
memory_order_relaxed);
mutex->locker = sc_thread_get_id();
#endif
assert(r == 0 || r == SDL_MUTEX_TIMEDOUT);
return r == 0;

View File

@ -3,10 +3,8 @@
#include "common.h"
#include <stdatomic.h>
#include <stdbool.h>
#include "tick.h"
#include <stdint.h>
/* Forward declarations */
typedef struct SDL_Thread SDL_Thread;
@ -14,8 +12,7 @@ typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
typedef int sc_thread_fn(void *);
typedef unsigned sc_thread_id;
typedef atomic_uint sc_atomic_thread_id;
typedef unsigned int sc_thread_id;
typedef struct sc_thread {
SDL_Thread *thread;
@ -24,7 +21,7 @@ typedef struct sc_thread {
typedef struct sc_mutex {
SDL_mutex *mutex;
#ifndef NDEBUG
sc_atomic_thread_id locker;
sc_thread_id locker;
#endif
} sc_mutex;
@ -73,7 +70,7 @@ sc_cond_wait(sc_cond *cond, sc_mutex *mutex);
// return true on signaled, false on timeout
bool
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, sc_tick deadline);
sc_cond_timedwait(sc_cond *cond, sc_mutex *mutex, uint32_t ms);
void
sc_cond_signal(sc_cond *cond);

View File

@ -1,16 +0,0 @@
#include "tick.h"
#include <SDL2/SDL_timer.h>
sc_tick
sc_tick_now(void) {
// SDL_GetTicks() resolution is in milliseconds, but sc_tick are expressed
// in microseconds to store PTS without precision loss.
//
// As an alternative, SDL_GetPerformanceCounter() and
// SDL_GetPerformanceFrequency() could be used, but:
// - the conversions (avoiding overflow) are expansive, since the
// frequency is not known at compile time;
// - in practice, we don't need more precision for now.
return (sc_tick) SDL_GetTicks() * 1000;
}

View File

@ -1,21 +0,0 @@
#ifndef SC_TICK_H
#define SC_TICK_H
#include <stdint.h>
typedef int64_t sc_tick;
#define PRItick PRIi64
#define SC_TICK_FREQ 1000000 // microsecond
// To be adapted if SC_TICK_FREQ changes
#define SC_TICK_TO_US(tick) (tick)
#define SC_TICK_TO_MS(tick) ((tick) / 1000)
#define SC_TICK_TO_SEC(tick) ((tick) / 1000000)
#define SC_TICK_FROM_US(us) (us)
#define SC_TICK_FROM_MS(ms) ((ms) * 1000)
#define SC_TICK_FROM_SEC(sec) ((sec) * 1000000)
sc_tick
sc_tick_now(void);
#endif

