Control messages are queued from the main thread and sent to the device
from a separate thread.
When the queue is full, messages are just dropped. This avoids to
accumulate too much delay between the client and the device in case of
network issue.
However, some messages should not be dropped: for example, dropping a
UHID_CREATE message would make invalid all further UHID_INPUT messages.
Therefore, mark these messages as non-droppable.
A non-droppable event is queued anyway (resizing the queue if
necessary, unless the allocation fails).
This allows to schedule a runnable to be executed on the main thread.
FIXME: the implementation is incorrect: if another event is triggered
which makes scrcpy exit, then the callback will never be executed and
cause a memory leak.
Even if the pointer is a mouse, inject it as a finger unless it is
required to be a mouse, that is:
- when it is a HOVER_MOUSE event, or
- when a secondary button is pressed.
Some apps/games only accept events from a finger/touchscreen, so using a
mouse by default does not work for them.
For simplicity, make this change on the server side just before
event injection (so that the client does not need to know about this
hacky behavior).
Refs 6808288823239b0f3a76f9be377e4de82e91b35a
Refs c7b1d0ea9af8bb9603ec8f713f1a5fbf3f628b6a
Fixes#5162 <https://github.com/Genymobile/scrcpy/issues/5162>
Fixes#5163 <https://github.com/Genymobile/scrcpy/issues/5163>
By default, the audio source is initialized to SC_AUDIO_SOURCE_AUTO, and
is "resolved" only if audio is enabled.
But the server arguments were built assuming that the audio source was
never SC_AUDIO_SOURCE_AUTO (even with audio disabled), causing a crash.
Regression introduced by a10f8cd798023f858796b023cb846fa2184ad2c7.
Automatically switch implicit audio source to "playback" if --audio-dup
is passed.
This allows to run:
scrcpy --audio-dup
without specifying explicitly:
scrcpy --audio-source=playback --audio-dup
PR #5102 <https://github.com/Genymobile/scrcpy/pull/5102>
Add a new method to capture audio playback.
It requires Android 13 (where the Shell app has MODIFY_AUDIO_ROUTING
permission).
The main benefit is that it supports keeping audio playing on the device
(implemented in a further commit).
Fixes#4380 <https://github.com/Genymobile/scrcpy/issues/4380>
PR #5102 <https://github.com/Genymobile/scrcpy/pull/5102>
Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
The MediaRecorder constant should not belong to the AudioSource enum.
This will allow to add a new AudioSource which has no meaningful
MediaRecorder audio source value.
PR #5102 <https://github.com/Genymobile/scrcpy/pull/5102>
Move the implementation to AudioDirectCapture and extract an
AudioCapture interface.
This will allow to provide another AudioCapture implementation.
PR #5102 <https://github.com/Genymobile/scrcpy/pull/5102>
The compatibility depends on the capture constraints, not the encoding.
This will allow to add a new capture implementation with different
constraints.
PR #5102 <https://github.com/Genymobile/scrcpy/pull/5102>
The install_release.sh script is updated one commit after the release
tag, which may be confusing.
For convenience, new lightweight tags have been added (for example
v2.5-install-release) to point to the commit where install_release.sh is
updated.
But these tags interfere with "git describe" to generate pretty
filenames when executing ./release.sh on a development branch, so ignore
them.
Before:
release-v2.5-install-release-17-gc57a0512b
After:
release-v2.5-18-gc57a0512b
Refs #4098 comment <https://github.com/Genymobile/scrcpy/issues/4098#issuecomment-1600332180>
Passing an unknown enum value to convert them to string would return
NULL without any error, possibly causing undefined behavior later.
Add assertions to catch such programming errors early.