Also added API check so that for pre-N we ignore invalid VD animation, in order to avoid breaking old apps. Bug: 26975469 Bug: 26949340 Change-Id: I498539ad6a05de3d886e7dcdc8a167e78333ab11
524 lines
18 KiB
C++
524 lines
18 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "VectorDrawable.h"
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#include "PathParser.h"
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#include "SkImageInfo.h"
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#include "SkShader.h"
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#include <utils/Log.h>
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#include "utils/Macros.h"
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#include "utils/VectorDrawableUtils.h"
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#include <math.h>
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#include <string.h>
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namespace android {
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namespace uirenderer {
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namespace VectorDrawable {
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const int Tree::MAX_CACHED_BITMAP_SIZE = 2048;
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void Path::draw(SkCanvas* outCanvas, const SkMatrix& groupStackedMatrix, float scaleX, float scaleY) {
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float matrixScale = getMatrixScale(groupStackedMatrix);
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if (matrixScale == 0) {
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// When either x or y is scaled to 0, we don't need to draw anything.
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return;
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}
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const SkPath updatedPath = getUpdatedPath();
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SkMatrix pathMatrix(groupStackedMatrix);
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pathMatrix.postScale(scaleX, scaleY);
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//TODO: try apply the path matrix to the canvas instead of creating a new path.
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SkPath renderPath;
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renderPath.reset();
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renderPath.addPath(updatedPath, pathMatrix);
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float minScale = fmin(scaleX, scaleY);
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float strokeScale = minScale * matrixScale;
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drawPath(outCanvas, renderPath, strokeScale, pathMatrix);
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}
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void Path::setPathData(const Data& data) {
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if (mData == data) {
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return;
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}
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// Updates the path data. Note that we don't generate a new Skia path right away
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// because there are cases where the animation is changing the path data, but the view
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// that hosts the VD has gone off screen, in which case we won't even draw. So we
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// postpone the Skia path generation to the draw time.
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mData = data;
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mSkPathDirty = true;
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}
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void Path::dump() {
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ALOGD("Path: %s has %zu points", mName.c_str(), mData.points.size());
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}
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float Path::getMatrixScale(const SkMatrix& groupStackedMatrix) {
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// Given unit vectors A = (0, 1) and B = (1, 0).
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// After matrix mapping, we got A' and B'. Let theta = the angel b/t A' and B'.
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// Therefore, the final scale we want is min(|A'| * sin(theta), |B'| * sin(theta)),
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// which is (|A'| * |B'| * sin(theta)) / max (|A'|, |B'|);
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// If max (|A'|, |B'|) = 0, that means either x or y has a scale of 0.
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//
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// For non-skew case, which is most of the cases, matrix scale is computing exactly the
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// scale on x and y axis, and take the minimal of these two.
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// For skew case, an unit square will mapped to a parallelogram. And this function will
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// return the minimal height of the 2 bases.
