Reverse NDEBUG conditions
By default, these specific debug logs are disabled. Make the ifdef condition less confusing.
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@ -5,7 +5,7 @@
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#include "util/log.h"
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#define SC_AUDIO_PLAYER_NDEBUG // comment to debug
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//#define SC_AUDIO_PLAYER_DEBUG // uncomment to debug
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/**
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* Real-time audio player with configurable latency
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@ -72,7 +72,7 @@ sc_audio_player_sdl_callback(void *userdata, uint8_t *stream, int len_int) {
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size_t len = len_int;
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uint32_t count = TO_SAMPLES(len);
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#ifndef SC_AUDIO_PLAYER_NDEBUG
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#ifdef SC_AUDIO_PLAYER_DEBUG
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LOGD("[Audio] SDL callback requests %" PRIu32 " samples", count);
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#endif
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@ -162,7 +162,7 @@ sc_audio_player_frame_sink_push(struct sc_frame_sink *sink,
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// swr_convert() returns the number of samples which would have been
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// written if the buffer was big enough.
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uint32_t samples = MIN(ret, dst_nb_samples);
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#ifndef SC_AUDIO_PLAYER_NDEBUG
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#ifdef SC_AUDIO_PLAYER_DEBUG
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LOGD("[Audio] %" PRIu32 " samples written to buffer", samples);
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#endif
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@ -244,7 +244,7 @@ sc_audio_player_frame_sink_push(struct sc_frame_sink *sink,
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if (played) {
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LOGD("[Audio] Buffering threshold exceeded, skipping %" PRIu32
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" samples", skip_samples);
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#ifndef SC_AUDIO_PLAYER_NDEBUG
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#ifdef SC_AUDIO_PLAYER_DEBUG
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} else {
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LOGD("[Audio] Playback not started, skipping %" PRIu32
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" samples", skip_samples);
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@ -282,7 +282,7 @@ sc_audio_player_frame_sink_push(struct sc_frame_sink *sink,
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// However, the buffering level must be smoothed
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sc_average_push(&ap->avg_buffering, can_read);
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#ifndef SC_AUDIO_PLAYER_NDEBUG
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#ifdef SC_AUDIO_PLAYER_DEBUG
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LOGD("[Audio] can_read=%" PRIu32 " avg_buffering=%f",
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can_read, sc_average_get(&ap->avg_buffering));
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#endif
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@ -4,7 +4,7 @@
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#include "util/log.h"
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#define SC_CLOCK_NDEBUG // comment to debug
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//#define SC_CLOCK_DEBUG // uncomment to debug
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#define SC_CLOCK_RANGE 32
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@ -24,7 +24,7 @@ sc_clock_update(struct sc_clock *clock, sc_tick system, sc_tick stream) {
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clock->offset = ((clock->range - 1) * clock->offset + offset)
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/ clock->range;
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#ifndef SC_CLOCK_NDEBUG
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#ifdef SC_CLOCK_DEBUG
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LOGD("Clock estimation: pts + %" PRItick, clock->offset);
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#endif
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}
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@ -78,7 +78,7 @@ run_buffering(void *data) {
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goto stopped;
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}
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#ifndef SC_BUFFERING_NDEBUG
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#ifdef SC_BUFFERING_DEBUG
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LOGD("Buffering: %" PRItick ";%" PRItick ";%" PRItick,
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pts, dframe.push_date, sc_tick_now());
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#endif
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@ -204,7 +204,7 @@ sc_delay_buffer_frame_sink_push(struct sc_frame_sink *sink,
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return false;
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}
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#ifndef SC_BUFFERING_NDEBUG
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#ifdef SC_BUFFERING_DEBUG
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dframe.push_date = sc_tick_now();
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#endif
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@ -12,14 +12,14 @@
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#include "util/tick.h"
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#include "util/vecdeque.h"
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#define SC_BUFFERING_NDEBUG // comment to debug
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//#define SC_BUFFERING_DEBUG // uncomment to debug
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// forward declarations
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typedef struct AVFrame AVFrame;
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struct sc_delayed_frame {
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AVFrame *frame;
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#ifndef SC_BUFFERING_NDEBUG
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#ifdef SC_BUFFERING_DEBUG
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sc_tick push_date;
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#endif
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};
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