The server params were passed from the main thread to the server thread,
so a deep copy was performed in case the caller instance was destroyed.
But in practice, it only contains memory that lives until the end of the
program (command line arguments), so simply reference it. Several copies
of string fields were missing anyway.
With the old macros definitions, the type of the result depended on the
type of `sec`.
In particular, if sec is a 32-bit type, sec * 1000000 was likely to
overflow (even if the result was assigned to a sc_tick by the caller of
the macro).
This was the case on Windows, where the long type is a 32-bit signed
integer: the --time-limit argument, expressed in seconds, was first
parsed to a long value, then multiplied by 1000000 by the
SC_TICK_FROM_SEC() macro, causing an overflow when the value was greater
than 2147 (2^31 / 1000000).
Fixes#5355 <https://github.com/Genymobile/scrcpy/issues/5355>
Os.write() did not update the ByteBuffer position before Android 6.
A workaround was added by commit
b882322f7371b16acd53677c4a3adbaaed0aef77, which fixed part of the
problem, but the position was still not updated across calls, causing
the wrong chunk to be written.
Refs <d9f7e57f5d%5E%21/>
Replace argument suggestion:
--video-encoder='c2.android.avc.encoder'
by:
--video-encoder=c2.android.avc.encoder
On Linux, the quotes are interpreted by the shell, but on Windows they
are passed as is.
This was harmless, because even transmitted as is, they were interpreted
by the shell on the device. However, special characters are now
validated since commit bec3321fff4c6dc3b3dbc61fdc6fd98913988a78, making
the command fail.
Fixes#5329 <https://github.com/Genymobile/scrcpy/issues/5329>
The audio player had 2 roles:
- handle the SDL audio output device;
- resample input samples to maintain a target latency.
Extract the latter to a separate component (an "audio regulator"),
independent of SDL.
Moving classes into subpackages changed the expected imports order.
Reorganize them all at once automatically to avoid spurious changes in
future commits.
Capture the gamepads even when the window is not focused.
Note: In theory, with this flag set, we could capture gamepad events
even without a window (--no-window). In practice, scrcpy still requires
a window, because --no-window implies --no-control, and the input
manager is owned by the sc_screen instance, which does not exist if
there is no window. Supporting this use case would require a lot of
refactors.
Refs <https://github.com/Genymobile/scrcpy/pull/5270#issuecomment-2339360460>
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Suggested-by: Luiz Henrique Laurini <luizhenriquelaurini@gmail.com>
The sc_uhid_devices instance is initialized only when there is a UHID
keyboard.
The device message receiver assumed that it could not receive HID output
reports without a sc_uhid_devices instance (i.e. without a UHID
keyboard), but in practice, a UHID driver implementation on the device
may decide to send UHID output reports for mouse or for gamepads (and we
must just ignore them).
So remove the assert().
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
There was a registration mechanism to listen to HID outputs with a
specific HID id.
However, the UHID gamepad processor handles several ids, so it cannot
work. We could complexify the registration mechanism, but instead,
directly dispatch to the expected processor based on the UHID id.
Concretely, instead of passing a sc_uhid_devices instance to construct a
sc_keyboard_uhid, so that it can register itself, construct the
sc_uhid_devices with all the UHID instances (currently only
sc_keyboard_uhid) so that it can dispatch HID outputs directly.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Initialize UHID devices with a custom name:
- "scrcpy: $GAMEPAD_NAME" for gamepads
- "scrcpy" for keyboard and mouse (or if no gamepad name is available)
The name may appear in Android apps.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
For convenience, short options were added to select UHID input modes:
- -K for --keyboard=uhid
- -M for --mouse=uhid
- -G for --gamepad=uhid
In OTG mode, UHID is not available, so the short options should select
AOA instead.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Similar to UHID keyboard and mouse, but for gamepads.
Can be enabled with --gamepad=uhid or -G.
It is not enabled by default because not all devices support UHID
(there is a permission error on old Android versions).
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
This message will be sent on gamepad disconnection.
Contrary to keyboard and mouse devices, which are registered once and
unregistered when scrcpy exists, each physical gamepad is mapped with
its own HID id, and they can be plugged and unplugged dynamically.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Trigger SDL_CONTROLLERDEVICEADDED for all gamepads already connected
when scrcpy starts. We want to handle both the gamepads initially
connected and the gamepads connected while scrcpy is running.
This is not racy, because this event may not be trigged automatically
until SDL events are "pumped" (SDL_PumpEvents/SDL_WaitEvent).
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Introduce a gamepad processor trait, similar to the keyboard processor
and mouse processor traits.
Handle gamepad events received from SDL, convert them to scrcpy-specific
gamepad events, and forward them to the gamepad processor.
Further commits will provide AOA and UHID implementations of the gamepad
processor trait.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Co-authored-by: Luiz Henrique Laurini <luizhenriquelaurini@gmail.com>
Mouse and keyboard events with unknown button/keycode/scancode cannot be
handled properly. Discard them without forwarding them to the
keyboard or mouse processors.
This can happen for example if a more recent version of SDL introduces
new enum values.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>