/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsScriptC.h" #include "rsMatrix.h" using namespace android; using namespace android::renderscript; ScriptC::ScriptC() { mScript = NULL; } ScriptC::~ScriptC() { } extern "C" void matrixLoadIdentity(void *con, rsc_Matrix *mat) { Matrix *m = reinterpret_cast(mat); m->loadIdentity(); } extern "C" void matrixLoadFloat(void *con, rsc_Matrix *mat, const float *f) { Matrix *m = reinterpret_cast(mat); m->load(f); } extern "C" void matrixLoadMat(void *con, rsc_Matrix *mat, const rsc_Matrix *newmat) { Matrix *m = reinterpret_cast(mat); m->load(reinterpret_cast(newmat)); } extern "C" void matrixLoadRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->loadRotate(rot, x, y, z); } extern "C" void matrixLoadScale(void *con, rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->loadScale(x, y, z); } extern "C" void matrixLoadTranslate(void *con, rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->loadTranslate(x, y, z); } extern "C" void matrixLoadMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) { Matrix *m = reinterpret_cast(mat); m->loadMultiply(reinterpret_cast(lhs), reinterpret_cast(rhs)); } extern "C" void matrixMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *rhs) { Matrix *m = reinterpret_cast(mat); m->multiply(reinterpret_cast(rhs)); } extern "C" void matrixRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->rotate(rot, x, y, z); } extern "C" void matrixScale(void *con, rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->scale(x, y, z); } extern "C" void matrixTranslate(void *con, rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->translate(x, y, z); } extern "C" const void * loadVp(void *vp, uint32_t bank, uint32_t offset) { ScriptC::Env * env = static_cast(vp); return &static_cast(env->mScript->mSlots[bank]->getPtr())[offset]; } extern "C" float loadF(void *vp, uint32_t bank, uint32_t offset) { ScriptC::Env * env = static_cast(vp); //LOGE("bank %i, offset %i", bank, offset); //LOGE("%p", env->mScript->mSlots[bank]->getPtr()); return static_cast(env->mScript->mSlots[bank]->getPtr())[offset]; } extern "C" int32_t loadI32(void *vp, uint32_t bank, uint32_t offset) { ScriptC::Env * env = static_cast(vp); return static_cast(env->mScript->mSlots[bank]->getPtr())[offset]; } extern "C" uint32_t loadU32(void *vp, uint32_t bank, uint32_t offset) { ScriptC::Env * env = static_cast(vp); return static_cast(env->mScript->mSlots[bank]->getPtr())[offset]; } extern "C" void loadEnvVec4(void *vp, uint32_t bank, uint32_t offset, rsc_Vector4 *v) { ScriptC::Env * env = static_cast(vp); memcpy(v, &static_cast(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4)); } extern "C" void loadEnvMatrix(void *vp, uint32_t bank, uint32_t offset, rsc_Matrix *m) { ScriptC::Env * env = static_cast(vp); memcpy(m, &static_cast(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix)); } extern "C" void storeF(void *vp, uint32_t bank, uint32_t offset, float v) { ScriptC::Env * env = static_cast(vp); static_cast(env->mScript->mSlots[bank]->getPtr())[offset] = v; } extern "C" void storeI32(void *vp, uint32_t bank, uint32_t offset, int32_t v) { ScriptC::Env * env = static_cast(vp); static_cast(env->mScript->mSlots[bank]->getPtr())[offset] = v; } extern "C" void storeU32(void *vp, uint32_t bank, uint32_t offset, uint32_t v) { ScriptC::Env * env = static_cast(vp); static_cast(env->mScript->mSlots[bank]->getPtr())[offset] = v; } extern "C" void storeEnvVec4(void *vp, uint32_t bank, uint32_t offset, const rsc_Vector4 *v) { ScriptC::Env * env = static_cast(vp); memcpy(&static_cast(env->mScript->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4)); } extern "C" void storeEnvMatrix(void *vp, uint32_t bank, uint32_t offset, const rsc_Matrix *m) { ScriptC::Env * env = static_cast(vp); memcpy(&static_cast(env->mScript->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix)); } extern "C" void color(void *vp, float r, float g, float b, float a) { ScriptC::Env * env = static_cast(vp); glColor4f(r, g, b, a); } extern "C" void renderTriangleMesh(void *vp, RsTriangleMesh mesh) { ScriptC::Env * env = static_cast(vp); rsi_TriangleMeshRender(env->mContext, mesh); } extern "C" void renderTriangleMeshRange(void *vp, RsTriangleMesh mesh, uint32_t start, uint32_t count) { ScriptC::Env * env = static_cast(vp); rsi_TriangleMeshRenderRange(env->mContext, mesh, start, count); } extern "C" void materialDiffuse(void *vp, float r, float g, float b, float a) { ScriptC::Env * env = static_cast(vp); float v[] = {r, g, b, a}; glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v); } extern "C" void materialSpecular(void *vp, float r, float g, float b, float a) { ScriptC::Env * env = static_cast(vp); float v[] = {r, g, b, a}; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v); } extern "C" void lightPosition(void *vp, float x, float y, float z, float w) { ScriptC::Env * env = static_cast(vp); float v[] = {x, y, z, w}; glLightfv(GL_LIGHT0, GL_POSITION, v); } extern "C" void materialShininess(void *vp, float s) { ScriptC::Env * env = static_cast(vp); glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s); } extern "C" void uploadToTexture(void *vp, RsAllocation va, uint32_t baseMipLevel) { ScriptC::Env * env = static_cast(vp); rsi_AllocationUploadToTexture(env->mContext, va, baseMipLevel); } extern "C" void enable(void *vp, uint32_t p) { ScriptC::Env * env = static_cast(vp); glEnable(p); } extern "C" void disable(void *vp, uint32_t p) { ScriptC::Env * env = static_cast(vp); glDisable(p); } extern "C" uint32_t scriptRand(void *vp, uint32_t max) { return (uint32_t)(((float)rand()) * max / RAND_MAX); } // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a extern "C" void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count) { const Allocation *a = (const Allocation *)alloc; const uint32_t *ptr = (const uint32_t *)a->getPtr(); ScriptC::Env * env = static_cast(vp); env->mContext->setupCheck(); glBindBuffer(GL_ARRAY_BUFFER, 0); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FIXED, 12, ptr + 1); //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1); glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); glDrawArrays(GL_TRIANGLES, 0, count * 3); } extern "C" void pfBindTexture(void *vp, RsProgramFragment vpf, uint32_t slot, RsAllocation va) { //LOGE("pfBindTexture %p", vpf); ScriptC::Env * env = static_cast(vp); rsi_ProgramFragmentBindTexture(env->mContext, static_cast(vpf), slot, static_cast(va)); } extern "C" void pfBindSampler(void *vp, RsProgramFragment vpf, uint32_t slot, RsSampler vs) { ScriptC::Env * env = static_cast(vp); rsi_ProgramFragmentBindSampler(env->mContext, static_cast(vpf), slot, static_cast(vs)); } extern "C" void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs) { //LOGE("contextBindProgramFragmentStore %p", pfs); ScriptC::Env * env = static_cast(vp); rsi_ContextBindProgramFragmentStore(env->mContext, pfs); } extern "C" void contextBindProgramFragment(void *vp, RsProgramFragment pf) { //LOGE("contextBindProgramFragment %p", pf); ScriptC::Env * env = static_cast(vp); rsi_ContextBindProgramFragment(env->mContext, pf); } static rsc_FunctionTable scriptCPtrTable = { loadVp, loadF, loadI32, loadU32, loadEnvVec4, loadEnvMatrix, storeF, storeI32, storeU32, storeEnvVec4, storeEnvMatrix, matrixLoadIdentity, matrixLoadFloat, matrixLoadMat, matrixLoadRotate, matrixLoadScale, matrixLoadTranslate, matrixLoadMultiply, matrixMultiply, matrixRotate, matrixScale, matrixTranslate, color, renderTriangleMesh, renderTriangleMeshRange, pfBindTexture, pfBindSampler, materialDiffuse, materialSpecular, lightPosition, materialShininess, uploadToTexture, enable, disable, scriptRand, drawTriangleArray, contextBindProgramFragment, contextBindProgramFragmentStore }; void ScriptC::run(Context *rsc, uint32_t launchID) { Env e = {rsc, this}; mScript(&e, &scriptCPtrTable, launchID); } ScriptCState::ScriptCState() { clear(); } ScriptCState::~ScriptCState() { } void ScriptCState::clear() { mConstantBufferTypes.clear(); mClearColor[0] = 0; mClearColor[1] = 0; mClearColor[2] = 0; mClearColor[3] = 1; mClearDepth = 1; mClearStencil = 0; mScript = NULL; mIsRoot = false; mIsOrtho = true; } namespace android { namespace renderscript { void rsi_ScriptCBegin(Context * rsc) { ScriptCState *ss = &rsc->mScriptC; ss->clear(); } void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a) { ScriptCState *ss = &rsc->mScriptC; ss->mClearColor[0] = r; ss->mClearColor[1] = g; ss->mClearColor[2] = b; ss->mClearColor[3] = a; } void rsi_ScriptCSetClearDepth(Context * rsc, float v) { ScriptCState *ss = &rsc->mScriptC; ss->mClearDepth = v; } void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v) { ScriptCState *ss = &rsc->mScriptC; ss->mClearStencil = v; } void rsi_ScriptCAddType(Context * rsc, RsType vt) { ScriptCState *ss = &rsc->mScriptC; ss->mConstantBufferTypes.add(static_cast(vt)); } void rsi_ScriptCSetScript(Context * rsc, void *vp) { ScriptCState *ss = &rsc->mScriptC; ss->mScript = reinterpret_cast(vp); } void rsi_ScriptCSetRoot(Context * rsc, bool isRoot) { ScriptCState *ss = &rsc->mScriptC; ss->mIsRoot = isRoot; } void rsi_ScriptCSetOrtho(Context * rsc, bool isOrtho) { ScriptCState *ss = &rsc->mScriptC; ss->mIsOrtho = isOrtho; } RsScript rsi_ScriptCCreate(Context * rsc) { ScriptCState *ss = &rsc->mScriptC; ScriptC *s = new ScriptC(); s->mScript = ss->mScript; s->mClearColor[0] = ss->mClearColor[0]; s->mClearColor[1] = ss->mClearColor[1]; s->mClearColor[2] = ss->mClearColor[2]; s->mClearColor[3] = ss->mClearColor[3]; s->mClearDepth = ss->mClearDepth; s->mClearStencil = ss->mClearStencil; s->mIsRoot = ss->mIsRoot; s->mIsOrtho = ss->mIsOrtho; return s; } } }