ztenghui 55bfb4e728 Calculate and show Ambient shadow.
Basically we compute the shadow as a strip of triangles, whose alpha value
is the strength of the shadow.
We use the normal to extend the geometry.
And we use static function and try to avoid new/malloc in the computation.

Change-Id: I382286f1cad351bd5ff983f76f446c075819dcaf
2013-12-13 17:25:47 -08:00
2013-12-13 00:11:53 +00:00
2013-12-13 21:55:50 +00:00
2013-12-09 14:34:54 -08:00
2013-12-13 17:25:47 -08:00
2013-12-11 15:22:14 -08:00
2013-12-09 15:57:09 -08:00
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