Inline window events handling
Now that all screen-related events are handled from screen.c, there is no need for a separate method for window events.
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@ -544,34 +544,6 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
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content_size.height);
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}
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static void
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screen_handle_window_event(struct screen *screen,
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const SDL_WindowEvent *event) {
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switch (event->event) {
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case SDL_WINDOWEVENT_EXPOSED:
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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screen->maximized = true;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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if (screen->fullscreen) {
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// On Windows, in maximized+fullscreen, disabling fullscreen
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// mode unexpectedly triggers the "restored" then "maximized"
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// events, leaving the window in a weird state (maximized
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// according to the events, but not maximized visually).
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break;
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}
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screen->maximized = false;
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apply_pending_resize(screen);
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break;
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}
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}
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bool
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screen_handle_event(struct screen *screen, SDL_Event *event) {
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switch (event->type) {
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@ -591,7 +563,29 @@ screen_handle_event(struct screen *screen, SDL_Event *event) {
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// Do nothing
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return true;
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}
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screen_handle_window_event(screen, &event->window);
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switch (event->window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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screen_render(screen, true);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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screen->maximized = true;
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break;
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case SDL_WINDOWEVENT_RESTORED:
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if (screen->fullscreen) {
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// On Windows, in maximized+fullscreen, disabling
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// fullscreen mode unexpectedly triggers the "restored"
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// then "maximized" events, leaving the window in a
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// weird state (maximized according to the events, but
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// not maximized visually).
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break;
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}
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screen->maximized = false;
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apply_pending_resize(screen);
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break;
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}
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return true;
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}
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