If we went through the update loop multiple times, and had finished animating the first time, we would blow away that information the second time and never kill the animation. Also moved killing the animation back up to the animation step -- this involves destroying surfaces and such, and so really should be done as part of the surface transaction. We can also consider the screen rotation animation object to be owned by the animation, so it can destroy it when done. Change-Id: If24356c509c66d046f2ddfd9ad5bfe12504d7716
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