Romain Guy 7f4307668b Add new Query class for debugging
This class can be used to perform occlusion queries. An occlusion query
can be used to test whether an object is entirely hidden or not.

Change-Id: Ida456df81dbe008a64d3ff4cb7879340785c6abf
2013-06-13 14:58:32 -07:00

86 lines
2.8 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_EXTENSIONS_H
#define ANDROID_HWUI_EXTENSIONS_H
#include <cutils/compiler.h>
#include <utils/Singleton.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Classes
///////////////////////////////////////////////////////////////////////////////
class ANDROID_API Extensions: public Singleton<Extensions> {
public:
inline bool hasNPot() const { return mHasNPot; }
inline bool hasFramebufferFetch() const { return mHasFramebufferFetch; }
inline bool hasDiscardFramebuffer() const { return mHasDiscardFramebuffer; }
inline bool hasDebugMarker() const { return mHasDebugMarker; }
inline bool hasDebugLabel() const { return mHasDebugLabel; }
inline bool hasTiledRendering() const { return mHasTiledRendering; }
inline bool has1BitStencil() const { return mHas1BitStencil; }
inline bool has4BitStencil() const { return mHas4BitStencil; }
inline bool hasNvSystemTime() const { return mHasNvSystemTime; }
inline bool hasPixelBufferObjects() const { return mVersionMajor >= 3; }
inline bool hasOcclusionQueries() const { return mVersionMajor >= 3; }
inline bool hasFloatTextures() const { return mVersionMajor >= 3; }
inline int getMajorGlVersion() const { return mVersionMajor; }
inline int getMinorGlVersion() const { return mVersionMinor; }
bool hasGlExtension(const char* extension) const;
bool hasEglExtension(const char* extension) const;
void dump() const;
private:
Extensions();
~Extensions();
void findExtensions(const char* extensions, SortedVector<String8>& list) const;
friend class Singleton<Extensions>;
SortedVector<String8> mGlExtensionList;
SortedVector<String8> mEglExtensionList;
bool mHasNPot;
bool mHasFramebufferFetch;
bool mHasDiscardFramebuffer;
bool mHasDebugMarker;
bool mHasDebugLabel;
bool mHasTiledRendering;
bool mHas1BitStencil;
bool mHas4BitStencil;
bool mHasNvSystemTime;
int mVersionMajor;
int mVersionMinor;
}; // class Extensions
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_EXTENSIONS_H