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SkVector skVectors[2];
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skVectors[0].set(0, 1);
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skVectors[1].set(1, 0);
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groupStackedMatrix.mapVectors(skVectors, 2);
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float scaleX = hypotf(skVectors[0].fX, skVectors[0].fY);
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float scaleY = hypotf(skVectors[1].fX, skVectors[1].fY);
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float crossProduct = skVectors[0].cross(skVectors[1]);
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float maxScale = fmax(scaleX, scaleY);
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float matrixScale = 0;
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if (maxScale > 0) {
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matrixScale = fabs(crossProduct) / maxScale;
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}
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return matrixScale;
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}
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Path::Path(const char* pathStr, size_t strLength) {
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PathParser::ParseResult result;
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PathParser::getPathDataFromString(&mData, &result, pathStr, strLength);
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if (!result.failureOccurred) {
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VectorDrawableUtils::verbsToPath(&mSkPath, mData);
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}
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}
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Path::Path(const Data& data) {
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mData = data;
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// Now we need to construct a path
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VectorDrawableUtils::verbsToPath(&mSkPath, data);
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}
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Path::Path(const Path& path) : Node(path) {
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mData = path.mData;
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VectorDrawableUtils::verbsToPath(&mSkPath, mData);
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}
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bool Path::canMorph(const Data& morphTo) {
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return VectorDrawableUtils::canMorph(mData, morphTo);
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}
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bool Path::canMorph(const Path& path) {
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return canMorph(path.mData);
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}
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const SkPath& Path::getUpdatedPath() {
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if (mSkPathDirty) {
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mSkPath.reset();
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VectorDrawableUtils::verbsToPath(&mSkPath, mData);
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mSkPathDirty = false;
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}
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return mSkPath;
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}
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void Path::setPath(const char* pathStr, size_t strLength) {
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PathParser::ParseResult result;
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mSkPathDirty = true;
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PathParser::getPathDataFromString(&mData, &result, pathStr, strLength);
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}
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FullPath::FullPath(const FullPath& path) : Path(path) {
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mProperties = path.mProperties;
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SkRefCnt_SafeAssign(mStrokeGradient, path.mStrokeGradient);
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SkRefCnt_SafeAssign(mFillGradient, path.mFillGradient);
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}
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const SkPath& FullPath::getUpdatedPath() {
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if (!mSkPathDirty && !mTrimDirty) {
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return mTrimmedSkPath;
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}
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Path::getUpdatedPath();
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if (mProperties.trimPathStart != 0.0f || mProperties.trimPathEnd != 1.0f) {
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applyTrim();
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return mTrimmedSkPath;
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} else {
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return mSkPath;
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}
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}
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void FullPath::updateProperties(float strokeWidth, SkColor strokeColor, float strokeAlpha,
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SkColor fillColor, float fillAlpha, float trimPathStart, float trimPathEnd,
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float trimPathOffset, float strokeMiterLimit, int strokeLineCap, int strokeLineJoin) {
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mProperties.strokeWidth = strokeWidth;
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mProperties.strokeColor = strokeColor;
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mProperties.strokeAlpha = strokeAlpha;
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mProperties.fillColor = fillColor;
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mProperties.fillAlpha = fillAlpha;
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mProperties.strokeMiterLimit = strokeMiterLimit;
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mProperties.strokeLineCap = strokeLineCap;
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mProperties.strokeLineJoin = strokeLineJoin;
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// If any trim property changes, mark trim dirty and update the trim path
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setTrimPathStart(trimPathStart);
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setTrimPathEnd(trimPathEnd);
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setTrimPathOffset(trimPathOffset);
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}
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inline SkColor applyAlpha(SkColor color, float alpha) {
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int alphaBytes = SkColorGetA(color);
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return SkColorSetA(color, alphaBytes * alpha);
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}
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void FullPath::drawPath(SkCanvas* outCanvas, const SkPath& renderPath, float strokeScale,
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const SkMatrix& matrix){
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// Draw path's fill, if fill color or gradient is valid
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bool needsFill = false;
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if (mFillGradient != nullptr) {
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mPaint.setColor(applyAlpha(SK_ColorBLACK, mProperties.fillAlpha));
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SkShader* newShader = mFillGradient->newWithLocalMatrix(matrix);
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mPaint.setShader(newShader);
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needsFill = true;
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} else if (mProperties.fillColor != SK_ColorTRANSPARENT) {
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mPaint.setColor(applyAlpha(mProperties.fillColor, mProperties.fillAlpha));
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needsFill = true;
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}
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if (needsFill) {
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mPaint.setStyle(SkPaint::Style::kFill_Style);
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mPaint.setAntiAlias(true);
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outCanvas->drawPath(renderPath, mPaint);
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}
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// Draw path's stroke, if stroke color or gradient is valid
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bool needsStroke = false;
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if (mStrokeGradient != nullptr) {
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mPaint.setColor(applyAlpha(SK_ColorBLACK, mProperties.strokeAlpha));
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SkShader* newShader = mStrokeGradient->newWithLocalMatrix(matrix);
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mPaint.setShader(newShader);
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needsStroke = true;
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} else if (mProperties.strokeColor != SK_ColorTRANSPARENT) {
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mPaint.setColor(applyAlpha(mProperties.strokeColor, mProperties.strokeAlpha));
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needsStroke = true;
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}
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if (needsStroke) {
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mPaint.setStyle(SkPaint::Style::kStroke_Style);
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mPaint.setAntiAlias(true);
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mPaint.setStrokeJoin(SkPaint::Join(mProperties.strokeLineJoin));
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mPaint.setStrokeCap(SkPaint::Cap(mProperties.strokeLineCap));
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mPaint.setStrokeMiter(mProperties.strokeMiterLimit);
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mPaint.setStrokeWidth(mProperties.strokeWidth * strokeScale);
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outCanvas->drawPath(renderPath, mPaint);
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}
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}
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/**
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* Applies trimming to the specified path.
