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11 Commits
resize.2
...
logical_si
Author | SHA1 | Date | |
---|---|---|---|
9882b6a578 | |||
71c98d0ade | |||
132203fe10 | |||
2d6302f635 | |||
e1118e6b18 | |||
3b41c6dd62 | |||
fe2ef83a1e | |||
5d5d3b7865 | |||
eb189ceaab | |||
b19d708a68 | |||
6dc113e67b |
@ -7,33 +7,6 @@
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#include "util/lock.h"
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#include "util/log.h"
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// Convert window coordinates (as provided by SDL_GetMouseState() to renderer
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// coordinates (as provided in SDL mouse events)
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//
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// See my question:
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// <https://stackoverflow.com/questions/49111054/how-to-get-mouse-position-on-mouse-wheel-event>
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static void
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convert_to_renderer_coordinates(SDL_Renderer *renderer, int *x, int *y) {
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SDL_Rect viewport;
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float scale_x, scale_y;
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_RenderGetScale(renderer, &scale_x, &scale_y);
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*x = (int) (*x / scale_x) - viewport.x;
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*y = (int) (*y / scale_y) - viewport.y;
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}
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static struct point
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get_mouse_point(struct screen *screen) {
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int x;
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int y;
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SDL_GetMouseState(&x, &y);
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convert_to_renderer_coordinates(screen->renderer, &x, &y);
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return (struct point) {
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.x = x,
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.y = y,
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};
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}
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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@ -487,11 +460,17 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int ww;
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int wh;
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SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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float x = from->x * screen->content_size.width;
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float y = from->y * screen->content_size.height;
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int32_t x = from->x * ww;
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int32_t y = from->y * wh;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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@ -508,13 +487,6 @@ input_manager_process_touch(struct input_manager *im,
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}
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}
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static bool
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is_outside_device_screen(struct input_manager *im, int x, int y)
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{
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return x < 0 || x >= im->screen->content_size.width ||
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y < 0 || y >= im->screen->content_size.height;
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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@ -552,10 +524,15 @@ input_manager_process_mouse_button(struct input_manager *im,
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action_home(im->controller, ACTION_DOWN | ACTION_UP);
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return;
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}
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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bool outside =
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is_outside_device_screen(im, event->x, event->y);
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int32_t x = event->x;
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int32_t y = event->y;
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screen_hidpi_scale_coords(im->screen, &x, &y);
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SDL_Rect *r = &im->screen->rect;
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bool outside = x < r->x || x >= r->x + r->w
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|| y < r->y || y >= r->y + r->h;
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if (outside) {
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screen_resize_to_fit(im->screen);
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return;
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@ -579,9 +556,15 @@ input_manager_process_mouse_button(struct input_manager *im,
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static bool
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convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
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struct control_msg *to) {
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// mouse_x and mouse_y are expressed in pixels relative to the window
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int mouse_x;
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int mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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struct position position = {
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.screen_size = screen->frame_size,
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.point = get_mouse_point(screen),
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.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
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};
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to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
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@ -133,10 +133,10 @@ static int
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event_watcher(void *data, SDL_Event *event) {
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(void) data;
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if (event->type == SDL_WINDOWEVENT
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&& event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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screen_render(&screen);
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screen_render(&screen, true);
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}
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return 0;
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}
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212
app/src/screen.c
212
app/src/screen.c
@ -68,6 +68,16 @@ get_preferred_display_bounds(struct size *bounds) {
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return true;
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}
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static bool
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is_optimal_size(struct size current_size, struct size content_size) {
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// The size is optimal if we can recompute one dimension of the current
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// size from the other
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return current_size.height == current_size.width * content_size.height
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/ content_size.width
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|| current_size.width == current_size.height * content_size.width
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/ content_size.height;
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}
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// return the optimal size of the window, with the following constraints:
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// - it attempts to keep at least one dimension of the current_size (i.e. it
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// crops the black borders)
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@ -80,40 +90,36 @@ get_optimal_size(struct size current_size, struct size content_size) {
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return current_size;
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}
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struct size display_size;
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// 32 bits because we need to multiply two 16 bits values
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uint32_t w;
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uint32_t h;
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struct size window_size;
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struct size display_size;
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if (!get_preferred_display_bounds(&display_size)) {
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// could not get display bounds, do not constraint the size
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w = current_size.width;
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h = current_size.height;
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window_size.width = current_size.width;
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window_size.height = current_size.height;
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} else {
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w = MIN(current_size.width, display_size.width);
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h = MIN(current_size.height, display_size.height);
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window_size.width = MIN(current_size.width, display_size.width);
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window_size.height = MIN(current_size.height, display_size.height);
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}
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if (h == w * content_size.height / content_size.width
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|| w == h * content_size.width / content_size.height) {