View File

@ -112,7 +112,7 @@ run_v4l2_sink(void *data) {
for (;;) {
sc_mutex_lock(&vs->mutex);
while (!vs->stopped && !vs->has_frame) {
while (!vs->stopped && vs->vb.pending_frame_consumed) {
sc_cond_wait(&vs->cond, &vs->mutex);
}
@ -121,11 +121,9 @@ run_v4l2_sink(void *data) {
break;
}
vs->has_frame = false;
sc_mutex_unlock(&vs->mutex);
sc_video_buffer_consume(&vs->vb, vs->frame);
video_buffer_consume(&vs->vb, vs->frame);
bool ok = encode_and_write_frame(vs, vs->frame);
av_frame_unref(vs->frame);
if (!ok) {
@ -139,42 +137,17 @@ run_v4l2_sink(void *data) {
return 0;
}
static void
sc_video_buffer_on_new_frame(struct sc_video_buffer *vb, bool previous_skipped,
void *userdata) {
(void) vb;
struct sc_v4l2_sink *vs = userdata;
if (!previous_skipped) {
sc_mutex_lock(&vs->mutex);
vs->has_frame = true;
sc_cond_signal(&vs->cond);
sc_mutex_unlock(&vs->mutex);
}
}
static bool
sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
static const struct sc_video_buffer_callbacks cbs = {
.on_new_frame = sc_video_buffer_on_new_frame,
};
bool ok = sc_video_buffer_init(&vs->vb, vs->buffering_time, &cbs, vs);
bool ok = video_buffer_init(&vs->vb);
if (!ok) {
LOGE("Could not initialize video buffer");
return false;
}
ok = sc_video_buffer_start(&vs->vb);
if (!ok) {
LOGE("Could not start video buffer");
goto error_video_buffer_destroy;
}
ok = sc_mutex_init(&vs->mutex);
if (!ok) {
LOGC("Could not create mutex");
goto error_video_buffer_stop_and_join;
goto error_video_buffer_destroy;
}
ok = sc_cond_init(&vs->cond);
@ -183,11 +156,8 @@ sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
goto error_mutex_destroy;
}
const AVOutputFormat *format = find_muxer("v4l2");
if (!format) {
// Alternative name
format = find_muxer("video4linux2");
}
// FIXME
const AVOutputFormat *format = find_muxer("video4linux2,v4l2");
if (!format) {
LOGE("Could not find v4l2 muxer");
goto error_cond_destroy;
@ -271,10 +241,6 @@ sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
goto error_av_frame_free;
}
vs->has_frame = false;
vs->header_written = false;
vs->stopped = false;
LOGD("Starting v4l2 thread");
ok = sc_thread_create(&vs->thread, run_v4l2_sink, "v4l2", vs);
if (!ok) {
@ -282,6 +248,9 @@ sc_v4l2_sink_open(struct sc_v4l2_sink *vs) {
goto error_av_packet_free;
}
vs->header_written = false;
vs->stopped = false;
LOGI("v4l2 sink started to device: %s", vs->device_name);
return true;
@ -302,11 +271,8 @@ error_cond_destroy:
sc_cond_destroy(&vs->cond);
error_mutex_destroy:
sc_mutex_destroy(&vs->mutex);
error_video_buffer_stop_and_join:
sc_video_buffer_stop(&vs->vb);
sc_video_buffer_join(&vs->vb);
error_video_buffer_destroy:
sc_video_buffer_destroy(&vs->vb);
video_buffer_destroy(&vs->vb);
return false;
}
@ -318,10 +284,7 @@ sc_v4l2_sink_close(struct sc_v4l2_sink *vs) {
sc_cond_signal(&vs->cond);
sc_mutex_unlock(&vs->mutex);
sc_video_buffer_stop(&vs->vb);
sc_thread_join(&vs->thread, NULL);
sc_video_buffer_join(&vs->vb);
av_packet_free(&vs->packet);
av_frame_free(&vs->frame);
@ -331,12 +294,20 @@ sc_v4l2_sink_close(struct sc_v4l2_sink *vs) {
avformat_free_context(vs->format_ctx);
sc_cond_destroy(&vs->cond);
sc_mutex_destroy(&vs->mutex);
sc_video_buffer_destroy(&vs->vb);
video_buffer_destroy(&vs->vb);
}
static bool
sc_v4l2_sink_push(struct sc_v4l2_sink *vs, const AVFrame *frame) {
return sc_video_buffer_push(&vs->vb, frame);
bool ok = video_buffer_push(&vs->vb, frame, NULL);
if (!ok) {
return false;
}
// signal possible change of vs->vb.pending_frame_consumed
sc_cond_signal(&vs->cond);
return true;
}
static bool
@ -359,7 +330,7 @@ sc_v4l2_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct sc_size frame_size, sc_tick buffering_time) {
struct size frame_size) {
vs->device_name = strdup(device_name);
if (!vs->device_name) {
LOGE("Could not strdup v4l2 device name");
@ -367,7 +338,6 @@ sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
}
vs->frame_size = frame_size;
vs->buffering_time = buffering_time;
static const struct sc_frame_sink_ops ops = {
.open = sc_v4l2_frame_sink_open,

