android_frameworks_base/libs/hwui/ShadowTessellator.h
ztenghui 55bfb4e728 Calculate and show Ambient shadow.
Basically we compute the shadow as a strip of triangles, whose alpha value
is the strength of the shadow.
We use the normal to extend the geometry.
And we use static function and try to avoid new/malloc in the computation.

Change-Id: I382286f1cad351bd5ff983f76f446c075819dcaf
2013-12-13 17:25:47 -08:00

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1.1 KiB
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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_SHADOW_TESSELLATOR_H
#define ANDROID_HWUI_SHADOW_TESSELLATOR_H
#include "Debug.h"
#include "Matrix.h"
namespace android {
namespace uirenderer {
class ShadowTessellator {
public:
static void tessellateAmbientShadow(float width, float height,
const mat4& casterTransform, VertexBuffer& shadowVertexBuffer);
}; // ShadowTessellator
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_SHADOW_TESSELLATOR_H