55d4522392
Also check in first part of an libACC implementation.
455 lines
12 KiB
C++
455 lines
12 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsScriptC.h"
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#include "rsMatrix.h"
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using namespace android;
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using namespace android::renderscript;
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ScriptC::ScriptC()
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{
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mScript = NULL;
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}
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ScriptC::~ScriptC()
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{
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}
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extern "C" void matrixLoadIdentity(void *con, rsc_Matrix *mat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadIdentity();
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}
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extern "C" void matrixLoadFloat(void *con, rsc_Matrix *mat, const float *f)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(f);
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}
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extern "C" void matrixLoadMat(void *con, rsc_Matrix *mat, const rsc_Matrix *newmat)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->load(reinterpret_cast<const Matrix *>(newmat));
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}
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extern "C" void matrixLoadRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadRotate(rot, x, y, z);
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}
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extern "C" void matrixLoadScale(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadScale(x, y, z);
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}
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extern "C" void matrixLoadTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadTranslate(x, y, z);
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}
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extern "C" void matrixLoadMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
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reinterpret_cast<const Matrix *>(rhs));
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}
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extern "C" void matrixMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *rhs)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->multiply(reinterpret_cast<const Matrix *>(rhs));
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}
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extern "C" void matrixRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->rotate(rot, x, y, z);
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}
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extern "C" void matrixScale(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->scale(x, y, z);
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}
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extern "C" void matrixTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
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{
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Matrix *m = reinterpret_cast<Matrix *>(mat);
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m->translate(x, y, z);
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}
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extern "C" const void * loadVp(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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return &static_cast<const uint8_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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extern "C" float loadF(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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//LOGE("bank %i, offset %i", bank, offset);
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//LOGE("%p", env->mScript->mSlots[bank]->getPtr());
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return static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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extern "C" int32_t loadI32(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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return static_cast<const int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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extern "C" uint32_t loadU32(void *vp, uint32_t bank, uint32_t offset)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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return static_cast<const uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
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}
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extern "C" void loadEnvVec4(void *vp, uint32_t bank, uint32_t offset, rsc_Vector4 *v)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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memcpy(v, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
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}
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extern "C" void loadEnvMatrix(void *vp, uint32_t bank, uint32_t offset, rsc_Matrix *m)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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memcpy(m, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
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}
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extern "C" void storeF(void *vp, uint32_t bank, uint32_t offset, float v)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
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}
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extern "C" void storeI32(void *vp, uint32_t bank, uint32_t offset, int32_t v)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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static_cast<int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
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}
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extern "C" void storeU32(void *vp, uint32_t bank, uint32_t offset, uint32_t v)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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static_cast<uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
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}
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extern "C" void storeEnvVec4(void *vp, uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
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}
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extern "C" void storeEnvMatrix(void *vp, uint32_t bank, uint32_t offset, const rsc_Matrix *m)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
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}
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extern "C" void color(void *vp, float r, float g, float b, float a)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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glColor4f(r, g, b, a);
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}
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extern "C" void renderTriangleMesh(void *vp, RsTriangleMesh mesh)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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rsi_TriangleMeshRender(env->mContext, mesh);
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}
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extern "C" void renderTriangleMeshRange(void *vp, RsTriangleMesh mesh, uint32_t start, uint32_t count)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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rsi_TriangleMeshRenderRange(env->mContext, mesh, start, count);
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}
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extern "C" void materialDiffuse(void *vp, float r, float g, float b, float a)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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float v[] = {r, g, b, a};
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
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}
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extern "C" void materialSpecular(void *vp, float r, float g, float b, float a)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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float v[] = {r, g, b, a};
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
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}
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extern "C" void lightPosition(void *vp, float x, float y, float z, float w)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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float v[] = {x, y, z, w};
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glLightfv(GL_LIGHT0, GL_POSITION, v);
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}
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extern "C" void materialShininess(void *vp, float s)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
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}
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extern "C" void uploadToTexture(void *vp, RsAllocation va, uint32_t baseMipLevel)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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rsi_AllocationUploadToTexture(env->mContext, va, baseMipLevel);
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}
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extern "C" void enable(void *vp, uint32_t p)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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glEnable(p);
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}
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extern "C" void disable(void *vp, uint32_t p)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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glDisable(p);
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}
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extern "C" uint32_t scriptRand(void *vp, uint32_t max)
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{
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return (uint32_t)(((float)rand()) * max / RAND_MAX);
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}
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// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
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extern "C" void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count)
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{
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const Allocation *a = (const Allocation *)alloc;