View File

@ -6,25 +6,22 @@
#include "coords.h"
#include "trait/frame_sink.h"
#include "video_buffer.h"
#include "util/tick.h"
#include <libavformat/avformat.h>
struct sc_v4l2_sink {
struct sc_frame_sink frame_sink; // frame sink trait
struct sc_video_buffer vb;
struct video_buffer vb;
AVFormatContext *format_ctx;
AVCodecContext *encoder_ctx;
char *device_name;
struct sc_size frame_size;
sc_tick buffering_time;
struct size frame_size;
sc_thread thread;
sc_mutex mutex;
sc_cond cond;
bool has_frame;
bool stopped;
bool header_written;
@ -34,7 +31,7 @@ struct sc_v4l2_sink {
bool
sc_v4l2_sink_init(struct sc_v4l2_sink *vs, const char *device_name,
struct sc_size frame_size, sc_tick buffering_time);
struct size frame_size);
void
sc_v4l2_sink_destroy(struct sc_v4l2_sink *vs);

View File

@ -1,255 +1,88 @@
#include "video_buffer.h"
#include <assert.h>
#include <stdlib.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/log.h"
#define SC_BUFFERING_NDEBUG // comment to debug
static struct sc_video_buffer_frame *
sc_video_buffer_frame_new(const AVFrame *frame) {
struct sc_video_buffer_frame *vb_frame = malloc(sizeof(*vb_frame));
if (!vb_frame) {
return NULL;
bool
video_buffer_init(struct video_buffer *vb) {
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
return false;
}
vb_frame->frame = av_frame_alloc();
if (!vb_frame->frame) {
free(vb_frame);
return NULL;
vb->tmp_frame = av_frame_alloc();
if (!vb->tmp_frame) {
av_frame_free(&vb->pending_frame);
return false;
}
if (av_frame_ref(vb_frame->frame, frame)) {
av_frame_free(&vb_frame->frame);
free(vb_frame);
return NULL;
}
return vb_frame;
}
static void
sc_video_buffer_frame_delete(struct sc_video_buffer_frame *vb_frame) {
av_frame_unref(vb_frame->frame);
av_frame_free(&vb_frame->frame);
free(vb_frame);
}
static bool
sc_video_buffer_offer(struct sc_video_buffer *vb, const AVFrame *frame) {
bool previous_skipped;
bool ok = sc_frame_buffer_push(&vb->fb, frame, &previous_skipped);
bool ok = sc_mutex_init(&vb->mutex);
if (!ok) {
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->tmp_frame);
return false;
}
vb->cbs->on_new_frame(vb, previous_skipped, vb->cbs_userdata);
// there is initially no frame, so consider it has already been consumed
vb->pending_frame_consumed = true;
return true;
}
static int
run_buffering(void *data) {
struct sc_video_buffer *vb = data;
void
video_buffer_destroy(struct video_buffer *vb) {
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->tmp_frame);
}
assert(vb->buffering_time > 0);
for (;;) {
sc_mutex_lock(&vb->b.mutex);
while (!vb->b.stopped && sc_queue_is_empty(&vb->b.queue)) {
sc_cond_wait(&vb->b.queue_cond, &vb->b.mutex);
}
if (vb->b.stopped) {
sc_mutex_unlock(&vb->b.mutex);
goto stopped;
}
struct sc_video_buffer_frame *vb_frame;
sc_queue_take(&vb->b.queue, next, &vb_frame);
sc_tick max_deadline = sc_tick_now() + vb->buffering_time;
// PTS (written by the server) are expressed in microseconds
sc_tick pts = SC_TICK_TO_US(vb_frame->frame->pts);
bool timed_out = false;
while (!vb->b.stopped && !timed_out) {
sc_tick deadline = sc_clock_to_system_time(&vb->b.clock, pts)
+ vb->buffering_time;
if (deadline > max_deadline) {
deadline = max_deadline;
}
timed_out =
!sc_cond_timedwait(&vb->b.wait_cond, &vb->b.mutex, deadline);
}
if (vb->b.stopped) {
sc_video_buffer_frame_delete(vb_frame);
sc_mutex_unlock(&vb->b.mutex);
goto stopped;
}
sc_mutex_unlock(&vb->b.mutex);
#ifndef SC_BUFFERING_NDEBUG
LOGD("Buffering: %" PRItick ";%" PRItick ";%" PRItick,
pts, vb_frame->push_date, sc_tick_now());
#endif
sc_video_buffer_offer(vb, vb_frame->frame);
sc_video_buffer_frame_delete(vb_frame);
}
stopped:
// Flush queue
while (!sc_queue_is_empty(&vb->b.queue)) {
struct sc_video_buffer_frame *vb_frame;
sc_queue_take(&vb->b.queue, next, &vb_frame);
sc_video_buffer_frame_delete(vb_frame);
}
LOGD("Buffering thread ended");
return 0;
