Romain Guy
f158198ccc
Discard the correct buffer when the bound FBO is not 0
...
glDiscardFramebufferEXT uses different constants depending on whether
the default FBO is bound or not. The code was choosing the proper value
for the color buffer but not for the stencil buffer.
Change-Id: I55cfcbdf663582119cb1a6289317016440d9e361
2013-01-31 17:20:30 -08:00
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