/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_UI_TEXTURE_CACHE_H #define ANDROID_UI_TEXTURE_CACHE_H #include #include "Texture.h" #include "GenerationCache.h" namespace android { namespace uirenderer { class TextureCache: public OnEntryRemoved { public: TextureCache(unsigned int maxEntries); ~TextureCache(); void operator()(SkBitmap* key, Texture* value); Texture* get(SkBitmap* bitmap); Texture* remove(SkBitmap* bitmap); void clear(); private: void generateTexture(SkBitmap* bitmap, Texture* texture); GenerationCache mCache; }; // class TextureCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_UI_TEXTURE_CACHE_H