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
}
bool
sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick buffering_time,
const struct sc_video_buffer_callbacks *cbs,
void *cbs_userdata) {
bool ok = sc_frame_buffer_init(&vb->fb);
if (!ok) {
video_buffer_push(struct video_buffer *vb, const AVFrame *frame,
bool *previous_frame_skipped) {
sc_mutex_lock(&vb->mutex);
// Use a temporary frame to preserve pending_frame in case of error.
// tmp_frame is an empty frame, no need to call av_frame_unref() beforehand.
int r = av_frame_ref(vb->tmp_frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
assert(buffering_time >= 0);
if (buffering_time) {
ok = sc_mutex_init(&vb->b.mutex);
if (!ok) {
LOGC("Could not create mutex");
sc_frame_buffer_destroy(&vb->fb);
return false;
}
// Now that av_frame_ref() succeeded, we can replace the previous
// pending_frame
swap_frames(&vb->pending_frame, &vb->tmp_frame);
av_frame_unref(vb->tmp_frame);
ok = sc_cond_init(&vb->b.queue_cond);
if (!ok) {
LOGC("Could not create cond");
sc_mutex_destroy(&vb->b.mutex);
sc_frame_buffer_destroy(&vb->fb);
return false;
}
ok = sc_cond_init(&vb->b.wait_cond);
if (!ok) {
LOGC("Could not create wait cond");
sc_cond_destroy(&vb->b.queue_cond);
sc_mutex_destroy(&vb->b.mutex);
sc_frame_buffer_destroy(&vb->fb);
return false;
}
sc_clock_init(&vb->b.clock);
sc_queue_init(&vb->b.queue);
if (previous_frame_skipped) {
*previous_frame_skipped = !vb->pending_frame_consumed;
}
vb->pending_frame_consumed = false;
assert(cbs);
assert(cbs->on_new_frame);
vb->buffering_time = buffering_time;
vb->cbs = cbs;
vb->cbs_userdata = cbs_userdata;
return true;
}
bool
sc_video_buffer_start(struct sc_video_buffer *vb) {
if (vb->buffering_time) {
bool ok =
sc_thread_create(&vb->b.thread, run_buffering, "buffering", vb);
if (!ok) {
LOGE("Could not start buffering thread");
return false;
}
}
sc_mutex_unlock(&vb->mutex);
return true;
}
void
sc_video_buffer_stop(struct sc_video_buffer *vb) {
if (vb->buffering_time) {
sc_mutex_lock(&vb->b.mutex);
vb->b.stopped = true;
sc_cond_signal(&vb->b.queue_cond);
sc_cond_signal(&vb->b.wait_cond);
sc_mutex_unlock(&vb->b.mutex);
}
}
void
sc_video_buffer_join(struct sc_video_buffer *vb) {
if (vb->buffering_time) {
sc_thread_join(&vb->b.thread, NULL);
}
}
void
sc_video_buffer_destroy(struct sc_video_buffer *vb) {
sc_frame_buffer_destroy(&vb->fb);
if (vb->buffering_time) {
sc_cond_destroy(&vb->b.wait_cond);
sc_cond_destroy(&vb->b.queue_cond);
sc_mutex_destroy(&vb->b.mutex);
}
}
bool
sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame) {
if (!vb->buffering_time) {
// No buffering
return sc_video_buffer_offer(vb, frame);
}
sc_mutex_lock(&vb->b.mutex);
sc_tick pts = SC_TICK_FROM_US(frame->pts);
sc_clock_update(&vb->b.clock, sc_tick_now(), pts);
sc_cond_signal(&vb->b.wait_cond);
if (vb->b.clock.count == 1) {
sc_mutex_unlock(&vb->b.mutex);
// First frame, offer it immediately, for two reasons:
// - not to delay the opening of the scrcpy window
// - the buffering estimation needs at least two clock points, so it
// could not handle the first frame
return sc_video_buffer_offer(vb, frame);
}
struct sc_video_buffer_frame *vb_frame = sc_video_buffer_frame_new(frame);
if (!vb_frame) {
sc_mutex_unlock(&vb->b.mutex);
LOGE("Could not allocate frame");
return false;
}
#ifndef SC_BUFFERING_NDEBUG
vb_frame->push_date = sc_tick_now();
#endif
sc_queue_push(&vb->b.queue, next, vb_frame);
sc_cond_signal(&vb->b.queue_cond);
sc_mutex_unlock(&vb->b.mutex);
return true;
}
void
sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst) {
sc_frame_buffer_consume(&vb->fb, dst);
video_buffer_consume(struct video_buffer *vb, AVFrame *dst) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
av_frame_move_ref(dst, vb->pending_frame);
// av_frame_move_ref() resets its source frame, so no need to call
// av_frame_unref()
sc_mutex_unlock(&vb->mutex);
}

