Remove screen static initializer

Most of the fields are initialized dynamically.
This commit is contained in:
Romain Vimont 2021-02-21 21:47:55 +01:00
parent 5cfa159e16
commit 738d17e843
2 changed files with 5 additions and 34 deletions

View File

@ -194,9 +194,13 @@ screen_update_content_rect(struct screen *screen) {
void
screen_init(struct screen *screen, struct video_buffer *vb,
struct fps_counter *fps_counter) {
*screen = (struct screen) SCREEN_INITIALIZER;
screen->vb = vb;
screen->fps_counter = fps_counter;
screen->resize_pending = false;
screen->has_frame = false;
screen->fullscreen = false;
screen->maximized = false;
}
static inline SDL_Texture *

View File

@ -38,39 +38,6 @@ struct screen {
bool mipmaps;
};
#define SCREEN_INITIALIZER { \
.vb = NULL, \
.fps_counter = NULL, \
.window = NULL, \
.renderer = NULL, \
.texture = NULL, \
.gl = {0}, \
.frame_size = { \
.width = 0, \
.height = 0, \
}, \
.content_size = { \
.width = 0, \
.height = 0, \
}, \
.resize_pending = false, \
.windowed_content_size = { \
.width = 0, \
.height = 0, \
}, \
.rotation = 0, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.maximized = false, \
.mipmaps = false, \
}
// initialize default values
void
screen_init(struct screen *screen, struct video_buffer *vb,