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*/
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void FullPath::applyTrim() {
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if (mProperties.trimPathStart == 0.0f && mProperties.trimPathEnd == 1.0f) {
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// No trimming necessary.
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return;
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}
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SkPathMeasure measure(mSkPath, false);
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float len = SkScalarToFloat(measure.getLength());
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float start = len * fmod((mProperties.trimPathStart + mProperties.trimPathOffset), 1.0f);
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float end = len * fmod((mProperties.trimPathEnd + mProperties.trimPathOffset), 1.0f);
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mTrimmedSkPath.reset();
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if (start > end) {
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measure.getSegment(start, len, &mTrimmedSkPath, true);
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measure.getSegment(0, end, &mTrimmedSkPath, true);
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} else {
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measure.getSegment(start, end, &mTrimmedSkPath, true);
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}
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mTrimDirty = false;
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}
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REQUIRE_COMPATIBLE_LAYOUT(FullPath::Properties);
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static_assert(sizeof(float) == sizeof(int32_t), "float is not the same size as int32_t");
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static_assert(sizeof(SkColor) == sizeof(int32_t), "SkColor is not the same size as int32_t");
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bool FullPath::getProperties(int8_t* outProperties, int length) {
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int propertyDataSize = sizeof(Properties);
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if (length != propertyDataSize) {
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LOG_ALWAYS_FATAL("Properties needs exactly %d bytes, a byte array of size %d is provided",
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propertyDataSize, length);
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return false;
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}
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Properties* out = reinterpret_cast<Properties*>(outProperties);
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*out = mProperties;
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return true;
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}
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void FullPath::setColorPropertyValue(int propertyId, int32_t value) {
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Property currentProperty = static_cast<Property>(propertyId);
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if (currentProperty == Property::StrokeColor) {
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mProperties.strokeColor = value;
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} else if (currentProperty == Property::FillColor) {
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mProperties.fillColor = value;
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} else {
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LOG_ALWAYS_FATAL("Error setting color property on FullPath: No valid property with id: %d",
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propertyId);
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}
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}
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void FullPath::setPropertyValue(int propertyId, float value) {
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Property property = static_cast<Property>(propertyId);
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switch (property) {
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case Property::StrokeWidth:
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setStrokeWidth(value);
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break;
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case Property::StrokeAlpha:
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setStrokeAlpha(value);
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break;
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case Property::FillAlpha:
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setFillAlpha(value);
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break;
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case Property::TrimPathStart:
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setTrimPathStart(value);
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break;
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case Property::TrimPathEnd:
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setTrimPathEnd(value);
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break;
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case Property::TrimPathOffset:
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setTrimPathOffset(value);
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break;
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default:
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LOG_ALWAYS_FATAL("Invalid property id: %d for animation", propertyId);
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break;
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}
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}
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void ClipPath::drawPath(SkCanvas* outCanvas, const SkPath& renderPath,
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float strokeScale, const SkMatrix& matrix){
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outCanvas->clipPath(renderPath, SkRegion::kIntersect_Op);
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}
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Group::Group(const Group& group) : Node(group) {
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mProperties = group.mProperties;
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}
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void Group::draw(SkCanvas* outCanvas, const SkMatrix& currentMatrix, float scaleX,
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float scaleY) {
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// TODO: Try apply the matrix to the canvas instead of passing it down the tree
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// Calculate current group's matrix by preConcat the parent's and
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// and the current one on the top of the stack.