View File

@ -1,76 +1,50 @@
#ifndef SC_VIDEO_BUFFER_H
#define SC_VIDEO_BUFFER_H
#ifndef VIDEO_BUFFER_H
#define VIDEO_BUFFER_H
#include "common.h"
#include <stdbool.h>
#include "clock.h"
#include "frame_buffer.h"
#include "util/queue.h"
#include "fps_counter.h"
#include "util/thread.h"
#include "util/tick.h"
// forward declarations
typedef struct AVFrame AVFrame;
struct sc_video_buffer_frame {
AVFrame *frame;
struct sc_video_buffer_frame *next;
#ifndef NDEBUG
sc_tick push_date;
#endif
};
/**
* A video buffer holds 1 pending frame, which is the last frame received from
* the producer (typically, the decoder).
*
* If a pending frame has not been consumed when the producer pushes a new
* frame, then it is lost. The intent is to always provide access to the very
* last frame to minimize latency.
*
* The producer and the consumer typically do not live in the same thread.
* That's the reason why the callback on_frame_available() does not provide the
* frame as parameter: the consumer might post an event to its own thread to
* retrieve the pending frame from there, and that frame may have changed since
* the callback if producer pushed a new one in between.
*/
struct sc_video_buffer_frame_queue SC_QUEUE(struct sc_video_buffer_frame);
struct video_buffer {
AVFrame *pending_frame;
AVFrame *tmp_frame; // To preserve the pending frame on error
struct sc_video_buffer {
struct sc_frame_buffer fb;
sc_mutex mutex;
sc_tick buffering_time;
// only if buffering_time > 0
struct {
sc_thread thread;
sc_mutex mutex;
sc_cond queue_cond;
sc_cond wait_cond;
struct sc_clock clock;
struct sc_video_buffer_frame_queue queue;
bool stopped;
} b; // buffering
const struct sc_video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct sc_video_buffer_callbacks {
void (*on_new_frame)(struct sc_video_buffer *vb, bool previous_skipped,
void *userdata);
bool pending_frame_consumed;
};
bool
sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick buffering_time,
const struct sc_video_buffer_callbacks *cbs,
void *cbs_userdata);
video_buffer_init(struct video_buffer *vb);
void
video_buffer_destroy(struct video_buffer *vb);
bool
sc_video_buffer_start(struct sc_video_buffer *vb);
video_buffer_push(struct video_buffer *vb, const AVFrame *frame, bool *skipped);
void
sc_video_buffer_stop(struct sc_video_buffer *vb);
void
sc_video_buffer_join(struct sc_video_buffer *vb);
void
sc_video_buffer_destroy(struct sc_video_buffer *vb);
bool
sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame);
void
sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst);
video_buffer_consume(struct video_buffer *vb, AVFrame *dst);
#endif