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// The size is already optimal, if we ignore rounding errors due to
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// integer window dimensions
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return (struct size) {w, h};
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if (is_optimal_size(window_size, content_size)) {
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return window_size;
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}
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bool keep_width = content_size.width * h > content_size.height * w;
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bool keep_width = content_size.width * window_size.height
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> content_size.height * window_size.width;
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if (keep_width) {
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// remove black borders on top and bottom
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h = content_size.height * w / content_size.width;
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window_size.height = content_size.height * window_size.width
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/ content_size.width;
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} else {
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// remove black borders on left and right (or none at all if it already
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// fits)
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w = content_size.width * h / content_size.height;
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window_size.width = content_size.width * window_size.height
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/ content_size.height;
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}
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// w and h must fit into 16 bits
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assert(w < 0x10000 && h < 0x10000);
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return (struct size) {w, h};
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return window_size;
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}
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// same as get_optimal_size(), but read the current size from the window
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@ -150,6 +156,51 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
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return window_size;
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}
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static void
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screen_update_content_rect(struct screen *screen) {
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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int ww, wh;
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SDL_GetWindowSize(screen->window, &ww, &wh);
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struct size content_size = screen->content_size;
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// The drawable size is the window size * the HiDPI scale
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struct size drawable_size = {dw, dh};
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LOGI("update_content_rect: window=%dx%d, drawable=%dx%d content=%ux%u", ww, wh, dw, dh, content_size.width, content_size.height);
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SDL_Rect *rect = &screen->rect;
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if (is_optimal_size(drawable_size, content_size)) {
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rect->x = 0;
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rect->y = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.height;
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LOGI(" --> (optimal) rect (%d, %d) %dx%d", rect->x, rect->y, rect->w, rect->h);
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return;
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}
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bool keep_width = content_size.width * drawable_size.height
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> content_size.height * drawable_size.width;
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if (keep_width) {
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rect->x = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.width * content_size.height
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/ content_size.width;
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rect->y = (drawable_size.height - rect->h) / 2;
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} else {
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rect->y = 0;
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rect->h = drawable_size.height;
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rect->w = drawable_size.height * content_size.width
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/ content_size.height;
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rect->x = (drawable_size.width - rect->w) / 2;
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}
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LOGI(" --> rect (%d, %d) %dx%d", rect->x, rect->y, rect->w, rect->h);
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}
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void
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screen_init(struct screen *screen) {
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*screen = (struct screen) SCREEN_INITIALIZER;
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@ -239,13 +290,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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const char *renderer_name = r ? NULL : renderer_info.name;
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LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
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if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
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content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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screen_destroy(screen);
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return false;
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}
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// starts with "opengl"
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screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
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if (screen->use_opengl) {
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@ -289,6 +333,10 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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SDL_SetWindowSize(screen->window, window_size.width, window_size.height);
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screen_update_content_rect(screen);
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return true;
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}
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@ -359,18 +407,12 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
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struct size new_content_size =
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get_rotated_size(screen->frame_size, rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return;
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}
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set_content_size(screen, new_content_size);
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screen->rotation = rotation;
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LOGI("Display rotation set to %u", rotation);
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screen_render(screen);
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screen_render(screen, true);
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}
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// recreate the texture and resize the window if the frame size has changed
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@ -378,21 +420,17 @@ static bool
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prepare_for_frame(struct screen *screen, struct size new_frame_size) {
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if (screen->frame_size.width != new_frame_size.width
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|| screen->frame_size.height != new_frame_size.height) {
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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if (SDL_RenderSetLogicalSize(screen->renderer,
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new_content_size.width,
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new_content_size.height)) {
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LOGE("Could not set renderer logical size: %s", SDL_GetError());
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return false;
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}
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// frame dimension changed, destroy texture
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SDL_DestroyTexture(screen->texture);
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set_content_size(screen, new_content_size);
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screen->frame_size = new_frame_size;
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struct size new_content_size =
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get_rotated_size(new_frame_size, screen->rotation);
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set_content_size(screen, new_content_size);
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screen_update_content_rect(screen);
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LOGI("New texture: %" PRIu16 "x%" PRIu16,
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screen->frame_size.width, screen->frame_size.height);
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screen->texture = create_texture(screen);
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@ -433,15 +471,19 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
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update_texture(screen, frame);
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mutex_unlock(vb->mutex);
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screen_render(screen);
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screen_render(screen, false);