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// Basically the Mfinal = Mviewport * M0 * M1 * M2;
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// Mi the local matrix at level i of the group tree.
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SkMatrix stackedMatrix;
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getLocalMatrix(&stackedMatrix);
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stackedMatrix.postConcat(currentMatrix);
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// Save the current clip information, which is local to this group.
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outCanvas->save();
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// Draw the group tree in the same order as the XML file.
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for (auto& child : mChildren) {
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child->draw(outCanvas, stackedMatrix, scaleX, scaleY);
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}
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// Restore the previous clip information.
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outCanvas->restore();
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}
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void Group::dump() {
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ALOGD("Group %s has %zu children: ", mName.c_str(), mChildren.size());
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for (size_t i = 0; i < mChildren.size(); i++) {
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mChildren[i]->dump();
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}
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}
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void Group::updateLocalMatrix(float rotate, float pivotX, float pivotY,
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float scaleX, float scaleY, float translateX, float translateY) {
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setRotation(rotate);
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setPivotX(pivotX);
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setPivotY(pivotY);
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setScaleX(scaleX);
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setScaleY(scaleY);
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setTranslateX(translateX);
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setTranslateY(translateY);
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}
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void Group::getLocalMatrix(SkMatrix* outMatrix) {
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outMatrix->reset();
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// TODO: use rotate(mRotate, mPivotX, mPivotY) and scale with pivot point, instead of
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// translating to pivot for rotating and scaling, then translating back.
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outMatrix->postTranslate(-mProperties.pivotX, -mProperties.pivotY);
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outMatrix->postScale(mProperties.scaleX, mProperties.scaleY);
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outMatrix->postRotate(mProperties.rotate, 0, 0);
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outMatrix->postTranslate(mProperties.translateX + mProperties.pivotX,
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mProperties.translateY + mProperties.pivotY);
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}
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void Group::addChild(Node* child) {
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mChildren.emplace_back(child);
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}
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bool Group::getProperties(float* outProperties, int length) {
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int propertyCount = static_cast<int>(Property::Count);
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if (length != propertyCount) {
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LOG_ALWAYS_FATAL("Properties needs exactly %d bytes, a byte array of size %d is provided",
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propertyCount, length);
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return false;
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}
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Properties* out = reinterpret_cast<Properties*>(outProperties);
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*out = mProperties;
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return true;
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}
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// TODO: Consider animating the properties as float pointers
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float Group::getPropertyValue(int propertyId) const {
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Property currentProperty = static_cast<Property>(propertyId);
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switch (currentProperty) {
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case Property::Rotate:
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return mProperties.rotate;
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case Property::PivotX:
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return mProperties.pivotX;
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case Property::PivotY:
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return mProperties.pivotY;
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case Property::ScaleX:
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return mProperties.scaleX;
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case Property::ScaleY:
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return mProperties.scaleY;
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case Property::TranslateX:
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return mProperties.translateX;
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case Property::TranslateY:
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return mProperties.translateY;
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default:
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LOG_ALWAYS_FATAL("Invalid property index: %d", propertyId);
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return 0;
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}
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}
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void Group::setPropertyValue(int propertyId, float value) {
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Property currentProperty = static_cast<Property>(propertyId);
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switch (currentProperty) {
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case Property::Rotate:
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mProperties.rotate = value;
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break;
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case Property::PivotX:
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mProperties.pivotX = value;
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break;
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case Property::PivotY:
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mProperties.pivotY = value;
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break;
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case Property::ScaleX:
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mProperties.scaleX = value;
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break;
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case Property::ScaleY:
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mProperties.scaleY = value;
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break;
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case Property::TranslateX:
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mProperties.translateX = value;
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break;
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case Property::TranslateY:
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mProperties.translateY = value;
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break;
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default:
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LOG_ALWAYS_FATAL("Invalid property index: %d", propertyId);
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}
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}
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bool Group::isValidProperty(int propertyId) {
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return propertyId >= 0 && propertyId < static_cast<int>(Property::Count);
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}
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void Tree::draw(Canvas* outCanvas, SkColorFilter* colorFilter,
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const SkRect& bounds, bool needsMirroring, bool canReuseCache) {
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// The imageView can scale the canvas in different ways, in order to
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// avoid blurry scaling, we have to draw into a bitmap with exact pixel
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// size first. This bitmap size is determined by the bounds and the
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// canvas scale.