View File

@ -4,11 +4,11 @@
#include <string.h>
#include "cli.h"
#include "options.h"
#include "scrcpy.h"
static void test_flag_version(void) {
struct scrcpy_cli_args args = {
.opts = scrcpy_options_default,
.opts = SCRCPY_OPTIONS_DEFAULT,
.help = false,
.version = false,
};
@ -23,7 +23,7 @@ static void test_flag_version(void) {
static void test_flag_help(void) {
struct scrcpy_cli_args args = {
.opts = scrcpy_options_default,
.opts = SCRCPY_OPTIONS_DEFAULT,
.help = false,
.version = false,
};
@ -38,7 +38,7 @@ static void test_flag_help(void) {
static void test_options(void) {
struct scrcpy_cli_args args = {
.opts = scrcpy_options_default,
.opts = SCRCPY_OPTIONS_DEFAULT,
.help = false,
.version = false,
};
@ -100,7 +100,7 @@ static void test_options(void) {
static void test_options2(void) {
struct scrcpy_cli_args args = {
.opts = scrcpy_options_default,
.opts = SCRCPY_OPTIONS_DEFAULT,
.help = false,
.version = false,
};

View File

@ -1,79 +0,0 @@
#include "common.h"
#include <assert.h>
#include "clock.h"
void test_small_rolling_sum(void) {
struct sc_clock clock;
sc_clock_init(&clock);
assert(clock.count == 0);
assert(clock.left_sum.system == 0);
assert(clock.left_sum.stream == 0);
assert(clock.right_sum.system == 0);
assert(clock.right_sum.stream == 0);
sc_clock_update(&clock, 2, 3);
assert(clock.count == 1);
assert(clock.left_sum.system == 0);
assert(clock.left_sum.stream == 0);
assert(clock.right_sum.system == 2);
assert(clock.right_sum.stream == 3);
sc_clock_update(&clock, 10, 20);
assert(clock.count == 2);
assert(clock.left_sum.system == 2);
assert(clock.left_sum.stream == 3);
assert(clock.right_sum.system == 10);
assert(clock.right_sum.stream == 20);
sc_clock_update(&clock, 40, 80);
assert(clock.count == 3);
assert(clock.left_sum.system == 2);
assert(clock.left_sum.stream == 3);
assert(clock.right_sum.system == 50);
assert(clock.right_sum.stream == 100);
sc_clock_update(&clock, 400, 800);
assert(clock.count == 4);
assert(clock.left_sum.system == 12);
assert(clock.left_sum.stream == 23);
assert(clock.right_sum.system == 440);
assert(clock.right_sum.stream == 880);
}
void test_large_rolling_sum(void) {
const unsigned half_range = SC_CLOCK_RANGE / 2;
struct sc_clock clock1;
sc_clock_init(&clock1);
for (unsigned i = 0; i < 5 * half_range; ++i) {
sc_clock_update(&clock1, i, 2 * i + 1);
}
struct sc_clock clock2;
sc_clock_init(&clock2);
for (unsigned i = 3 * half_range; i < 5 * half_range; ++i) {
sc_clock_update(&clock2, i, 2 * i + 1);
}
assert(clock1.count == SC_CLOCK_RANGE);
assert(clock2.count == SC_CLOCK_RANGE);
// The values before the last SC_CLOCK_RANGE points in clock1 should have
// no impact
assert(clock1.left_sum.system == clock2.left_sum.system);
assert(clock1.left_sum.stream == clock2.left_sum.stream);
assert(clock1.right_sum.system == clock2.right_sum.system);
assert(clock1.right_sum.stream == clock2.right_sum.stream);
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_small_rolling_sum();
test_large_rolling_sum();
return 0;
};

