20 Commits

Author SHA1 Message Date
Rob Tsuk
b7c26562d0 Make points drawn with default paint visible
When no stroke width is set, use 0.5 instead of 0.25 to make
sure the resulting rectangle spans at least one pixel.

Bug: 15455111
Change-Id: Id0a4b6d014c542ffc98b13a032f88ae0ce69b3a1
2014-11-04 00:31:45 +00:00
Chris Craik
21bcfc4ff8 Fix tessellation bounds computation
bug:17401066

Now correctly accounts for scale, both in hairline case (where scale
needs to be accounted for), and in standard case (where scale
shouldn't be applied, since bounds are in local space)

Change-Id: I597a20834dce42ddb741b46e4c1a4f3169a48ccc
2014-09-08 18:43:30 -07:00
Chris Craik
74cf7e6a25 Cap scales used for tessellation with minimum and maximum
bug:15615144
Change-Id: I3e833864af3a7b34e444bd13db34b6c90496a8b6
2014-08-07 22:26:55 +00:00
John Reck
1aa5d2d706 Fix ALL compile warnings
All warnings/errors fixed for GCC & Clang

Change-Id: I2ece3a136a5ae97a9acc3069537ed986238b5fd3
2014-07-24 14:28:08 -07:00
Chris Craik
c93e45cf04 Build layer damage bounds for shadows
bug:15538815

Change-Id: I703afeb7e31c28002bd1aff9ce448ec8cdc4e70d
2014-07-23 11:04:53 -07:00
Chris Craik
fe02b4b344 Add abort logging for huge scales and tessellation recursion depth
bug:15615144
Change-Id: I275732eb97f9d5179beed23eecd2ee3cc7112e10
2014-06-17 12:23:29 -07:00
Chris Craik
9c3dd62d0f Limit path approximation recursion depth
bug:15369119
Change-Id: I6f009f5e8790129e1aa8a51e1fc6cdd1415dd617
2014-06-11 17:24:51 -07:00
Chris Craik
05f3d6e511 Tessellate on worker threads
Tessellate and cache (where possible) shadow and round rect
tessellation tasks.

Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
2014-06-10 01:53:17 +00:00
Chris Craik
87f9df880e Update tessellation tracing
Change-Id: I6c73f2467817412d9936dde217df9938a6884003
2014-03-07 14:34:55 -08:00
Chris Craik
15a07a21eb Use path outlines to define shadow shapes
Fixes the simplifying assumption that shadow casters were always
rectangular.

Java side APIs + plumbing to pass down correct shapes still need to be added.

Change-Id: Ic4fee90af15679951a44bb5cc6ae454b98c4c194
2014-01-26 13:43:53 -08:00
Chris Craik
d218a92c0a Use const where possible for drawing parameters
They should never be modified by a Renderer, only read and copied.

Change-Id: I9d8d55dca19115ee9dfeb2bb3f092ba2fb327cd4
2014-01-03 13:55:08 -08:00
Chris Craik
564acf7c9b Fix Clang warnings/errors
Fix several build warnings (struct != class, int != size_t) and errors
(variable leng non-POD arrays).

Change-Id: I70b4e784365514303d8954bfcb1f39d7c22c1321
2014-01-02 16:52:32 -08:00
Chris Craik
d6b65f6771 Use const access to snapshot from OpenGLRenderer
Additionally, move clipping methods to StatefulBaseRenderer

Change-Id: Iff232bf16fc1ad3b7d89493da6d8915db7bc5e4f
2014-01-02 12:57:41 -08:00
Chris Craik
11a7567d6f Use vertex assignment instead of manual copy
Change-Id: I36c806e3370abca61e5bf5064f0f1a776a9ce487
2013-12-16 17:08:15 -08:00
Chris Craik
f0a590781b Clean up quick rejection, especially surrounding points + lines.
bug:4351353

quickReject and quickRejectNoScissor have been renamed and refactored:
- to make the scissor side effect clear and explicit
- dangerous methods no longer public
- to make the simple quick reject check logic const
- simple quick reject is now conservative

This CL also fixes several issues with line and point quickRejection -
sub-pixel and hairline lines are much less likely to be incorrectly
rejected, especially at small canvas scale.

Additionally, alpha modulation for AA points < 1px in size is now
correct, dumplicating SW behavior (similar to lines and stroked
shapes work).

Change-Id: Ibb0710c721b9fb415d05acf54dd3d2b4d602156a
2013-11-22 11:36:12 -08:00
Romain Guy
3380cfdc77 Replace float arrays with readable names
Change-Id: I32a8be560b60a4ac5cbee2fec4574b2c5df9f825
2013-08-15 17:00:10 -07:00
Chris Craik
6d29c8d521 Add tessellation path for points
bug:4351353
bug:8185479

Point tessellation is similar to line special case, except that we
only tessellate one point (as a circle or rect) and duplicate it
across other instances.

Additionally:

Fixes square caps for AA=false lines

Cleanup in CanvasCompare, disabling interpolation on zoomed-in
comparison view

Change-Id: I0756fcc4b20f77878fed0d8057297c80e82ed9dc
2013-05-14 14:12:55 -07:00
Chris Craik
e7c69c6fe3 Account for hairlines in quick rejection logic
bug:8531373
Change-Id: I35444014f23fc61da687694fccc0d13bce718793
2013-04-03 09:55:48 -07:00
Chris Craik
19a390bff3 Correct sub-hairline tessellation threshold
Change-Id: Id868d41a36db5b4daa762d84b6329f9c31916bce
2013-02-27 15:43:26 -08:00
Chris Craik
65cd612fac Add cap tessellation support
bug:7117155
bug:8114304

Currently used for lines (with and without AA) and arcs with useCenter=false

Also removes 0.375, 0.375 offset for AA lines

Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
2013-02-06 15:35:12 -08:00