49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_TEXTURE_CACHE_H
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#define ANDROID_UI_TEXTURE_CACHE_H
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#include <SkBitmap.h>
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#include "Texture.h"
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#include "GenerationCache.h"
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namespace android {
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namespace uirenderer {
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class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
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public:
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TextureCache(unsigned int maxEntries);
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~TextureCache();
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void operator()(SkBitmap* key, Texture* value);
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Texture* get(SkBitmap* bitmap);
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Texture* remove(SkBitmap* bitmap);
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void clear();
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private:
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void generateTexture(SkBitmap* bitmap, Texture* texture);
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GenerationCache<SkBitmap, Texture> mCache;
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}; // class TextureCache
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_UI_TEXTURE_CACHE_H
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