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const uint32_t *ptr = (const uint32_t *)a->getPtr();
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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env->mContext->setupCheck();
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(2, GL_FIXED, 12, ptr + 1);
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//glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
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glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
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glDrawArrays(GL_TRIANGLES, 0, count * 3);
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}
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extern "C" void pfBindTexture(void *vp, RsProgramFragment vpf, uint32_t slot, RsAllocation va)
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{
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//LOGE("pfBindTexture %p", vpf);
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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rsi_ProgramFragmentBindTexture(env->mContext,
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static_cast<ProgramFragment *>(vpf),
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slot,
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static_cast<Allocation *>(va));
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}
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extern "C" void pfBindSampler(void *vp, RsProgramFragment vpf, uint32_t slot, RsSampler vs)
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{
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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rsi_ProgramFragmentBindSampler(env->mContext,
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static_cast<ProgramFragment *>(vpf),
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slot,
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static_cast<Sampler *>(vs));
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}
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extern "C" void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs)
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{
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//LOGE("contextBindProgramFragmentStore %p", pfs);
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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rsi_ContextBindProgramFragmentStore(env->mContext, pfs);
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}
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extern "C" void contextBindProgramFragment(void *vp, RsProgramFragment pf)
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{
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//LOGE("contextBindProgramFragment %p", pf);
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ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
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rsi_ContextBindProgramFragment(env->mContext, pf);
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}
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static rsc_FunctionTable scriptCPtrTable = {
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loadVp,
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loadF,
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loadI32,
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loadU32,
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loadEnvVec4,
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loadEnvMatrix,
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storeF,
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storeI32,
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storeU32,
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storeEnvVec4,
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storeEnvMatrix,
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matrixLoadIdentity,
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matrixLoadFloat,
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matrixLoadMat,
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matrixLoadRotate,
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matrixLoadScale,
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matrixLoadTranslate,
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matrixLoadMultiply,
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matrixMultiply,
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matrixRotate,
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matrixScale,
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matrixTranslate,
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color,
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renderTriangleMesh,
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renderTriangleMeshRange,
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pfBindTexture,
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pfBindSampler,
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materialDiffuse,
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materialSpecular,
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lightPosition,
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materialShininess,
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uploadToTexture,
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enable,
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disable,
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scriptRand,
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drawTriangleArray,
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contextBindProgramFragment,
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contextBindProgramFragmentStore
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};
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void ScriptC::run(Context *rsc, uint32_t launchID)
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{
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Env e = {rsc, this};
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mScript(&e, &scriptCPtrTable, launchID);
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}
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ScriptCState::ScriptCState()
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{
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clear();
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}
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ScriptCState::~ScriptCState()
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{
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}
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void ScriptCState::clear()
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{
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mConstantBufferTypes.clear();
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mClearColor[0] = 0;
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mClearColor[1] = 0;
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mClearColor[2] = 0;
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mClearColor[3] = 1;
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mClearDepth = 1;
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mClearStencil = 0;
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mScript = NULL;
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mIsRoot = false;
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mIsOrtho = true;
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}
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namespace android {
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namespace renderscript {
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void rsi_ScriptCBegin(Context * rsc)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->clear();
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}
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void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->mClearColor[0] = r;
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ss->mClearColor[1] = g;
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ss->mClearColor[2] = b;
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ss->mClearColor[3] = a;
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}
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void rsi_ScriptCSetClearDepth(Context * rsc, float v)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->mClearDepth = v;
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}
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void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->mClearStencil = v;
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}
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void rsi_ScriptCAddType(Context * rsc, RsType vt)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->mConstantBufferTypes.add(static_cast<const Type *>(vt));
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}
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void rsi_ScriptCSetScript(Context * rsc, void *vp)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->mScript = reinterpret_cast<rsc_RunScript>(vp);
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}
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void rsi_ScriptCSetRoot(Context * rsc, bool isRoot)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->mIsRoot = isRoot;
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}
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void rsi_ScriptCSetOrtho(Context * rsc, bool isOrtho)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ss->mIsOrtho = isOrtho;
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}
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RsScript rsi_ScriptCCreate(Context * rsc)
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{
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ScriptCState *ss = &rsc->mScriptC;
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ScriptC *s = new ScriptC();
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s->mScript = ss->mScript;
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s->mClearColor[0] = ss->mClearColor[0];
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s->mClearColor[1] = ss->mClearColor[1];
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s->mClearColor[2] = ss->mClearColor[2];
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s->mClearColor[3] = ss->mClearColor[3];
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s->mClearDepth = ss->mClearDepth;
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s->mClearStencil = ss->mClearStencil;
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s->mIsRoot = ss->mIsRoot;
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s->mIsOrtho = ss->mIsOrtho;
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return s;
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}
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}
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}
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