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return true;
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}
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void
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screen_render(struct screen *screen) {
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screen_render(struct screen *screen, bool update_content_rect) {
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if (update_content_rect) {
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screen_update_content_rect(screen);
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}
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SDL_RenderClear(screen->renderer);
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if (screen->rotation == 0) {
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
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SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
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} else {
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// rotation in RenderCopyEx() is clockwise, while screen->rotation is
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// counterclockwise (to be consistent with --lock-video-orientation)
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@ -451,12 +493,14 @@ screen_render(struct screen *screen) {
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SDL_Rect *dstrect = NULL;
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SDL_Rect rect;
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if (screen->rotation & 1) {
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struct size size = screen->content_size;
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rect.x = (size.width - size.height) / 2;
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rect.y = (size.height - size.width) / 2;
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rect.w = size.height;
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rect.h = size.width;
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rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
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rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
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rect.w = screen->rect.h;
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rect.h = screen->rect.w;
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dstrect = ▭
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} else {
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assert(screen->rotation == 2);
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dstrect = &screen->rect;
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}
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SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
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@ -479,20 +523,15 @@ screen_switch_fullscreen(struct screen *screen) {
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}
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LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
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screen_render(screen);
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screen_render(screen, true);
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}
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void
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screen_resize_to_fit(struct screen *screen) {
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if (screen->fullscreen) {
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if (screen->fullscreen || screen->maximized) {
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return;
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}
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if (screen->maximized) {
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SDL_RestoreWindow(screen->window);
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screen->maximized = false;
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}
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struct size optimal_size =
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get_optimal_window_size(screen, screen->content_size);
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SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
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@ -517,41 +556,31 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
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content_size.height);
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}
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static inline bool
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is_fullscreen(const struct screen *screen) {
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uint32_t flags = SDL_GetWindowFlags(screen->window);
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return !!(flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_FULLSCREEN_DESKTOP));
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}
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static void
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update_fullscreen_state(struct screen *screen) {
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// There is no SDL event to detect fullscreen changes, so store the
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// state in a field and compare on every "size changed" event
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bool fullscreen = is_fullscreen(screen);
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if (fullscreen != screen->fullscreen) {
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// Fullscreen state have changed
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screen->fullscreen = fullscreen;
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if (!fullscreen && !screen->maximized) {
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apply_pending_resize(screen);
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}
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}
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}
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void
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screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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screen_render(screen);
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LOGI("EXPOSED");
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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update_fullscreen_state(screen);
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screen_render(screen);
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LOGI("SIZE_CHANGED %dx%d", event->data1, event->data2);
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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LOGI("MAXIMIZED");
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screen->maximized = true;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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LOGI("RESTORED");
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if (screen->fullscreen) {
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// On Windows, in maximized+fullscreen, disabling fullscreen
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// mode unexpectedly triggers the "restored" then "maximized"
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// events, leaving the window in a weird state (maximized
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// according to the events, but not maximized visually).
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break;
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}
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screen->maximized = false;
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apply_pending_resize(screen);
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break;
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@ -565,6 +594,13 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
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int32_t w = screen->content_size.width;
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int32_t h = screen->content_size.height;
|
||||
|
||||
screen_hidpi_scale_coords(screen, &x, &y);
|
||||
|
||||
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
|
||||
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
|
||||
|
||||
// rotate
|
||||
struct point result;
|
||||
switch (rotation) {
|
||||
case 0:
|
||||
@ -587,3 +623,15 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void
|
||||
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
|
||||
// take the HiDPI scaling (dw/ww and dh/wh) into account
|
||||
int ww, wh, dw, dh;
|
||||
SDL_GetWindowSize(screen->window, &ww, &wh);
|
||||
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
||||
|
||||
// scale for HiDPI (64 bits for intermediate multiplications)
|
||||
*x = (int64_t) *x * dw / ww;
|
||||
*y = (int64_t) *y * dh / wh;
|
||||
}
|
||||
|
@ -29,6 +29,8 @@ struct screen {
|
||||
|
||||
// client rotation: 0, 1, 2 or 3 (x90 degrees counterclockwise)
|
||||
unsigned rotation;
|
||||
// rectangle of the content (excluding black borders)
|
||||
struct SDL_Rect rect;
|
||||
bool has_frame;
|
||||
bool fullscreen;
|
||||
bool maximized;
|
||||
@ -56,6 +58,12 @@ struct screen {
|
||||
.height = 0, \
|
||||
}, \
|
||||
.rotation = 0, \
|
||||
.rect = { \
|
||||
.x = 0, \
|
||||
.y = 0, \
|
||||
.w = 0, \
|
||||
.h = 0, \
|
||||
}, \
|
||||
.has_frame = false, \
|
||||
.fullscreen = false, \
|
||||
.maximized = false, \
|
||||
@ -89,8 +97,11 @@ bool
|
||||
screen_update_frame(struct screen *screen, struct video_buffer *vb);
|
||||
|
||||
// render the texture to the renderer
|
||||
//
|
||||
// Set the update_content_rect flag if the window or content size may have
|
||||
// changed, so that the content rectangle is recomputed
|
||||
void
|
||||
screen_render(struct screen *screen);
|
||||
screen_render(struct screen *screen, bool update_content_rect);
|
||||
|
||||
// switch the fullscreen mode
|
||||
void
|
||||
@ -117,4 +128,11 @@ screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
|
||||
struct point
|
||||
screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y);
|
||||
|
||||
// Convert coordinates from window to drawable.
|
||||
// Events are expressed in window coordinates, but content is expressed in
|
||||
// drawable coordinates. They are the same if HiDPI scaling is 1, but differ
|
||||
// otherwise.
|
||||
void
|
||||
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y);
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user