View File

@ -10,28 +10,28 @@ struct foo {
};
static void test_queue(void) {
struct my_queue SC_QUEUE(struct foo) queue;
sc_queue_init(&queue);
struct my_queue QUEUE(struct foo) queue;
queue_init(&queue);
assert(sc_queue_is_empty(&queue));
assert(queue_is_empty(&queue));
struct foo v1 = { .value = 42 };
struct foo v2 = { .value = 27 };
sc_queue_push(&queue, next, &v1);
sc_queue_push(&queue, next, &v2);
queue_push(&queue, next, &v1);
queue_push(&queue, next, &v2);
struct foo *foo;
assert(!sc_queue_is_empty(&queue));
sc_queue_take(&queue, next, &foo);
assert(!queue_is_empty(&queue));
queue_take(&queue, next, &foo);
assert(foo->value == 42);
assert(!sc_queue_is_empty(&queue));
sc_queue_take(&queue, next, &foo);
assert(!queue_is_empty(&queue));
queue_take(&queue, next, &foo);
assert(foo->value == 27);
assert(sc_queue_is_empty(&queue));
assert(queue_is_empty(&queue));
}
int main(int argc, char *argv[]) {

View File

@ -7,7 +7,7 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.0.2'
classpath 'com.android.tools.build:gradle:4.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files

View File

@ -2,7 +2,7 @@ apply plugin: 'checkstyle'
check.dependsOn 'checkstyle'
checkstyle {
toolVersion = '9.0.1'
toolVersion = '6.19'
}
task checkstyle(type: Checkstyle) {

View File

@ -37,14 +37,6 @@ page at http://checkstyle.sourceforge.net/config.html -->
<module name="SuppressWarningsFilter"/>
<module name="LineLength">
<!-- what is a good max value? -->
<property name="max" value="150" />
<!-- ignore lines like "$File: //depot/... $" -->
<property name="ignorePattern" value="\$File.*\$" />
<property name="severity" value="info" />
</module>
<module name="TreeWalker">
<!-- Checks for Naming Conventions. -->
@ -80,6 +72,13 @@ page at http://checkstyle.sourceforge.net/config.html -->
<!-- Checks for Size Violations. -->
<!-- See http://checkstyle.sf.net/config_sizes.html -->
<module name="LineLength">
<!-- what is a good max value? -->
<property name="max" value="150" />
<!-- ignore lines like "$File: //depot/... $" -->
<property name="ignorePattern" value="\$File.*\$" />
<property name="severity" value="info" />
</module>
<module name="MethodLength" />
<module name="ParameterNumber">
<property name="ignoreOverriddenMethods" value="true"/>
@ -153,6 +152,26 @@ page at http://checkstyle.sourceforge.net/config.html -->
</module>
<module name="UpperEll" />
<module name="FileContentsHolder" />
<!-- Required by comment suppression filters -->
</module>
<module name="SuppressionFilter">
<!--<property name="file" value="team-props/checkstyle/checkstyle-suppressions.xml" />-->
</module>
<!-- Enable suppression comments -->
<module name="SuppressionCommentFilter">
<property name="offCommentFormat" value="CHECKSTYLE IGNORE\s+(\S+)" />
<property name="onCommentFormat" value="CHECKSTYLE END IGNORE\s+(\S+)" />
<property name="checkFormat" value="$1" />
</module>
<module name="SuppressWithNearbyCommentFilter">
<!-- Syntax is "SUPPRESS CHECKSTYLE name" -->
<property name="commentFormat" value="SUPPRESS CHECKSTYLE (\w+)" />
<property name="checkFormat" value="$1" />
<property name="influenceFormat" value="1" />
</module>
</module>

View File

@ -17,4 +17,4 @@ endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.16/i686-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.0.14/i686-w64-mingw32'

View File

@ -17,4 +17,4 @@ endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.3.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.3.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.16/x86_64-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.0.14/x86_64-w64-mingw32'

Binary file not shown.

