0dfc398424
The problem was that there can be >1 animation spawned for each view in a container, if there are multiple events that trigger a transition. These animations would potentially clobber object layout values, causing problems as successive animations tried to use those clobbered values to set up their own animation values. The fix is to track the created animations and cancel them as future animations on those same objects get created. This mechanism used to be in the code (the bug came about when that mechanism went away), but was removed because of memory leaks of never removing animations that were set up but never started. The new approach also caches pending animations, but runs a second aniamtor to delete the entries in that collection just in case. Change-Id: If60c7d188712334dea69d0794dc6b4ce29ca6c09