Basically we compute the shadow as a strip of triangles, whose alpha value is the strength of the shadow. We use the normal to extend the geometry. And we use static function and try to avoid new/malloc in the computation. Change-Id: I382286f1cad351bd5ff983f76f446c075819dcaf
am 9a72ebdf: am b1738b3a: am 7162b920: am 861f8d85: am a58967a9: Doc update: removed the word "new".
…
…
am 66a9ebfd: am c91c7b4b: am 2e12e052: Merge "RIL changes for supporting generic SIM communication."
…
Description
No description provided
Languages
Java
77.3%
Kotlin
9.2%
PowerBuilder
6.6%
C++
5.5%
AIDL
1%