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<rect style="opacity:0.2" width="40" height="32" x="4" y="6" rx="2" ry="2"/>
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Before

Width:  |  Height:  |  Size: 4.5 KiB

View File

@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.0.2-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-6.3-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View File

@ -2,8 +2,8 @@
set -e
BUILDDIR=build-auto
PREBUILT_SERVER_URL=https://github.com/Genymobile/scrcpy/releases/download/v1.19/scrcpy-server-v1.19
PREBUILT_SERVER_SHA256=876f9322182e6aac6a58db1334f4225855ef3a17eaebc80aab6601d9d1ecb867
PREBUILT_SERVER_URL=https://github.com/Genymobile/scrcpy/releases/download/v1.17/scrcpy-server-v1.17
PREBUILT_SERVER_SHA256=11b5ad2d1bc9b9730fb7254a78efd71a8ff46b1938ff468e47a21b653a1b6725
echo "[scrcpy] Downloading prebuilt server..."
wget "$PREBUILT_SERVER_URL" -O scrcpy-server

View File

@ -1,5 +1,5 @@
project('scrcpy', 'c',
version: '1.19',
version: '1.17',
meson_version: '>= 0.48',
default_options: [
'c_std=c11',

View File

@ -30,11 +30,11 @@ prepare-ffmpeg-dev-win64:
ffmpeg-4.3.1-win64-dev
prepare-sdl2:
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.16-mingw.tar.gz \
2bfe48628aa9635c12eac7d421907e291525de1d0b04b3bca4a5bd6e6c881a6f \
SDL2-2.0.16
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.14-mingw.tar.gz \
405eaff3eb18f2e08fe669ef9e63bc9a8710b7d343756f238619761e9b60407d \
SDL2-2.0.14
prepare-adb:
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r31.0.3-windows.zip \
0f4b8fdd26af2c3733539d6eebb3c2ed499ea1d4bb1f4e0ecc2d6016961a6e24 \
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r30.0.5-windows.zip \
549ba2bdc31f335eb8a504f005f77606a479cc216d6b64a3e8b64c780003661f \
platform-tools

View File

@ -94,7 +94,6 @@ dist-win32: build-server build-win32
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)"
cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)"
cp data/icon.png "$(DIST)/$(WIN32_TARGET_DIR)"
cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
@ -103,7 +102,7 @@ dist-win32: build-server build-win32
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.16/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.14/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
@ -111,7 +110,6 @@ dist-win64: build-server build-win64
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)"
cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)"
cp data/icon.png "$(DIST)/$(WIN64_TARGET_DIR)"
cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.3.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
@ -120,7 +118,7 @@ dist-win64: build-server build-win64
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.16/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.14/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)/$(WIN32_TARGET_DIR)"; \

4
run
View File

@ -20,6 +20,4 @@ then
exit 1
fi
SCRCPY_ICON_PATH="data/icon.png" \
SCRCPY_SERVER_PATH="$BUILDDIR/server/scrcpy-server" \
"$BUILDDIR/app/scrcpy" "$@"
SCRCPY_SERVER_PATH="$BUILDDIR/server/scrcpy-server" "$BUILDDIR/app/scrcpy" "$@"

View File

@ -1,13 +1,13 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 31
compileSdkVersion 30
defaultConfig {
applicationId "com.genymobile.scrcpy"
minSdkVersion 21
targetSdkVersion 31
versionCode 11900
versionName "1.19"
targetSdkVersion 30
versionCode 20
versionName "1.17"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {

View File

@ -12,7 +12,7 @@
set -e
SCRCPY_DEBUG=false
SCRCPY_VERSION_NAME=1.19
SCRCPY_VERSION_NAME=1.17
PLATFORM=${ANDROID_PLATFORM:-30}
BUILD_TOOLS=${ANDROID_BUILD_TOOLS:-30.0.0}

View File

@ -241,7 +241,7 @@ public class Controller {
MotionEvent event = MotionEvent
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEFAULT_DEVICE_ID, 0,
InputDevice.SOURCE_MOUSE, 0);
InputDevice.SOURCE_TOUCHSCREEN, 0);
return device.injectEvent(event);
}

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