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outCanvas->getMatrix(&mCanvasMatrix);
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mBounds = bounds;
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float canvasScaleX = 1.0f;
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float canvasScaleY = 1.0f;
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if (mCanvasMatrix.getSkewX() == 0 && mCanvasMatrix.getSkewY() == 0) {
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// Only use the scale value when there's no skew or rotation in the canvas matrix.
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// TODO: Add a cts test for drawing VD on a canvas with negative scaling factors.
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canvasScaleX = fabs(mCanvasMatrix.getScaleX());
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canvasScaleY = fabs(mCanvasMatrix.getScaleY());
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}
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int scaledWidth = (int) (mBounds.width() * canvasScaleX);
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int scaledHeight = (int) (mBounds.height() * canvasScaleY);
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scaledWidth = std::min(Tree::MAX_CACHED_BITMAP_SIZE, scaledWidth);
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scaledHeight = std::min(Tree::MAX_CACHED_BITMAP_SIZE, scaledHeight);
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if (scaledWidth <= 0 || scaledHeight <= 0) {
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return;
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}
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mPaint.setColorFilter(colorFilter);
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int saveCount = outCanvas->save(SaveFlags::MatrixClip);
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outCanvas->translate(mBounds.fLeft, mBounds.fTop);
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// Handle RTL mirroring.
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if (needsMirroring) {
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outCanvas->translate(mBounds.width(), 0);
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outCanvas->scale(-1.0f, 1.0f);
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}
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// At this point, canvas has been translated to the right position.
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// And we use this bound for the destination rect for the drawBitmap, so
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// we offset to (0, 0);
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mBounds.offsetTo(0, 0);
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createCachedBitmapIfNeeded(scaledWidth, scaledHeight);
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outCanvas->drawVectorDrawable(this);
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outCanvas->restoreToCount(saveCount);
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}
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SkPaint* Tree::getPaint() {
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SkPaint* paint;
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if (mRootAlpha == 1.0f && mPaint.getColorFilter() == NULL) {
|
|
paint = NULL;
|
|
} else {
|
|
mPaint.setFilterQuality(kLow_SkFilterQuality);
|
|
mPaint.setAlpha(mRootAlpha * 255);
|
|
paint = &mPaint;
|
|
}
|
|
return paint;
|
|
}
|
|
|
|
const SkBitmap& Tree::getBitmapUpdateIfDirty() {
|
|
mCachedBitmap.eraseColor(SK_ColorTRANSPARENT);
|
|
SkCanvas outCanvas(mCachedBitmap);
|
|
float scaleX = (float) mCachedBitmap.width() / mViewportWidth;
|
|
float scaleY = (float) mCachedBitmap.height() / mViewportHeight;
|
|
mRootNode->draw(&outCanvas, SkMatrix::I(), scaleX, scaleY);
|
|
mCacheDirty = false;
|
|
return mCachedBitmap;
|
|
}
|
|
|
|
void Tree::createCachedBitmapIfNeeded(int width, int height) {
|
|
if (!canReuseBitmap(width, height)) {
|
|
SkImageInfo info = SkImageInfo::Make(width, height,
|
|
kN32_SkColorType, kPremul_SkAlphaType);
|
|
mCachedBitmap.setInfo(info);
|
|
// TODO: Count the bitmap cache against app's java heap
|
|
mCachedBitmap.allocPixels(info);
|
|
mCacheDirty = true;
|
|
}
|
|
}
|
|
|
|
bool Tree::canReuseBitmap(int width, int height) {
|
|
return width == mCachedBitmap.width() && height == mCachedBitmap.height();
|
|
}
|
|
|
|
}; // namespace VectorDrawable
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|