Test: No code changes, just ran through clang-format Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TESTWINDOWCONTEXT_H_
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#define TESTWINDOWCONTEXT_H_
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#include <cutils/compiler.h>
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class SkBitmap;
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class SkCanvas;
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namespace android {
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namespace uirenderer {
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/**
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Wraps all libui/libgui classes and types that external tests depend on,
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exposing only primitive Skia types.
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*/
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class ANDROID_API TestWindowContext {
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public:
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TestWindowContext();
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~TestWindowContext();
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/// We need to know the size of the window.
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void initialize(int width, int height);
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/// Returns a canvas to draw into; NULL if not yet initialize()d.
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SkCanvas* prepareToDraw();
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/// Flushes all drawing commands to HWUI; no-op if not yet initialize()d.
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void finishDrawing();
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/// Blocks until HWUI has processed all pending drawing commands;
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/// no-op if not yet initialize()d.
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void fence();
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/// Returns false if not yet initialize()d.
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bool capturePixels(SkBitmap* bmp);
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private:
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/// Hidden implementation.
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class TestWindowData;
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TestWindowData* mData;
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};
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} // namespace uirenderer
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} // namespace android
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#endif // TESTWINDOWCONTEXT_H_
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